Fire/Fire Build Help


Iguane

 

Posted

Howdy,

Few things I should get out of the way. I am wondering if I should pull my Fire/Fire tank out of retirement. If I do, It would mostly be to farm/pl. Does it make sense to put this much infl. into this toon? I want to build for max aoe potential, end recovery, and recharge. Is there anything I am missing here? Any suggestions?

I did go over that list of Fire/Fire threads that Rangle has posted several times, but did not find what I was looking for...

Any help is appreciated, Thanks!

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), S'fstPrt-ResDam/EndRdx(3), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(5), TtmC'tng-ResDam/EndRdx(7)
Level 1: Scorch -- Mako-Acc/Dmg(A)
Level 2: Healing Flames -- Dct'dW-Heal/Rchg(A), Mrcl-Heal/Rchg(7), Numna-Heal/Rchg(9), H'zdH-Heal/Rchg(46)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), EndRdx-I(13)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg(43), Zinger-Taunt(43)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResKB(17), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(21)
Level 18: Boxing -- Mako-Acc/Dmg(A)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(42)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Blazing Aura -- EndRdx-I(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(31)
Level 26: Consume -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(31), Efficacy-EndMod/Acc/Rchg(33)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), EndRdx-I(34)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/EndRdx(36), S'fstPrt-ResKB(43)
Level 32: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(37), RedFtn-Def/EndRdx(46)
Level 35: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.

 

Posted

If you're looking for more recharge you really should find a way to get hasten into your build. That's an additional 70% recharge when it's up.

Depending on your play style, taunt would be the likeliest candidate to be replaced. Since you're not building very high defenses either you might be able to live without Weave in exchange for more recharge and keep in Taunt.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Good suggestion. Thanks. That 14% def really isn't going to help me much more than 6% will it? Drop Weave and put a 4th slot in taunt for another 5% recharge...


I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.