NcSoft Just tried your Other Game and WOW


Aaron123

 

Posted

FYI: ArenaNet, a wholly-owned subsidiary of NCsoft Corporation, was founded by key members of the creative teams that developed the hit games Warcraft, StarCraft, and Diablo, as well as the Battle.net gaming network.

-Gil


 

Posted

I think the poster was referring to the white "Spectral DEMON Lords"


 

Posted

LOLOL what lies their is no other games at least for me to even look at coh is my baby so shush befor u wake her


 

Posted

My understanding is that ArenaNet is basically all the Blizzard old school talent that made as popular as they are today.

I'll probably get Guild Wars, but it will be just like me getting any other video game. Since there's no subscription fee I can pick it up and put it down at will. Case in point, I spent most of last week playing Deus Ex again. It's five years old, but that RPG "distracted" me from CoH for a week. Did it replace it, no. If I reinstalled Diablo would that replace CoH, no.

Anyway. that's my 2 cents.


Enjoying every AT in the game.
Remember the Golden Rule: Skill > Build
Leader of the True Blues on Liberty

 

Posted

[ QUOTE ]
[ QUOTE ]
What drew me to it was the idea of no monthly charges

[/ QUOTE ]

If I read correctly, and it was a while ago so I might possibly be wrong, but with Guild Wars, you'll have to pay for the Content Updates (our 'Issues').

[/ QUOTE ]

Those must be some expensive updates to compensate for a loss of monthly revenue.


 

Posted

I thought that ArenaNet name sounded familiar... Methinks I'll have to go check out Guild Wars.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

The buisness model for Guild Wars is that you don't have a monthly subscription however you will be paying $30-$40 every 4-5 months for an expansion. However the expansions are not necessary for you to play the base game.

Now one thing this game has PvP and of coarse as expansions come out if you want to compete effectively in PvP you will of coarse want the new uber/escalated loot :P

That in itself is the hook. As I see it whether you pay $12-$14 a month for a subscription and get free upadates or pay $35 every 3-4 months for an expansion pack it equates to the same thing, they still get your money.


Golden Avatar - 50 Invul/Mace Tanker (Infinity)
Police Drone GA - 50 Fire/FF Controller (Infinity)

 

Posted

Hmmm, wonder if they are using the henchmen system for CoV?

I'd pay good money to be able to get a Kinetic Defender to accompany me on my missions.

Scorus


 

Posted

[ QUOTE ]
The buisness model for Guild Wars is that you don't have a monthly subscription however you will be paying $30-$40 every 4-5 months for an expansion. However the expansions are not necessary for you to play the base game.

Now one thing this game has PvP and of coarse as expansions come out if you want to compete effectively in PvP you will of coarse want the new uber/escalated loot :P

[/ QUOTE ]

Is GW basically pointless aside from PvP?


 

Posted

[ QUOTE ]
I suspect that the difference to a hardcore anti-demon person is that in CoH all the demons, zombies and such are villains to be defeated. In many other RPGs you can play characters who either summon or are these types of characters.

[/ QUOTE ]

Except that fire controllers can summon fire imps, which are a kind of demon (or sound like they are. The primary meaning of "imp" is a small familiar type demon.)


 

Posted

[ QUOTE ]
[ QUOTE ]
I suspect that the difference to a hardcore anti-demon person is that in CoH all the demons, zombies and such are villains to be defeated. In many other RPGs you can play characters who either summon or are these types of characters.

[/ QUOTE ]

Except that fire controllers can summon fire imps, which are a kind of demon (or sound like they are. The primary meaning of "imp" is a small familiar type demon.)

[/ QUOTE ]

My Fire Imps aren't demons per se, merely the form I choose when psychically manipulating the fire that is a by-product of my mutation.


 

Posted

[ QUOTE ]


WoW - I played for a bit but I always seem to get frustrated. I hate the lack of travel power, and the fact that there aren't mission waypoints. I spend ages looking for where my mission is going on a vague description in my log, then I get there and find all the baddies at +4 in level to me. My main got to level 9 and found she was getting missions with baddies that were level 13. That's just not fun.


[/ QUOTE ]

Exactly how I feel. I bought WoW a couiple of weeks ago becasue Ive got a buddy in the UK plays it and he was ranting about it and nagging me to give it a try.

World Of Running it should be called. Im still on the first month and I did promise Id give it a good try with benefit of the doubt and stuff, but...

Its just annoying. It looksa awesome, but the endless running and dying and all the little things we takce for granted in CoH like waypoints and distance-to-target markers are absent.

Its a real shame, becasue its an amazing world theyve crafted.

Which reminds me - crafting - Rasp.

And durability. meh.

Its just NOT QWORTHY of taking me away from CoH.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
I think the poster was referring to the white "Spectral DEMON Lords"

[/ QUOTE ]

I stand (well, sit) corrected.

(I keep thinking it's "daemon", but same thing. More or less.)


Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue

Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~

 

Posted

[ QUOTE ]
The buisness model for Guild Wars is that you don't have a monthly subscription however you will be paying $30-$40 every 4-5 months for an expansion. However the expansions are not necessary for you to play the base game.

[/ QUOTE ]
According to the official support site they'll be released every 6-9 months, actually.

[ QUOTE ]
Now one thing this game has PvP and of coarse as expansions come out if you want to compete effectively in PvP you will of coarse want the new uber/escalated loot :P

[/ QUOTE ]
Apparently not, although to be honest I suspect the wider range of powers from buying the expansions will make you more powerful, anyway.

[ QUOTE ]
That in itself is the hook. As I see it whether you pay $12-$14 a month for a subscription and get free upadates or pay $35 every 3-4 months for an expansion pack it equates to the same thing, they still get your money.

[/ QUOTE ]
I reckon we're more looking at $40-50 every 6-9 months, at a saving of around 50% compared to most MMORPGs, plus you can drop in anytime for a quick game, without having to actually pay anything. Keep in mind they've trimmed a lot of corners; most of the game world is instanced, meaning that status updates only have to go to you and your team mates, there's no GMs to pay, no forums to host, etc.


 

Posted

[ QUOTE ]
NCSoft is the publisher of both of these games. Cryptic is the development studio that made CoH. ArenaNet is the development studio that made Guild Wars. While there may have been some collaboration, in theory, two different companies made CoH and GW.

[/ QUOTE ]
Although I'd be disappointed with NCSoft if they don't try to get their different development studios to talk to each other and exchange ideas/technologies.


 

Posted

CoH is fun. Games are about fun. I have the most fun playing CoH. CoH > the rest? IMHO, yes.

No need to change course to follow some Diablo II ripoff like GuildWars. Nothing to see here. Moving right along.


 

Posted

"Pills tend to make the voice of god go away for a lot of these people. Unforently most don't get the pills."


Lol!

GW is a great game, imo. Saying its a rip-off is a moot point. After all, what game isn't a rip-off of a previous game? CoH may be super heroes, but its still mages/warriors/mesmers.
Long as they do it right, which GW has.


 

Posted

I'm loving GW, and I don't normal like fantasy-anything (Well save Final Fantasy, when its in its Sci-fi phase)

Important to note that the reason GW has no subscription fee is because it's been designed from the ground up to be _very_ light on the servers. (as light as Diablo was their goal) hence the server/bandwidth costs and much lower.

I think the only things that Cryptic could poach from Areanet is that fantastic post process fuzz (A-la ICO) and perhaps some of their scenery guys because GW scenery is _gorgeous_

I honestly think that with a revised enviroment lighting system (the buildings are much to uniform in light tone) and a little post processing (when graphics cards mature a smige more) the COH engine could be top notch for a _long_ time.


 

Posted

I played abit in the GW beta.

It's hard to explain but I really didn't like it.

I found it hard to figure out what to do and what was going on, along with alot of other people.

The graphics look really nice in the screenshots but in game the bloom f/x seemed really over done.

Anywho just my opinion. I like CoH's simplicity and ease of use in chatting, gameplay etc.
Despite some people's inability to figure out how to put an enhancement in.

Seriously, I saw someone ask in broadcast how to use enhancements.
He/she said that the manual said to drag and drop it into a slot, then said that "seems kinda vague to me"

Now we just need more interactive missions. mmm
Playing too much thief and splinter cell maybe.


 

Posted

My two cents: Guild Wars is a nice "step away from the COH pipe" game, definitely. It's visually stunning - in that respect it blows COH outta the water.

Is it right to compare the two, though? Not really; their structure is inherently different. COH is an MMO style (12 servers, persistent environment), where instanced maps are done for particular missions but aren't de facto. GW, though, is 100% instanced - the towns are basically the old Diablo ][ lobbies, you just get the chance to trade items and equip while you're there. Exit the town, though, you're on your own.

Is this a bad thing? Hardly - it permits insanely gorgeous graphics with a minimum of server-side processing, since only 4-6 people are looking at that at any time. COH would definitely look better with a graphics facelift, but that's one of the weaknesses of having a MMO; Planetside, for instance, is the most barebones MMO FPS you can get. IIRC, they tried to do dynamic lighting, for instance, but even that for weapons fire made pitched battles awful. COH has very colorful effects, but unless you're kicking them off all once (Hami raid? ), you're just a simple avatar.

Again, in no ways a weakness, but it's a determinant of the engine. GW is built around small party entertainment; COH against large-party. COH is still my main game, but the Iron Phoenix crew toggles between them both now.

I do like their PVP implementation; avoids the whole powerleveling disease, and gives those bitheads instant gratification. The RP version is FAR more enjoyable, though (thus far - only lvl 13 Necro/Element here ). I think their design is innovative in how to give the "MMO" feel while keeping it micro, and saturating you with eye candy while doing it.

Kudos to NCSoft for getting their grubby fingers on ArenaNet. Another winner, for totally different reasons than COH.


 

Posted

[ QUOTE ]
I'd love to get Guildwars but my wife is comes from a relgious background and frankly its annoying that every fantasy games degenerates into involving demons and undead which she is very much against. It would be nice to have an fantasy MMO that just stuck to dragons, monsters and goblins.

[/ QUOTE ]

But... but... but.... yer fighting against them! (Or at least, you can choose to be a character doing so if you avoid playing, say, a necromancer.) Wouldn't that be a GOOD thing from her perspective? You know: "Yay demon-smiting hubby!"

-RC


 

Posted

I tried GW during beta and was sorely disappointed. The whole feel of the game made it seem like it was solely oriented towards PvPers and quite frankly, I could care less.

It was nice looking but utterly failed to attract me and the whole select only 8 of your powers thing was too strange a mechanic to adapt to.

My biggest hope is that it will draw off all the d00d players from games I do enjoy so I never see or hear from them again.

Overall, I have no interest in it.


 

Posted

[ QUOTE ]

Some Highlights.

PvP.


[/ QUOTE ]

And because of it the PvE suffers. I gave it a spin on one of their beta weekends and left it after an hour utterly unimpressed with the PvE. I simply couldn't just strike out in a direction and see what was out there. The land was funneling me to where they wanted me to go, always. There was 0 exploration. In that regard it resembled Dugeon Siege more than anything else and, frankly, DS did it better, sooner.


 

Posted

[ QUOTE ]
FYI: ArenaNet, a wholly-owned subsidiary of NCsoft Corporation, was founded by key members of the creative teams that developed the hit games Warcraft, StarCraft, and Diablo, as well as the Battle.net gaming network.

-Gil

[/ QUOTE ]


Hey I was gonna say that!
Anyone check out GuildWar's Rating in MMORPG.com? It's SOARING over WoW.
NCSoft has 2 games in the top 4 highest rated there and they're both 3rd party-Studio developed games. That officially means Gaffer's the Mack$@*#%nDaddy


-Ilr, oldschool Kali/BNet kiddie