Reality_Check

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  1. This is great 'n all, but the real question is:

    What's the source for the rapid-fire pics that are buried in the dance room in the pyramid (can't remember what it's called)
    in St. Martial?

    -RC
  2. [ QUOTE ]
    [ QUOTE ]
    Will the proposed AV Regen rollback effect Mitos and Hami?

    [/ QUOTE ]

    The Hamidon and the Mitochandria were specifically exempted from the original AV/GM changes. As such, there is nothing to roll back for them, in this regard.

    [/ QUOTE ]

    THat seems to be contrary to what Cuppa said in

    http://tinyurl.com/qgxad

    .... so ... what's the deal? I must just not understand it?

    -RC
  3. From the bottom of my heart .. I'm sorry.

    -RC
  4. Howdy. Our tiny VG is looking for new members.

    Name: S.M.A.C.K. (Society for Making Advancements in Criminal Knowledge

    We're a casual group. There are only 7 of us, and only four play regularly. Our focus is on fun over power-gaming, but we like solid, efficient play, too.

    We typically play 8:30-11 PM (give or take) on weeknights, probably 3-4 weeknights/week. Normally we talk about game events/ideas/etc via email during the day, which is also where we talk about whether we'll play that night.

    We're all adults with kids. We don't enjoy ganking, l33t-speek, etc. We have a dedicated Teamspeak server.

    Right now we're focused mostly on CoV, where our villains range from level 1-21. In CoH some of us have level 50's but our current 'mains' are around level 30-35.

    If you:
    o Love to play but have a life that doesn't allow for more than 3-4 nights/wk;
    o Can act like an adult: we value politeness, humor, and teamwork;
    o Enjoy small, intimate groups as opposed to huge SGs/VGs;
    o Aren't concerned with the lack of a huge base (we'd love to have a functional one some day, but it's cost-prohibitive for groups like us right now);
    o Use TS (we don't like to type);

    ... then we might be a good fit for each other.

    PM me here, or contact @Reality_Check or @StageIII in-game.

    -RC
  5. [ QUOTE ]
    Statesman seems to think that there is no satisfaction in crafting where you just put some items together into a menu and hit build.

    [/ QUOTE ]
    I don't know that Statesman thinks that, but I know *I* do.

    [ QUOTE ]
    In the end though its not the action of building which is what people enjoy, its the gathering and the outcome of the crafting they like.

    [/ QUOTE ]
    As far as generalizations go, I can see where you're coming from.

    But why just accept it? There's no reason a good game designer couldn't stop and design a way for the production to be as fun as the gathering and the end result. Why not make the building fun? (And btw, I've never felt the gathering to be anything more than a chore. Admittedly, I've barely experienced that type of MMORPG -- certainly I'm not the expert that a lot of people around here, are. But the reason I'm not is precisely because I consider that kind of thing tedious.)

    -RC
  6. [ QUOTE ]
    nor needs to be too manny people vanish with sgs id rather keep it simple it almost feels like workwhen dealig with prestige when it need to me simple like influence but not as simple

    [/ QUOTE ]

    *explodes*
  7. [ QUOTE ]
    I don't think a year is too long to save for a base that has all the bells and whistles.

    [/ QUOTE ]

    Which would be great except that for those of us in smaller SGs (you know, the kind formed by groups of RL friends that play together) that year will get us half a bell and no whistles.

    -RC
  8. Reality_Check

    Accuracy

    [ QUOTE ]
    However, I really think out of all the sets you mentioned that Dark Melee, and to be really specific Shadow Maul, needs to be looked at again. I've never had missing streaks (on any character) as bad as with that single power. In fact, I've often suspected that Shadow Maul somehow debuffes the player's accuracy rather than the mob's.

    [/ QUOTE ]

    Hm. I use Shadow Maul constantly, and I have not noticed any problems with it. Unlike your friend, I only run with 1 ACC in it (post ED; I switched to 1 ACC, 3 DAM, 2 RECHARGE).

    -RC
  9. [ QUOTE ]
    [ QUOTE ]
    I just played a Tanker with the following group (actually, at the request of a PM)...

    [/ QUOTE ]

    This has come up in other threads, but I think the flaw in your tests is that you're not representive of the typical player. You understand the math behind the game far better than any of us could hope to and that gives you quite an edge. These posts come across like Evil Knievel saying "I don't see why you people can't jump your motorcycles across the Grand Canyon too. I'm managing it just fine."

    [/ QUOTE ]

    I'm not so convinced. There's a couple mitigating factors here.

    First, he's just one of the people on the team that's filled with regular players.

    Second, he spelled out what he did as a tank. Is it so different than how you play a tank? Or how I play a tank? Not really. Doesn't sound to me like he was doing anything unusual tactically.

    -RC
  10. Reality_Check

    Introducing...

    [ QUOTE ]
    Hello, neighbors. I’m Nomad. I’ve been over in the Rogue Isles helping keep things orderly, and figured I’d offer my services here, as well. Heroes, villains, it’s all the same to me. You know the rules, and I know the rules, and as long as we all follow the rules, everything will be nice and smooth. Feel free to drop me a line if you have questions – I’ll be around.

    Nomad

    [/ QUOTE ]

    That CuppaJo poster has been messing with all my posts. Could you do something about it?



    -RC
  11. I freakin' love this change. It's so comic-booky it's a wonder it wasn't implemented long ago. Nice job.

    That said: I played in a three-person group last night (two def, one blaster) to try out the new powersets.

    No matter how hard we tried, it seemed like we couldn't get our blaster hurt. We'd let him run in first, we'd make sure that our defs didn't throw any offense ... it was bizarre.

    I know this is vague. I also know it may be chalked up to "shrug". But did someone tell the villains about the defiance thing and give them the idea that not attacking the blaster might be a smart move??



    -RC
  12. [ QUOTE ]
    I'd love to get Guildwars but my wife is comes from a relgious background and frankly its annoying that every fantasy games degenerates into involving demons and undead which she is very much against. It would be nice to have an fantasy MMO that just stuck to dragons, monsters and goblins.

    [/ QUOTE ]

    But... but... but.... yer fighting against them! (Or at least, you can choose to be a character doing so if you avoid playing, say, a necromancer.) Wouldn't that be a GOOD thing from her perspective? You know: "Yay demon-smiting hubby!"

    -RC
  13. Reality_Check

    XP and I5

    [ QUOTE ]
    The first one is cool, thanks! But could you elaborate a little on the second one, please? Are you saying that a character would get half the debt they get now while on a mission map, or that they earn half as much debt back while on a mission map? Thanks.

    [/ QUOTE ]

    Heh. I love how people can have absolutely opposite reactions to something. My thoughts:

    The first change is nice, but really doesn't amount to anything substantial. Debt at that level is so minor as to be laughable. You blast right through it and are debt free in literally minutes.

    The second, on the other hand, is an awesome change! I'm one of those people that primarily plays missions. Street hunting is boring to me. So essentially the change means that my overall debt load is going to be halved. That's ... fantastic!

    I don't mean to poopoo the first change. I think it's nice. I just don't see it as really impacting my overall playing experience or experience point gain. Especially not when compared to the second.

    -RC
  14. [ QUOTE ]
    You guys remember when you had to go through the Tutorial with EVERY alt you made?

    [/ QUOTE ]

    Some of us badge ... uh ... trollops still do.

    I still wish you at least forced people to go through it the first time they create a hero.

    -RC
  15. Comment:

    I understand why the 1-time name limitation is in place (at least, I'm guessing I do)... but I'm wondering if you would reconsider and opt for a slightly more lenient stance. Something like resetting everyone's status every 3 months so that you could change if you find that you're unhappy with what you've settled on.

    Not sure why I'm suggesting this. I doubt it'll ever get read or considered. But, eh, I guess I care enough to comment.

    I like gchat. Nice job, devs.

    -RC
  16. FWIW:

    I use the shift-# to select teammates *all the time*. When I need to cast a heal it beats the heck out of finding them with my mouse or some other technique (note: you may have provided some other way and I just don't know about it).

    I have never -- not once -- used the ctrl-# key to hop to a given tray.

    So. There you have it. In short, I like your proposal. Actually, I love it. I've been wanting that 'third' tray for a long time.

    -RC
  17. [ QUOTE ]
    So you MUST KEEP THE TEAM SMALL.

    [/ QUOTE ]
    While your strategy is sound (and I sure wish my sg had a bubbler around to FF the core...), it is NOT necessary to keep the team small. I keep seeing people say that, and I can see how it makes it more doable, but the mission is very doable with 6-8 hero team.

    Our group for the core the last time I did it:

    2 blasters
    1 tank (invul/ss)
    1 scrapper (kat/invul)
    1 defender (empath)
    1 controller (mc/rad)

    I was the controller.

    Our strategy was simple. The tank and one blaster worked bosses if the spawn was one group. If multiple groups, they worked one group and then the bosses for other groups.

    The scrapper and one blaster worked non-bosses for a one-group spawn, or an entire group in multi-group spawns.

    The empath and I worked the entire fight. She focused on healing and buffing. I threw AM every few minutes and focused on holds.

    My personal plan was quite simple:

    1-group spawns: Simple. Mass Dom the group, let the tank/scrap/2x-blaster destroy them. Throw debuffs as soon as the group was controlled.
    2-group spawns: Mass Dom one group for the scrap/blaster duo, then use individual holds and debuffs on the other group for the tank/blaster duo.
    3-group spawns: Mass Hypnosis one group to sideline them. Then proceed as if 2-group spawn. Finish the snoozing group after the other two are dealt with.

    Obviously deviations to the plan occur ... occasionally a specific villain needs to be held, or one slips through to the core and needed to be dropped by the empath or me. But in general, the methodology worked just fine. Though modestly challenging, I don't recall any point at which the outcome was in doubt.

    It's all about teamwork, having a plan, and trusting that each member will handle his or her responsibility. Other than perhaps one or two exceptions (villain breaking through to the core) I don't think I executed a single 'damage' attack (ahem ... not that I really HAVE one) the entire time in the core. You need to know your job and focus on it.

    RC
  18. [ QUOTE ]
    Did you want some Cheese??

    To go with your whine..


    [/ QUOTE ]
    No kidding.

    I got on a little late for the test event. I was a bit bummed, but no big deal; I'll catch it this weekend.

    What amazed me, though, was just how absurd people will get in their complaining. As I was standing there in Atlas, trying to find out what exactly happened for the test, some guy started complaining that:

    1) It was done during a time he couldn't get there; and
    2) That they only announced the time in Pacific and Central times.

    Really. I'm not kidding. He complained that he was out east and they didn't give the time in his time zone.

    I mean... c'mon... that's just jaw-dropping stupid.

    Every once in a while people just so thoroughly disgust me that I wish for a flood of biblical proportions.

    RC
  19. [ QUOTE ]
    The rules for teleportation have changed in order to keep heroes from teleporting to otherwise impossible-to-get-to areas.

    [/ QUOTE ]

    Poz:

    I've noticed that I have a lot more trouble teleporting lately. I use the simple left-shirt/left-click bind so I can shift-click my way around the map quickly.

    Much more often than before I seem to be clicking into places the game considers 'bad' (get the red circles.... etc.). It's also been a contributing factor in my failure to escape death a number of times because I'll expend several seconds trying to find a 'white' place to teleport to.

    I don't know how the teleport code works, but wouldn't it be possible to change it so that if the destination is invalid you simply teleport as far along the line-of-sight as possible? When I shift-click in the middle of battle, I just want to go "that way" as far as possible as fast as possible. I would think it'd be easy to check line of sight from player<->camera and camera<->destination first so that people could still teleport 'through' things if they wanted, but then after that allow for teleporting on a straight line if the destination was invalid.

    Hey, I dunno what yer code looks like. I just know this whole invalid-destination thing hurts.

    Reality Check