NcSoft Just tried your Other Game and WOW
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Cryptic made CoH, not Guild Wars.
NCSoft is a publisher that publisher both CoH and GW.
I think publishers fund these projects, but I could be wrong.
So be it =) They can still learn alot from the it though.
Take Care.
I'd love to get Guildwars but my wife is comes from a relgious background and frankly its annoying that every fantasy games degenerates into involving demons and undead which she is very much against. It would be nice to have an fantasy MMO that just stuck to dragons, monsters and goblins.
I play all three.
CoH...Immersion is thekey. You feel like a hero in a struggle.
WoW...Items and such. In all honesty it comes down to having the best items...camping buying raiding it is common and frustrating. The PvP in WoW is now horrible due to the honor system and no Battlegrounds
Guild Wars...It is the type of game you break away fromall the others on. This will make it a long term game. You can only get level 20 at the moment. The crafting is not there. I can solo, mix and mach you class. I play a Warrior Necromancer. A death knight if you will. It is fun...but I only play it for an hour or so at a time.
CoH has taken me in for days without knowing. Wow has maken me angry and happy in the same session.
There is little else that matters to me. I like all three for different reasons.
yah, i dont think NCSoft really affects the games, they just fund some parts and get x amount of royalties and stuff... being the producers not the developers, i could be wrong though.
however, nice to know ur thoughts on GW. My friend picked it up and i was gonna try it to.
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Cryptic made CoH, not Guild Wars.
NCSoft is a publisher that publisher both CoH and GW.
I think publishers fund these projects, but I could be wrong.
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Correct. NCSoft is the publisher of both of these games. Cryptic is the development studio that made CoH. ArenaNet is the development studio that made Guild Wars. While there may have been some collaboration, in theory, two different companies made CoH and GW.
I've played all three. CoH comes on top for me (tried beta GW, and later a friends copy).
WoW, I'm consistently unimpressed with the patches, and just don't have that much fun playing it.
GW, honestly, I don't see why so many people think its so great. To me it felt like Diablo II but slower and less fun.
But hey, who am I to tell people what they should like. Have fun whatever you decide to do.
Since I only played a Beta Weekend of GW (and it just so happened to be on my Birthday Weekend and my Cousin Comes Home From The Air Force For A Few Days Weekend), I have no idea how the gameplay really is. However, I am a huge nut for RPG's, and the game has gotten some great reviews (9.2 from GameSpot, who is generally very tough and critical), so it's definitely a must-buy for the summer, along with Battlefield 2.
However, CoH can NEVER be replaced as my favorite game ever, MMO ever, RPG ever, MMORPG ever, whatever. It just IS. It would take some kind of super-game with every good thing possible in a game, which had 5000 levels and an endless supply of things to do, to truly replace CoH.
World of Warcraft almost did replace CoH but then I returned to CoH and remembered why I love it: it's more fun than anything out there. Guild Wars, I know for a fact judging by what I played and what I've heard about its content and long-term fun-factor, cannot replace CoH, though it can be somewhat close to creating a council to summon a mage to create a portal to contact a council to bring together a council to decide that it maybe could be about a one-hundredth as great as CoH.
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World of Warcraft almost did replace CoH but then I returned to CoH and remembered why I love it: it's more fun than anything out there. Guild Wars, I know for a fact judging by what I played and what I've heard about its content and long-term fun-factor, cannot replace CoH, though it can be somewhat close to creating a council to summon a mage to create a portal to contact a council to bring together a council to decide that it maybe could be about a one-hundredth as great as CoH.
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That sounds like a travel power in WoW.
The Kronos has a hold n00b!
Guild Wars is great, but I tend to think of it as a regular game in regards to its longevity. I'm not expecting it to last me years like a real MMO does, but at the same time, I don't have to make a commitment if I ever want to return.
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World of Warcraft almost did replace CoH but then I returned to CoH and remembered why I love it: it's more fun than anything out there. Guild Wars, I know for a fact judging by what I played and what I've heard about its content and long-term fun-factor, cannot replace CoH, though it can be somewhat close to creating a council to summon a mage to create a portal to contact a council to bring together a council to decide that it maybe could be about a one-hundredth as great as CoH.
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That sounds like a travel power in WoW.
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To be serious, the travel system in WoW IS broken, in that to get from one place to another, you have to run there. For people without a mount, that's hell. Especially because there are enemies on the roads, so you are never really safe.
Hey, Chrome. You're in a sanctum free of TurtleMilk now.
Everyone else, don't ask.
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What drew me to it was the idea of no monthly charges
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If I read correctly, and it was a while ago so I might possibly be wrong, but with Guild Wars, you'll have to pay for the Content Updates (our 'Issues').
The missions in Guild Wars are CoH's task forces...
with a central storyline, and unique maps. CoH could learn a few things from it - Guild Wars missions are really a lot of fun.
Not that they CoH will learn anything, anyway...
Dawnslayer on Virtue.
The problem is the story is very small. A few days of hardcore playing sessions and you have seen all the story.
The coop missions have no clues, no real story. You just go through them in a snap. Also if you want the best armors or threads you have to craft them.
Also if you get stuck in terrain you gotta log out. And lord help you if you get people that don't know how to pull groups from areas where there are five or six groups that can agro on you or concentrate fire on spell mobs that use area heals on other spell mobs that use area heals.
Also the henchmen in some cases are very bad. They aren't as powerfull as the mobs they face. Certain quests it is better to get real people.
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Also the henchmen in some cases are very bad. They aren't as powerfull as the mobs they face. Certain quests it is better to get real people.
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Well, if it wasn't that way, no one would team with real people you have to have a reason to group. The henchmen are alright for easy quests but anything more difficult and you are going to want real players. It's nice not to feel immobilized when you can't find a team though.
WoW - I played for a bit but I always seem to get frustrated. I hate the lack of travel power, and the fact that there aren't mission waypoints. I spend ages looking for where my mission is going on a vague description in my log, then I get there and find all the baddies at +4 in level to me. My main got to level 9 and found she was getting missions with baddies that were level 13. That's just not fun.
Guild Wars - I've played for a week and I'm finding it fun. Like other people said I'm enjoying it as a distraction from CoH but not as a replacement. I find it pretty immersive. Also like the idea of districts so I can play with my friends easier (unlike in CoH or WoW where you are restricted to servers)
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I'd love to get Guildwars but my wife is comes from a relgious background and frankly its annoying that every fantasy games degenerates into involving demons and undead which she is very much against. It would be nice to have an fantasy MMO that just stuck to dragons, monsters and goblins.
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So...no one's told her about the Vahzilok, Circle of Thorns and Banished Pantheon?
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I'd love to get Guildwars but my wife is comes from a relgious background and frankly its annoying that every fantasy games degenerates into involving demons and undead which she is very much against. It would be nice to have an fantasy MMO that just stuck to dragons, monsters and goblins.
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Degenerates?
Those are some of the best villians...I mean, who is a better nemesis for for a heroic Knight than a demon or an evil necromancer?
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I'd love to get Guildwars but my wife is comes from a relgious background and frankly its annoying that every fantasy games degenerates into involving demons and undead which she is very much against.
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So...no one's told her about the Vahzilok, Circle of Thorns and Banished Pantheon?
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I thought the *exact* same thing. Perhaps he hasn't hit his mid-20's yet? In fact I think the CoT things are actually *called* "Demons". And the Banished Pantheon aren't actors in suits, man... they're dead things Not to scare your wife off, just letting ya know.
You know I never could figure out why people got in such a nit over demons in games, it's not like you're going in to be their best buds
Back on topic. For me, Guild Wars (just purchased this weekend) is likely to act as a replacement for CoH. I just don't feel like the people at cryptic care about high-end content anymore. Hamidon was fun...the first time I guess. I killed him, I'm ready to move on. Or, did I arrest him? Wow that's a deep thought. Could you imagine hamidon in the Zig? He'd be oozing out of all the doors...gross.
Anyway, with Issue 5, far far away, we'll see how long guild wars can keep my attention. Luckily COH has a nifty "put account on hold" option
I suspect that the difference to a hardcore anti-demon person is that in CoH all the demons, zombies and such are villains to be defeated. In many other RPGs you can play characters who either summon or are these types of characters. I can see that making a difference to someone's opinion of a game.
--The Canuck
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I thought the *exact* same thing. Perhaps he hasn't hit his mid-20's yet? In fact I think the CoT things are actually *called* "Demons". And the Banished Pantheon aren't actors in suits, man... they're dead things Not to scare your wife off, just letting ya know.
You know I never could figure out why people got in such a nit over demons in games, it's not like you're going in to be their best buds
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Nahh, the idea is that it's shown to exist and how it could. It fantasizes something which either refutes the beliefs of said religion, or brings them to life. I won't pretend to know enough about religions to say that, but that's what it does.
I don't see the problem with it though. It's a fantasized world obviously different to our own. So demons and undead exist in the fantasized world, along with all other things which can't exist in ours. Just takes a bit of imagination.
Well let's just say that religious yahoos who get upset about demons and undead in video games didn't have the firmest grasp of reality before they started getting upset.
Pills tend to make the voice of god go away for a lot of these people. Unforently most don't get the pills.
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In fact I think the CoT things are actually *called* "Demons".
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They're called "Behemoths". However, much later in the game (Praetorians), you'll be fighting "Demons" which are basically the same mob.
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I suspect that the difference to a hardcore anti-demon person is that in CoH all the demons, zombies and such are villains to be defeated. In many other RPGs you can play characters who either summon or are these types of characters. I can see that making a difference to someone's opinion of a game.
--The Canuck
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Well, considering the number of "demons" or certain percent thereof RPed out in CoH, I'm not sure about that.
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
I've had a few returned-from-the-dead characters myself. I mean, it is comics after all.
Hello,
Just tried a game that NcSoft just put out a week or so ago called Guildwars. What drew me to it was the idea of no monthly charges and let me say I was not disappointed.
Some Highlights.
PvP.
If you decide to participate in PvP you start out with a Maxed character. So no need to PL if PvP is your thing. You can literally just jump in and participate. A PvP character can not participate in the Role Playing aspects. So if you wish to upgrade your PvP armor you will have to do it with an Alt character.
Role Playing.
Content is all the Role Playing is about and they nailed it. No character can dominate by themselves in the game. Now don't get me wrong. If you wish to Solo you can but what they have is this neat thing called Henchmens. So the Solo person can go into a town and pick these henchemens - Healers/Warriors/Archer/Mage from a Line Up. It doesn't cost you anything up front to do it. What happens though is that as you collect loot it's just like being in a real team. The loot gold is automatically divided up. The material dropped stuff is labeled for specific individuals so no loot stealing.
Also forgot to mention: As a Necromancer for example I might get 30 to 45 spells over time but I can only have 8 spells total slotted at one time. This forces you to really think of what you want or need during the mission or just out hunting. Now the 40+ Spells I'm referring to is just the Primary - so you have an equal amount over time in the Secondary. This really stops a person from being Uber.
What gets me is that NcSoft did such a great job keeping the game balanced and Groups wanting to group and no Uber build. Please consider implementing some of the great idea in your One Game Guildwars into COH.
Now I love COH - It's been a GREAT Game, however I've been playing less and less and Guildwars is a nice breather from the game.
Thanks Bunches.