Need more varied/better missions


Blitz_Mayhem

 

Posted

Recently Statesman posted some XP changes that are going to take place in Issue 5, it appears that they are geared towards encouraging people to do more missions, and less street hunting. However, I don't think that it's the XP that's the problem.

As someone who has two level 50s I am absolutely bored with missions. I no longer bother reading the text, sometimes I don't even bother killing the mobs if the mission can be completed by just finding a glowie, and I'm not talking about grey mobs, I'm talking yellow/orange mobs. The problem isn't the text though, some missions stories and story arcs are pretty interesting. The problem is the missions themselves - by level 20, or even earlier, most people have seen and done every possible kind of mission, only exceptions to that are some task forces, no scratch that, only one task force, the Hess TF, rest of 'em are just more of the same missions.

I really would like to see more frequent additions to mission types, like the ones done, when destructable objects and simultaneous activations were added. There need to be more unique missions, like the ones in Hess TF and Frostfire, more varied mission objectives, maybe branching missions, dynamic objectives, maybe even missions where the enemies come for us, instead of us coming after them.

And what happened to the classics, where are the bank robberies, or the lazers of doom, or the girls (guys, if you want to be PC about it) hanging above pits swarming with lazer-carying sharks? I know that some missions actually talk about some such things (I remember a mission involving robbery, and I think nemesis was building some weapong for world domination), but I don't want to read a text about that, I want to see that.

Anyway, just a small rant from someone who loves CoH and want to see it become even better. Do what you will with it.


 

Posted

I'm also not complaining here because I love this game. I'm not bored with missions at all. I just think it would be cool to see some kinds that aren't in game right now, like:

circle of thorns in spooky old mansion, clockwork terrorizing apartment house or airport terminal, vahzlok terrorizing shopping mall, vahzlok terrorizing hospital, Tsoo terrorizing Walmart or school, etc.

This would mean new settings besides office, cave, sewer, boat and warehouse. You'd have:

rambling old mansion
apartment house
hospital
school
shopping mall
Walmart-type place
airport
courthouse
theater
restaurant
sanitarium
prison
YMCA
etc.


But I am sure these kinds of things have been suggested at least a billion times already : )

Maybe in Issue 6?


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Posted

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As someone who has two level 50s I am absolutely bored with missions.

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As a father and an owner of a boat, I can safely say that you are not bored with missions.
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I really would like to see more frequent additions to mission types, like the ones done, when destructable objects and simultaneous activations were added.

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Well, last time they put new mission objectives in everyone complained. People don't mind the destructable objects so much (although they still complain alot about them) but everyone seems to hate the simultaneous bomb missions. It's nice to have a group, but no one wants to be forced to have a group of X unless they're on a task force.

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There need to be more unique missions, like the ones in Hess TF and Frostfire, more varied mission objectives, maybe branching missions, dynamic objectives, maybe even missions where the enemies come for us, instead of us coming after them.

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Well, it's not like frostfire is that old... it's pretty new. They are making new missions like this all the time. But I wouldn't expect to see them in the old zones for a while. If you want to see more unique missions, head to the hollows (frostfire isn't the only unique mission there, there are alot of them) or striga. I5 will being about more of these. And it's pretty common to see enemies come to us. We call them ambushes. Oh, and people complain about those too.

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And what happened to the classics, where are the bank robberies, or the lazers of doom, or the girls (guys, if you want to be PC about it) hanging above pits swarming with lazer-carying sharks? I know that some missions actually talk about some such things (I remember a mission involving robbery, and I think nemesis was building some weapong for world domination), but I don't want to read a text about that, I want to see that.

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Now this idea I like... I just don't think it's that feasable for a couple reasons.... mainly you're talking about adding alot of graphics. And the graphics may or may not be appreciated, because if they add a shark tank (must access the computer to lower the hostages instead of just killing the two fungus near them) and a giant lazer of doom armageddon device, then in two weeks people will start complaining that "everytime nemesis makes a doomsday device, it always looks the same! After level 20 I don't even look at it anymore - it's always the same doomsday device". Essentially, the same thing you're talking about now.


While I think some of your ideas have merit (and are in fact being done with every new expansion - and I'd love to see people dangle over a SharkTank/VatOfAcid/Magma) In the long run everything becomes repetative unless there is a DM standing over each player making sure new content is added just for him. Tis the nature of games I suppose.

Zeus - god of rote actions


 

Posted

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As someone who has two level 50s I am absolutely bored with missions.

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As a father and an owner of a boat, I can safely say that you are not bored with missions.

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?????????


 

Posted

I agree that more variety is always good. One thing to keep in mind is that for each unique art piece in each of the hundreds of missions in the game is, well, it takes time to create those art pieces.

I know mission uniqueness is something they're working on. I recently redid the Vahzilok Disease story arc and the final mission for that was insanely cool. Tyrant's new digs are very cool. The "Find the Geology Students" mission against the Pantheon is insanely cool. The Pwnz Badge mission got a new tileset at some point. And Lou's Garage got a makeover.

And if you want some more unique missions, get an alt up to 20 and check out Striga Isle. The vampire creating machines towards the end are a load of fun.


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Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

I suggested this a while back.

Egor.


 

Posted

i agree with the different endings. i also think maybe different types. i get tired of beat up this guy beat up that guy. maybe a puzzle or something i have to think through.


 

Posted

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As someone who has two level 50s I am absolutely bored with missions.

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As a father and an owner of a boat, I can safely say that you are not bored with missions.

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?????????

[/ QUOTE ]lol thats what i was thinking...what hell is he talking about.


 

Posted

What did they do to the geology students mission?

Cryptic is a small company. Even doubling their staff size they are still a hundred times smaller in programmers then say the staff Ultima Online has or Everquest.


 

Posted

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As someone who has two level 50s I am absolutely bored with missions.

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As a father and an owner of a boat, I can safely say that you are not bored with missions.

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?????????

[/ QUOTE ]lol thats what i was thinking...what hell is he talking about.

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I took it to mean that having 2 lvl 50 characters is not a prerequisite to having an opinion on this matter. People who can claim fatherhood and boat ownership have opinions that are just as valid as the OP's.

<EDIT> to clarify: the number of lvl50 characters a poster can lay claim to is irrelevent to any argument, on these forums, except the one about who here actually has a real life.


Icerider appearing in issue #1 of the CoH comic
Playing CoH since January '04
CoH forum resident since Sept '01

 

Posted

Every issue we add new mission tech as well as new art. We aren't planning on changing that anytime soon!


 

Posted

the ambush thing could be done pretty gracefully, say you are in the warehouse, and at the 'last room' (you all know the one) the hostage you are looking for is chained up to a clicky, which you click to release, but when you do (and take off their gag) they say "its a trap!" and suddenly hordes of (insert enemy here) pour in auto agro'd on you.

That would be intense. Of course, maybe you know that its going to be a trap, so you set trip mines infront of all the doors. etc. (similar to the respec core room i guess)

there could be timed missions where you have to race to accomplish something (like that one 10 minute mission) and when you do you have to race to the next one. Empty offices, except for a coupla minions (disposable) who don't know what they're guarding. most of the trouble would have to come from some very good ambushes (nothing you could just superspeed past) I mean as it stands, all the bomb setting villians are basically idiotic. who sets them for an hour, or an hour and 30 minutes?

I do hate the simultaneous clicky missions.

how about a mission where someone actually managed to torch a building, and you have to go around breaking down doors and avoiding the flames (that actually damage) to free people trapped within?

Why not "rescue so and so from the council" and you have to fight to the jail cell, and break the door, and once you do they join you like a pet, using their powers to help both of you escape (you have to save the weevil!) make the fight out as hard as the fight in (mission repopulates when door is broken.) Of course this mission would be cake for anyone with grant invis, as long as you can keep the hero/pet from agroing on minions. I imagine it would put a whole new use to black hole, etc. You fail the mission if hes defeated on the way out :P

most missions really lack imminent danger, thats one of the reasons they aren't exciting.


 

Posted

states: the new mission tech is obviously very exciting, and often become people favorite missions, but I think the biggest problem is that for the most part, it isn't widely applied to existing missions, just made part of new zones, trials, and TFs. (except for some of the art, and destroyable items, etc. I always love destroying an item with damage rather than clicking on it to "destroy" it)

The tech used in respecs could easily be added to "trap" themed mission, just for one example.

Because all the old missions are the same old missions (for the most part) it gets really hard to roll up a new toon at 50 and try to avoid PLing, when after 5 or 6 levels of ho-hum missions, the draw to at least make it to 22 and get your SOs, or 47 so you can slot up you HOs.


 

Posted

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As someone who has two level 50s I am absolutely bored with missions.

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As a father and an owner of a boat, I can safely say that you are not bored with missions.

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lol thats what i was thinking...what hell is he talking about.

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I took it to mean that having 2 lvl 50 characters is not a prerequisite to having an opinion on this matter. People who can claim fatherhood and boat ownership have opinions that are just as valid as the OP's.
<EDIT> to clarify: the number of lvl50 characters a poster can lay claim to is irrelevent to any argument, on these forums, except the one about who here actually has a real life.

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I have to respond to this...

A. I did not mean for "two level 50s" to make me an expert on anything, just making it clear that I experienced the majority of content (mission wise) this game has to offer and am not just saying I'm bored after playing for 2 hours.

B. "I can safely say that you are not bored with missions" - unless I'm paying someone $100 per minute they shouldn't be telling me how I feel.

C. "I took it to mean that having 2 lvl 50 characters is not a prerequisite to having an opinion on this matter" - I don't need a prerequisite to have an opinion on anything. You might not consider my opinion worth the zeroes and ones it's "printed on", but that's your opinion.

Having said all that...

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Every issue we add new mission tech as well as new art. We aren't planning on changing that anytime soon!

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That's great to hear States. I did read about the new Kheldian story arcs having something new in them, was that all that was done in Issue 4 as far as new mission stuff is concerned (not asking in disappointment but rather plain curiousity), or were more things added that we just haven't discovered yet?


 

Posted

How about making some mission/arcs that deal with the topics in the news articles. I.E. Clockwork attack Peragon Transit Authorty train yard, Clear Outcasts from Paragon times building or Malta are trying to steal the blimp.


 

Posted

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Every issue we add new mission tech as well as new art. We aren't planning on changing that anytime soon!

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Eh? What's new in missions in Issue 4?


 

Posted

PVP missions, silly :P lots of new mission tech involved in that.


 

Posted

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As someone who has two level 50s I am absolutely bored with missions.

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As a father and an owner of a boat, I can safely say that you are not bored with missions.

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?????????

[/ QUOTE ]lol thats what i was thinking...what hell is he talking about.

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Blueprinted and balanced?


 

Posted

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PVP missions, silly :P lots of new mission tech involved in that.

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Except that, from what I remember, PVP is being limited to the Arena.


 

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states: the new mission tech is obviously very exciting, and often become people favorite missions, but I think the biggest problem is that for the most part, it isn't widely applied to existing missions, just made part of new zones, trials, and TFs. (except for some of the art, and destroyable items, etc.

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Yes, that's a great point. I wish that some of the new and spiffy mission tech would be more prominently featured in the old missions, not just the new art, (and yes I know that it is in fact done to an extent, but I feel like itÂ’s not quite enough - KR still feels like the same ol' KR from 2 issues ago, same for Skyway, as oppose to SC for example that got a lot more interesting with the upgrades Outcast got).


 

Posted

well, technically, it is still mission maps and new mission technology....

Oh, and maybe the changes with aurora and sister psyche may have some new mission and mission tech sitting out there unnoticed?


 

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I still feel like you're missing the point. Missions aren't playable because they're not consistent. I can't emotionally connect with a story if I can't connect the story with a legit place and a legit event. The random location and random map generation forces me to recall the map layout I've seen hundreds of times, across hundreds of stories.

In effect, you're not allowing players to participate in a story, you're using a short blurb of text as an excuse to introduce them to another randomly chosen map (that they've likely already seen) so they can practice PvE where no one [outside of the team] can interfere.

My other post about missions not being playable.


 

Posted

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C. "I took it to mean that having 2 lvl 50 characters is not a prerequisite to having an opinion on this matter" - I don't need a prerequisite to have an opinion on anything. You might not consider my opinion worth the zeroes and ones it's "printed on", but that's your opinion.

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Agreed. If you are bored with the content then you are bored with the content. The level of your characters does not make your point any more, or less, valid.


Icerider appearing in issue #1 of the CoH comic
Playing CoH since January '04
CoH forum resident since Sept '01

 

Posted

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Every issue we add new mission tech as well as new art. We aren't planning on changing that anytime soon!

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Except that when you do, various numbskulls and nancies ballyhoo until you remove them. (Simultaneous-click glowies were a cool idea, until the "I can't get anyone to group with me!" people got their grief on.)

By the way, I have suggestions for new types of missions, just ask! And if you're already working on them, you can tell me.

Ferinstance... escort missions through outdoor zones! Protect the NPC from being overrun by angry mobs (or MOBs)!


 

Posted

I think the big issue for me is, other than a couple of paragraphs of text what is the difference between street sweeping and missions? Practically nothing. Door missions are just personalized "hunt missions". Except for the few that can be completed jsut by clickign the glowies - which is power dependant (no Sealth? You're SOL) and not very good for the XP - and AV missions (which maybe make up a fraction of a percent of all missions) they are just "Defeatl X (where X = all) in this Building" rather than "Defeat X in this Zone".