presleyster

Apprentice
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  1. Quote:
    Originally Posted by hidbyflames View Post
    Mids wont let you do it because you cant put ato in lighttining field on a tank i just did one this weekend
    Thanks for the heads-up. I updated the build in my OP and included the data chunk.
  2. After a weekend of really slow teams (are you guys ready now? how bout now?), I decided to play a tanker again.

    I know ELA doesn't have any defenses to build off of, so they end up at a slight disadvantage when it comes to soft-capping, but I ended up with perma-hasten, really high resists, and defense in the high teens.

    Should I ditch a lot of my recharge bonuses for defense bonuses?

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sapmobile: Level 50 Science Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance
    Level 1: Charged Brawl
    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Accuracy/Damage/Recharge
    Level 2: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (9) Reactive Armor - Endurance
    • (9) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    Level 4: Jacobs Ladder
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage
    Level 6: Static Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 8: Grounded
    • (A) Reactive Armor - Resistance
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 12: Energize
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Kismet - Accuracy +6%
    Level 16: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 18: Lightning Reflexes
    • (A) Run Speed IO
    Level 20: Lightning Field
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage
    • (43) Obliteration - Chance for Smashing Damage
    Level 22: Kick
    • (A) Kinetic Crash - Damage/Knockback
    • (23) Kinetic Crash - Accuracy/Knockback
    • (23) Kinetic Crash - Recharge/Knockback
    • (25) Kinetic Crash - Recharge/Endurance
    • (25) Kinetic Crash - Damage/Endurance/Knockback
    • (27) Kinetic Crash - Accuracy/Damage/Knockback
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (29) Reactive Armor - Resistance/Recharge
    Level 26: Power Sink
    • (A) Energy Manipulator - EndMod
    • (45) Energy Manipulator - EndMod/Recharge
    • (46) Energy Manipulator - Chance to Stun
    Level 28: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (45) Crushing Impact - Damage/Endurance
    • (45) Crushing Impact - Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 30: Weave
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense
    • (31) Red Fortune - Endurance
    • (31) Red Fortune - Defense/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (33) Luck of the Gambler - Recharge Speed
    Level 32: Maneuvers
    • (A) Red Fortune - Defense
    • (33) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Endurance
    • (34) Red Fortune - Defense/Recharge
    • (36) Luck of the Gambler - Recharge Speed
    Level 35: Lightning Clap
    • (A) Kinetic Crash - Damage/Knockback
    • (36) Kinetic Crash - Accuracy/Knockback
    • (36) Kinetic Crash - Recharge/Knockback
    • (37) Kinetic Crash - Recharge/Endurance
    • (37) Kinetic Crash - Damage/Endurance/Knockback
    • (37) Kinetic Crash - Accuracy/Damage/Knockback
    Level 38: Lightning Rod
    • (A) Kinetic Crash - Damage/Knockback
    • (39) Kinetic Crash - Accuracy/Knockback
    • (39) Kinetic Crash - Recharge/Knockback
    • (39) Kinetic Crash - Recharge/Endurance
    • (40) Kinetic Crash - Damage/Endurance/Knockback
    • (40) Kinetic Crash - Accuracy/Damage/Knockback
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery
    Level 47: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Range
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (43) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod/Accuracy
    • (13) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  3. Quote:
    Originally Posted by Xandier View Post
    My Demon/Time is pretty awesome. I slotted a couple of HO's in Demons to help increase Heal and Resistance,while lowering end cost. I also put both +5% Defense IOs and both 10% IOs in Hellfire,along with the Attuned MM enhancement to increase AoE Defense into my 1st tier pets. All coupled together, it seems to do pretty good.
    Would you mind sharing your demons/time build? I want my first MM to be demons/time and this is the first I've heard anyone say that they're awesome
  4. I apologize for not posting my build earlier, I was mostly looking for some general guidance. I don't feel like I have any real "weaknesses" in my build at the moment. I feel like I have just the right amount of recovery to run all my toggles and mash buttons.

    Here's my build:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Clawmobile: Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(45)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(31)
    Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg/EndRdx(39)
    Level 6: Spin -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(42), M'Strk-Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(40)
    Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(43)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Rchg(37), Nictus-Heal/HP/Regen/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
    Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Dev'n-Hold%(36), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Dmg/Rchg(50)
    Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(23)
    Level 22: Taunt -- Taunt-I(A)
    Level 24: Super Jump -- Winter-ResSlow(A)
    Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(42)
    Level 35: Superior Conditioning -- P'Shift-End%(A)
    Level 38: Soul Transfer -- Amaze-Stun/Rchg(A)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
    Level 47: Acrobatics -- EndRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(45)



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  5. Now that I'm 50, I'm trying to decide what to do with my alpha slot on my claws/DA brute. Any suggestions?
  6. I just finished leveling a claws/DA brute and I'm starting to plan my spines/DA lawnmower.

    I don't need to solo AVs, but EBs would be nice. Because the build is so endurance hungry, I tried to pack in as much recovery as I could.

    So... does anyone have any feedback on this build?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spinemobile: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Accuracy/Damage
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    Level 2: Spine Burst
    • (A) Eradication - Accuracy/Recharge
    • (7) Eradication - Damage/Recharge
    • (9) Eradication - Accuracy/Damage/Endurance/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (48) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (50) Scirocco's Dervish - Damage/Recharge
    Level 4: Death Shroud
    • (A) Eradication - Damage
    • (11) Eradication - Damage/Recharge
    • (11) Eradication - Accuracy/Damage/Recharge
    • (13) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 6: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (15) Reactive Armor - Resistance
    Level 8: Impale
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Devastation - Accuracy/Damage/Endurance/Recharge
    • (36) Devastation - Accuracy/Damage/Recharge
    • (36) Devastation - Chance of Hold
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    • (21) Reactive Armor - Resistance
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Kismet - Accuracy +6%
    Level 14: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (23) Rectified Reticle - To Hit Buff
    • (42) Adjusted Targeting - Recharge
    • (43) Adjusted Targeting - To Hit Buff/Recharge
    Level 16: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (34) Theft of Essence - Accuracy/Endurance/Healing
    • (34) Theft of Essence - Accuracy/Endurance/Recharge
    • (46) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (48) Touch of the Nictus - Accuracy/Healing
    Level 18: Quills
    • (A) Eradication - Damage
    • (23) Eradication - Accuracy/Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (25) Eradication - Damage/Recharge
    • (45) Scirocco's Dervish - Damage/Endurance
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Cloak of Darkness
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed
    Level 22: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 24: Boxing
    • (A) Empty
    Level 26: Ripper
    • (A) Eradication - Damage
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Damage/Recharge
    • (50) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (50) Scirocco's Dervish - Damage/Recharge
    Level 28: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (33) Positron's Blast - Damage/Range
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Accuracy/Damage
    Level 35: Conserve Power
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 38: Soul Transfer
    • (A) Disorient Duration IO
    Level 41: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 44: Spring Attack
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (45) Eradication - Accuracy/Damage/Recharge
    • (46) Eradication - Damage/Recharge
    • (46) Eradication - Damage
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (39) Miracle - Heal
    • (40) Miracle - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  7. Quote:
    Originally Posted by Dechs Kaison View Post
    I've been playing Claws/Dark Armor, inspired by what I've read by Dechs... It has far surpassed my expectations. I modified his build to accommodate something a little more "level" friendly:

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  8. I played a spines/regen scrapper for a while, and I don't remember why I deleted him. Probably because I was burnt out on /regen.

    Now I'm in the mood for a scrapper (because I like crits) that solos well, levels without downtime, has resistance to slows & drains (pet peeves of mine), and a couple of damage auras would sure be swell. I saw Electric Armor had all that and Lightning Reflexes and got a little excited.

    Does anyone have any build suggestions? Maybe I should look at a different armor set? Are there holes in Electric Armor that might totally turn me off?
  9. Quote:
    Originally Posted by Black_Assassin View Post
    higher base damage on scrappers means you get more out of AaO

    that 50% difference in damage is pretty noticeable - every combo that can be done on brutes that is worth making it going to have better numbers on a scrapper

    SS/SD brute is probably the only reason I would make a brute with SD even then I probably wouldnt as the DPS will be mediocre, only really good for farming - and i already have farmers
    That... sorta clears things up.

    I was away for a few years, but I was lead (by threads like this) to believe that while scrappers had higher base damage and criticals, brutes get higher sustained damage because of fury. Is that not the case any longer?

    I remember asking in /help what's the point of making a scrapper or tank when brutes can do either of those roles better. The general consensus was that scrappers were better melee dps for teams (they don't need stuff hitting them to get fury) and tanks were only better at "extreme tanking". Am I missing something here?
  10. Quote:
    Originally Posted by Black_Assassin View Post
    This ^

    */SD is a waste of time on brutes/tanks when the numbers from a scrapper are so much better
    What makes /SD so much better on a scrapper? #confuse
  11. I took a break from my Claws/EA scrapper to make a WM/SD brute the other day. I had a lot of fun cracking things with my mace, but waiting for a button to mash was killing my buzz.

    Is there something else I could pair with /SD to get the same WM feel without the WM recharge blues? Does the pace pick up later on?

    I'd rather not play SS/SD, since I'm already playing an SS/FA brute with a buddy.

    What would you suggest?
  12. I still feel like you're missing the point. Missions aren't playable because they're not consistent. I can't emotionally connect with a story if I can't connect the story with a legit place and a legit event. The random location and random map generation forces me to recall the map layout I've seen hundreds of times, across hundreds of stories.

    In effect, you're not allowing players to participate in a story, you're using a short blurb of text as an excuse to introduce them to another randomly chosen map (that they've likely already seen) so they can practice PvE where no one [outside of the team] can interfere.

    My other post about missions not being playable.