spines/DA build critique
That's a pretty solid build. I recommend taking CoF or OG. Spines does not need a lot of recharge to run it's top attack chain so you may be able to drop Hasten if you can pick up a little more global recharge. I don't usually build for hitpoints/regen on DA because Dark Regeneration can cover that flaw easily.
Here's a build I am thinking about respecing into. By splitting the purple ATO set (3 and 3), it will have softcap def to S/L/E/N. Might drop CoF for Assault and use Boxing as a mule for Kinetic Combats. It would also get another KB protection IO as 7 pts is kind of low. It runs with T4 Cardiac Core so end will not be an issue:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1540;726;1452;HEX;| |78DA65545D6F1241149DFD400AA52D1428D4B650E8379405DADA9818D3A855A3B64| |A25F1CD90B51D5B2205B2D0C43EFA17F4C1178D6DD53EFAEC4FF12FA8ADFA070C5E| |F6DCC24636B067E6EC3DF79EBD33B39B2FD77D5FEEBE5A13CAE0AD8AD968948ADB9| |659AF4BCBFDD06C1E586645B42F37FDC3174F4A9BB222A5B17550AE541A631D765D| |3E97D58634D64DEB45E986B55FB302F7AA7BD292D5A671311828D46A15E34E7977A| |F59AEEEFAECD98634EB3419BA98EC48ABB157AE7BED79B12EE54EE076BDBC6DDCAC| |ED1C9636CD46535A8751F293A1FF07B7E0ABA58902415217835BC0C5C7C07C11B8D| |08E5538364683395D5C8A037D49C2095D8C24304F51AC825897F25DB59FA9421322| |4F785DB5D17F067EE19CF117F088B41A3CB9B476FB88D3F785ADD1ABC03ED6FA593| |BCDDA34695DECD1F5BF47F636CD5E8FDD58178A55DDEF481FA4BCEF818369D439A1| |000F7BF1B4E812738E7BEA0851A963E0E20923A9FAE142E98FA05A220A54E8D9003| |28A013B4B869821BB592DD750083D0A8D00A31160EC1A7A16BB4A61BA262687353B| |DB27D206B8CF01BBCF1E31CC7D1E3E45C5D819F8C973E01CF7CA206D90B541BF82B| |A41E06C88310C4CFDC53A641E20B746DA30B46A380B6E240FCC2EC19B4E31118E89| |70FE28E74D70DECF1433CAFD1DB5BB71D9715FF809A7195EED0C3BCF926A0C99F53| |137AA8EF7317A80897EE0AC8FDD9166021A3111466702C4C5D9619C1DE6D9619E1D| |9E524C921D2697B00A53CB8C2B8C5780D3ABC0EC57EC831C6967B8E6CC6A7BE5882| |66EDE3E462D75FE07DE6791DF33CBEFF79162D2BC47D279E42AD26B18CC19BC3B4F| |6923E5387FEE2D6A8FEB9D134DBF7617E37AE7DCB6523D4F733D4CBE8759EE61567| |A988D6E153A32F052D099224E61CFE7DECE9741281970BFBB9CA2DCC7299D7C82FE| |FF72C6CF23FE4F975395D7A8E57DC3C87DF0F83B5F91D65A9028EE40C1DBAE82F15| |3C7D8748C9F39C653A1AEF69B23CF2307FF0F18E0FE01| |-------------------------------------------------------------------|
I would be surprised if you have any problems with that build.
Personally I used Hasten for a long time, but eventually got rid of it. It will help you cycle your AEs quicker, although if you are using them 3 times in a fight you are probably fighting stuff tougher than you need to for most efficient farmage.
Also I would look for IO Knock back protection rather than Acrobatics, especially if you are concerned about End cost. You can work it into something in the mid 20s and save yourself a lot of pain in fights from there on rather than waiting til level 49 to be able to keep your feet. I only have one KB Res IO in my current build and it is sufficient for 90% of situations.
Regards, Screwloose
I am not young enough to know everything.
How to Look Stuff Up Yourself - It's Fun and Easy
Looking for Powers Numbers try City of Data.
For Fraks sake read the Guides and FAQs
Global Chat Channels - Australia
Here's my final build. I had retired this boy after playing him steady for almost 2 years, but with the introduction of the ATO's I brought him back out, redid his build, and have been having a blast with the puffy buzzsaw!
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;724;1448;HEX;| |78DA6594594F135114C7EF2CA5B414E84269596A9142A1AD0CAD627C32444589862| |6657935CD48AFEDC0509A6935CA9B317E017D40C5C485457DF1C5852FE357107D34| |51A967EE395D92DEA4F3BBF73FFF73B7733AD9070B9E4F8B8FE699D477CDD4ABD5F| |CEABAA5572ADC7264F5A2B1CEECE6845FB0A1E7B3DCE45C5BBE67986675A4A92EF0| |BBBC5CE5DA826E6DE6AF585BDB96EF66B9C42D5EAE698D8E27B7BD6D6A4B5CAF18E| |5627F6350E056B564547AC5F886512CD5E0AD5B8C562B9C17FCD72BC6BA76D5D477| |783EAB576BDC7A18860D69F07BED64D4EA2ADB00645CACBB40AC43636EF18C8967C| |2764BE44E4BC225CF21D51030A232771899B968EB2A7BE3A4105677484C115AD7A9| |CCD894CA3C75598C3D7F907D7F89FF908310ABE07AB212C4F9D40164FC3713EBF8C| |0E3208F833C5D5EDC53DCF6C23A921353001EE64C31E13907820BE3988BCE1203AD| |877C3DDF710F01D07A51937AF7400BA82CF10A3903EFFAA56E71B67EBF22F6E30DE| |119BD8348FF0AEEC9BF841CBDAC88B50E20D687EB2BBE1DBCF1C1FBC41A72F84416| |736AE00DD0190374C601BA87013AAB029E20798249D486E95C13E7712F2A7842E40| |9D13C619A274CF31C826788F23544F919A5FCC4283F31CACFC429F109721F624728| |76640BB53326B1443490631BC44DE45B888DE0DE1C918FA84D1D609D243EE038F11| |E993C221E228F20364A551CBD84F73B768C777856546EFBF31DA4739CB23C2E9434| |C44F9232F918EF631F5CD334E7F41E13FB98D925BE44CE3E47665E200F21264531A| |963AAB3CFC42FC4AFC8996FC824ACAD511D685407B35407B3540719B1CB1438D354| |B169CAEC0F37FCBB489384EB67BB720BEBFFA4C3F5ABA5C8D22EDEA2FC146F3BFE0| |C39AA36BF0D0ACB01C62123CBC43564720519559B5F867AB215670FEDFBED50321D| |CA850E65AE4359EA50726AF3EB4227737999FD95616880B61682D3D1D6726E112AF| |AB7DBFA77DAFA7A5BBFD5E603AD59FE03DA771ED7| |-------------------------------------------------------------------|
I just finished leveling a claws/DA brute and I'm starting to plan my spines/DA lawnmower.
I don't need to solo AVs, but EBs would be nice. Because the build is so endurance hungry, I tried to pack in as much recovery as I could.
So... does anyone have any feedback on this build?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Spinemobile: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Accuracy/Damage
Level 1: Dark Embrace- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
Level 2: Spine Burst- (A) Eradication - Accuracy/Recharge
- (7) Eradication - Damage/Recharge
- (9) Eradication - Accuracy/Damage/Endurance/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (48) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Scirocco's Dervish - Damage/Recharge
Level 4: Death Shroud- (A) Eradication - Damage
- (11) Eradication - Damage/Recharge
- (11) Eradication - Accuracy/Damage/Recharge
- (13) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 6: Murky Cloud- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance
Level 8: Impale- (A) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (36) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Chance of Hold
Level 10: Obsidian Shield- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Resistance
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (21) Kismet - Accuracy +6%
Level 14: Build Up- (A) Rectified Reticle - To Hit Buff/Recharge
- (23) Rectified Reticle - To Hit Buff
- (42) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Recharge
Level 16: Dark Regeneration- (A) Theft of Essence - Chance for +Endurance
- (34) Theft of Essence - Accuracy/Endurance/Healing
- (34) Theft of Essence - Accuracy/Endurance/Recharge
- (46) Touch of the Nictus - Accuracy/Endurance/Recharge
- (48) Touch of the Nictus - Accuracy/Healing
Level 18: Quills- (A) Eradication - Damage
- (23) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Accuracy/Damage/Endurance/Recharge
- (25) Eradication - Damage/Recharge
- (45) Scirocco's Dervish - Damage/Endurance
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Cloak of Darkness- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Recharge Speed
Level 22: Super Jump- (A) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing- (A) Empty
Level 26: Ripper- (A) Eradication - Damage
- (37) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Damage/Recharge
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Scirocco's Dervish - Damage/Recharge
Level 28: Tough- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
Level 32: Throw Spines- (A) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
Level 35: Conserve Power- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 38: Soul Transfer- (A) Disorient Duration IO
Level 41: Physical Perfection- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 44: Spring Attack- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Damage/Recharge
- (46) Eradication - Damage
Level 47: Hasten- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Acrobatics- (A) Endurance Reduction IO
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (39) Miracle - Heal
- (40) Miracle - Heal/Endurance
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
Level 1: Brawl- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run