How do I choose my alpha slot?


BrandX

 

Posted

Now that I'm 50, I'm trying to decide what to do with my alpha slot on my claws/DA brute. Any suggestions?


 

Posted

Quote:
Originally Posted by presleyster View Post
Now that I'm 50, I'm trying to decide what to do with my alpha slot on my claws/DA brute. Any suggestions?
I generally pick incarnate powers first to fill a hole in my build, and second to improve an aspect of the character to make it stronger. For example, melee characters with damage resist auras and lots of recharge can go through end fast. Cardiac generally fixes the end problem and adds more damage resistance.

Therefore, if your /DA brute is having end problems you could consider Cardiac, and as a bonus it can also increase Fear duration. Or, if your powers don't recharge fast enough, you could opt for Spiritual, which enhances Recharge, Stun and Healing, all of which are useful for most /DA builds.

Without knowing what your requirements are for your particular character, it's hard to recommend what you should take.


 

Posted

Quote:
Originally Posted by presleyster View Post
Now that I'm 50, I'm trying to decide what to do with my alpha slot on my claws/DA brute. Any suggestions?
I would say go Core Agility...It enhances your End Recovery massively to help you fight longer, adds to recharge to bring all your claws AoEs back faster, and your heal as well, and it adds to defense so you can stay alive longer...for Invuln/Dark/SR it is my go to Alpha...you can go spiritual as well, but Agility just has so much usefulness it's hard to overlook.

On the other hand though...if you are happy with all those things already and just want pure damage, you could take Musculature, however, I would recommend Agility personally...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Do you have end issues?

Cardiac buffs the resists and helps the end issues A LOT!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Do you have end issues?

Cardiac buffs the resists and helps the end issues A LOT!
Haha, I'm pretty sure many Dark Armor characters were crying in joy when they saw Cardiac for the first time. It's like adding a 33% End Reduction SO into every power which uses endurance, and if you went with Core side, you effectively had a 45% End Reduction SO in every power instead.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Agility? On a claws/da?? Um..no?

Since the OP is asking what to take, safe to assume it isnt yet a super powered build? Including being built for soft capped def. There..WHAT is the point of agility? Dark has all of a single defence power in the set, maybe buffable from 6ish to..8,9ish % with agility. Unless he is pushing for def, thats pretty useless.

End mod? Stamina, slotted with 4 per shifters, and 47% +recovery...with the addition of Agility core (45% end mod) goes up to a 'whopping' 56%. Sounds great huh? Too bad that is only 0.16 end per sec. Hardly an amazing amount. Oh unless he has physical perfection..then it will be work a little more, but given that PP and a +end proc can 'fix' recovery issues alone..what's the point?

The recharge..ok, yeah, that would help. But mostly help with dark regen, since claws is so good for rech as is.

So..from Agility you get..pitiful def that he doesnt need (useless its a def setted build) end mod that will help, a little. And rech..that will kill his end even more! Excellent. Not.

Cardiac, Spiritual or Vigor would be loads better.

Cardiac..end red, exactly what Dark Armour needs..all those toggles are spendy. Also, +resists, really helpful for dark, especially combined with Tough. And +range for focus and shockwave.

Spiritual...+rech for the same reasons as agility, only even more, allowing slotting of procs and end red in Dark regen and toggles. Heal for obvious reasons, can slot more acc in dark regen. +stun and +to hit..opressive gloom, rez and follow up would all love these.

Vigor. Heal..45+, for dark regen? Yes please. One target should do close to 1000. End red, for all those toggles. And ACC, since dark has a ton of powers that NEED this in spades, as well as meaning you can proc out claws.

That's my picks. Take Agility if you want that orange color..otherwise, it wont do anything like what these three will for you.


 

Posted

It's a pretty simple process.

Look at what your character needs to fill any deficiencies first, and address them. IF you went with Energy Mastery you will probably have Superior Conditioning and Physical Perfection. In that case I would go with Agility.

If you went with any other APP, perhaps Cardiac would be more useful.

Without being able to look at your build and see for myself if you have any problems with it that's about the best advice I can give.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by MisterD View Post
There..WHAT is the point of agility? Dark has all of a single defence power in the set, maybe buffable from 6ish to..8,9ish % with agility. Unless he is pushing for def, thats pretty useless.

End mod? Stamina, slotted with 4 per shifters, and 47% +recovery...with the addition of Agility core (45% end mod) goes up to a 'whopping' 56%. Sounds great huh? Too bad that is only 0.16 end per sec. Hardly an amazing amount. Oh unless he has physical perfection..then it will be work a little more, but given that PP and a +end proc can 'fix' recovery issues alone..what's the point?

The recharge..ok, yeah, that would help. But mostly help with dark regen, since claws is so good for rech as is.

So..from Agility you get..pitiful def that he doesnt need (useless its a def setted build) end mod that will help, a little. And rech..that will kill his end even more! Excellent. Not.
I disagree quite a bit.

If he has Energy Mastery, the End Mod will buff Stamina, Physical Perfection, AND Superior Conditioning. In a Mids' build I put together for a DA brute I had it sitting at almost 130 max endurance using Agility and 4.54 end recovery per second. That's enough recovery and endurance to fuel any Dark Armor build.

Agility's defense also buffs things like: Combat Jumping, Maneuvers, and Weave. In my Mid's build I managed to soft-cap S/L/E/N. Without Agility it would have fallen a little short.

Depending on build goals, Agility can be VERY useful for a Dark Armor. There's more than one way to build a character, and just because you like to build them one way does not mean that is the one and only way to build one. Do you actually HAVE a DA brute? If you don't you don't really have much room to be telling people they are building theirs wrong.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I disagree quite a bit.

If he has Energy Mastery, the End Mod will buff Stamina, Physical Perfection, AND Superior Conditioning. In a Mids' build I put together for a DA brute I had it sitting at almost 130 max endurance using Agility and 4.54 end recovery per second. That's enough recovery and endurance to fuel any Dark Armor build.

Agility's defense also buffs things like: Combat Jumping, Maneuvers, and Weave. In my Mid's build I managed to soft-cap S/L/E/N. Without Agility it would have fallen a little short.

Depending on build goals, Agility can be VERY useful for a Dark Armor. There's more than one way to build a character, and just because you like to build them one way does not mean that is the one and only way to build one. Do you actually HAVE a DA brute? If you don't you don't really have much room to be telling people they are building theirs wrong.
Oh here come the experts. Do I HAVE a dark armour brute. Good job making the comment like a snide implication that somehow you know I don't have one. What's the point, really?

IF he has energy mastery. IF. Since he doesnt mention it, or building for def..your whole disagreement post just falls flat. I was saying why Agility would NOT be as good as those other 3, assuming a 'basic' build. Which I think is a fair assumption since he is ASKING for help in the first place. But hey, maybe he is a super toon building wizard and has PP and is building for def.

Or..you know..MAYBE he is just looking for some simple ideas, that arent full of misleading comments (like how agility is MASSIVELY good for his end..yeah, with energy mastery, not out of the box). I listed the 3 that give the most all round benefit to the sets, with an average build.

And just to make you happy..in MY opinion, agility is a silly alpha for dark. Happy now?


 

Posted

Quote:
Originally Posted by presleyster View Post
Now that I'm 50, I'm trying to decide what to do with my alpha slot on my claws/DA brute. Any suggestions?
If you are building for defense and need a little more defense plus more End Mod then go Agility. If you are having stamina issues and don't need or want some extra defense then go Cardiac.

My own personal rule for the Alpha slot: when in doubt, take Cardiac.


 

Posted

Every DA I build is softcapped...and Agility buffs all those pool powers you take to get to the softcap without seriously gimping your build...the recharge is VERY Handy...and the end mod can get you to that magic 2.0 recovery per second gain that everyone looks for...

BTW, proper slotting for things would go a LONG way toward helping...if we could see a build we could make educated suggestions rather than hazarding guesses with little knowledge of what you need.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I apologize for not posting my build earlier, I was mostly looking for some general guidance. I don't feel like I have any real "weaknesses" in my build at the moment. I feel like I have just the right amount of recovery to run all my toggles and mash buttons.

Here's my build:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Clawmobile: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(45)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(31)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg/EndRdx(39)
Level 6: Spin -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(42), M'Strk-Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(40)
Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Rchg(37), Nictus-Heal/HP/Regen/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Dev'n-Hold%(36), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Dmg/Rchg(50)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 22: Taunt -- Taunt-I(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(42)
Level 35: Superior Conditioning -- P'Shift-End%(A)
Level 38: Soul Transfer -- Amaze-Stun/Rchg(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(45)



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Posted

i would still say cardiac only because its a given for resist sets imohp. Good end red and res enhancement makes it a A+ in my book.!


50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

Quote:
Originally Posted by xTweeks View Post
i would still say cardiac only because its a given for resist sets imohp. Good end red and res enhancement makes it a A+ in my book.!
Quite true. The majority of my brutes have cardiac installed, though a couple of my brutes alternate between the T4 damage alpha since it does give some end mod and T4 cardiac. Depends on the situation they are about to go in.


 

Posted

Quote:
Originally Posted by presleyster View Post
I apologize for not posting my build earlier, I was mostly looking for some general guidance. I don't feel like I have any real "weaknesses" in my build at the moment. I feel like I have just the right amount of recovery to run all my toggles and mash buttons.

Here's my build:

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Clawmobile: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(45)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(31)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg/EndRdx(39)
Level 6: Spin -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(42), M'Strk-Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(40)
Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Rchg(37), Nictus-Heal/HP/Regen/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Dev'n-Hold%(36), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Dmg/Rchg(50)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 22: Taunt -- Taunt-I(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), M'Strk-Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(42)
Level 35: Superior Conditioning -- P'Shift-End%(A)
Level 38: Soul Transfer -- Amaze-Stun/Rchg(A)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(45)



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Hm, interesting build. You aren't quite at defense softcap but getting there. Also as you have an anti KB io installed, I would suggest dropping acrobatics and add maneuvers to augment defense.


 

Posted

Just avoid Musculature. On a Brute, that's the least effective Alpha...


 

Posted

Quote:
Originally Posted by planet_J View Post
I would say go Core Agility...It enhances your End Recovery massively to help you fight longer, adds to recharge to bring all your claws AoEs back faster, and your heal as well, and it adds to defense so you can stay alive longer...for Invuln/Dark/SR it is my go to Alpha...you can go spiritual as well, but Agility just has so much usefulness it's hard to overlook.

On the other hand though...if you are happy with all those things already and just want pure damage, you could take Musculature, however, I would recommend Agility personally...
A valid suggestion, but I would also advise you to look at Cardiac, OP. End reduction can be more notable and helpful if you feel weighted with the thirst of /DA. One has to remember that end recovery provided by Agility isn't always going to outweigh endurance reduction from Cardiac.

I tried swapping to Agility on a troller recently after playing on Cardiac for a while, and I will say the move was far less than optimal. Unless something is constantly buffing your blue bar (SB, AM, RA, etc) you might fare better on cardiac. Not to mention that you might end up worse off- the increased recharge from Agility will help you spend that endurance that much quicker.

With all of that said, if you aren't have any pronounced endurance bar issues, you probably won't have to be too concerned with either one of these options for the effects they would have on your end management.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
A valid suggestion, but I would also advise you to look at Cardiac, OP. End reduction can be more notable and helpful if you feel weighted with the thirst of /DA. One has to remember that end recovery provided by Agility isn't always going to outweigh endurance reduction from Cardiac.
.
This, I have some alts that shifted from T3 or T4 Cardiac to T3/T4 Agility and in some cases the results of the change were a bit less then desired. Results vary per AT/powersets of course.

But let's say you have a stone armor brute; that would mean that you would likely be simultaneously running: Granite+Rooted+mudpots+tough+weave, then factor in powers like stealth and maneuvers to aid with reaching that wonderful defense softcap, so we are talking 5 to 7 powers constantly running. Then factor in all your attacks. Stamina and recovery bonuses are nice, but for this hypothetical situation, Cardiac would be my choice before Agility.

How many armor powers and other powers will be toggled and running at the same time on your dark armor alt? If it is 4 or more, then I would suggest Cardiac.

It comes down to what you think will be better:

1. Faster endurance recovery via Agility
2. Burn LESS stamina with each and every power via Cardiac

Recover faster or burn less? To each their own and results can vary per AT/powersets.


 

Posted

For a character that has healing abilities AND needs end reduction, Vigor looks pretty good as well - the T3 partial core revamp gives you 33% healing, end reduction and accuracy. While the accuracy might be overkill - it can also be nice with all the higher and higher level mobs we are getting in incarnate content.

Since the healing bonus should help both with healing powers AND with health or any health boost powers I am seriously considering switching to this on many of my melee chars that are currently using cardiac - although the damage resistance part of the cardiac is pretty nice as well.


Globals: @Midnight Mystique/@Magik13