Does anyone play spines/elec?


Android_5Point9

 

Posted

I played a spines/regen scrapper for a while, and I don't remember why I deleted him. Probably because I was burnt out on /regen.

Now I'm in the mood for a scrapper (because I like crits) that solos well, levels without downtime, has resistance to slows & drains (pet peeves of mine), and a couple of damage auras would sure be swell. I saw Electric Armor had all that and Lightning Reflexes and got a little excited.

Does anyone have any build suggestions? Maybe I should look at a different armor set? Are there holes in Electric Armor that might totally turn me off?


 

Posted

Quote:
Originally Posted by presleyster View Post
Maybe I should look at a different armor set?
I have a Spines/DA scrapper and enjoy having multiple auras. I thought about making a Spines/FA scrapper. Blazing Aura has the highest damage out of all the damage auras and it would also be pretty strong alternating Build Up and Fiery Embrace. Would Spines ability to immobilize (And maybe stacked with Spectral Interface at 50) solve Burn's problem of scattering enemies?

I remember looking at Spines/ElA but couldn't decide the direction I wanted to go. Defense or a quasi-perma Power Surge build. ElA has low defense (which PP picks/IO set bonuses can fix) and Toxic resistance is non-existent.


 

Posted

Spines can immobilize? :P You're talking about impale? I would never plan a melee build around an ST immobilize... doubly so for Destiny!

Out of all resist sets, I used to view DA as the champ. However, with incarnate content and rampant levels of energy damage (and def debuffs), I have often considered making a spines/ela to replace my spines/dark... Electric armor has no outright holes, per se; its major weakness comes with having a heal on such a long timer. Aside from that (and the crappy tier 9 crash), it's a solid set.

Edit: I'd forgotten about toxic... damn you, arachnoids!


 

Posted

As mentioned, Spines only has 1 power with an immob. So trying to stack with something seems silly, and no, it doesn't fix problems with scrapper Burn.

That said, sp/fire, sp/elec, and sp/da are all epic combos.

Personally I went sp/dark/blaze, dropped Impale in favor of blast and fireball from the epic.

Works totally fine in iTrials, /DA is *weaker* on nrg resistance than it's other resistances, but it does still get some. Mine solo's crates/tubes in the LAM with no issues. Have not tried the later trials with him, so YMMV and all that.

I have to say that a Void->BU->Fireball->Spine Burst->Throw Spines->Ripper moment is just awesome.


 

Posted

Quote:
Originally Posted by presleyster View Post
I played a spines/regen scrapper for a while, and I don't remember why I deleted him. Probably because I was burnt out on /regen.

Now I'm in the mood for a scrapper (because I like crits) that solos well, levels without downtime, has resistance to slows & drains (pet peeves of mine), and a couple of damage auras would sure be swell. I saw Electric Armor had all that and Lightning Reflexes and got a little excited.

Does anyone have any build suggestions? Maybe I should look at a different armor set? Are there holes in Electric Armor that might totally turn me off?
Spindle (Spines/DA): Has two auras that assist with maintaining your green bar in the forms of mez (Fear/Stun), a solid revive that has a high-mag Stun included as well that can help get you back on your feet should you stumble and fall. Also comes pre-packed with some defense that makes building for those goals a little bit easier. Downside in this combination is the endurance consumption, though. Requires excessive toggles and you'll most likely be looking to Conserve Power and/or Cardiac Alpha to remedy these concerns. This is the oldest of the "Lawnmowers" and is the most well-rounded and secure.

Spires (Spines/FA): Total focus on Damage. The secondary comes with added damage both in a higher-rated damage aura, and another AoE (Burn). The heal on this is still solid and you get to cut a toggle out due to the nature of this sets design ("no mez toggle"), and Fiery Embrace emphasizes the ideal of "Moar Damage". This set lacks a foundation for building defense, and has no preventative tools; but does include a +End ability. It's primary goal is to dish out as much offensive damage as possible.

Spintrics (Spines/Elec): Damage Aura, high energy resists rounded with smashing/lethal make this a heavily idealized version of the three options in Incarnate content. This secondary heavily contributes to the correction of how much endurance these builds consume (Energize/Power Sink), and has a traditional Tier 9 to readily use as well (compared to the Resurrects in */DA and */FA). While it lacks defense to build on, it is still possible to get this one up there due to the fact you'll spend less time focusing on endurance management, and more time on Recharge/Defense/Damage. It wont have the same high level of damage as Fire, but this combination is very well rounded and easier on a casual play style with inherent endurance controls while still being a heavy contender in iContent.

Electric Armor will end up suiting you just fine, and will make your solo experiences a lot more manageable once you're able to use Energize and Power Sink consistently. Focus on starting off low (-1 Mobs), street sweeping with one of these (Spine Burst/Damage Aura), you'll find you'll level rather quickly. The biggest thing to remember is these style of builds work faster when they don't have to spend a lot of time in each individual mob. This is all about kill-quantity rather than mob-quality. A Spines that runs through a mission at -1/0 will gain virtually more XP per minute than the person who attempts to run at +2 to +4 from levels two to ~30 solo.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Between two damage auras and a Spines/whatever's loads of AOE and -speed, going for Spectral might not be a bad idea. T4 has 25% for the 4 sec immobilize and the damage (negative, same amount as Reactive). Not sure how/if it stacks, though. Certainly worth looking into.


 

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Quote:
Originally Posted by kinaki View Post
Spines can immobilize? :P You're talking about impale?
Say whaaaaat? All Spine attacks have immobilize. With exception of Impale, all have a mediocre mag 0.33 to 0.67 and lasts for a few seconds. Impale is a mag 3 and the only attack where the immobilize is enhanceable.


 

Posted

Huh.

Never noticed that.

Pretty inconsequential though, save for Impale. *shrug*