Ask Statesman! Archives


Arcanaville

 

Posted

[ QUOTE ]
Since people want more explanation on the Boss changes, I'll post something in a new thread in the Dev Corner...hopefully today. Otherwise sometime this week.

[/ QUOTE ]

The only thing I'm curious about is why level 25 was picked as the starting point. I think increasing boss difficulty at 35 might be met with more understanding, because at that point characters will have slotted their final primary power and the first tier respec mission will stay more manageable.

Just something to think about.


 

Posted

[ QUOTE ]
when will we get our free respec

[/ QUOTE ]

It's already been given out on the live servers.
At least all 6 of my toons on Protector had a free respec when I checked an hour ago.


 

Posted

Thank you Statesman. I for one just really want to know exactly why this change was made. Looking forward to the answer...


 

Posted

Edit: wrong thread I think.


 

Posted

[ QUOTE ]
7. Will powers have two modes when PvP is introduced (A PvP more and a PvE mode) or will the powers work the same in both situations?

As a goal, we’re avoiding this as much as possible. In other words, powers will work exactly the same in both PvP and PvE. We’re sticking to this principle because to do otherwise would be counter-intuitive to the player (“Why does my power do this against a mob but something else to a player?”). However, we recognize that sometimes power changes are inevitable for the sake of balance. I just don’t want that to be our first resort.


[/ QUOTE ]

The first time my powers are nerfed to satisfy PvP, I am done with this game. I dealt with this in SWG and I will NOT tolerate it under any circumstances ever again.


 

Posted

Cuppa, you might want to consider locking down this thread so we don't get post after post of people asking questions. You gave us a link to a thread that was specifically created for asking questions and you said other questions will be pulled from the general boards. Let this thread remain the place where we get our answers.

Just a thought.


 

Posted

[ QUOTE ]
Since people want more explanation on the Boss changes, I'll post something in a new thread in the Dev Corner...hopefully today. Otherwise sometime this week.

[/ QUOTE ]

Please for the love of everything you might believe in, do *not* resort to an explanation anywhere *near* similiar to the idea of 3 white minions = 1 hero foolery.

If that idea hasn't been decimated by logic, reasoning, and common sense by now, there is no hope for humanity.


I've already forgotten about most of you

 

Posted

Thank you Statesman!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

r their going to be any "5th element" or "Futurama" type zones anytime soon?


 

Posted

Thank you.


 

Posted

[ QUOTE ]
Since people want more explanation on the Boss changes, I'll post something in a new thread in the Dev Corner...hopefully today. Otherwise sometime this week.

[/ QUOTE ]
Can you touch on the combination/interaction of the slider and the boss changes? Specifically, I would like to boost the slider for more of a challenge to minions but it makes bosses compoundingly hard with the new boss changes.


 

Posted

[ QUOTE ]
[ QUOTE ]
7. Will powers have two modes when PvP is introduced (A PvP more and a PvE mode) or will the powers work the same in both situations?

As a goal, we’re avoiding this as much as possible. In other words, powers will work exactly the same in both PvP and PvE. We’re sticking to this principle because to do otherwise would be counter-intuitive to the player (“Why does my power do this against a mob but something else to a player?”). However, we recognize that sometimes power changes are inevitable for the sake of balance. I just don’t want that to be our first resort.


[/ QUOTE ]

The first time my powers are nerfed to satisfy PvP, I am done with this game. I dealt with this in SWG and I will NOT tolerate it under any circumstances ever again.

[/ QUOTE ]

I notice you say "my powers". If it turns out that, say, someone else's powers completely rock your toons, will you be calling out for those powers to be nerfed?


 

Posted

[ QUOTE ]
[ QUOTE ]
7. Will powers have two modes when PvP is introduced (A PvP more and a PvE mode) or will the powers work the same in both situations?

As a goal, we’re avoiding this as much as possible. In other words, powers will work exactly the same in both PvP and PvE. We’re sticking to this principle because to do otherwise would be counter-intuitive to the player (“Why does my power do this against a mob but something else to a player?”). However, we recognize that sometimes power changes are inevitable for the sake of balance. I just don’t want that to be our first resort.


[/ QUOTE ]

The first time my powers are nerfed to satisfy PvP, I am done with this game. I dealt with this in SWG and I will NOT tolerate it under any circumstances ever again.

[/ QUOTE ]

Well thats one cry baby that wont be leaving for WoW. lol


 

Posted

What about the SSOCHS or whatever... the "crafting" system. Will that make its appearance in issue 4 or after?


 

Posted

[ QUOTE ]
[ QUOTE ]
7. Will powers have two modes when PvP is introduced (A PvP more and a PvE mode) or will the powers work the same in both situations?

As a goal, we’re avoiding this as much as possible. In other words, powers will work exactly the same in both PvP and PvE. We’re sticking to this principle because to do otherwise would be counter-intuitive to the player (“Why does my power do this against a mob but something else to a player?&#8221. However, we recognize that sometimes power changes are inevitable for the sake of balance. I just don’t want that to be our first resort.


[/ QUOTE ]

The first time my powers are nerfed to satisfy PvP, I am done with this game. I dealt with this in SWG and I will NOT tolerate it under any circumstances ever again.

[/ QUOTE ]

Well, at least one of us isnt going to be happy then.

With regard to how powers are going to work in PvP, in my opinion damage vs defense/resist/health is way too high; to put it another way, my scrapper has always been in a position to kill a target with her defenses and health quite rapidly up to the point she got elude. So rapidly that I wonder if it isnt a bad thing to have players destroying each other in seconds in PvP - it seems unsatisfying. I think it makes a lot more sense if damage output is reduced against players, so that player vs player combat takes longer, lets powers and tactics mature during combat, and plain old is more fun.

Put it another way - given how my en/en is currently constructed, any one on one fight with anything short of a tank or very heavily defended scrapper is a quick draw - if I shoot first, you die, if I don't I die. I have little defenses and a limited number of disciplines to avoid hold stacking from controllers. But I'm packing the heavy artillary, PBoosted knockback, BU and Aim, my shot is very likely to hit whatever I shoot at, and if my target is incapacitated for even one second (i.e. knockdown), I have superspeed and total focus, a high mag disorient and heavy damage attack as well. It isnt even obvious to me that something like perma-elude is unhittable - Paragon Protectors have elude, and I used to hit them fine with BU and/or Aim. PPs were still extremely dangerous for a solo blaster to take on, but I did hit them.

Something that tones the action down a little might make more sense. So here's my question for Statesman: do you see PvP combat looking like PvE combat, and if so, what is your model for what PvP combat should look like. For example, do you see it as minion on minion combat, where someone is very likely dead inside of twenty seconds, or do you see it more like a theoretical AV vs AV combat, where damage vs health is lower, and fights could last twenty minutes or more (AVs don't hit massively harder than we do, but have tons more health and regen).

One interesting way to effect the AV vs AV feel without directly nerfing any offensive powers is to simply place the dampening fields used in jails inside the arenas. It even makes sense story-wise that arenas would do that for the safety of participants and to ensure the combat remains "non-lethal."


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

One thing I would like to know, and if this has been asked before, someone point me on the right direction.

Once PvP is here, If I get K.O.'ed in a battle, will there be debt ? This goes for Arena and PvP zones and Missions


 

Posted

I am going to lock this thread. Please post your questions in the thread provided for it. Thanks!