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Posts
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Joined
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15/21
so I'm not a geek?
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14
Sorry non geek cut off is 14.
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Um, yay? I am not a geek ... got 13/21... but I will admit about half of the 13 were pure guesses -
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Such a great power, and although you mention it's benefits are better noticed with non-SR secondaries, I gotta mention that WITH SR you're just that much more untouchable, plus you don't need hasten so much as a DA every 3rd strike is a major boon.
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My Kat/SR used the DA Skill to compensate on slotting for DEF. Rather than try to 6 slot toggles early, I used the DEF bonus from DA to compensate which allowed 6 slotted attacks first. This meant I never had to slot my toggles and I only slotted my passives when enemies started hitting harder in the early 30s.
This means a Katana/SR user could get to a toggle-less, perma-Elude build without a respec if desired. (Not as safe as doing heavy toggles and then respecing into perma Elude, but the added DPS from actually 6 slotting attacks early makes up for it and with DA its not that dangerous. Just make sure to slot up the passives entering the 30s. YMMV).
However, my decision now becomes, do I keep DA post perma-Elude? -
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Eeek, no - don't slot Divine Avalanche for damage - it'll never be a good attack for damage - but as a defensive power it's awesome.
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Early in a Katanas career, slotting DA like a normal attack can be beneficial and will boost your DPS. DA has the same damage as Gambler's Cut. So you could use an early build chain of DA, Wasp, and Steel fairly effectively. In the early game, double stacking isnt that important and you could easily pop a luck to compensate.
Later in the game, the DEF buff becomes more important as mobs hit harder and you get 2 more attacks to add to your attack chain, so changing the slotting to a DEF skill is probably wisest at this point. -
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I remember messing around with the character creator for like 2 hours, between ATs and costumes, before settling on my first character. Ah, the start of a maniacally obsessed alt-a-holic.
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I remember the days when beta would end early in the evening and purposely logging off and back on before the servers went down, just to have access to the character generation until the servers came up again the next day. -
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I remember the massive crowd outside the Galaxy City Hospital as more and more Rikti spawned. I could make the run from the teleporter in the hospital to the front door without having to look at the screen.
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I remember this one well. After hardly every dieing in beta, I died more times than I could count that night. I remember the lag and the monsters zoning in, but not moving or attacking, with Heroes chomping at the bit only to get massacred shortly thereafter -
I remember the days pre 90% DR cap.
I remember the days when the answer to any noob question was the center of Perez Park
I remember the days when after riding the tram, stop by stop... only to get to Sky and be overwhelmed with both trepidation and awe. -
Actually Fire Controllers have had 3 nerfs so far. One, right after live, we got one less pet possible. Two, they got changed into pets - which lessened damage - mixed bag though as HP and ACC improved. The last one is less important but Smoke got the crap kicked out of it. Used to be a decent debuff - nowhere near SG despite what the devs said - and now its good for stealth - about it. I still have it and it has its uses but generally we lost a good non-control, control power - something that would work regardless of mob mez protection.
What else can they do? I am expecting one of the maximum pets to drop off again. I am expecting a damage decrease, yet again. And once they add pets using elevators and portals, I expect them to increase RCH time so we cant have as many sets out.
And man, I am tired of nerfs. Oddly enough, with alt-itis, I have never had a FOTM class that reached full maturity prior to the nerf... every alt I have - even those nerfed previously - are more than playable, so I still have some faith, but I get tired of this:
Issue X coming -> Oh goody, what's getting nerfed this go around?
I really wish States would drop the damned 1 boss > 1 player and 3 minions = 1 player mantras. In the end, its going to ruin alot of the fun factor of this game. -
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Since people want more explanation on the Boss changes, I'll post something in a new thread in the Dev Corner...hopefully today. Otherwise sometime this week.
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Can you touch on the combination/interaction of the slider and the boss changes? Specifically, I would like to boost the slider for more of a challenge to minions but it makes bosses compoundingly hard with the new boss changes. -
Actually, I am fairly certain Siphon Power stacks from the same caster too - My kin controller pairs with another kin controller and we routinely see 4 Siphon Power icons on us at the same time. From limited testing, the amount of damage our pitiful attacks do does appear to grow with each successful application.
So, I think there must be some exceptions (or are the exceptions bugs?). -
Lol - thats funny - I play on Freedom and never really put two and two together until I saw this post.
Anyway, I like the change. Still not sure I like Patriot as the term for the statue, but I can live with it. Thx.