Incomplete brawl index database #2


AOL_Eats_Babies

 

Posted

Yes, that would be awesome.

Thanks!


 

Posted

can someone verify Thunder Strike does 7.2226 SMASHING damage (not energy). I am showing SMASHING damage on the test server.

ref: Thunderstrike: 7.2226e + (1.9219s (AoE))


 

Posted

I have a few questions (blaster related):

1. For Nova and Inferno
[ QUOTE ]

Nova - 2.7778 Smashing + 5.5556 Energy + 4.1667 Energy * 0-2 (25% chance of * 0, 37.5% chance of * 1, 37.5% chance of * 2)
....
Inferno - 2.7778 Smashing + 5.5556 Fire + 0.5556 Fire * 0-10 + 4.1667 Fire * 0-2 (25% chance of * 0, 37.5% chance of * 1, 37.5% chance of * 2)


[/ QUOTE ]
Am I correct to understand that they both have a kind of a critical hit, but instead of just having a chance to double the damage, they also have a chance to do additional 50% damage? Also, how were these numbers calculated, did you actually used Nova/Inferno 40-50 times in a row and watched for criticals or have they been posted by a dev?

2. All fire powers have something like this "0.2778 Fire * 0-5", as I understand it this refers to the additional DoT damage that all fire powers do. What I'm unclear about is why it's "* 0-5", instead of "* 5"? Does that mean that there are not always 5 ticks, and sometimes there could be less? (I never played fire blaster so excuse the noob question ).

3. Inferno, in addition to the fire and the smashing damage also has the DoT damage component "0.5556 * 10", which of course is actually 5.556. This indicates that it almost doubles its initial damage over 10 seconds, and w/o criticals it has brawl index of almost 14 over 10 seconds, whereas Blizzard (which suppose to be highest damage) has BI of less than 11 over 25 seconds. I knew Fire powers had potent AoE powers but this seems a bit too much.


 

Posted

[ QUOTE ]
2. All fire powers have something like this "0.2778 Fire * 0-5", as I understand it this refers to the additional DoT damage that all fire powers do. What I'm unclear about is why it's "* 0-5", instead of "* 5"? Does that mean that there are not always 5 ticks, and sometimes there could be less?

[/ QUOTE ]

That's what it means. The fire DoT ticks are an added bonus ... always having five ticks would make fire slightly too powerful.


[ QUOTE ]
3. Inferno, in addition to the fire and the smashing damage also has the DoT damage component "0.5556 * 10", which of course is actually 5.556. This indicates that it almost doubles its initial damage over 10 seconds, and w/o criticals it has brawl index of almost 14 over 10 seconds, whereas Blizzard (which suppose to be highest damage) has BI of less than 11 over 25 seconds. I knew Fire powers had potent AoE powers but this seems a bit too much.

[/ QUOTE ]

Blizzard is probably the most sub-par lv32 blaster power.

On the other hand, Blizzard is a location AoE, which can be fired from a safe distance, while the use of Inferno subjects the fire blaster to immediate attack by anyone still left standing.


 

Posted

What's the BI on the Epic PP?


 

Posted

OK, as I promised AGES ago, I finally got around to getting the BIs for conttroller apps again (post boost). Anyway, here they are:

mental blast = 5.5569 psychic
psionic tornado = .9723 psychic x5

hurl boulder = 8.3350 smash
fissure = 2.5004 smash

fire blast = 5.55646 fire + .22752 fire x0-4
fire ball = .55553 smash + 3.8894 fire + .27766 fire x0-4
consume = 1.11123 fire (doesn't seem to have a burn)

ice blast = 2.2225 smash + 3.33393 ice
ice storm = 9.37866 ice (over 15 seconds)

energy blast = 2.2225 smash + 3.33398 energy

Shame that fissure damage is so low . Ahh well, still better than nothing. Also worth noting that fissure damage text is still bugged - it says "You hurl a boulder ..." (at least on test server).


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Posted

Finally got Terrify with my mind controller. Looks like it's got a 2.7777 BI and does Psionic Damage.


 

Posted

I think your Controller numbers are probably a little off..

To fit with the rest of the numbers, at lvl 50 (if you tested at 50) you should use 13.0077 for brawl instead of 11.

I do find it hard to believe that controllers do twice as much damage with psychic blast as defenders do... not entirely unreasonable, just hard to believe.


 

Posted

Hi,
I put this over in this thread:
http://boards.cityofheroes.com/showf...art=3&vc=1
but it looks like this thread is more active, so I am also putting it here.


I noticed the tanker/war mace numbers werent there for all attacks, so I thought I would try and help out.

I took my level 41 war mace tanker onto the test server, and removed all enhancements from my attacks. I hit only level 6 skulls with my attacks, and here are the numbers I got. (it strikes me as odd that some of them arent two digit after the decimal, does it not report them if they are zeros?)

Brawl: 68.5
Bash: 190.3 BI = 190.3/68.5 = 2.778
Shatter: 433.9 BI = 433.9/68.5 = 6.334
Jawbreaker: 373 BI = 373/68.5 = 5.445
Whirling M: 213.4 BI = 213.4/68.5 = 3.115
Crowd Cont: 306.39 BI = 306.39/68.5=4.473

Just the Crowd Control and Shatter numbers were missing, I did the rest to double check that I was doing it right, and curiosity.

Hope you can use this, and let me know if you have any questions.


 

Posted

Hello boys! I'm baaaaaack!! And man does it feel good to be back. So lets address some stuff because I feel like it:

[ QUOTE ]
Am I correct to understand that they both have a kind of a critical hit, but instead of just having a chance to double the damage, they also have a chance to do additional 50% damage? Also, how were these numbers calculated, did you actually used Nova/Inferno 40-50 times in a row and watched for criticals or have they been posted by a dev?

[/ QUOTE ]
The inferno/nova type power numbers came from an amazing post by geko.

[ QUOTE ]
I think your Controller numbers are probably a little off..

[/ QUOTE ]

DodgerTA would you care to elaborate on that a bit with some numbers? It worries me that something like that would happen.

[ QUOTE ]
I do find it hard to believe that controllers do twice as much damage with psychic blast as defenders do... not entirely unreasonable, just hard to believe.

[/ QUOTE ]

You meant blasters not controllers right?

And thanks again _Quatermain_!

So I guess it's time to make a section for the APPs eh? I don't really want to though but it is pretty simple stuff I guess. Not like Kheldians. Now they are screwed up! But anyways, happy to be back! Se ya!

Ian Moore


 

Posted

A correction to the Thunderous Blast entry:

2.7778 SMASHING
5.5556 Energy

Then between 0-2 waves of 2.7778 Energy. 0 seems rare; 1 and 2 waves seem equally common.

[Edit: Could someone confirm the damage waves on Nova and/or Inferno? It strikes me as strange that Thunderous Blast's waves would be different.]


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Posted

I just checked Unchain Essence on live last night against an even level sky raider minion. At level 26 it did 55.44 damage. My brawl is doing 9.59 damage. That's an index of 5.78. Brawl has one very-expired training enhancement in it and Unchain is empty.

CoH Hero Builder lists the index as 5.1111, though. I don't see any posts for Warshade BI's in this topic. Has anyone here checked them out?


 

Posted

I haven't really considered kheldian BI's personally though I'm sure they can be found elsewhere. The reason I haven't really sunk my teath into them is because the kheldian melee attacks scale at a different rate than their ranged attacks. So BI's would work for melee but not ranged attacks. Also since I am lazy and my highest hero is level 35 I don't have a kheldian and I would like to be familiar with them and able to do my own tests with them before I add it to the BIs listed here. I once found a post by someone that listed alot of good info about kheldian BIs but for the life of me can't find it now. Oh well...

Ian Moore


 

Posted

They do? Interesting! I wonder if it's the ranged or the melee attacks that are scaling different? What damage do other 26th level characters get when they do a brawl?


 

Posted

Scrapper Body Mastery:

Energy Torrent: 0.83 smashing + 1.83 energy

I must smaked about 50 hellions around making sure. Always the same numbers:

Brawl = 112.95 smashing
Energy Torrent = 94.12 smashing + 207.08 energy


 

Posted

So I've started up a list of brawl values by level and AT (click link in sig) so if the BI has helped you and you don't have a power to contribute to this list and want to help I'm sure you can help with the other list. At least check it out.

Ian Moore


 

Posted

dont meen to participate in thread necromancy.... but do you have a BI for normal Tornado? both the defender and ctrl versions from the storm set.


 

Posted

When I played with it (a few months back), it did the same damage per tick as grav's Gravity Distortion Field. Tornado can do a lot more ticks, of course, if you can keep it on target.


 

Posted

Just tested out the Scrapper body mastery pool, and I got:

Laser Beam Eyes 3.333e
Energy Torrent 0.8333s + 2.200e (3.0333)

I don't think the mobs I was testing with (level 7 Skull minions) were weak to energy, but this is higher than what was previously reported.

Also, I got a value of 5.4444s for Eagles Claw, not 5.5556s.

Everything else checked out though.


 

Posted

Skulls have 20% weakness to energy (20% resistance to Negative) resulting in
LBE 2.7778e (same as X-Ray Beam)
ET 0.8333s+1.8333e (same as Blaster/Defender version)


 

Posted

My bad.

I take it Hellions are strong to fire, weak to cold as well?

Clocks are weak to just about everything...

Vahz are weak to lethal, strong to smashing, dunno about everything else..

Geez, what is a good low level mob to test this stuff with? I thought the human ganger types would all be neutral, but I guess not.


 

Posted


Council? Regular CoT?


 

Posted


Fire Control/Flashfire - 0.1667 (6/36) Fire x 5 = 0.8333 (30/36) Total


 

Posted

great stuff


 

Posted

From Malachite's post in the Controller boards:
[ QUOTE ]

Stone Cages does .277x3 ticks, not 5.
Stalagmites doesn't do DoT at all, it does one hit of .694

[/ QUOTE ]