Blastinator

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  1. Random ideas for defiance (might have been posted before but I'm too lazy to read the thread):

    Let the defiance buff remain for a few seconds after a heal. Adjust (lower) the buff a bit to compensate.

    Let blasters defy defeat for a while. After reaching 0 HP, the blaster will get a few seconds to fire off some attacks before he drops. The "if I'm going down, I'm taking you with me" manoeuver, or as Khan put it: "From hell's heart, I stab at thee. For hate's sake, I spit my last breath at thee." Nooooovaaaaa!
  2. [ QUOTE ]

    Toggles:
    If you Attack, or are Hit - Critters see you. You loose half your defense buff (and your PvP stealth) for 10 seconds. Your translucency is reduced to indicate this change.

    Clicks
    If you Attack, or are Hit - All enemies will see you. You loose half your defense buff. Your translucency is reduced to indicate this change.


    [/ QUOTE ]
    Just to clarify; if the mobs see and attack me, I will have full defense until they land a hit, provided I don't fight back?
  3. Skulls have 20% weakness to energy (20% resistance to Negative) resulting in
    LBE 2.7778e (same as X-Ray Beam)
    ET 0.8333s+1.8333e (same as Blaster/Defender version)
  4. If I were to do a similar test again, which is unlikely, I would use the /loc command to get (x, y, z) values. It's then easy to calculate distance in coordinate units using the formula sqrt((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2). This should give fairly accurate results even when not flying straight since you can also take the z-coordinate into account. Units per mile can be calculated by moving a known distance in yards or miles and measuring unit-distance in the same way.

    I skipped the part about measuring units per mile and settled for calculating speed increase (enhanced speed/base speed).
  5. [ QUOTE ]
    Are you sure flight SOs are only worth 15%? I've never heard that number before.

    [/ QUOTE ]
    It seems flight SOs are worth 166.5% (5x33.3%) since they affect Hover by that much. Flight appears to be hover with a built in 1000%-ish speed boost (for a total of 11x hover speed). Adding a SO will bring that to 1166.7% (12.7x hover) which isn't all that noticable. At least, those are the results I got when I tested fly and hover at level 32.
  6. [ QUOTE ]
    You lost me on step number 2. I feel so ashamed.

    [/ QUOTE ]
    This is a very common problem and, unfortunately, the only way to solve your problem is to delete your character and start again. This time, after you enter your character's name, make sure you click "No" when asked "Enter tutorial zone?". Clicking "Yes" will severly gimp you since that will prevent you from killing skuls.

    Good luck!
  7. Controller/Illusion Control/Phantom Army

    Ranged: 4.0417 Psionic (+/-0.003)
    Melee: 6.6667 Psionic (+/-0.007)

    Tested at level 22 and 25 vs various level villains, including clockwork minions. Psionic damage assumed because clockwork take 40% extra damage from phantoms.
  8. Defender/Dark Miasma/Howling Twilight

    I believe this power deals 0.6944 negative energy damage on the BI scale. It's a bit difficult to determine for sure because we only get float damage numbers. However, unless I made a mistake, the damage is in the range [2.4987, 2.5007] assuming float numbers are rounded off correctly.
  9. DoTs usually get a 10%-ish damage bonus which probably is why Fire Breath and some others show unusual numbers. Fire Breath, for example, could be a common 4.5556 attack with 7% DoT bonus divided into 3 ticks.

    The 36 comes from dividing with brawl which, for a level 1 blaster/scrapper, deals 3.6 points of damage.
  10. I did the test with a level 9 scrapper. Level is not that important as I use my previously calculated level multipliers to get the base damage.

    Level 9 scrapper/blaster multiplier: 1.66760+/-0.00004
    Enhancers: TO+1 TO+2 = 0.083 * (1.05 + 1.10) = 0.17845 (assumed to be exact)
    Damage vs level 1 hellion: 9.95 (1.88 damage multiplier due to level diff, assumed to be exact)
    Damage vs level 2 hellion: 9.36 (1.77 damage multiplier)

    Highest lower bound: (9.95 + 0.005) / (1 + 0.17845) / 1.66764 / 1.88 = 2.69445...
    Lowest upper bound: (9.36 + 0.015) / (1 + 0.17845) / 1.66756 / 1.77 = 2.69529...

    Granted, the difference between 2.695 and 2.7 is hardly worth noting but I thought a number cruncher like you would be interested.
  11. Did some number crunching on Shadow Maul (Scrapper/Dark Melee) and I get some really unusual values. Base damage appears to be 2.695, not 2.7 as one would expect. 2.695 is my best guess, possible range is [2.6944, 2.6953]. Seems odd the devs would bother to enter 3 decimals instead of 1 when the difference in damage is less than 0.2%.
  12. I had 50 or so samples so it would be rather inconvenient to post them here. Besides, I already deleted them.
  13. I'm lazy so I have to ask; what would you get if you instead assumed Sprint drains 20 epm? I've done a series of measurements and they all seem to indicate sprint drains closer to 20 epm. Most recently I calculated Fly+Sprint to 140.2 epm.

    I prefer to use linear regression of several samples taken after a recovery tick. More samples tends to even out rounding off errors.