Incomplete brawl index database #2


AOL_Eats_Babies

 

Posted

So I finally got around to making a new thread for this database. If you have no clue what I'm talking about or wish to

contribute, check this thread out:

http://boards.cityofheroes.com/showf...part=1#1023948

Basically, the number listed here is how much damage a power does when compared to the brawl power. So all you do is

multiply the damage your brawl power does (unenhanced) by the Brawl index provided and voila! you have the base damage

you'll do with that power. The brawl index does not take into account resistances, sorry. So here is the list so far:

---Pool Powers---

Boxing - 2.1111 Smashing
Kick - 2.3333 Smashing
Air Superiority - 2.7778 Smashing
Jump Kick - 2.7778 Smashing
Flurry - 0.3975 Smashing * 8

---Blaster Primary---

-Assault rifle-
Burst - 0.7500 Lethal * 4
Slug - 4.5556 Lethal
Buckshot - 2.5333 Lethal
M30 Grenade - 0.8333 Smashing + 1.6667 Lethal
Beanbag - 0.5556 Smashing
Sniper Rifle - 7.6667 Lethal
Flamethrower - 0.6667 Fire * 8
Ignite - 0.2222 Fire * 30 (second opinion please!)
Full Auto - 0.4500 Lethal * 18 + 2.7778 Lethal for critical hit

-Electrical Blast-
Charged Bolts - 2.7778 Energy
Lightning Bolt - 4.5556 Energy
Ball Lightning - 0.8333 Energy + 0.5000 Energy * 4
Short Circuit - 0.5000 Energy * 5
Zapp - 7.6667 Energy
Tesla Cage - 0.4167 Energy
Volatic Sentinel - 2.2222 Energy * 10
Thunderous Blast - 5.5556 Energy + 2.7778 Energy * 3 (is this always 3 tics?)

-Energy Blast-
Power Bolt - 2.2222 Energy + 0.5556 Smashing
Power Blast - 2.7778 Energy + 1.7778 Smashing
Energy Torrent - 1.8333 Energy + 0.8333 Smashing
Power Burst - 3.1111 Energy + 2.1111 Smashing
Sniper Blast - 5.5556 Energy + 2.1111 Smashing
Power Push - 0.5556 Energy + 0.5556 Smashing
Explosive Blast - 1.1111 Energy + 1.3889 Smashing
Nova - 2.7778 Smashing + 5.5556 Energy + 4.1667 Energy * 0-2 (25% chance of * 0, 37.5% chance of * 1, 37.5% chance of * 2)

-Fire Blast-
Flares - 1.9722 Fire + 0.5556 Fire
Fire Blast - 2.7778 Fire + 0.2778 Fire * 0-5
Fire Ball - 0.5556 Smashing + 1.9444 Fire + 0.2778 Fire * 0-5
Rain Of Fire - 0.2778 Fire per second for 15 seconds + 0.2778 Fire * 0-5
Fire Breath - 1.6250 Fire * 3
Blaze - 5.8889 Fire + 0.4167 Fire * 0-5
Blazing Bolt - 7.6667 Fire + 0.4167 Fire * 0-5
Inferno - 2.7778 Smashing + 5.5556 Fire + 0.5556 Fire * 0-10 + 4.1667 Fire * 0-2 (25% chance of * 0, 37.5% chance of * 1,

37.5% chance of * 2)

-Ice Blast-
Ice Bolt - 2.2222 Cold + 0.5556 Smashing
Ice Blast - 2.7778 Cold + 1.7778 Smashing
Frost Breath - 1.9444 Cold * 2
Freeze Ray - 0.2778 Cold
Ice Storm - 0.1389 Lethal + 0.1389 Cold per second for 15 seconds
Bitter Ice Blast - 3.5556 Cold + 2.7778 Smashing
Bitter Freeze Ray - 3.6667 Cold
Blizzard - 0.4167 Lethal + 0.4167 Cold per second for 25 Seconds

---Blaster Secondary---

-Devices-
Caltrops - 0.1389 Lethal * 45
Taser - 0.6944 Energy
Trip Mine - 2.7778 Fire + 5.5556 Lethal + 2.7778 Lethal if foe is very close to mine
Time Bomb - 5.5556 Fire + 8.3333 Lethal
Auto Turret - 0.4556 Lethal * 8 * 14 (This may be very innacurate. Second opinion please!)

-Energy Manipulation-
Power Thrust - 1.1111 Energy + 1.1111 Smashing
Energy Punch - 2.6667 Energy + 2.7778 Smashing
Bone Smasher - 1.6667 Energy + 5.5556 Smashing
Stun - 0.4167 Smashing + 0.2778 Energy (Guess, second opinion please!)
Total Focus - 2.7778 Smashing + 7.1111 Energy

-Electrical Manipulation-
Electric Fence - 0.5556 Energy * 5
Charged Brawl - 2.7778 Smashing + 2.6667 Energy
Lightning Field - 0.4722 Energy
Havoc Punch - 5.5556 Smashing + 1.6667 Energy
Thunder Strike - 7.1111 Energy +
Shocking Grasp - 0.8333 Energy * 6

-Fire Manipulation-
Ring of Fire - 0.6111 Fire * 5
Fire Sword - 2.7778 Lethal + 2.6667 Fire + 0.2778 Fire * 0-5
Combustion - 1.3889 Fire + 0.2778 Fire * 8
Fire Sword Circle - 2.1556 Lethal + 2.1556 Fire + 0.2778 Fire * 0-5
Blazing Aura -
Consume - (does this deal damage?)
Hot Feet -

-Ice Manipulation-
Chilblain - 0.5556 Cold * 5
Frozen Fists - 2.7778 Smashing + 1.7778 Cold
Ice Sword - 2.7778 Lethal + 2.6667 Cold (Guess, second opinion please!)
Freezing Touch -

---Controller Primary---

-Earth Control-
Stone Prison - 0.5556 Smashing * 5
Fossilize - 2.7778 Smashing
Stone Cages - 0.2778 Smashing * 5
Salt Crystals - (does this deal damage?)
Stalagmites - 0.6944 Smashing * 5
Volcanic Gases -

-Fire Control-
Ring of Fire - 0.6111 Fire * 5
Char - 0.6111 Fire * 5
Fire Cages - 0.3056 Fire * 3
Hot Feet - 0.5556 Fire
Flashfire -
Cinders - (does this deal damage?)

-Gravity Control-
Crush - 0.5556 Smashing * 5
Lift - 2.2222 Smashing
Gravity Distortion - 0.6111 Smashing * 5
Propel - 3.6667 Smashing
Crushing Feild -

-Ice Control-
Chilblain - 0.5556 Cold * 5
Block Of Ice - 2.7778 Cold
Frostbite - 0.2778 Cold * 3
Flash Freeze -
Glacier - (does this deal damage?)

-Illusion Control-
Spectral Wounds - 4.5556 Psionic
Blind - 2.7778 Psionic

-Mind Control-
Mesmerize - 2.7778 Psionic
Levitate - 3.6667 Smashing
Dominate - 2.7778 Psionic
Terrify -

---Controller Secondary---

-Empathy-

-Force Feild-
Force Bolt - 0.5556 Smashing

-Kinetics-

-Radiation Emissions-
Fallout - 17.0833 Energy

-Storm Summoning-
Gale - 0.2778 Smashing
Lightning Storm - 4.0278 Energy (How many times can this hit maximum?)

***Note: Since defender brawl damage follows the controller damage progression you can't use brawl to predict damage.

Instead just divide the damage any of your powers do by the brawl index for that power and that gives you what defender brawl

should be at that level. Then you can use that number to multiply by brawl indexes.***

---Defender Primary---

-Dark Miasma-
Howling Twilight - 0.8333 Negative Energy

-Empathy-

-Force Feild-
Force Bolt - 0.5556 Smashing

-Kinetics-

-Radiation Emissions-
Fallout - 17.0833 Energy

-Storm Summoning-
Gale - 0.2778 Smashing
Lightning Storm - 4.0278 Energy (How many times can this hit maximum?)

---Defender Secondary---

-Dark Blast-
Dark Blast - 2.7778 Negative Energy
Gloom - 0.6111 Negative Energy * 8
Moonbean - 7.6667 Negative Energy
Tenebrous Tentacles - 0.3750 Negative Energy + 0.27778 Smashing * 8
Night Fall - 0.3056 Negative Energy * 10
Torrent -
Life Drain -
Blackstar -

-Electrical Blast-
Charged Bolts - 2.7778 Energy
Lightning Bolt - 4.5556 Energy
Ball Lightning - 0.8333 Energy + 0.5000 Energy * 4
Short Circuit - 0.5000 Energy * 5
Zapp - 7.6667 Energy
Tesla Cage - 0.4167 Energy
Volatic Sentinel* - 2.2222 Energy * 10
Thunderous Blast - 5.5556 Energy + 2.7778 Energy * 3 (is this always 3 tics?)

-Energy Blast-
Power Bolt - 2.2222 Energy + 0.5556 Smashing
Power Blast - 2.7778 Energy + 1.7778 Smashing
Energy Torrent - 1.8333 Energy + 0.8333 Smashing
Power Burst - 3.1111 Energy + 2.1111 Smashing
Sniper Blast - 5.5556 Energy + 2.1111 Smashing
Power Push - 0.5556 Energy + 0.5556 Smashing
Explosive Blast - 1.1111 Energy + 1.3889 Smashing
Nova - 2.7778 Smashing + 5.5556 Energy + 4.1667 Energy * 0-2 (25% chance of * 0, 37.5% chance of * 1, 37.5% chance of * 2)

-Psychic Blast-
Mental Blast - 2.7778 Psionic
Subdue - 2.7778 Psionic
Psionic Lance - 7.6667 Psionic
Psychic Scream - 2.8889 Psionic
Telekinetic Blast - 2.7778 Smashing + 1.7778 Psionic
Will Domination - 5.4444 Psionic
Psionic Tornado - 0.5000 Psionic * 5 (second onpinion please!)
Scramble Thoughts - 0.8333 Psionic
Psychic Wail - 7.6667 Psionic + 3.6667 Psionic * 2 (really need a second opinion on this and does it tick the same as nova or

is it always 2 tics?)

-Radiation Blast-
Neutrino Bolt - 1.6667 Energy
X-Ray Beam - 2.7778 Energy
Irradiate - 0.2778 Energy * 10
Electron Haze - 3.7500 Energy
Proton Volley - 1.9444 Energy * 4
Cosmic Burst - 5.8889 Energy
Neutrino Bomb - 2.5000 Energy
Atomic Blast -

---Scrapper Primary---

-Broad Sword-
Hack - 4.5556 Lethal
Slash - 2.7778 Lethal
Slice - 3.4444 Lethal
Parry - 2.3333 Lethal
Whirling Sword - 2.7778 Lethal + 0.2778 Lethal * 3
Disembowel - 5.4444 Lethal
Head Splitter - 7.2222 Lethal

-Claws-
Swipe - 1.9444 Lethal
Strike - 2.7778 Lethal
Slash - 3.6667 Lethal
Spin - 2.7778 Lethal
Follow Up - 2.2222 Lethal
Focus - 4.5556 (What damage type is this?)
Eviscerate - 4.7222 Lethal
Shockwave - 2.7778 (What damage type is this?)

-Dark Melee-
Shadow Punch - 1.3889 Negative Energy + 0.9444 Smashing
Smite - 2.7778 Negative Energy + 0.8889 Smashing
Shadow Maul - 0.7500 Negative Energy * 4 + 0.7500 Smashing * 4
Siphon Life - 2.7778 Negative Energy
Dark Consumption - 2.2222 Negative Energy
Soul Drain - 2.7778 Negative Energy
Midnight Grasp - 3.5556 Negative Energy + 0.2778 Negative Energy * 10

-Katana-
Sting of the Wasp - 3.2222 Lethal
Gambler's Cut - 2.3333 Lethal
Flashing Steel - 2.7778 Lethal
Divine Avalanche - 2.3333 Lethal
The Lotus Drops - 2.7778 Lethal + 0.2778 Lethal * 3
Soaring Dragon - 5.0000 Lethal
Golden Dragonfly - 6.3333 Lethal

-Martial Arts-
Thunder Kick - 2.7778 Smashing
Storm Kick - 3.6667 Smashing
Cobra Strike - 0.6944 Smashing
Crane Kick - 4.5556 Smashing
Crrippling Axe Kick - 2.7778 Smashing
Dragons Tail - 2.7778 Smashing
Eagles Claw - 5.5556 Smashing

-Spines-
Barb Swipe - 0.5556 Lethal * 2 + 0.8333 Lethal + 0.2778 * 0-5
Lunge - 2.7778 Lethal + 0.2778 * 0-5
Spine Burst - 2.5000 Lethal + 0.2778 * 0-5
Impale - 4.5556 Lethal + 0.2778 * 0-5
Quills - 0.4167 Lethal
Ripper - 4.7222 Lethal + 0.5556 * 0-5
Throw Spines - 3.2222 Lethal + 0.2778 * 0-5

---Scrapper Secondary---

-Dark Armor-
Death Shroud - 0.5556 Negative Energy
Dark Regeneration - 0.5556 Negative Energy
Soul Transfer -

-Invulnerability-

-Regeneration-

-Super Reflexes-

---Tanker Primary---

-Fiery Aura-
Blazing Aura - 0.6111 Fire
Consume - 1.1111 Fire (What is the burn damage on this, if any, and what is the increment range?)
Rise Of The Phoenix - 4.0278 Fire

-Ice Armor-
Icicles - 0.5556 Lethal

-Invulnerability-

-Stone Armor-
Mud Pots - 0.4167 Fire

---Tanker Secondary---

-Battle Axe-
Gash - 2.7778 Lethal
Chop - 4.5556 Lethal
Beheader - 5.4444 Lethal
Swoop - 6.3333 Lethal
Whirling Axe - 2.7778 Lethal
Cleave - 7.6667 Lethal
Pendulum - 5.2778 Lethal

-Energy Melee-
Barrage - 0.6944 Smashing * 2 + 0.2500 Energy * 2
Energy Punch - 1.9444 Smashing + 0.8333 Energy
Bone Smasher - 2.7778 Smashing + 1.7778 Energy
Whirling Hands - 1.6667 Smashing + 1.1111 Energy
Stun - 0.4167 Smashing + 0.2778 Energy
Energy Transfer - 4.3333 Smashing + 8.3333 Energy
Total Focus - 2.7778 Smashing + 7.1111 Energy

-Fiery Melee-
Scorch - 2.3333 Fire + 0.2778 Fire * 0-5
Fire Sword - 1.3889 Lethal + 2.2778 Fire + 0.2778 Fire * 0-5
Combustion - 1.3889 Fire + 0.2778 Fire * 8
Breath Of Fire - 1.8889 Fire * 2 + 0.2778 Fire * 0-5
Fire Sword Circle - 2.1556 Lethal + 2.1556 Fire + 0.2778 Fire * 0-5
Incinerate - 0.6944 Fire * 10
Greater Fire Sword - 2.7778 Lethal + 4.0000 Fire + 0.5556 Fire * 0-5 (Second opinion please!)

-Ice Melee-
Frozen Fists - 0.5556 Smashing + 1.7778 Cold
Ice Sword - 1.3889 Lethal + 2.2778 Cold
Frost - 0.7500 Cold * 6
Freezing Touch - 0.7778 Cold * 6
Greater Ice Sword - 2.6667 Lethal + 2.7778 Cold

-Stone Melee-
Stone Fist - 2.7778 Smashing
Stone Mallet - 4.5556 Smashing
Heavy Mallet - 6.3333 Smashing
Hurl Boulder - 4.5556 Smashing
Tremor - 2.7778 Smashing
Seismic Smash -

-Super Strength-
Jab - 1.8889 Smashing
Punch - 2.7778 Smashing
Haymaker - 4.5556 Smashing
Knockout Blow - 9.8889 Smashing
Hurl -
Foot Stomp - 3.9444 Smashing

-War Mace-
Bash - 2.7778 Smashing
Pulverize - 4.5556 Smashing
Clobber - 0.6944 Smashing
Jawbreaker - 5.4444 Smahing
Whirling Mace - 3.1111 Smashing
Shatter -
Crowd Control -





Special thanks to (Hopefully in alphabetical order):

Advachiel
arctic_hare
Azuth
Ballpin
beautiful_haiku
Blastinator
CGameProgrammer
Culex
deadboy
docbuzzard
Drelann
EnsignRicki
Escorin
fbtcu (Mr. Shocker)
Friendly
Frozenknight
Fuddleby
Grotus
Houseboy23
Iceshrike
Ishin_Ryu
James_Bonnell
JediKnightMark
Lok_SG
KingHippo
Kombust
Liolel
MacLabhruinn
Max_Firepower
Misguided_One
Mistress_Elina
Mongoose22
MrBurke
mr_grieves
nmx_Tempest
noble1
NoooComet
Pelynia
QuinnBlackwatch
Rigel_Kent
RockFace
Saccade
Sapphire_Gypsy
Sepulture
SharpeVirtue
shuyun
slugbutt
Sofa_King
SoulHealer
soysauce
Spinoza
StabbinPayne
TheGremlin
tonydanza
TopDoc
Warspite
Whoomp
xxFlukexx
YabboJadams
ZGravity


 

Posted

Howdy Ian_of_Moore!

I love the Brawl Index. It's the best quantitative data that we have for our beloved attack powers. This (and the Endurance Costs for Toggles thread) are two of my favorites.

I was wondering... is there some way we can quantify heal powers as well? Do they also have a Brawl Index? I guess it also reasonable that heals scale with the hit points of the toon, so we might have to create a HPI (Hit Point Index).

In any event, I was hoping you (and some healers out there) might bring your considerable quantification talents to heals as well as attacks.

Thanks in advance!


 

Posted

Nice work, I shall bookmark this thread for future reffernce.

If your number on Fallout is correct though, then there seem to be some bad rumors going around then.

Your number on Spectral Wounds helped clear a lot of confusion for me too.


 

Posted

what do you mean by "the controller brawl index"?

I have a dark/elec defender, and I know my powers aren't nearly as good as a blasters, but you have the same numbers for elec defender as elec blaster.

Is there some place that compares defender brawl with blaster brawl or something?


 

Posted

I provided the Fallout number, what bad rumor are you talking about? Have people started abusing it with recall friend?


 

Posted

About the healing Brawl indexes I also was wondering the same thing but since I don't have any healing alts to try it out with I haven't started yet. Maybe if a higherish level empathy defender could tell me how much the base heal of healing aura and heal other and I could make a new empathy defender and see if it follows a brawl progression. And also If maybe an empathy controller could give me the same numbers and I could do that too. If it doesn't scale with brawl and the other attacks then I'm not gonna worry about that right now. But my ultimate goal is to come up with quantitative numbers for every power and make this sweet guide with it all. But that means %'s and durations of status effects and such so I suspect that I'll never finish. But oh well, it's all in the journey right? What I'll do right now is compare defender heals and controller heals at level 1 and that'll be able to tell me if it scales by brawl or maybe by hit points (never thought of that). So ya. Be back with that.

It's true that defenders have the same brawl index with electricity and energy as blasters but defender brawl does significantly less damage than blaster brawl so thus blasters will be doing much more damage than defenders. I don't have a chart that compares blaster and defender brawl at different levels though, sorry.

Ian Moore

P.S: Thanks for the positive feedback guys!


 

Posted

Ok, so you were totally right about how it scales with your hit points. I guess it makes sense that way. So I found out that defender healing aura is your hp * 25 / 198 (approx) and heal other is 45 / 198. Controllers are also scale by hp's but with different scaling numbers. Healing aura is hp * 1 / 9. SO ya gotta go, Gonna be an uncle very soon!!!!!! Bye!!

Ian Moore


 

Posted

Just got the (Ice Controller) Flash Freeze numbers for you.

vs lvl 1 Vahz Reaper, no damage enhancements

Brawl - 66.05
Flash Freeze - 18.34 cold + 18.34 lethal

Glacier does no damage, by the way.


 

Posted

Well due to my testing of Kinetics and Dark Miasma, I do have the "HP Index" for Transfusion and Twilight Grasp.

I3 Transfusion and TG for defenders is .232 (or base heal is 23.2 % of hp)
I3 Transfusion for controllers is .196 (or 19.6% of hp)

I2 Transfusion and TG is .196 for controllers and defenders

Hope that is useful info.

Haven't tried making a "brawl index" for healing yet.


 

Posted

Crey Pistol Accolade. I don't know if the brawl index works for it, but if it does, it would be 1.3372 cold dot * 5

Tanker Epic Powers

Pyre Mastery:
Ring of Fire -- .6111 fire dot * 5
Char -- .0277 fire dot * 5 ( Is it bugged? )
Fire Blast -- 2.7779 fire + .2776 fire dot * 0-5
Fire Ball -- .5554 smashing + 1.9445 fire + .2776 fire dot * 0-5
Note: I never saw either dot more than 4 times, but I assumed that it behaved the same as the blaster power.

Energy Mastery
Laser Beam Eyes -- 2.7779 energy
Energy Torrent -- .8332 smashing + 1.8334 energy

Earth Mastery
Stone Prison -- .5554 smashing dot * 5
Fossilize -- 2.7779 smashing
Stalagmites -- 2.5001 smashing

Ice Mastery
Chillblain -- .5554 cold dot * 5
Ice Blast -- .8219 smashing + 1.9445 cold
Ice Storm -- Special
I get no feed back for the damage dealt with Ice Storm. It appeared to do damage in clusters similar to flurry. I saw 10 3's show up each tick, meaning it was doing somewhere between 25 and 35 damage a tick. Which would make it in the .5554 range. The number of ticks would be dependant upon the duration and your ability to hold aggro

I tested all of these on level 26 Tsoo Ink Men. They appeared to have no resists to Smashing, Lethal, Cold, Fire or Energy. If they have resists, let me know, I still have the raw data so their resistances can be factored in.


 

Posted

This is the best I could do w/ Burn from Fiery Aura, not Fire Manipulation.

This power is hard to test since the damage *does not* show up in Chat so you can only get whole numbers. (Luckily my Fire tank regenerates health faster than even a whole crew of even cons can damage me.)

I tested the total damage by Burning a full-health lieut (Burn kills minions too fast) who had just had a tick of health regenerate (So health regeneration wouldn't skew the results) and just subtracting.

Also my Burn is six-slotted w/ green SO's. I dumped the money off of him earlier and have no banked respecs so I couldn't replace them.

Brawl - 10.46 smashing

Burn - 350.0 Fire damage

At best guess it is 33-35 ticks. They tend to overlap which makes testing even harder.

Again, I couldn't get decimals only whole numbers.


 

Posted

I did a work up of tanker Burn damage in the previous Brawl Index thead, which you can see here. I got a value of approx 0.3333/tick with about 40 total ticks coming over the 10 second duration.


 

Posted

[ QUOTE ]
I did a work up of tanker Burn damage in the previous Brawl Index thead, which you can see here. I got a value of approx 0.3333/tick with about 40 total ticks coming over the 10 second duration.

[/ QUOTE ]

Which would agree w/ my assumption that Burn is the most damaging AoE* that's not a 9th tier power.

*Overall since it takes longer than any other AoE to deliver complete damage as well.


 

Posted

Amazing work; Thanks!



THz


 

Posted

took my lvl 46 inv/stone testsubject, respeced him dry from slots in the attacks went to atlas to whack hellions in order to fill the blank in the BI for seismic smash.
Oddly enough i came up with different readings on the last decimals on everything posted in the beginning of the post.

Testsubject lvl 1 hellion minions.
0-enhancements in attacks.

Brawl: 88.21---->1
Stonefist: 245.05---->2.7780
Stone mallet: 401.89---->4.5560
Heavy mallet: 558.72---->6.3339
Hurl boulder: 401.89---->4.5560
Tremor: 245.05---->2.7780
Seismic smash: 872.4---->9.8900

Strange that lvl seems to differ...


 

Posted

Your numbers don't contradict the listed numbers. It's just that the numbers that show up in the window are not 100% accurate. They are accurate only to 2 decimal places so you won't always get the esact same values between levels. And there is also the rounding error. So for example.

Damage for your brawl in the chat window - 88.21
Possible range for the actual damage - 88.215 to 88.225

Damage for your stonefist in the chat window - 245.05
Possible range for the actual damage - 245.055 to 245.065

So the actual range for the brawl index is anywhere from

245.065/88.215 or 2.77804228306...

to

245.055/88.225 or 2.77761405497...

If we do this for the rest of them we get:

Stone Mallet - 4.55597120671... to 4.55534145650...
Heavy Mallet - 6.33378677096... to 6.33295551148...
Hurl Boulder - 4.55597120671... to 4.55534145650...
Tremor - 2.77804228306... to 2.77761405497...
Seismic Smash - 9.88964461826... to 9.88841031454...

So let me tell you what I do to get the numbers I put in the brawl index. Lets take Seismic smash: I would take your 9.8900 and multiply by 3.6 (the damage scrappers and blasters do at level 1) and I get 35.604 So that is close to 35.6 and 35.6 is in the 10 + 3.2x range that most attacks fall into. So then I divide 35.6 by 3.6, get 9.88888888888...... and say the Brawl Index is 9.8889. And there you have it!

So ya. Um, I was bored when I did this....

Ian Moore


 

Posted

Did some number crunching on Shadow Maul (Scrapper/Dark Melee) and I get some really unusual values. Base damage appears to be 2.695, not 2.7 as one would expect. 2.695 is my best guess, possible range is [2.6944, 2.6953]. Seems odd the devs would bother to enter 3 decimals instead of 1 when the difference in damage is less than 0.2%.


 

Posted

Brawl for Axe (Test numbers)

Gash = 2.78
Chop = 4.56
Beheader = 5.45
Swoop = 6.34
Whirling = 2.78
Cleave = 8.10
Pendelum = 5.28


 

Posted

You really got 8.1 for cleave? Can you give me the raw numbers for this one? What I was given before was 7.6667 so I want to make sure there isn't any errors.

Ian Moore


 

Posted

What this column could use is a brawlvalue lvl 1-10-15-20 all the way up to lvl 50 for every AT.. scrappers do brawl harder than tankers, and that would give their moderate (2.7778) a higher sum.


 

Posted

[ QUOTE ]
Did some number crunching on Shadow Maul (Scrapper/Dark Melee) and I get some really unusual values. Base damage appears to be 2.695, not 2.7 as one would expect. 2.695 is my best guess, possible range is [2.6944, 2.6953]. Seems odd the devs would bother to enter 3 decimals instead of 1 when the difference in damage is less than 0.2%.

[/ QUOTE ]

So I didn't ignore you blastinator. Just wanted to try something myself here first. I don't have a DM scrapper of any significant level but I do have a level 18 AR blaster and I figured that the brawl index for burst and shadow maul would be the same. So I went to the test server and swallowed 16 enrages and did a burst brawl index test complete with rounding errors. Here's what I came up with:

Level of bad guy/brawl/burst

Fully enraged to hit the damage cap (which doesn't seen to be 400%. At least at level 18 anyways)

level 1 / 97.29 / 72.96
low 0.749858691742
high 0.750038542577

Level 2 / 93.81 / 70.36
low 0.749960031974
high 0.750146565048

Unenhanced

Level 1 / 26.29 / 19.71
low 0.749477285687
high 0.750142612664

Level 2 / 25.23 / 19.01
low 0.749655036468
high 0.750345099586

So we're between 0.749960031974 and 0.750038542577 for burst. ( the first test I did actually got me numbers that agreed with your shadow maul numbers but I didn't record the numbers nor can I remember the conditions and I could not reproduce it again so these are accurate I guess)

So then I decided to make a DM hero and level him a bit and try it with shadow maul and I got:

Level 2 / 19.44 / 14.55
low 0.748136725777
high 0.749035741836

So now I don't know what to believe. I wish I had a really high level DM scrapper that I could do this with as well. Man why would they do this to me? I've been trying to come up with a reasonable number for it. I beleive you are right about the 2.695 (at level 1). 2.695 * 8 is 21.56 which is exactly 10% more than 19.6 which falls into the 10 + 3.2x that most attacks fall into. It's true that this is could be a much nicer number. Ah well. What level was the scrapper that you tested with? Was it versus level 1 minions while hitting the damage cap?

Does anybody have a magic wand that I can borrow to give me 8 level 50 heroes of each archtype that I can mold to my desire to test with? Then I can dissapear for a few days and just finish this blasted thing once and for all... until it changes.

No? Ah well. See ya for now then.

Ian Moore

P.S: So I'm gonna change the index for SM to 0.7486 (2.695/3.6). ...grumble grumble...


 

Posted

I also did some testing on lvl 1 hellions to check the numbers for cleave... (i also have a lvl 42 axetanker)

result was:
brawl- 78.56
cleave- 602.35
BI seems to be 7.66738798


 

Posted

I did the test with a level 9 scrapper. Level is not that important as I use my previously calculated level multipliers to get the base damage.

Level 9 scrapper/blaster multiplier: 1.66760+/-0.00004
Enhancers: TO+1 TO+2 = 0.083 * (1.05 + 1.10) = 0.17845 (assumed to be exact)
Damage vs level 1 hellion: 9.95 (1.88 damage multiplier due to level diff, assumed to be exact)
Damage vs level 2 hellion: 9.36 (1.77 damage multiplier)

Highest lower bound: (9.95 + 0.005) / (1 + 0.17845) / 1.66764 / 1.88 = 2.69445...
Lowest upper bound: (9.36 + 0.015) / (1 + 0.17845) / 1.66756 / 1.77 = 2.69529...

Granted, the difference between 2.695 and 2.7 is hardly worth noting but I thought a number cruncher like you would be interested.


 

Posted

Finally got level 35 on test while fighting the octopus. So I went ahead and got Hurl, to test versus an enhnaced brawl.

All of these tests are brawl (with one accuracy SO) versus Hurl (unenhanced), I didn't do any funky max damage numbers or anything like that.

I did ten trials against various level mobs, and the BI averaged out to be 4.5572436412807627667454983725134 which is close to Haymaker's 4.5556.

Here's the results in detail, I could do more testing easily if warranted:

vs lvl 13 Outcasts, hurl 199.37, brawl 43.76
BI 4.5559872029250457038391224862888

vs lvl 15 Eagle Enforcer hurl 187.29, brawl 41.1
BI 4.5569343065693430656934306569343

vs 17 tesla knight hurl 175.21, brawl 38.45
BI 4.5568270481144343302990897269181

vs 18 sorcerer hurl 169.16, brawl 37.13
BI 4.5558847293293832480474010234312

vs 22 penumbra hurl 145, brawl 31.82
BI 4.5568824638592080452545568824639

vs 24 inkman brawl 29.17, hurl 132.91
BI 4.5563935550222831676379842303737

vs 32 enforcer freakshow brawl 17.63, hurl 80.35
BI 4.5575723199092456040839478162223

vs 35 Vortez Cor, Crey Geneticist hurl 60.41, brawl 13.25
BI 4.5592452830188679245283018867925

vs 37 vigilant brawl 10.6, hurl 48.33
BI 4.5594339622641509433962264150943

vs 38 Crey Elminator brawl 6.46, hurl 29.44
BI 4.5572755417956656346749226006192

There seems to be no pattern to the varience in the BI. Maybe it's just an effect of the Combat Log rounding to 2 digits? If so, the more trials we do, the closer we will get to the actual index.

MadS


 

Posted

[ QUOTE ]
Moonbean - 7.6667 Negative Energy

[/ QUOTE ]

Hehe, Moonbean!


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA