hello,
I've only hit 20, but since there is no guide out there currently for a Sonic Corruptor I thought I would write one.
A sonic corruptor is hard to play, because most of your good defensive powers can't be used on yourself. You also don't get
a healing power, so there is a feeling of helplessness sometimes, as you see people slowly dying but can do nothing except stand near them and hope your defense field is good enough. You can't evne go nuts and fire away, because the second you get out of endurance your toggles drop, and you lose about half your effectiveness.
The best guide to the powers I've found is here:
http://www.nofuture.org.uk/cov/power...onic_Resonance
Here's my take on the ones I got so far (up to sonic dispersion, at lvl 20)
First, on the ice set, I would reccomend against getting any AOE attack. I LOVE ice storm, but it has a tendency to draw fire and kill me. The single target nukes are usually good enough for soloing.
Now onto the Sonic set:
Sonic Siphon:
This power sucks. If you can remember to use it, and can remember to refresh it when it leaves after 30 seconds, you get 10% more damage, unenhanceable.
Sonic Barrier / Sonic Haven:
these are your bread and butter powers for grouping. They give a base 10% resistance, enhanceable, very nice. One of the powers that would be very useful if you could put it on yourself too.
Sonic Cage:
this power sucks. mostly. it's a foe capture, so it will take a boss and make him unable to attack or be attacked, but the animation is very hard to see. The sound it makes is an annoying high pitched whine, so your group will hate you twice for it. Once for making them blow endurance on a invulnerable target, and again for the annoying sound.
Disruption Field:
This power sucks. Mostly. It's 10% more damage on all foes around an ally, but sucks endurance from you. the -res cannot be enhanced. It's useful if you can get a tank or scrapper to stay in melee range, but not really all that good.
Sonic Dispersion:
This is your third bread and butter power, a giant sonic bubble. It's enhanceable and protects yourself, so it's your only real defensive power.
Sonic Repulsion:
don't have it, but seems useful. It gets things out of melee range of squishies, so it could be useful if you don't have a tank or pets to take aggro. It does suck that you can't target yourself, making this the fourth power in the set that would be nicer if castable on yourself.
Clarity:
don't have it, probably useful, seems a lot like the pool power.
Liquefy:
don't have it, but it's earthquake, like a ruin mage. can be enhanced with -def, so this is the only power you will get that drops foe's resistances by more than the default 10%.
Power Pools:
Since all your powers are either toggles or castable on others, you will always be out of endurance. always. I'd definitely get stamina. Pick up medicine if you really feel guilty about not being able to heal.
So in summary, these are the powers that don't suck:
Sonic Barrier, Sonic Haven, Sonic Dispersion, Liquefy.
These suck a little:
Sonic Siphon, Sonic Repulsion
These suck a lot:
Sonic Cage, Clarity, Disruption Field