For those who say fighting for something is wrong


63rd_Assassin

 

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It has RISEN!!!


50 Invuln/SS Tank/EM

The Martyrs of Paragon/Fallen Martyrs

 

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Just a note on dev hate and tanker changes:

1) Hot feet has fear, its one of the main uses of it on fire doms.

2) Strangely, almost every dev is accused of lying and being two faced, etc. Buff me and your are a great game designer, nerf me and you suck in every aspect of a human being.

3) Game balance and realism rarely are able to connect. Naming something "invulnerable" means they cant be hurt at all, while "willpower" means you can lose weight easily by just not eating what you like.

4) I like most of the changes that have happened since I joined. From unyielding becoming mobile, to stopping perma-hasten and perma-unstoppable, to being able to play villains, to the villain VEATS and new zones and TFs. Do I like all the changes and new stuff? No, but everything is continuing to improve. Frankly, Jack made what he wanted in a tank (an unhurtable brick meatshield with no offense), and then backed down when he saw it wasnt fun for people. If anything, I think he learned to not tell the player base that much because if anything changes they will scream bloody murder.

Which leads us to Positron and Castle. I like most of what they (or mainly the staff?) have done. They have boosted doms when the data showed they needed it, they have now buffed stalkers to make them more team viable, and I love the way they worked out the VEATs. I dont care for loot, but understand why they added IOs.

Invul may need some slight changes. Lots of other stuff also needs some changes. Invul is viable, maybe not as good as WP. Its not an emergency, and the numbers will provide the push to make changes if its that big a difference. At some point, you are tweaking rather than fixing, and at that point, you are just rearranging which set is best, not really improving the game.


 

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3) Game balance and realism rarely are able to connect. Naming something "invulnerable" means they cant be hurt at all, while "willpower" means you can lose weight easily by just not eating what you like.

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So that is why my Willpower tank has an hourglass figure, even with the waist slider being pushed to the right! Never saw the 90% chocolate resistance in SoW until now.


 

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3) Game balance and realism rarely are able to connect. Naming something "invulnerable" means they cant be hurt at all, while "willpower" means you can lose weight easily by just not eating what you like.

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And that's just in the Tanker AT. A singularity would be pulling people into it, not pushing them away. And singularities would affect everything around them, including light itself, growing more powerful with every gram of mass they accumulate.

Quite frankly, each server should have been shut down the moment the first Gravity controller created a Singularity to simulate the desruction of the planet. But the devs obviously just don't care about realism.


 

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Not that it matters anyway, Johnny. If they give you what you want for invul and Super Strength, you'll just look for something new to [censored] about.



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I'd put bets on that! I would simply DIE if Johnny went from obsessive complaint fanatic to jolly forum-goer would such changes were to ever go through. *laughs*

It would mean the end of days.


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!

 

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He seemed to want them to be even more meatshieldy than they are currently, while at the same time having less damage

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Statesman insisted on increased Tanker damage over the balance-related objections of several of his colleagues, as documented in a couple of interviews.


 

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He seemed to want them to be even more meatshieldy than they are currently, while at the same time having less damage

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Statesman insisted on increased Tanker damage over the balance-related objections of several of his colleagues, as documented in a couple of interviews.

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I'd like to see those interviews.

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I'd put bets on that! I would simply DIE if Johnny went from obsessive complaint fanatic to jolly forum-goer would such changes were to ever go through.

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You would be surprised at how little it would take for me to stop hounding the devs. That is the point. It's a trifling matter that the devs will not budge on.

Not because they can't, but because they refuse to.


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I'd put bets on that! I would simply DIE if Johnny went from obsessive complaint fanatic to jolly forum-goer would such changes were to ever go through.

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You would be surprised at how little it would take for me to stop hounding the devs. That is the point. It's a trifling matter that the devs will not budge on.

Not because they can't, but because they refuse to.


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Yes, the refuse to extremely overpower Invuln/SS Tankers and throw them out of balance with every other set combo in the game. That is a trifling matter indeed.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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I'd put bets on that! I would simply DIE if Johnny went from obsessive complaint fanatic to jolly forum-goer would such changes were to ever go through.

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You would be surprised at how little it would take for me to stop hounding the devs. That is the point. It's a trifling matter that the devs will not budge on.

Not because they can't, but because they refuse to.


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Yes, the refuse to extremely overpower Invuln/SS Tankers and throw them out of balance with every other set combo in the game. That is a trifling matter indeed.

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What's the Wizard got for you, Strawman?


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11/28/04 to 6/23/08

Now that's some major thread necromancy there...

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Impressive. I'll have to let frog know about this one.

1532


[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]

[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]

 

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I'd put bets on that! I would simply DIE if Johnny went from obsessive complaint fanatic to jolly forum-goer would such changes were to ever go through.

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You would be surprised at how little it would take for me to stop hounding the devs. That is the point. It's a trifling matter that the devs will not budge on.

Not because they can't, but because they refuse to.


.

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Yes, the refuse to extremely overpower Invuln/SS Tankers and throw them out of balance with every other set combo in the game. That is a trifling matter indeed.

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What's the Wizard got for you, Strawman?


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How about numbers to back up my position? Something you've never shown for yours.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Johnny is seriously the best reason to visit the Tanker board. It's like the opening thirty seconds of Fight Club whenever he posts.


 

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All "at the cost of" having slightly less of a taunt duration in it's aura

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Invincibility has a taunt duration of what? I think it's 13 seconds, while RttC has a duration of 1.25 seconds.

In what universe is over 90% less, slightly less?


 

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Well, it depends.

Is it really 90 PERCENT less effective, or just 12 seconds?

I mean, if Invulns taunt aura lasted 40 seconds, then WPs would last 28 seconds.

Not 90% anymore, but still 12 seconds less.

Who's to say if it's supposed to be a percentile integer or a numerical one?

Edit: And because willpower's effectiveness is unchanged depending on the set you compare it against since not all taunt auras are created equal, it's obviously not simply "90%"


 

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I never said it was 90% less effective? I said it was over 90% less, meaning the taunt duration lasts 1.25 seconds for RttC, and 13 seconds for Invincible.

Of course that's taking base numbers. If you were to slot both with taunt enhancements the numbers would change even more.


 

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I never said it was 90% less effective? I said it was over 90% less

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Seriously?


 

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Yes seriously.

If I was taking about effectiveness I would have said that RttC is 1/4 less effective than Invincibility because that has a Mag of 4, and RttC has a Mag of 3.


 

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Yes seriously.

If I was taking about effectiveness I would have said that RttC is 1/4 less effective than Invincibility because that has a Mag of 4, and RttC has a Mag of 3.

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It's all in how you word it. Saying WP's taunt arua is 75% the strength of Invul's makes more sense, than saying "1/4 less effective".


 

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Yes seriously.

If I was taking about effectiveness I would have said that RttC is 1/4 less effective than Invincibility because that has a Mag of 4, and RttC has a Mag of 3.

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Except taunt mag has almost no effect on the effectiveness of taunt.


 

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Query: How much of an impact does Taunt Mag have?


 

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So what does it have an effect on then?


 

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So what does it have an effect on then?

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If you can find this answer, let me know. Nothing as far as the knowledge we have tells us.

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MAG determines whether a mob is effected by the taunt. If a mob has taunt protection (like BP masks) then the MAG would come into play. For the most part, mobs don't have taunt protection, so it doesn't make a difference.

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edit: Source!

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All magnitude does for taunt is determine if the Taunt is strong enough to affect the target. It's generally not a factor (unless you are fighting +5's and relying only on gauntlet effects or Pool Powers.)

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Also, after playing my WP/Fire again tonight, let me state my frustration with RttC's taunt; it's horrible. I doubt I'd make a WP Tank again because of it.