For those who say fighting for something is wrong


63rd_Assassin

 

Posted

Every time someone brings up a Statesquote I find myself beatifically glad he's not around. Not that he wasn't responsible for a great game, but as an actual designer and developer, he seems the kind of person with the kind of mindset I have to fight every time I have an idea that people would, heaven forfend, enjoy.


 

Posted

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11/28/04 to 6/23/08

Now that's some major thread necromancy there...

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Hehe gawsh I am being dumb today. I think I am going to log off.

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I was going to email you a slap but will let you off with a caution this time


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

I like seeing necro'd posts like this from 4 years ago. It's cool to see just how much has changed in the last 4 years.

Sure, this Statesman is gone (and I think the game's better off from a customer's standpoint), but there still is a Statesman, but we are under the guide of Positron (Matt Miller).

While Jack seems to be under the belief that Tanks should have to team, as should Scrappers, Defenders, Khelds, and every other archetype, Posi feels that you should be able to solo or team. Your choice. I like Matt's belief system better.


 

Posted

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While Jack seems to be under the belief that Tanks should have to team, as should Scrappers, Defenders, Khelds, and every other archetype, Posi feels that you should be able to solo or team. Your choice. I like Matt's belief system better.

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Just for interest: there is an article over at that other web site where Jack admits that forced teaming was a mistake. I think the leadership change has caused a similar shift in direction for both teams.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

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I like Matt's belief system better.

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Matt's beleif system is such that he thinks it's OK that a super hero who's skin is supposed to be invulnerable to physical injury gets injured easier by guys with metal swords than a super hero who's merely really determined.

.


 

Posted

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I like Matt's belief system better.

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Matt's beleif system is such that he thinks it's OK that a super hero who's skin is supposed to be invulnerable to physical injury gets injured easier by guys with metal swords than a super hero who's merely really determined.

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[/ QUOTE ]No, Matt's belief system is pleasing your petulant one-eyed view of flavour is not important enough when there's a whole world of subscribers who actually are willing to vote with their feet. Could you hurry up and join them?


 

Posted

Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)


 

Posted

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Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)

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I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).


 

Posted

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Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)

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I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).

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.... So all damage auras should fear?

Castle, do it up!


 

Posted

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Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)

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I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).

[/ QUOTE ]Dude, Hot Feet has a fricking fear component.


 

Posted

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Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)

[/ QUOTE ]

I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).

[/ QUOTE ]Dude, Hot Feet has a fricking fear component.

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Yup, that's why I turn it off when the tank is holding aggro. That is, if I'm actually not playing a tank.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

If I teamed with Tankers more, I'd probably learn to do that. As it stands, I just never seem to wind up alongside the buggers.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
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Johnny Butanes belief system is a game should be horribly unbalanced and retarded in the name of realism. (As long as it only makes the characters he likes ridiculously powerful, starting with Inv/SS)

[/ QUOTE ]

I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).

[/ QUOTE ]Dude, Hot Feet has a fricking fear component.

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Yup, that's why I turn it off when the tank is holding aggro. That is, if I'm actually not playing a tank.

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Why not just immobilize them and keep hot feet on? Now, not only can they not run away from the hot feet, they are kept in range of the tank so he'll continue to hold aggro, AND you get containment damage.


 

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For all his enthusiasm and talk of them being the heart and soul of the game, Jack's concept of Tankers didn't jive with a lot of people.

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Thats why he designed 4 other ATs to choose from. These days, you got 13 other ATs to choose from!

You know, I once saw this guy at a BK order a cherry pie and while eating it, he would complain to everyone in his table about how bad it was and how it didn't taste anything like the Apple Pie. Worst of all, he kept eating it and saying how they should change the way they make the Cherry Pies. I remember thinking two things:

1) I love my cherry pie
2) Why don't you toss the "horrible" thing away and go buy yourself a @#%@% apple pie, you masochist whinnier?

Some people in these forums remind me of that.


 

Posted

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While Jack seems to be under the belief that Tanks should have to team, as should Scrappers, Defenders, Khelds, and every other archetype, Posi feels that you should be able to solo or team. Your choice. I like Matt's belief system better.

[/ QUOTE ]

Just for interest: there is an article over at that other web site where Jack admits that forced teaming was a mistake. I think the leadership change has caused a similar shift in direction for both teams.

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Emmert likes to say one thing and do another way too much for me to believe it before I see it nowadays. He talks the talk but he doesn't walk the walk, which is quite enough for me to tell him which cliff to jump off of, from a player perspective. The Emmert people see in this thread is not the gameboy epiphany having liar that he eventually became. To be honest, if Emmert was worth still having around, Matt Miller wouldn't be lead developer for CoH. Make no mistake, (with the exception of the Jonny Butane Fan Club and friends) it wasn't the changes that bugged everyone, it was the tricksie and insincere nature of Emmert that did it. I would definitely thank him for bailing out on CoH, otherwise the game would be dead right now.


Two years after CO goes live (if ever), let us know how the 2-year paid beta is if you plan to give it a try, Jagged. All it took was "Jack Emmert, CEO of Cryptic Studios" to turn me off to the attempt. I'll stay here and either play this one until they close the doors or wait for CoH2 instead. It would take a direct PM from the Devs here or CO walking on water to change my mind at this point if that idiot is involved.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

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Why not just immobilize them and keep hot feet on? Now, not only can they not run away from the hot feet, they are kept in range of the tank so he'll continue to hold aggro, AND you get containment damage.

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Because you won't immob them all, no matter how good the acc. And sometimes, that tanker does best with as many people around him as possible. Also, I was teamed with a WP, and I prefer the aggro on the tank, not me.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I guess I've never had a problem with it. If I miss a couple mobs on the first application of fire cages, a second application usually covers me, and anything I missed is slowed by hot feet. The tankers taunt usually lasts longer than it takes them to get out of hot feet so scatter hasn't really been a problem. Maybe I've been lucky.


 

Posted

[ QUOTE ]
11/28/04 to 6/23/08

Now that's some major thread necromancy there...

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how the [censored] did this thread survive 4 years when posts on Virtue for a Super Team completely disappear in less than two [censored] months


 

Posted

[ QUOTE ]
[ QUOTE ]
11/28/04 to 6/23/08

Now that's some major thread necromancy there...

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how the [censored] did this thread survive 4 years when posts on Virtue for a Super Team completely disappear in less than two [censored] months

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"Bitter? Oh a tad..." [/Joel]


 

Posted

As noted before, threads with red name posts don't get purged.

They should be locked, though.


 

Posted

Willpower has better survivability than Invul, blooms much earlier, had better endurance performance, debuffs enemies, has a self rez, has no holes and doesn't obscure costumes.

All "at the cost of" having slightly less of a taunt duration in it's aura, which is merely 1/4th of a Tanker's aggro holding ability to begin with.

It's beyond 'flavour' to call that BS. It's very reasonable to expect Invul to do very very well against enemies with swords, much better than Willpower should and is currently doing.

I think you should get off what you're smoking if you think that a sword or swords would damage an invulnerable hero more than a hero with a lot of grit. Balance says it shouldn't. Common sense says it shouldn't.

People are every bit justified in calling shenanigans on this.

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Posted

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I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).

[/ QUOTE ]

.... So all damage auras should fear?

Castle, do it up!

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Hot feet is like a mobile burn in the hands of Fire Controllers. I say, if Burn gets fear, then Hot feet should as well.

If it has a fear component, it must be like mag .5, because I never see anyone run away from my Firekin. Immobilized or not.


 

Posted

I say it's more like a mobile caltrops.

Remove the fear from hot feet and you actually nerf it, as it is, foes waste a lot of time slowly attempting to run out of the power and not attacking. Without fear they would just stand there and shoot at the caster.

So in Hot Feet: Fear is a feature, not a penalty.


 

Posted

[ QUOTE ]
[ QUOTE ]
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I just want the game to be fair. If burn has a fear component, then so should Fire Control's Hot Feet (Because that is more controlling).

[/ QUOTE ]

.... So all damage auras should fear?

Castle, do it up!

[/ QUOTE ]

Hot feet is like a mobile burn in the hands of Fire Controllers. I say, if Burn gets fear, then Hot feet should as well.

If it has a fear component, it must be like mag .5, because I never see anyone run away from my Firekin. Immobilized or not.

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Hot Feet has Avoid ticks same as Burn. It's only Mag 3 while Burn is Mag 50, along that Burn ticks 3 times every second while Hot Feet is only every 2 seconds, but essencially works the exact same.


 

Posted

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Willpower has better survivability than Invul, blooms much earlier, had better endurance performance, debuffs enemies, has a self rez, has no holes and doesn't obscure costumes.

All "at the cost of" having slightly less of a taunt duration in it's aura, which is merely 1/4th of a Tanker's aggro holding ability to begin with.

It's beyond 'flavour' to call that BS. It's very reasonable to expect Invul to do very very well against enemies with swords, much better than Willpower should and is currently doing.

I think you should get off what you're smoking if you think that a sword or swords would damage an invulnerable hero more than a hero with a lot of grit. Balance says it shouldn't. Common sense says it shouldn't.

People are every bit justified in calling shenanigans on this.

.

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I mentioned to Castle and posted in threads here that maybe the solution is to lower the aura taunt's duration to WP range and buff the other secondaries to compensate, however, his answer was that I would just laughing like mad when he was crucified by the rest of the playerbase.


Not that it matters anyway, Johnny. If they give you what you want for invul and Super Strength, you'll just look for something new to [censored] about.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight