More answers....
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some powers still retain their obnoxiously migraine causing sounds (Targeting Drone, DA powers, Super Speed, etc' etc')
Will something be done about Aura/Power trails?
Falling down after jumping a big jump while SS is on covers the entire screen with horrible golden sparks of doom
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There are some (like me) who like the SS sound and trail, so I imagine that this sort of change won't be possible until power customization is in (which hopefully permits such changes to be made so that we can both be happy).
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States,
Could you please tell us whether or not there are any Defender issues on the radar, either short or long term? Not so much about the AT as a whole, but rather about individual set balance/utility issues.
Specifically, could we please see at some point an analysis or explanation for the perceived weakness of Psi Blast with respect to the other defender blast sets? (4 out of 9 powers - "Mental Blast", "Subdue", "Psionic Tornado", "Scramble Thoughts" - rated poor to fair, a higher number, I conclude, than any other blast set. This is arguable of course.)
How about the lack of personal utility (notice I don't say soloability) of the FF and Empathy sets as opposed to the other primaries? Any thoughts on that?
Thank you kindly,
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This poster has touched on one of my favourite crusades (Psi Blast animations), but I have a few more questions.
Could you look into tweaking Absorb Pain? Right now the effects appear to be applied in such a way that by the time the heal is fired I often am healing a defeated hero, yet I suffer the hit point cost and the buffer. If the animation time was shortened, or the heal fired before those other effects came in, it would be more useful.
The clear mind animation is long enough to require that a toon be buffed with it before combat begins, instead of being useful as a rescue power. While the first does outweigh the second in usefulness, a shortened animation would be more useful in combat to break a status effect, or to reapply the buff.
Is the reclassification to untyped damage coming soon? Is a retrofit of the defensive sets coming with it?
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I would rather have a vague DEV post than no DEV post at all.
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That's my feeling, too. Sometimes I don't know anything more definite than "we're going to address it sometime..." There's ALOT of people working on City of Heroes, and sometimes I post just keep the forum readers in the loop. Maybe the person responsible for the tweak/change isn't around when I'm typing - or maybe we haven't set up a meeting yet for a final decision. No great conspiracy or anything - I just like telling you guys what I know.
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HUUUGE props to you and your crew, States! Thanks for the continued update and support.
With Fear being changed to "stay & cower" versus "run away" will this bypass the 100% definite need to Fire tankers to take Provoke from the Presence set & therefore allow us to spend that power pool set on something else?
Please say this is so!!!
Bunch of 50s and a horse with no name...
Global: @Grynder
Any word on whether or not DM accuracy is being looked at? It seems like it has an acc penalty (on the punches).
Thanks for answering in advance.
Also please reconsider looking into flight speed. Please....just consider stacking it with swift. It would make sooooo many people happy.
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1) Are there any plans to make the Contacts list easier to manage? At early levels it's not so bad, but when you start getting a few dozen contacts, it starts to get bad.
I mentioned an idea a while back about making the contacts list contain tabs much like the Badges list. One tab would be for contacts that you are completely finished with. Another tab would be for contacts who still have missions and/or new contacts for you. The third tab would be for those contacts who you are currently on a mission for.
Something along those lines would make contact organization much easier.
2) The other question I have is one that I'm sure you get a lot. The ability to move a character from one server to another?
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I think a better solution for number 1 would be to tab them according to location. Or have an option between the two. Options, we must have options!
Will melees get the ability to hit a fleeing enemy from behind?
Can "Follow" be made to follow at the player's speed, rather than matching the target?
1. Will there be any increase to the level cap?
2. Will there ever be damage done to objects in game by villains knocked back into a wall/dumpster, missed shots , landing on a parked vehicle, blast or burn mark from powers, super jumping/ fling into a building i.e.. any of the traditional collateral damage that super heroes do while "saving the day"? nothing permanent, just damage done to the city that is repaired by drones or robots(lasts for a few minutes and then fades away or in missions stays till mission resets/every one leaves .. "Wow you really messed this office up! I think the fire bombs would have done less damage.). Even areas/missions that can cost you influence for the damage you have done to city/private property. Something to add a little more strategy to fighting in buildings/sensitive areas etc... "Hey I warned you not to nova near that it looked expensive"
I just think that would help with the super hero/comic book feel.
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Will melees get the ability to hit a fleeing enemy from behind?
Can "Follow" be made to follow at the player's speed, rather than matching the target?
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Wow, just wow. (not WoW :P)
Hey States,
Can you answer me this.........
When (meaning what update) will we be experiencing a huge addition of options to the Hero Creator. As a CoH faithful, I could have rolled a couple lvl 50 heroes, but creating the 88 heroes I have over 2 accounts on several servers keeps me busy.
So, for the CoH Hero Creator Junkies like myself, when might we recieve new options to the Hero Creator?
[*]Issue # 4?[*]Issue # 5?[*]Not Until CoV releases?[*]A cool special $20.00 disc released sometime in the future to buy and download to give you more options fo the Creator? Heck, I would be no stranger to pay for it!!!
Thank you in advance sir!!!
Statesman,
In your earlier post you mentioned that Regeneration "MIGHT" be too good. I was wondering in what way you meant that? After watching Invulnerability scrappers pull 20+ mobs in Brickstown and never die while AOE'ing them down to nothing but exp, and knowing I would die if I even thought about trying that, I was wondering in what respect you meant too good.
Does it have more to do with Integration allowing free movemoent or superior End regeneration? In the scrapper forums MoG is lauded as the worst end power for a Scrapper secondary, so regardless of my personal opinion of it, I don't think you mean that sets it over. IH usually translates to my party members watching my Health bar always being full or suddenly being empty (though usually full I will admit). So unless there is a serious "Alpha Strike" I am ok. I was just wondering what part of Regeneration sets it over the top of other Scrapper secondaries.
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Also, when you mention 'powers with fear' does that include Rain of Fire, Ice Storm and Burn?
[/ QUOTE ] If you see a little white screaming face appear on the mob, then that mob has been hit by a Fear effect. If you don't, they haven't.
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I don't believe that only that one 'graphic' indicates fear. There are many powers with a minor fear component built in.
I hope they're considered - Or this will make those powers function as AoE immobilizes. While I'd enjoy playing a Blaster with a AoE moderate damage DoT immobilize, I think it would be dirty. Especially if you managed to stack more than one and just dissolved whole groups of foes who refused to retreat or advance.
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Why is Fly the only travel power with an accuracy penalty? It just doesn't make sense comparing it to the other travel powers and further gimps this power except for the "Wow, I'm flying!" factor.
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Initially, Super Speed had an accuracy penalty, but it also had a defense boost. People would toggle it off just long enough to fire, then turn it back on, since it's instant with no recharge time. When they killed the defense, they removed the accuracy penalty.
To get Fly you need to either take Hover or Air Superiority. While the attack is useful, if you want to fight while airborne, you need to use Hover. Switching between the two is painfully easy if you use the right keybinds or text macros.
Would I want to be able to fight while remaining in Fly mode? Yeah, it's much faster than Hover, but has no defense bonus. Am I worried about it? No. I just kick over to Hover when I fight and get a defense bonus from that with no accuracy penalty.
I have two questions, though:
- Will "AoE" fixes have trickle-down impact on soloability?
I'm openly anti-social. Forcing me to group would remove my desire to play this game.
- Are there any plans to give all Controllers soloability before level 32?
Right now I'm soloing sucessfully with an Illusion Controller, but it's the only build I can think of that's acceptably slow for soloing, the others are simply painfully slow. It takes me about 45 seconds to take out three even-con minions at level 18. At level 20 with Ice, it takes me about a minute per foe. A minute of real time, three minutes for one fight. My Blaster starts fights that end less than 10 seconds later. If just one attack (Like the level 1 Immobilize, to give people a reason to use it) had damage that scaled with level and stayed "Moderate", Controllers could solo much better than they can now. My Illusion Controller has gone 18 levels with two attacks: Spectral Wounds and Blind. I stopped using Brawl 4 levels ago.
Was wondering if we are actually going to get another row of power trays. At lvl 50, I still have powers that I use that are not on the first 2 trays. I have to constantly scroll back. In the middle of battle if that happens then someone might fall. with the new epic power pools and epic AT's I know I'm going to need another row.
Hello
Can we have and option to raise the system fonts sizes for those with bad eyes?
I really have a hard time seeing the info on Enhancements in stores and for Mission Text.
Please...?
Just want to add a "me too" to Dark_Quantum's request for a third power tray on screen.
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Will melees get the ability to hit a fleeing enemy from behind?
Can "Follow" be made to follow at the player's speed, rather than matching the target?
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I'd like to see this change. Or add another command called stick where the player on auto-stick stays as close as possible to the target.
Are you going to take Thunderous blast away from me?
"Me three" on Dark_Quantum's request.
One more power tray, please, guv?
Cool, thanks!
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Will melees get the ability to hit a fleeing enemy from behind?
Can "Follow" be made to follow at the player's speed, rather than matching the target?
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Wow, just wow. (not WoW :P)
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Yeah. I want to have Martin's babies!
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Yes, we'll put stores on the map.
Yes, we'll look into timed missions counting while offline.
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Major sweetness on both of these.
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The AoE defense at 28 and 35 is really harsh. If it wouldn't be too gamebreaking (and honestly, I can't see how) To put PBAoE defense in Focused Fighting and Dodge, and put Cone and Ranged AoE defense in Focused Senses.
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Yeah us SR's have to take more skills in defence, and then have to put slots in alot of them so combining would be nice
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This will leave room for 2 more powers, which I would suggest putting in powers that not everyone will take, but are still useful in their own right. My personal suggestion would be a PBAoE -recharge aura, your reflexes are so fast that enemies around you seem to move slower in comparison.
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The only problem with that is it would slow the reflexes for the entire team your with, it doesnt make much sence "im so fast that i even make my team faster?"
Altho the Idea of a counter attack would be really cool, for a sucsessful dodge of one of your other SR skills from the enemy you have targeted you get a free unexpected crittical hit possibly with the add of a status (knock down, disorent, -rez)
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I think the best proposed solution to this was to have the 75 character limit become a 75 account limit. So if I have myself and 7 alts in the SG it only counts as one because the most I could have on is 1.
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This would solve the problem the devs have with a max of 75 SG members being online together. Not sure why they want this limit, since SG alliances kinda put a dent in it, unless there is content that is SG locked.
That aside, the potential problem with this is really simple. It is highly likely that heroes don't know what account they belong to. Think about it like this. They have two databases: one of accounts, and one of heroes. An account record is simply the account info itself (login, CC info, et al), along with a list of hero record numbers.
As an example, in this model the character copy tool for test would work something like this. Grab the hero record in question. Duplicate it, lock stock and barrel on the test server, and note the new hero record number. Stuff that number in the account's list for heroes on the test server. Job done.
Anyway, the account record knows what heroes belong to the account, but the hero does not have the record number for its corresponding account. Unless this were added to the hero records, it'd be close to impossible to do what we want.
Could this be done? Probably. Will it be done? Probably not.
Hope you're still answering questions states!
You said you weren't doing anything with blizzard for now. I think this has been an issue for a long time and many ice blasters skip blizzard altogeather. I suppose my question is when will we see changes to it and what will it be?
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But they are tweaking fear, does this mean the mobs wont run out of the blizzard? or is that not realated to fear?
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I was wondering this myself. When I did the respec trial, I did away with Blizzard and replaced it with stealth. Having just hit 38 but still haven't trained, I'd love to know if it's worth picking up again. In short, and in the form of a question,
Is the panic associated with Blizzard caused by fear, or something else?