Update # 3 - Anyone?


7onTest

 

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I know what's in Update 3....



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Let’s recap.

Who’s on first, What’s on second, and I don’t know’s on third base.

And now we know, “I know what” is going to be in issue number three.

My apologies to Abbott & Costello fans.

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I pulled that one on my students over here once....hee hee


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

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indeed


 

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Oh yea, there was that villian in Batman Returns (not sure if thats the right one, its the one with the new batman in the year 2050 or so) that used sonics, lasted only one episode though.

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I belive you are referring to "Batman Beyond" on the 'ol WB. Yep, that'd be "Shriek" I belive. He had a robotic glove/helm combo (technology) that granted him the ability to channel sound waves in a sort of blaster/controller way.

It was purely an offensive power, with good controller abilities. Generally, you could have single target sonic blasts, cone sonic blasts, the "annoying screech in ear" mez, if a blaster a PBAoE "Sonic Boom" is possible.. I don't see being able to be a blaster who has the ability to mez, but perhaps switching it to a disorient..? *shrug*

Oh, and I do remember at least one more episode with him in it. Perhaps two, but I cannot remember if the two scenes I remember are not from the same ep...

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yea thats the one I meant and yea it was a purely offensive power (think controller/defender).

A sonic type powerset would have to be pretty powerful because ANYTHING with ears wouldn't be able to resist it. Although foes with helmets (5th col, nemesis, crey) could be able to resist it with sound padding and all. Not sure how robots/mechanical stuff would be resist to it cause bieng computerized, they might be able to filter out the sound, unless its the kind of sonics that can damage material.

Not even sure if it'll work on DE cause it doesn't look like they have ears of any sort, although the devoured bosses would have ears of some kind.

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Heh, ears nothing. Sonics doesnt necessarilly equal human-ear-rang like you are thinking - it could be shockwaves strong enough to shatter steel, vibrations that can be sent out into the ground to either knock foes off their feet, or hold them in place as the integrity of the surface under them is broken.


Basically, in game, I'd see this applied as a primary blaster power with short range, heavy, heavy knockback or plain old smashing damage. Basically, instead of "noise" its about "shockwaves."

As a control power is where it would be what you are thinking of - holds (shake the ground under them so they have to strugle to keep balance), disorients (the loud noise thing that acts like a flashbang minus, well, the flash), a kind of fake-out power (like throwing voices or casting noises that make mobs disperse or come out one at a time or attack a nonexistant target), minor stealth coverage (sound masking), etc.

... and Shriek was my favorite bad guy from Batman Beyond. Wasnt a major one, but the concept ruled.


 

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How about a title...

Expansion 3: A Council of War


 

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Oooh! Sign me up for the military!


 

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I know what's in Update 3....



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Your gonna replace blizzard with something actually good!?


 

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How about a title...

Expansion 3: A Council of War

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Me and others got to thinking what that will possibly bring.

*Spoilers for anyone who don't want to know the end of the Praetorian Story Arc*









At end of the arc, Tyrant mentions that its only begun or whatever and he leaves. Could he and other praetorian enemies be on their way out of the Praetorian world and start a war on our world? Who knows....


This space is intentionally left blank.

 

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I'd like to see other areas of the city. So far we only really have industrial, parks, and commerical areas. I'd like to see some residental areas myself. Or maybe any zone that's a little more sparse and open, kinda like the hollows ony even more sparse. Maybe a zone that doesn't have war walls?

another thing, I'd like to see more obscure ways to set up your auras, things a little bit more costume specific. Like, I'd love to be able to make the "gem" chest detail glow, or maybe have the option to make the tip of the cigar glow or smoke. I'd also like to see the ability to have 2 auras.

Signature weapons is a must =p and epic ats. but I'm sure those things are pretty wll covered.


 

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Well, there's the Shadow Shard.


 

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How about a title...

Expansion 3: A Council of War

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And here I was hoping for something like "So Long, and thanks for all the fish."


 

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Just imagine the coding behind a building that keeps the rest of the world inside... The nightmare of bugs that would arise!


 

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God Forbid! Update #2 was hideous enough. (Update #3 and its inevitable river of bugs would be the final landslide that would wash the remaining veteran players away.)

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Speak for yourself!

Hard to believe but whatever you may feel about Update #2 is not shared equally in the COH community. I love all the 'doomsayers' who preach the end of COH when it's far from it. If you expect a bug free game, then wake up from the dream as there is no such thing. And besides of which, we're getting free (more or less) updates/expansions every few months...most MMORPGs I've played took 1 year before expansions came out and even then they usually sucked.

With that many expansions/additions/updates to a game, bugs are expected.

Sure I hated the F**KED up respec TF trial before the patch, but other than that, it's all good. ESPECIALLY after completing the respec, I'm lovin the game again. I was on the bored/PO'd route for a bit, but now it's a fun game, hell I even enjoy the +1 mob bug.

The capes are cool (wonder if COH is the first game to have free flowing capes?) though trench coats would be better as well as many other choices in character creation that have been mentioned from here to Talos.

The badge hunting is fun although pointless for most of the badges and screwed up on some if you didn't complete some tasks/missions before hand...but still...

The majority of Update#2 has been fun, and I can't wait for Update#3...mostly for an extra power pool, more character creation/costume choices and/or sonic powers.


 

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Here was my Sonic Power Set write up I suggested from Beta:

*NOTE: Accuracy Reduction supersedes a lower percentage and does not stack unless specified, but does add the amount of time affected to the total time left.

Primary Power: SONIC BLAST / Secondary Power for Defender Archetype

- Sonic Bolts: The hero can quickly hurl small bolts of sonic energy at foes dealing some damage and reduces slightly reduces the ACCURACY of your foe for a very short period. Sonic Bolts deals light damage but recharges quickly.
- Sonic Blast : The hero can sent a blast of sonic waves at a foe dealing moderate damage and reduces the ACCURACY of your foe for a short period. Sonic Blast deals more Damage than Sonic Bolts, but recharges more slowly.
- Scream : A high pitched cone of sound emitted from the hero’s mouth that can greatly reduce your opponents ACCURACY for a short period of time.
- Deaf Tone(AoE) : (STACKS) Emits a high frequency sound in a targeted location that deafens foes and reduces a small amount of your foes ACCURACY.
- Focused Frequency : A Focused Freq. Wave of Sound that can travel great distances with high accuracy. This is a Sniper Attack and like most sniper attacks, this power is best used from a distance as it can be interrupted.
- Ping : (AIM), greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage.
- Sonic Wallop : The hero claps his hands together with such force that it causes a heavy amount of Damage to all near by foes.
- Sonic Bubble : This power can hold your opponent in a small solidified ball of sonic energy, only allowing Sonic and Mental powers to bypass the encasement.
- Sonic Boom : (STACKS) The Hero expels a Crack of Sonic Energy bursting foes ear drums and greatly reducing their chance to hit. Sonic Boom deals massive damage to all nearby foes, although the damage does vary. Activating this power costs a lot of the hero’s Endurance, and afterwards leaves him drained, disoriented and unable to recover any Endurance for awhile.

Secondary Power: SOUND MANIPULATION

- Sonic Rings : Surrounds and immobilizes a single target in rings of solid sound. Deals Damage over Time, and is useful to keep villains at bay.
- Swipe : A powerful swipe of air backed by an amplified sound wave.
- Tuning Fork : Greatly increases your attacks for a few seconds. Slightly increases accuracy.
- Stomp : The hero forcefully stomps His foot on the ground and amplifies the sound which Damages all near by foes.
- Attuned : While activated, the hero emanates an Ultrasonic pulse that continuously damages all foes that attempt to enter melee range.
- Stun : Stun deals minor damage, but disorients its targets a whole lot. This attack can disorient most opponents.
- Vibrate : The hero causes nearby foes to vibrate and shake uncontrollably enough to dramatically slow their movement and attack rates.
- Amplify Range : The hero can amplify his own powers to increase the range of his next few attacks.
- Convulsions : Convulsions violently vibrates a target and causes him to be over come with violent spasms. Convulsions also drains a significant amount of Endurance from the target.


 

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didn't read much of this thread so don't know half of what has been said but i do want to say one little bit.

they do know what the weather is like in NEW ENGLAND right !!

and Rhode Island is in NEW ENGLAND.

i would like rain once in a while and snow for winter time


 

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I wanna see Travel powers for NORMAL heros (my poor flying ace is grounded permanently.) And graphics to explain them (Jetpack anyone?)

Goggles with PROPER transparent lenses instead of the solid colored "glazed" ones.

Animalistic fur tufts for elbows, knees, shoulders, etc. And animalistic head models (Beast heroes are common in comics too)

Annnnnnnnd finally... More jacket/shirt options (What? no open vest style? No shortsleeve shirt with jacket?)

I think a few people will agree with me


 

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Super Jump?
I say yes. Also, take Samurai Jack, the living embodiment of what it means to be a natural hero, there was an episode where some ape-men taught him how to jump super-high by having him jump with rocks tied to his back.

Have some imagination, we're in a comic book game after all.

(Plus Statesman is Natural)


 

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Super Jump?
I say yes. Also, take Samurai Jack, the living embodiment of what it means to be a natural hero, there was an episode where some ape-men taught him how to jump super-high by having him jump with rocks tied to his back.

Have some imagination, we're in a comic book game after all.

(Plus Statesman is Natural)

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Okay, my take on the origins:

Magic, the main power comes from extradimensional entities, making these guys the avatars/priests/deal-making sorcerers/earthly agent type magicians/creatures. You could even say they are a mutant but they still get most of their power from outside help. Not all magicians should start from a magic origin, some types of magician are better suited to mutant or natural origins.

Mutant: These people have innate power AND they continually developing. A mutant may be sparked by magic, genetics or even a science accident. The thing that sets a magic-based mutant apart from a magic origin is that they don't get outside help, their power is changing them on its own. The thing that sets a science-based mutant apart from a science origin is similar, the development process is natural and ongoing, no experiments are needed to push it along.

Natural: These people gain their powers through intense training, it doesn't just develop like a mutant, it isn't granted by magic or genetic experimentation, and it isn't in a little toy. These are the martial artists, the independent (no extradimensional assistance) mystics, the soldiers, the psychics. They have to work to develop the power.

Science: These people are induced mutations, whether on purpose or accidental. The same accident might produce a mutant and science origin, but the science origin's powers do not naturally progress on their own, without further tampering and experimentation, or supplemenation with gadgets, the hero's powers stagnate.

Technology: These people get their powers from technology. The thing that seperates a tech-bent natural from a tech-origin is the extent to which technology is center of their power. A tech-bent natural uses technology, a tech-origin, even if human at the center, IS technology. Every thing about them lives and breathes tech.


Examples:

Magic: Lina Inverse (power from various demons and the Lord of Nightmares), Doctor Strange (various entities), Elminster (Mystara), Ghost Rider (possesses a human), virtually any anime wizard

Mutant: Werewolf by Night (supernatural power that is internally supported), any X-Men, Zelgadis Greywords, Superman (alien, inborn power), Hannibal King, Hulk (his power develops fairly naturally, he rarely tampers with it), any Gold Digger lycanthrope, the High Magus from Rifts (the ones that slowly become creatures of magic), most dragons

Natural: Batman, Ranma, Blade, Drake (the guy with the anti-supernatural gun who is on the Nightstalkers), Elektra, most D&D wizards, Brianna Diggers (because of her dual tech/mage nature)

Science: Spiderman, Daredevil, a few others

Technology: Gina Diggers, Iron Man, 60s Batman


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

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God Forbid! Update #2 was hideous enough. (Update #3 and its inevitable river of bugs would be the final landslide that would wash the remaining veteran players away.)

[/ QUOTE ]

Speak for yourself!

Hard to believe but whatever you may feel about Update #2 is not shared equally in the COH community. I love all the 'doomsayers' who preach the end of COH when it's far from it. If you expect a bug free game, then wake up from the dream as there is no such thing. And besides of which, we're getting free (more or less) updates/expansions every few months...most MMORPGs I've played took 1 year before expansions came out and even then they usually sucked.

With that many expansions/additions/updates to a game, bugs are expected.

Sure I hated the F**KED up respec TF trial before the patch, but other than that, it's all good. ESPECIALLY after completing the respec, I'm lovin the game again. I was on the bored/PO'd route for a bit, but now it's a fun game, hell I even enjoy the +1 mob bug.

The capes are cool (wonder if COH is the first game to have free flowing capes?) though trench coats would be better as well as many other choices in character creation that have been mentioned from here to Talos.

The badge hunting is fun although pointless for most of the badges and screwed up on some if you didn't complete some tasks/missions before hand...but still...

The majority of Update#2 has been fun, and I can't wait for Update#3...mostly for an extra power pool, more character creation/costume choices and/or sonic powers.



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I think he was being sarcastic. I saw a quote of his post that described the "veterans" as whiners and such.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

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Super Jump?
I say yes. Also, take Samurai Jack, the living embodiment of what it means to be a natural hero, there was an episode where some ape-men taught him how to jump super-high by having him jump with rocks tied to his back.

Have some imagination, we're in a comic book game after all.

(Plus Statesman is Natural)

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Okay, my take on the origins:

Magic, the main power comes from extradimensional entities, making these guys the avatars/priests/deal-making sorcerers/earthly agent type magicians/creatures. You could even say they are a mutant but they still get most of their power from outside help. Not all magicians should start from a magic origin, some types of magician are better suited to mutant or natural origins.

Mutant: These people have innate power AND they continually developing. A mutant may be sparked by magic, genetics or even a science accident. The thing that sets a magic-based mutant apart from a magic origin is that they don't get outside help, their power is changing them on its own. The thing that sets a science-based mutant apart from a science origin is similar, the development process is natural and ongoing, no experiments are needed to push it along.

Natural: These people gain their powers through intense training, it doesn't just develop like a mutant, it isn't granted by magic or genetic experimentation, and it isn't in a little toy. These are the martial artists, the independent (no extradimensional assistance) mystics, the soldiers, the psychics. They have to work to develop the power.

Science: These people are induced mutations, whether on purpose or accidental. The same accident might produce a mutant and science origin, but the science origin's powers do not naturally progress on their own, without further tampering and experimentation, or supplemenation with gadgets, the hero's powers stagnate.

Technology: These people get their powers from technology. The thing that seperates a tech-bent natural from a tech-origin is the extent to which technology is center of their power. A tech-bent natural uses technology, a tech-origin, even if human at the center, IS technology. Every thing about them lives and breathes tech.


Examples:

Magic: Lina Inverse (power from various demons and the Lord of Nightmares), Doctor Strange (various entities), Elminster (Mystara), Ghost Rider (possesses a human), virtually any anime wizard

Mutant: Werewolf by Night (supernatural power that is internally supported), any X-Men, Zelgadis Greywords, Superman (alien, inborn power), Hannibal King, Hulk (his power develops fairly naturally, he rarely tampers with it), any Gold Digger lycanthrope, the High Magus from Rifts (the ones that slowly become creatures of magic), most dragons

Natural: Batman, Ranma, Blade, Drake (the guy with the anti-supernatural gun who is on the Nightstalkers), Elektra, most D&D wizards, Brianna Diggers (because of her dual tech/mage nature)

Science: Spiderman, Daredevil, a few others

Technology: Gina Diggers, Iron Man, 60s Batman

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Read the origins:

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The Mutant was born with his powers. His innate abilities appeared either at birth or puberty. A rare few did not develop until adulthood. These powers set the mutant apart from the rest of mankind; they are capable of far more than any normal human being. Mutants are sometimes feared for their strange talents, but are more often admired by the public at large.

The Science hero received his powers either through purposeful scientific inquiry or through some accident gone awry. The hero might not understand the forces that bestowed his super powers; all he does understand is that nothing is the same anymore.

A technological hero uses gadgets to battle the forces of evil. No one else has been able to duplicate the amazing technology that lies behind these gadgets. This hero need not be a brilliant inventor; he can also be a normal guy who has received these gizmos from some benefactor.

A natural hero isn't "super" at all; his amazing talents are derived from intense training and innate abilities. He may have been guided since birth to become the physical specimen that he is, or perhaps some tragedy has driven him to seek perfection.

The magical hero receives his powers from a magical source. These abilities might stem from a mystical artifact that the hero has gained over the years - or perhaps the hero has mastered numerous spells that provide him with superhuman gifts.

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DnD wizards are Magic. Anyone who receives their powers from a magical source are Magic origin.

Also, Superman is a Natural. I PMed Statesman about his origin, whether it was Mutant or Natural, and he said natural.

The origins aren't as rigid as people think. A magic hero might be a Demon, a Wizard, a Knight who gets his invulnerability and massive damage from magical relics, or a Cleric who gets his powers from a divine entity.

A Natural hero uses his Natural abilities available to everyone of his race, like a martial artist, or a species of peopel who have claws, or a master swordsman who strikes with proficiency and skill.

A mutant is probably the most rigid of the ATs. They receive their powers from abberant genetics.

Science heroes receive their powers through accidents, an injection of a chemical that increases their strength immensely, or having cosmic essences infused into them.

Tech heroes, well... that's just obvious.

People will of course disagree with me, but whatever!


 

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No, you pretty much had it nailed.

Superman is a tricky one though. Does he get hi Super Powers Naturally, or from Science?

At first glance, we'd say Natural... because he was born that way. He wasn't born mutated, etc etc. He was an alien, sure, but not a mutant, and that's just how aliens are on our planet.

However, and for those who do not know, superman gets his powers from our sun (if I remember right). That being said, is it not possible that superman would have a science origin?

Both Peter Parker (Spiderman) and Bruce banner (The Hulk) are clear cut examples of scientific origin, as they both recieved their powers through scientific accident. Captain America too, is of science origin, as it was the super soldier serum (a scientific creation) that gave him his powers.

However, if superman has undergone no treatment, nor been the victim of an accident, etc etc, how can he be of cientific origin?

First, Superman is not SUPPOSED to be superman. On his world (if it still remained), he'd be a regular schmuck, on our world though, he's something impressive.

Look at it this way, Superman is CONTINOUSLY beneath that gamma ray, or continuously being feed the super soldier serum....

The scientific accident that caused superman to be superman is still happening, as he is still on our planet.

Because of this, I say superman is of scientific origin.


 

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But you'd still be wrong.

I thought of Superman as falling into the Mutant category, as in his powers come from his genetics, but Statesman told me otherwise, and I do see it now. He's Natural, because he has just realized the potential of what a Kryptonian can achieve, just as hyperly-trained martial artists have realized the potential they can achieve.


 

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How about a title...

Expansion 3: A Council of War

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And i was expecting something like Expansion 3: Behind the Mask or... oh .... wait.... wrong series. Nevermind..

I always love titles like that by the way.


 

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If that were true then why wouldn't captain america be natural?

It required an outside influence (the sun) to awaken the powers in Superman.

Without the radiation from our sun, superman would have been an everday avg mook.

It's the radiation from our sun that gives him power.

Just like the radiation from the spider gave peter parker his powers, the radiation gave bruce banner his powers, and the super soldier serum gave captain america his powers.

Natural powers are acquired through training and/or intense focus.

That is not how superman acquired his powers. He acquired his through scentific mishap.


 

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Just a minor point but since when was being half vampire natural? (Blade) Not sure which origin to fit it in (probably mutant - he was born that way) but certainly not natural...


 

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Ok, like I said before, Statesman, the maker of the origins for City of Heroes, replied to my PM and told me he was Natural.

Do you want me to quote it here?