Are they really going to "fix" AoE attacks?
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No more blaster nerfs please. It is NOT needed.
My ar/dev blaster hasn't been out of debt since Issue2 went live.
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Learn to play the game. Don't tell me you know how either, because if you're in debt because smoke bomb now does what it should do, you don't know how to play.
Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin
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No more blaster nerfs please. It is NOT needed.
My ar/dev blaster hasn't been out of debt since Issue2 went live.
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Learn to play the game. Don't tell me you know how either, because if you're in debt because smoke bomb now does what it should do, you don't know how to play.
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How the hell would you know if he knows how to play? Do you have an AR/Dev blaster of similar level? Do you even have a blaster?
Just another troll flapping your yap.
Bunker - OMG, you have got to be kidding me. It only took you 220 hours to get your defender to lvl 39! I'd be dropping gold bricks in the toilet if it only took that long to get my fire/eng blaster to lvl 38 where he is now. I don't know what world you play in but AoE blasters tend to live in debt. Fire Blaster AoE does not need to be "fixed." That includes Inferno.
Just because there happens to be a period when Fire Blasters seem to shoot up in levels (32-40?) doesn't mean their AoE needs to be jacked around with. It was a horrible stretch from about lvl 19 to 32. Now at level 38 it is slowing down to crawl to get xp bubbles again.
embyr - good comments
Is it obvious to everyone that the devs are going to jack around with the code until we all play bland characters and you can't tell one AT from another? I don't want to play a long range fragile scrapper. I might as well go back to FPS online.
"To crush your enemies,
See them driven before you,
and to hear the lamentation of their women."
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Yes, AOE damage is an issue. We're still looking at ways to solve this. So no changes are imminent.
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Why would you "fix" (nerf) something that is not broken? If you "fix" (nerf) AOE then you are going to turn this game into every other MMORPG out there. Do you realy want that? AOE is one of the great aspecs that make City of Heroes unique. Please please please just leave AOE alone! If you "fix" (nerf) AOE I mind as well well play Final Fantasy online.
Think outside the box. [ QUOTE ]
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-(Subject 9) lvl 50 Scrapper, Claws/SR, Protector
-(Frenzi) lvl 50 Brute, DM/WP, Virtue
Instead of nerfing the best classes, just bring everybody else up to their level of greatness. Everybody will be happy.
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AoE max mobs hit = 4. Don't change the accuracy, just cap the # of opponents you can hit. 5 might be a better number.
AoE max damage = 4 X single target damage, if you hit more than 4 targets the damage per target starts to decrease.
I'm sure there are other ways. The second idea is in keeping with the idea that a blast only has so much power and that power gets distributed amongst the targets.
AoE is AoE, so this should affect ALL AoE, not just blaster.
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How about no, btw I noticed your AT, lets decrease that BS dmg(its just way too high) and make it so that integration only protections you 40% of the times against status, with less protection as more mobs are in melee, it's way too powerful right now as mobile status protection, and combined with broken regen(lets decrease the regen to 30% of its original to "fix it") it allows you to solo mob groups that most blasters would die against easily.
Btw you aren't the only person that can make lame nerf suggestions, I just proved it above.
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AoE damage is to high, if you think it's fine as is your kidding yourself. Sorry but it's true, there is a reason the AoE kings level so fast - the ability to kill large groups of mobs fast.
AoE damage should be 1/4 of any given single target damage if not less. Mob hp should be increased and exp given for said mobs should increase. This leaves the ability to solo, you just can't take on +3 groups anymore without serious risk of debt, unlike now :/
Grouping would be more rewarding with the use of controller/defender/tanker AT's, the exp reward will be better and on par with solo as you'll be killing + con groups effectively (a slight increase in group exp might be needed also).
I spent 220 hours on my rad/rad defender getting to lvl 39 and less than 100 to get my fire/fire tank to 40! That just isn't right, more than double the time and a rad/rad defender is one of the best if not the best soloable defender.
I've all but quit playing my defender because my tank is much more effective while grouping with my SG friends because it's all about killing the mobs fast atm and my tank just does that better :/
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The only thing you've proven here with your examples of lvling is that fire tankers are unbalanced, not aoe overall.
You provide an example of lvling speed with your fire tanker and try to apply it to all aoe users, ignoring the fact that while aoe is powerful, most blasters can only hope to survive against the mobs that most fire tankers won't even be scratched by, while burn + healing flames+provoke pretty much makes most fights extremely fast and trivial to fire tankers while ae blasters of the same lvl have a good chance of outright dying in the same situation.
Kinda convenient that you chose to speak upon the so-called brokeness of AOE dmg and propose that ridiculous nerf AFTER you exploited it for 50 levels with your fire tanker don't you think?
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No more blaster nerfs please. It is NOT needed.
My ar/dev blaster hasn't been out of debt since Issue2 went live.
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Learn to play the game. Don't tell me you know how either, because if you're in debt because smoke bomb now does what it should do, you don't know how to play.
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You should play an AR blaster or partner with one at higher lvls before you make a ridiculous and uninformed statement like that.
AR/Dev blasters were never able to truly alpha strike, this is due to the long attack animations as well as long DOTs on their primary ae kill conditions. The reason they could kill en masse before was due to smoke grenade, which protected them during this animation and DOT duration. Without smoke they WON'T be able to kill any mob before they can return their initial volley of return attacks because their attacks are DOTs in nature. And volleys of return attacks from a group of mobs = death for blaster, which explains why the person in question had lots of deaths.
Speaking of learning things...
You should learn how to not sound like a moron before posting uninformed statements like that without any experience outside of hearsay from ranters in these boards.
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Ya'll are sure spoiled if something like this is the biggest reason for people leaving (which it won't be, trust me). I've played several mmorpgs (UO, EQ, AO, SWG) and they've all had their share of problems and what not. SWG in particular, poorly designed piece of bloatware. I mean sheesh, there are countless aspects of swg that have been broken since beta testing (which was cut short to get the product on the shelves) and there is still no plan to fix it. The combat system in that game is so horribly broken they have to totally re-vamp it, basically from the ground up and they admitted that. Then the pushed it back another 6 months, leaving the same unbalanced pvp/pve system in place so they can focus on their expansion pack which will no doubt be buggy as hell and probably cause the combat re-vamp to be pushed back even further.
Yeah I'm a bit bitter, yeah that's part of why I left swg. But I really just wanted to add some perspective for ya. This game is way better than swg and any other mmorpg in terms of design, implimentation, polish, detail, etc. Appreciate it for what it is and have faith that the developers will continue their good work and keep the game rocking.
Okay, done ranting.
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Your compairing apples with oranges. I could care less about SWG. The point of the post is many basters play AOES and he thinks if ya hit this many will leave. I agree. Hit Aoes what is left for a blaster but debt. Who cares what straw breaks the camels back, its broken and the camel is no more.
Another thing, AOES are not over powered. Anyone who thinks they are, either hasnt played a blaster over lvl 35 and ran good team missions or is a liar. Good point was made, the extra damage is OUR defence. Yeah Aoes are over powered, Pfffft, I think I will go tell my lvl 50 SG scrapper that, as he solos Requim again.
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Ya'll are sure spoiled if something like this is the biggest reason for people leaving (which it won't be, trust me). I've played several mmorpgs (UO, EQ, AO, SWG) and they've all had their share of problems and what not. SWG in particular, poorly designed piece of bloatware. I mean sheesh, there are countless aspects of swg that have been broken since beta testing (which was cut short to get the product on the shelves) and there is still no plan to fix it. The combat system in that game is so horribly broken they have to totally re-vamp it, basically from the ground up and they admitted that. Then the pushed it back another 6 months, leaving the same unbalanced pvp/pve system in place so they can focus on their expansion pack which will no doubt be buggy as hell and probably cause the combat re-vamp to be pushed back even further.
Yeah I'm a bit bitter, yeah that's part of why I left swg. But I really just wanted to add some perspective for ya. This game is way better than swg and any other mmorpg in terms of design, implimentation, polish, detail, etc. Appreciate it for what it is and have faith that the developers will continue their good work and keep the game rocking.
Okay, done ranting.
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Your compairing apples with oranges. I could care less about SWG. The point of the post is many basters play AOES and he thinks if ya hit this many will leave. I agree. Hit Aoes what is left for a blaster but debt. Who cares what straw breaks the camels back, its broken and the camel is no more.
Another thing, AOES are not over powered. Anyone who thinks they are, either hasnt played a blaster over lvl 35 and ran good team missions or is a liar. Good point was made, the extra damage is OUR defence. Yeah Aoes are over powered, Pfffft, I think I will go tell my lvl 50 SG scrapper that, as he solos Requim again.
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Very true, very true, I can tell that to my invul scrapper who can herd 100+ mobs and kill them all at the same time that too...
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The point of the post is many basters play AOES and he thinks if ya hit this many will leave. I agree. Hit Aoes what is left for a blaster but debt. Who cares what straw breaks the camels back, its broken and the camel is no more.
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- If (nerfing == MMORPG death) then how did EQ ever last as long as it did (ie still going...)? Let alone continue to grow until fairly recently, when the market became flooded with very good alternatives for players.
- What about single-target blasters? Did they pre-emptively leave the game?
While it may be true that many blasters who read and contribute to these boards may indeed leave if AoEs are "fixed," expanding this to the whole player base is a weak stretch. As we all know, this is a tiny portion of the user-base. In general, the players who "just play the game" learned how to play from the manual. These folks would run in fear from groups that are routine to many forum-goers. If these players notice anything beyond "Huh, that's weird. It worked different last time I played" I'd be very surprised. If you're going to hint at the fallout from changes to the game, keep in mind the sheer number of "uninformed" players who just play for fun.
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The point of the post is many basters play AOES and he thinks if ya hit this many will leave. I agree. Hit Aoes what is left for a blaster but debt. Who cares what straw breaks the camels back, its broken and the camel is no more.
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- If (nerfing == MMORPG death) then how did EQ ever last as long as it did (ie still going...)? Let alone continue to grow until fairly recently, when the market became flooded with very good alternatives for players.
- What about single-target blasters? Did they pre-emptively leave the game?
While it may be true that many blasters who read and contribute to these boards may indeed leave if AoEs are "fixed," expanding this to the whole player base is a weak stretch. As we all know, this is a tiny portion of the user-base. In general, the players who "just play the game" learned how to play from the manual. These folks would run in fear from groups that are routine to many forum-goers. If these players notice anything beyond "Huh, that's weird. It worked different last time I played" I'd be very surprised. If you're going to hint at the fallout from changes to the game, keep in mind the sheer number of "uninformed" players who just play for fun.
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Many play EQ....
Many also left.
Many didn't leave because there wasn't any good alternatives at the time...
What in the hell is your point?
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Many play EQ....
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Indeed.
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Many also left.
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Depends on how you define many. I don't think you can say "many" until your total subscriber count starts dropping. How else do you define many? .01%, .5%, 1%, 5%?
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Many didn't leave because there wasn't any good alternatives at the time...
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Yes, but many, many more kept playing and even more started playing despite "nerfs."
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What in the hell is your point?
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Maybe that not many really left in the grand scheme of things because of nerfing? The only people we know (or highly suspect) that leave because of nerfs are:
- People who post on the boards "thx for ruining my toon. bye"
- People who post on boards saying that their friend quit because his char got ruined by a nerf.
Forum-goers (ie the "informed" player) make up a small fraction of the player base. Suggesting that people flock from a game because of nerfs doesn't agree with the numbers, given the long-term growth success of EQ (you can find some comparative growth charts if you look around...). Do some players leave because of nerfs? Of course. Is it statistically significant? No; not even the number of people who post on forums is significant. Even if we all got nerfed and quit tomorrow, it would hardly be noticed. So what is my point then? Some players will leave; but it won't be many.
I've purchased the game for 2 people...
I've coaxed others into buying it.
I did so because I was truly excited about the game. I was thrilled with it.
I'm not so thrilled. In fact, I'm more disillusioned.
I'm sticking with the game, but i'm slowly beginning to resent it. A lot of people do that with mmorpgs... consider all the furious posts and hatred directed at eq. People resent mmorpgs when they feel that mmorpg has caused them grief.
They keep at it, because they're hooked, they've already put x amount of hours into it, so they'll put x amount more. But, they hate it.
That person, though they'll keep putting money into the account of ncsoft, or SOE, or whatever, won't go any direction towards bringing in new players... in fact, they may warn against such things. I've met EQ players like that. Who say "It's a terrible game, don't play it." And then go home and play it themselves.
That's the direction I feel CoH is heade.d..what started off as a marvelous game is slowly being butchered...
incompetant updates, nerfing blaster defense (by upgrading monster offense beyond what many blasters can handle), and their recent policy of "we're not going to tell you jack"...
yeah, I'll play. I'm not going anywhere... but when the discussion comes up, I'll make a point to tell people about just how crappy this game is, or is at least becomming.
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I'm sticking with the game, but i'm slowly beginning to resent it. A lot of people do that with mmorpgs... consider all the furious posts and hatred directed at eq. People resent mmorpgs when they feel that mmorpg has caused them grief.
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Hehe these are the exact people I do concede may be disgruntled enough to quit because the developers changed the game. There are not many of these people though... Well I surely won't argue against the crack-like nature of MMOs. But doesn't the fact that these folks claim to hate it so much yet find enough value there to keep on playing say something?
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incompetant updates, nerfing blaster defense (by upgrading monster offense beyond what many blasters can handle), and their recent policy of "we're not going to tell you jack"...
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Yes, they have fumbled some updates but they've addressed all of the problems I've had with their updates. When they screw up, they generally come out and say so; you won't get that anywhere else. AFAIK, the only change that made mobs tougher was that many minions were chain-stunning; which they've admitted was a screwup and are fixing.
Not telling you jack? With the exception of smoke grenade, just about every single important change to an AT/power (in Issue 2) had its own "official thread" that actually led to some changes. And even SG had a few threads where the devs gave testing results of some bugs reported regarding SG. I don't know where else you're going to get this level of communication. Fact is, they don't actually have to tell us jack; but they do anyway. And they've shown willingness to actually act upon what they hear from us. They don't do everything we demand but they do listen and react. What else do you want?
They are not going to do anything to Blaster AoEs and I wouldn't worry about it all. They are working on balancing other ATs up to par with blasters and toughening up villans. Blasters are the stick by which the ATs are being measured, but they are not going to break the stick.
Scrappers have been brought up to par, some controllers are just as powerful(or more so) with pets, and tankers are being worked on as we speak.
Is Blaster AoE going to be "fixed?" Nope. It ain't broke and they ain't gonna "fix" it.
Wow, if the game is stressing you out so much then quit. Judging from all your posts you are one pissed off gamer. Relax, it's only a game.
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That person, though they'll keep putting money into the account of ncsoft, or SOE, or whatever, won't go any direction towards bringing in new players... in fact, they may warn against such things. I've met EQ players like that. Who say "It's a terrible game, don't play it." And then go home and play it themselves.
That's the direction I feel CoH is heade.d..what started off as a marvelous game is slowly being butchered...
incompetant updates, nerfing blaster defense (by upgrading monster offense beyond what many blasters can handle), and their recent policy of "we're not going to tell you jack"...
yeah, I'll play. I'm not going anywhere... but when the discussion comes up, I'll make a point to tell people about just how crappy this game is, or is at least becomming.
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I have met ppl like that too. And i noticed you to be one of them as your recent posts on Blasterforum shows your bitterness.
Therefore my advice: leave this game, MMOs are not for you.
If you cant stand playing a character who looses some of its power without getting into serious emotional trouble than you should quit and never play a MMo again.
Whatever MMo you play there will be fixes and nerfes. No MMo on this planet will provide you with a character having the same topranking place among characters for years. If you cant stand seeing other chars becoming more powerful then yours then it is a clear sign that MMos are not good for you.
Living with nerfs can actually be fun - showing all the doomsayers what you still can do. And having a bit humor about it (I played my engineer to 200 in AO - i know what it is to play a class that is unwanted in teams and useless in pvp - Note: that changed after 2 years). Develop some humor or show others what you can still achieve by using tactics, superior skill or just new and fresh ideas.
If you cant do that - honestly leave. you will feel better.
You can come up with a new Hate-thread every day if u want. And noone can prevent you from doing so. But obviously this is no fun for you - so i would consider it a waste of money.
ARISE AND WALK THE EARTH AGAIN!
LOL.. really.. I was reading this and wondering what the hell they were talking about... gotta love those necro posts...
You are really starting to worry me.
I blame Last_Archon. He got a really, really good one and I just had to top him somehow... but this shambling Cadaver was as close as I could get. Even Dr. V would be ashamed of this.
Still, it IS kinda appropriate, given the i5 nerfs. AoE did indeed get nerfed... just not like most people though it would.
I play a heavily AoE-based blaster as my main and I can say that, while I havent had the time necessary to play around on the test server, Im not overly concerned about the new AoE rule.
Does this nerf my blasting down a little? Yeah, I guess so. Just this morning I had a very good tanker rounding up a roomful of baddies, packing them neatly in a tight little corner for myself and a Peacebringer to lay to waste. Im certain I hit more than ten baddies with each of my shots.
Will this make me leave? Of course not. Due to the new constraints of taunt and AoE, well just have to be a little more careful in our selection of bad guys. Pulling or taunting from a distance, for example, rather than herding them together. Though Ive never seen a real herd, the sort Ive heard about in hazard zones, thats as close as Ive come. I suppose the devs really did manage to limit that much, at least.
Im still mighty. That doesnt change just because I can only hit ten guys at once. I feel a great deal of pride and pleasure in watching the group of yellows, sometimes even reds, beating on my teammates fall like bowling pins as I roll my firebreath/fireball combo down the alley. Ten at once? I still feel its a good deal and technically far more damage than any single-target specialist could dish at my level, if you add it all up.
No need to cry doom over what theyve done to the blasters, Id say. Id be far more concerned about the tankers and controllers.
***
Kataore Fire/Eng Blaster
Pinnacle first and forever
Fireball is an AoE attack. I'm pretty sure they said ranged AoE attacks would hit 16. Cone ranged attacks will hit 10. Inferno and such will hit 16. That's most, if not all, of an eight person spawn.
Not really a problem for blasters.
Don't screw up my AoE's, they are perfectly balanced.
Guardian - LVL 50 Fire/Fire Blaster - Clouded Death