logmo

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  1. Another thing about fallen heroes is that they always get like 10 times as strong the moment they become evil.(ex: Parallax)

    If I were superman I'd just rob banks in my lead suit.(i.e. lead blocks kryponite, weakness solved)
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    Does it seem odd to anyone else that the trial necessary to fix a GIMPED character is the hardest [censored] mission in the game?

    Yes, I'm pissed, and I'm going to add my name to the list of others who agree with me on this in the hopes that the devs will actually listen to our complaint for once.

    I just lost the trial for the FIFTH TIME IN A ROW! Every time we've had a very efficient team, and every time we got our [censored] handed to us by the last wave or two of enemies.

    A mission being difficult is all well and good, but this mission is damn near unbeatable unless you have a team of very well-built characters who all know exactly what they're doing--in which point it's pretty well self defeating to call it a respec mission as the only ones who can complete it DON'T NEED TO!

    It was fun the first time or two, but after breaking 50K in debt at level 25 from ONE MISSION it immediately ceases to entertain.

    If this is how you intended the respec trial to be and to stay, have the balls to just come out and say that you're dooming anyone unfortunate enough not to be a min-maxer to an end-game at the halfway point.

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    Quit whining, they lowered the difficulty like twice already. It doesn't matter if you are gimp, as long as you don't make dumba$$ mistakes there shouldn't be any problems. You're failing not because of how gimp your characters are, it's because your how gimp your skills are, accept it and change your strategy or keep failing, your choice. And if your character is so gimp that you can't even beat respec with right strategies then just reroll, and absorb your losses.
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    Besides, $30 a month usually isn't in the budget of most people who play this game. .(those that get their parents to pay or young working people paying for themselves.)

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    Who commissioned the poll that told you that?

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    It's called common sense. The age range for most people that play this game are kids to young adults, with a minority in adult customers. Parents aren't going to pay $30 a month just so their kids could waste their time playing some time consuming MMO when they could be studying or doing something else constructive to their development. I certainly wouldn't even pay the $15 for my kids to play MMOs, knowing the addictive qualities and detrimental side effects of it firsthand, if I had kids that is.

    If you really want to be anal about it we could find online polls for this I'm sure. There are many studies done on the nature of MMOs and its subscribers.

    Either way the point of this post is moot, it has been explicitly stated that you won't have to pay extra for CoV, end of discussion.
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    playing two games at once is like playing two accounts at once. They charge 15 bucks a month for each account, why wouldn't they charge that much for both games? If they're stand alone products, then it seems like you can't have heroes and villains on the same account. That being the case I see no reason for them to offer a deal or anything else. After all, are you going to play full time on two accounts? I have two accounts and I don't. I keep the second for convenience' sake and to try to convince friends to play. Also I ended up getting it basically as an accident. One big consideration in Pvp environments is making it difficult to communicate with the enemy. The reason is to avoid situations where people farm each other, or have 'spies'. At a certain point, someone with two computers and two accounts can get around this... but the point is to make it dificult. This also leads me to believe that heroes and villains couldn't be on the same account. Taking these things together, it seems likely that it's going to be 15 and 15, and frankly, that's fair. I realize people will scream bloody murder. But I don't know. Maybe you should be able to flip-flop an account between heroes and villains once a month or something. That would be a solution which is above and beyond. But an account on a stand alone product should cost a stand alone price.

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    They won't do so because COV is an expansion, as in EQ most of its expansions are considered to be standalone from the other expansions, yet they don't charge per expansion. And the fact that other MMO competitors charge around $15 a month for the base game and all its expansions would mean charging extra for COV will lose the company many customers. It's simply not the norm to charge more than $15 a month for a MMO. Besides, $30 a month usually isn't in the budget of most people who play this game.(those that get their parents to pay or young working people paying for themselves.)
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    Ya'll are sure spoiled if something like this is the biggest reason for people leaving (which it won't be, trust me). I've played several mmorpgs (UO, EQ, AO, SWG) and they've all had their share of problems and what not. SWG in particular, poorly designed piece of bloatware. I mean sheesh, there are countless aspects of swg that have been broken since beta testing (which was cut short to get the product on the shelves) and there is still no plan to fix it. The combat system in that game is so horribly broken they have to totally re-vamp it, basically from the ground up and they admitted that. Then the pushed it back another 6 months, leaving the same unbalanced pvp/pve system in place so they can focus on their expansion pack which will no doubt be buggy as hell and probably cause the combat re-vamp to be pushed back even further.

    Yeah I'm a bit bitter, yeah that's part of why I left swg. But I really just wanted to add some perspective for ya. This game is way better than swg and any other mmorpg in terms of design, implimentation, polish, detail, etc. Appreciate it for what it is and have faith that the developers will continue their good work and keep the game rocking.

    Okay, done ranting.

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    Your compairing apples with oranges. I could care less about SWG. The point of the post is many basters play AOES and he thinks if ya hit this many will leave. I agree. Hit Aoes what is left for a blaster but debt. Who cares what straw breaks the camels back, its broken and the camel is no more.

    Another thing, AOES are not over powered. Anyone who thinks they are, either hasnt played a blaster over lvl 35 and ran good team missions or is a liar. Good point was made, the extra damage is OUR defence. Yeah Aoes are over powered, Pfffft, I think I will go tell my lvl 50 SG scrapper that, as he solos Requim again.

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    Very true, very true, I can tell that to my invul scrapper who can herd 100+ mobs and kill them all at the same time that too...
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    No more blaster nerfs please. It is NOT needed.

    My ar/dev blaster hasn't been out of debt since Issue2 went live.

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    Learn to play the game. Don't tell me you know how either, because if you're in debt because smoke bomb now does what it should do, you don't know how to play.

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    You should play an AR blaster or partner with one at higher lvls before you make a ridiculous and uninformed statement like that.

    AR/Dev blasters were never able to truly alpha strike, this is due to the long attack animations as well as long DOTs on their primary ae kill conditions. The reason they could kill en masse before was due to smoke grenade, which protected them during this animation and DOT duration. Without smoke they WON'T be able to kill any mob before they can return their initial volley of return attacks because their attacks are DOTs in nature. And volleys of return attacks from a group of mobs = death for blaster, which explains why the person in question had lots of deaths.

    Speaking of learning things...

    You should learn how to not sound like a moron before posting uninformed statements like that without any experience outside of hearsay from ranters in these boards.
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    AoE damage is to high, if you think it's fine as is your kidding yourself. Sorry but it's true, there is a reason the AoE kings level so fast - the ability to kill large groups of mobs fast.

    AoE damage should be 1/4 of any given single target damage if not less. Mob hp should be increased and exp given for said mobs should increase. This leaves the ability to solo, you just can't take on +3 groups anymore without serious risk of debt, unlike now :/

    Grouping would be more rewarding with the use of controller/defender/tanker AT's, the exp reward will be better and on par with solo as you'll be killing + con groups effectively (a slight increase in group exp might be needed also).

    I spent 220 hours on my rad/rad defender getting to lvl 39 and less than 100 to get my fire/fire tank to 40! That just isn't right, more than double the time and a rad/rad defender is one of the best if not the best soloable defender.

    I've all but quit playing my defender because my tank is much more effective while grouping with my SG friends because it's all about killing the mobs fast atm and my tank just does that better :/

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    The only thing you've proven here with your examples of lvling is that fire tankers are unbalanced, not aoe overall.

    You provide an example of lvling speed with your fire tanker and try to apply it to all aoe users, ignoring the fact that while aoe is powerful, most blasters can only hope to survive against the mobs that most fire tankers won't even be scratched by, while burn + healing flames+provoke pretty much makes most fights extremely fast and trivial to fire tankers while ae blasters of the same lvl have a good chance of outright dying in the same situation.

    Kinda convenient that you chose to speak upon the so-called brokeness of AOE dmg and propose that ridiculous nerf AFTER you exploited it for 50 levels with your fire tanker don't you think?
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    AoE max mobs hit = 4. Don't change the accuracy, just cap the # of opponents you can hit. 5 might be a better number.

    AoE max damage = 4 X single target damage, if you hit more than 4 targets the damage per target starts to decrease.

    I'm sure there are other ways. The second idea is in keeping with the idea that a blast only has so much power and that power gets distributed amongst the targets.

    AoE is AoE, so this should affect ALL AoE, not just blaster.

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    How about no, btw I noticed your AT, lets decrease that BS dmg(its just way too high) and make it so that integration only protections you 40% of the times against status, with less protection as more mobs are in melee, it's way too powerful right now as mobile status protection, and combined with broken regen(lets decrease the regen to 30% of its original to "fix it") it allows you to solo mob groups that most blasters would die against easily.

    Btw you aren't the only person that can make lame nerf suggestions, I just proved it above.
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    Oh, and about the outcry thing, the large quantity of outcry(read whining) coming from a few posters don't mean that the rest of us are all pissed off. It's the principle of the silent majority vs. the noisy minority(Yes I am aware of the Nixon theme ). Anyways if it is the case that many people are dissatisfied it is only logical that they flood to the boards here to post their complaints. Since this forum makes up for less than 1% of the player base and I haven't seen any jump in the number of new posters, I can only conclude that people either don't care enough or that they simply find the new issue challenging and fun as opposed to "impossible" like some whiners here(you included) have put it or implied.

    I leveled one char to lvl 21 and another one to lvl 12 after the release of issue 2. One was a dark/dark defender and another was a scrapper. I went through both hallows and perez park without undue trouble so I don't see what the real complaint is. I died about 3 times between the 2 chars, and the deaths were in a group. Unless you play like an idiot and don't plan your targets and skill slots wisely you shouldn't have too much trouble lvling in the lower lvls even with issue 2.

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    So because we post our thoughts here on the boards we are whiners? That's nice to know. Oh and what makes you so sure the majority favor the patch, the same can be said about the majority hating it. There is no way to really tell unless you get everyone who plays to speak up. But that won't happen because there are some who just don't care or wish to remain silent. I will say this, I for one do not wish to remain silent when I think there is something wrong with the game. That's how things get fixed if it is a mistake. I'm glad some people like it, great for them. But like I said earlier in a post, the MMO's will never cater to everyone. And what I mean by that is, someone somewhere will be unhappy about something in the game.

    As for your assumption of people not knowing how to play because 'you' leveled just fine ... I have been playing since beta, I think I would know how to play by now. I've solo my whole gaming experience with the exception of doing the TF missions. Not to mention the many other MMO's I have played. So just because you got 'lucky' does not mean you have to talk smack about the other players who are having difficulty.

    And another thing, you have to also look at it from a casual gamer's view. With this new patch the casual gamers (not hardcore gamers like 'you') might as well not play. They don't get enough done in the time that they play. My boyfriend who is a casual gamer has pretty much stopped playing. He feels no reward in playing anymore.

    So ... Logmo ... Stop thinking you are the only one playing the game and try to take in other people's perspectives. Maybe then you will see why there are people making statements about the new patch and you won't be so quick to judge.

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    If you played fine since beta you SHOULD know how to play, but it doesn't mean that you DO. I must be real lucky when I play just fine with my 46 and my scrapper who since my last post on this thread has leveled another 10 times to 33, I even rerolled my defender just for the spelunker badge and got him to 7 in a couple of hours. There's no luck involved in playing this game, just need to know your limitations and pay attention.

    Btw you want me to look from a casual gamers point of view? I AM a casual gamer, why do you think I play COH? And frankly I do see the perspectives of other people and I know exactly their reasons, and that's why I am disgusted because a majority of them are just little kids who got disgruntled after dying to clumpes of yellows thinking they could solo them at lvl 5, so instead of thinking about what they did wrong they blamed the game without good reason, which will probably in turn make the devs give in and nerf the game down a bit more. If you seriously think this will make people stay in the game you are very wrong, the easier it is to level up to 50 the sooner the player will see that there's no real content outside the actual fun fighting against mobs and get bored and quit. If you make it so that whining noobs can breeze through missions and other fights then the normal people and those that are more hardcore will be bored very quickly and probably move on to another game. The devs will make a mistake if they cater to the whining noob crowd because this will ailenate everyone else.

    There are just simple facts in the game you have to realize:

    If you are a defender, You WON"T be able to solo well early levels in any form(missions, street clearing, anything), or even later for that matter, reroll now and forever hold your whine if you don't like this.

    If you are a controller, You DEFINITELY WON"T be able to solo well early levels, and depending on what primary you took you will have varying degrees of success post 32. Once again if you want to be able to kill stuff quick and don't plan to spent enough time to get 32 reroll now and hold your whines.

    If you are a scrapper, You will be able to solo SOME of the early game, still not gonna be able to solo clumps(15+ # mobs) of things unless you had inspirations, later levels you'll solo better.

    If you are a blaster, You'll be able to solo SOME of the early game depending on what primary/secondary. Your success later on in soloing depends on your primary/secondary, but still dangerous as hell due to scaled up mob dmg and effects. Don't play this class and expect to dominate later on because without being careful you'll just soak up debt, if that happens castrate yourself for being an inferior human specimen and/or reroll, but keep your whines away.

    And finally if you are a tanker, go build yourself an invul scrapper.... unless you are a fire tanker, in which case you should go shoot yourself and save yourself the boredom of the /healing flames/burn/combust/provoke tedium in the long run. And btw lower levels before you get your skills you'll still die if you go against high number of mobs even or greater con.

    So my main point is... if you can't take on something you either got a gimp character where you messed up in slotting, or you should get members to help(not everything is meant to be soloed by any AT you know.) or go quit and spare us the ensuing whining after you die. Either have fun in this game, or make some constructive posts on why you think things are broken, don't come here with whines about how you died without even saying what your AT is, what mobs you were fighting, and how you slotted out your build and your level, because without valid information like those all you'll be posting is a whine, and I've seen alot of it here.
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    From Statesman:
    Hmmm. So the fact that we've....

    1) rolled back stun attacks on Trolls and Outcasts
    2) removed stun from Nemesis minions
    3) made the Terra Volta trial easier several times
    4) fixed the bug where Rikti Greater Swords were doing double their damage
    5) Shrunk the level range at the entrance of the Hollows
    6) Moved Contacts in the Hollows into safer locations

    Does those actions perhaps support my "intentions..." about the lower levels?

    I cannot stress enough - the +1 mobs everywhere are a BUG. We did NOT notice them on the Training Room server. It happens. I made a mistake. We're fixing it (though it isn't live yet).

    Oh - we did make Nemesis and Rikti more difficult by giving them more powers - at the higher levels.

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    I play the lower levels. I doubt I will EVER get a toon above 12. I have to be honest and say that since the big rollout, I have had trouble even logging on. I did a couple of times over the weekend and tried my clockwork mission in Steel Canyon. I did not get chain held by the Tesla Dukes anymore, so that was an improvement. Thank you. I still died without completing after 3 or 4 more tries. Since then, I have clicked to play, gotten to the log in screen and closed it down, uninspired.

    Three out the six things you speak of are not "lower levels". Or maybe I am mistaken in that 20th level is considered low. I consider that MID level. I tried the Hollows once briefly and found it was more Perez Park than King's Row so I never went back. Not my own personal cup of tea. There goes two more fixes that went unnoticed by me. My apologies.

    The fact remains that what I read about before CoH came out and in the first few months (what drew me in) is not the game we have today, a mere six months later. Change is the plus of MMOGs. One can always look forward to new content. I do not see viable soloable classes across the board. I see MANY unheroic ATs and powerset combinations that rely on groups to get anywhere.

    The fact that you even HAVE a respec trial is a HUGE indicator that you KNOW the game mechanics are messed up. You have admitted that there are powers that just plain suck and that players CAN and DO make gimped builds.

    With the introduction of the status symbols (led off by the capes at 20), this game gets ever so closer to every other MMOG that I have stoppped playing.

    I dislike myself for not being the "usual MMOG level grind loving player". I find myself complaining just like the people I try to NOT be like. Usually, I just quit and go on to something more my cup of tea. I feel in this instance I was misled, though.

    The "idea" behind CoH is superb. I commend you on that, Jack. I think your vision was true to what you originally thought. I just hope that the product that now is called CoH is due to "the big guys" calling the shots and things being somewhat taken out of your creative hands. I pray it is not because so many here want another EQ/DAoC/SW:G/whathaveyou in a Super Hero genre. The game is so screwed up in my opinion that going back will never happen. You wanna see an uproar? LOL

    I appreciate what you do, Jack. I did have fun for a couple of months. I applaud your vision. I am sorry I am lost now.

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    Here's my view on your situation, if you want to lvl, then you should avoid the missions because they are simply not effcient for exp gain. You won't be missing the story either, because there really isn't one. There's nothing blocking you from lvling fast and safer in the streets, or even in a hazard zone with a team. You can always lvl up higher and come back to finish a mission that you found hard before.(which will be balanced by the lvl when you got it so it will be easier when you lvl once or twice and come back to finish the mission.) The key thing is that missions aren't mandatory and sometimes they are even really tedious and always are bad, inefficient exp. It's much better and dare I say funner to solo in the streets or group with your SG members or friends to advance.

    Seriously though, if this game has put you off so much due to the speed and tediousness of the lvling system I think you should look for a totally different genre, because as far as MMOs are concerned, this one is one of the fastest and has one of the lowest learning curves.
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    BTW: Logmo - You say this game is easy compared to EQ or WOW? Yea right. Whatever. Way to just toss out stuff. This game can be hard or easy depending on how you play it. In your earlier post you already showed what kind you are. You go for perma-hasten, fitness ect. with every character. Well, yea if you make the game as easy as you can it'll be... um... easy? This game doesn't have any kind of easy to hard slider (yet), so if you make only the best builds it will be easy unless you make it hard by fighting +4-6 lvl mobs, bosses, tougher villain types, etc.


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    "This game can be hard or easy depending on how you play it" HAHAHA... Thank you very much for the quality reading, if you are serious, and I hope you're not, you should consider that playing like a total moron often makes a game hard no matter how easy it is.(Of course obviously you fit into this category) And if you knew anything about other MMOs like EQ you would realize that CoH is nothing compared with the level of difficulty on eq. In EQ in order to reach any sort of content you literally have to join a high end guild who raids about 6-8 hours daily in order to achieve the items and access the game offers. Green mobs will literally one round your lvl 65 pets or your epic pets like they are nothing. Literally no one can solo on the scale that CoH characters can. Lvling is about 50 times slower on average. In order to even get access to some of the higher lvling zones you had to complete long and difficult quests that require the help of many many people.(This was altered but still alot of zones were closed without questing for it) Later on blue mobs single can kick your [censored] in seconds unless you are grouped and your group focuses on the mob.

    Anyways back to the point, your statement is funny yet filled with BS that shows your lack of knowledge and ignorance. Of course there are optimal builds and [censored] builds for characters in CoH, if you totally gimp your character out with wrong choices then don't whine about it when he sucks [censored] and can't kill anything, because that's clearly the choice you made.
    With the right choices any AT can do decent in the game, it's just some ATs got a steeper learning curve then others on making right choices.
    Don't whine when you 6 socket end regen in your primary attacks and can't solo yellows+.
    Don't whine when you're lvl 5 and expect to solo a whole group of 12 lvl 5-7 outcasts and can't.

    I can understand and endorse reporting of bugs and other errors in the game, but I just get irritated at the amount of whining and crying and threats to cancel accounts just because some idiots didn't know how to play the game and died while trying to solo clumps of even or higher cons at low lvls with their gimped characters which needs respeccing.

    And if you seriously think that CoH is hard compared with EQ, then you've just shown you have never played EQ because in EQ almost no class can solo efficiently at all, and grouping/raiding with uber guild is REQUIRED to advance.

    Btw I love your crack at the girlfriend thing and your implied insult against heavyset females as well as me, which really shows the only female that you'd ever get to like you is probably your mom. (You're just her "special" little boy aren't ya)

    Edit* Btw I know what I am talking about when it comes to EQ, I don't just "throw stuff out" as your pile of refuse of a post implied. Been in hardcore raiding guild that has raided a majority of the content as it stands. Was burned out on raiding and the tediousness and decided to come to CoH for an easy casual atmosphere. If you really don't understand and think that somehow this game is hard then you should do us a favor and just quit and move to EQ, we'll see how you handle the forced grouping and raiding there, as well as not even being able to solo greens higher lvl.

    Oh, and about the outcry thing, the large quantity of outcry(read whining) coming from a few posters don't mean that the rest of us are all pissed off. It's the principle of the silent majority vs. the noisy minority(Yes I am aware of the Nixon theme ). Anyways if it is the case that many people are dissatisfied it is only logical that they flood to the boards here to post their complaints. Since this forum makes up for less than 1% of the player base and I haven't seen any jump in the number of new posters, I can only conclude that people either don't care enough or that they simply find the new issue challenging and fun as opposed to "impossible" like some whiners here(you included) have put it or implied.

    I leveled one char to lvl 21 and another one to lvl 12 after the release of issue 2. One was a dark/dark defender and another was a scrapper. I went through both hallows and perez park without undue trouble so I don't see what the real complaint is. I died about 3 times between the 2 chars, and the deaths were in a group. Unless you play like an idiot and don't plan your targets and skill slots wisely you shouldn't have too much trouble lvling in the lower lvls even with issue 2.
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    Does those actions perhaps support my "intentions..." about the lower levels?

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    Pffftt..

    Thats funny, those are re-actions to a huge outcry.

    I don't think they represent your intentions one bit.

    But I'm glad I got under your skin enough to make you defend
    yourself again..

    Maybe next time you will listen to the players on test...
    Unlikely but I won't be around to see it anyway.

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    Huge outcry? lol... You do realize that those that visit this forum makes up for an amazingly insignificant amount of the actual player base right? And even then only a few among this number(you included apparently) actually whine about the changes. The rest are all positive posts saying how they loved the changes. It seems to me there's a few griefers here trying to wreck the fun of others by calling nerf just because they don't have a clue of how to play this simple game. Trust me the "difficulty" of this game is very very vastly lower than most MMOs out there. You wanna go try EQ2? WoW? go ahead, you'll be killed by a single even con rat or beetle in the newbie zone if you think CoH is hard.
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    I like the IDEAS behind making missions stronger, but between the fact that there are alot more baddies in missions, that the low end mob got a great boos in powers (nothing like a lvl 8 baddy with lvl 18-36 powers, and crowd control befor you even get a defense for it) that minions are harder to hit now just makes lvls 1-20 feel like WORK not play. Things need to be looked at. With no pvp, no economy, litle to no items, no bases to build starting a new character was mostly my only way to escape the grind of my high lvl character. Now thats not fun either.

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    I don't see how low lvls are fun to begin with, before or after patch.

    You got no stamina, no perma hasten, only a couple of attacks, no good defenses, no travel powers low lvls. How is it fun? Its damn frustrating, and I personally don't think this new patch made too much difference in terms of difficulty. If you don't like doing missions, that's fine just skip them, they are not required to level up so you don't have to do them to advance. Besides, most missions are tedious and long anyways and even with exp boost to missions other forms of exp via grouping, tf, or solo street clearing still nets you more exp.

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    low levels can be fun if you want to have fun and yea you don't get travel powers until at least 14, however yoiu can pick up hasten at lvl 6. This situation is the same with EVERYBODY with no exceptions (except those who have thier lowbies powerlevelled).

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    Hasten = nearly useless unless you 6 slot it with SOs at lvl 22. Before that its more of a situation burst dmg buff that you use to survive a tough fight better.

    And yes, I try and get Pl'ed with my lowbie when I can, simply because I want to at least get past the tedious pre-travel lvls because i'm too used to ss/sj. It's a preference thing. Seriously though most missions are overly tedious not in terms of difficulty, but just in terms of the time it takes to complete it. Have you ever done a mission with 5 bombs to defuse, 5 hostages to save, kill all mobs in mission, and the mission's an office building with 4 floors? It takes way too long to actually be even acceptable exp, even after the boost.

    Btw in response to those that gripe about boosted outcasts and etc, why don't you just not fight them? Skyway is an nice alternative where nothing shoots elemental and all you gotta do is stay out of melee range to not get stunned. My scrapper avoided them totally and just fought in skyway till I was high enough for boomtown, where I avoided outcasts again and went for trolls/lost. I don't see the difficulty, maybe we have different standards.
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    Greetings:

    Pre post issue 2, if you went into a mission (at least from my experience) the moment you got it at the lowest level you could get it, it was common to run into +1 minions and LT, and a +1 to +2 boss (note singular boss).

    What members of our SG and I have been finding out is that now (for all levels – at least to level 29 – highest level of our SG) is that all missions now have anywhere from +0 to +2 minions and LT’s, but the largest change is the number of LT and bosses.

    I truly love the content changes in issue 2, and the graphic / sound enhancements are awesome.

    But, the addition of more bosses and LT’s, are making leveling go from “it is already a grind at times” to “it is now insane” to have fun and level.

    Thank you.

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    Higher number of lts and above = more exp, which is supposed to make mission exp more enticing. Otherwise no one higher than lvl 20 would be in their right mind to do missions for exp outside portal missions with lots of anchors.

    And btw I built a dark/dark defender other day and lvled him to 7 below 2 hours, doing the missions as well as killing stuff on the way to them, so I haven't seen what is so difficult that you guys gripe about.
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    I like the IDEAS behind making missions stronger, but between the fact that there are alot more baddies in missions, that the low end mob got a great boos in powers (nothing like a lvl 8 baddy with lvl 18-36 powers, and crowd control befor you even get a defense for it) that minions are harder to hit now just makes lvls 1-20 feel like WORK not play. Things need to be looked at. With no pvp, no economy, litle to no items, no bases to build starting a new character was mostly my only way to escape the grind of my high lvl character. Now thats not fun either.

    [/ QUOTE ]

    I don't see how low lvls are fun to begin with, before or after patch.

    You got no stamina, no perma hasten, only a couple of attacks, no good defenses, no travel powers low lvls. How is it fun? Its damn frustrating, and I personally don't think this new patch made too much difference in terms of difficulty. If you don't like doing missions, that's fine just skip them, they are not required to level up so you don't have to do them to advance. Besides, most missions are tedious and long anyways and even with exp boost to missions other forms of exp via grouping, tf, or solo street clearing still nets you more exp.
  16. [ QUOTE ]
    [ QUOTE ]
    I am another gamer that definatly doesn't like the latest changes. Last night and today I played my Gravity/Kinetics Controller and must say most of the fun has gone out of this charactor for me. ALL of my powers require me to hit a target to work. I spent every influence point I had to buy 6 Accuracy enhancements and people were still dieing too often in my group because I was regularly missing targets with my heals and buffs.
    It seems to me that all other healers that I can think of do not have to hit an enemy to heal thier group so kinetics was the only group effected in this way. Was it really nessesary to nerf a heal that missed regularly even before the patch? I use 80% of my slots for Accuracy enhancements just to not feel usless in groups.
    Most types of powers have passive and self affecting powers that were not affected by the patch, For example my Scrapper misses his punches more often yet his Invulnerability powers are just as effective as ever. Gravity/Kinetics players seem to have gotten a raw deal as 95% of both power sets are affected.

    Also one of the things I liked very much about this game was that players several levels apart could still group together and be effective. Now if you are 3 levels above the rest of the group you are carrying it and if you are 3 levels below the rest of the group you are close to useless.

    [/ QUOTE ]

    This was the most annoying patch yet.. in fact I quit because of it this morning.. check out my post "why I am going to quit CoH"

    Can't group, can't XP, no content, Beta Game.. not going to pay for it.

    [/ QUOTE ]

    Posts like "Why I am going to quite Coh" are usually deleted because it brings up flames. Besides there's no reason for you to explain why to us the Coh gamers, just leave and move on with your life.