Khenti

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  1. Finding things offensive and/or insulting is a diety-given right. Finding text on a forum such indicates a bit of hypersensitivity. Perhaps you should step out for a bit. Arguments here can often find themselves stunningly heated for no particular reason and we wouldn’t want to be drawn into that.

    So, Hurricane doesn’t offer a soloist an effective advantage, you’ve said. You’ve also said Hurricane isn’t an ability you can’t work around. What you’re saying is that it is your opinion that Hurricane brings more to a team than anything else, with no different slotting than it had outside of the zone.

    Now here’s the pickle. It’s your opinion, but you keep ranting about facts. You can’t prove an opinion.

    For example: In my opinion, you are falling into the same trap most unimaginative PvPers have concerning Hurricane. You see a big, flashy effect surrounding a team and let the panic of all the ranting ravers here on the forums strike fear into your heart. Instead of taking one of the many, many options available to you and confirmed as workable by you here in this thread, you refer to it being overpowered while ignoring the fact that it is only one equal piece of a well-organized team’s puzzle.

    I think Clear Mind is more powerful. I think almost all of Energy Melee is more powerful. I think there are dozens of powers out there that bring just as much to a toon or a team as Hurricane ever could, the difference being just how visible the effect was and the fact that it makes some of the more effective squishie-killers stop and contemplate strategy for half a moment.

    I suspect it won’t be long before Forcefield is brought under the spotlight.

    I can’t prove my opinion, but it’s there nevertheless and you’re reading it right this moment. You can’t disprove my opinion any more than I can prove it, but there it rests. I, along with many others, don’t believe Hurricane was overpowered. You, along with many others, believe it was.

    The result? Your voice won out and here we are. So you’re arguing, why?

    If my tone upsets you, it’s doubtless because I’ve found one of my favorite abilities weakened due in large part to viewpoints like yours. PvP complaints about easily circumventable powers in a set that was long considered highly underperforming are disappointing, to say the least.

    And an allusion isnt a claim. From what I've been reading, you've been doing a whole lot of alluding.

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    Pinnacle ~Carl and Sons/The Establishment
    Khenti – Lvl 20 Warshade
    AkenAmenti – Lvl 20 Necromancy/Dark Mastermind
    Crey Cryostorm – Lvl 50 Ice/Storm/Ice Controller
    Hound of Belial – Lvl 40 Fire/Kinetic Corruptor
  2. [ QUOTE ]
    Where's the respec for the Storm character? They're using a standard PvE power slotted the way they would in PvE. The notion that people need special, over-the-top builds to counter it is ludicrous.

    [/ QUOTE ]

    I would just like to point out, as a player of a /Storm Controller, that I had to make many, many different choices for PvP than I did for PvE. I even re-slotted Hurricane once I finally got my hands on a respec for it.

    Making allusions that any Storm toon can waltz into a zone, pop on Hurricane and mosey about as if having turned on a cheat code is fallacious. It’s true they have one power that can benefit equally from slotting in PvE and PvP, but there are dozens of powers out there that the same can be said of, especially personal or PBAoEs such as armors and aura-style debuffs, most especially if they’re auto-hit.

    As for special, over-the-top builds, that’s exactly what’s needed to be a competitive force in a PvP zone. It’s unfair and it sucks, but that’s just how it works. Don’t claim I can bring my Empathy Defender into SC with impunity. No, things I never would have taken, such as Concealment, an extra travel power and Whirlwind was what helped keep me alive. I’d say that’s a pretty intense amount of change for a bit more survival. Don’t assume I have Tactics on every character I play, to stack with the Tactics of my team to spot a Stalker. That’s a special power which I would only take on a very few toons, were it not for the necessity of it in PvP.

    In short, don’t claim that Hurricane was an “I-win” button just because it took the tiniest modicum of strategy to overcome it. That’s just alluding to laziness and self-centered tantrums because you couldn’t click an attack button over and over again to take down yet another helpless squishie.

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    Pinnacle ~Carl and Sons/The Establishment
    Khenti – Lvl 20 Warshade
    AkenAmenti – Lvl 20 Necromancy/Dark Mastermind
    Crey Cryostorm – Lvl 50 Ice/Storm/Ice Controller
    Hound of Belial – Lvl 40 Fire/Kinetic Corruptor
  3. The argument has been made again and again and I’m simply going to put my foot in to say that I agree with the issue of differing performance of Hurricane between PvP and PvE.

    My Controller never found handy corners to shove players into in PvP zones. They were crafty enough to realize they were being shoved around and would run out of my repel range. I certainly never felt particularly invincible. True, if a solo melee class attacked me, I could usually feel safe, but if a team came over to my team, I knew I’d be one of the first casualties. We’re hardly invincible.

    I’ve not participated in a base raid, so I suspect this is really where the issue comes up. Confined quarters lend themselves well to a Stormie. I can’t wait to hear that Forcefields are going to take the next hit. After all, it’s another set that isn’t particularly beloved. If use is found for some of those more situational powers, I suspect something must be done.

    In PvE, mobs were always finding ways to escape my corner trap. I loved being able to position the baddies, pretty much the only real use I’ve found for Hurricane as my Controller. Far more than my toon, however, it’s going to be the Defenders that suffer for this. I don’t agree that a set that seems largely based around either chaos or control should be penalized for doing their job correctly.

    Frankly, I’d rather have seen the debuff lose effectiveness, so long as it meant I could keep the strength of my repel. It’s what I and many others used it for.

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    Pinnacle ~Carl and Sons/The Establishment
    Khenti – Lvl 15 Warshade
    AkenAmenti – Lvl 20 Necromancy/Dark Mastermind
    Crey Cryostorm – Lvl 50 Ice/Storm/Ice Controller
    Hound of Belial – Lvl 40 Fire/Kinetic Corruptor
  4. I’ve yet to actually have the opportunity to take my Hurricane out for a test spin, but I have to say, the observations of this change thus far are somewhat worrisome.

    I didn’t often utilize my Hurricane as a debuff. That was a handy aspect, certainly, but it was the repel that made it a useful tool for my Controller. I very much enjoyed shoving a group of villains into a corner to unleash Tornado upon them without scattering them to the four winds. There were always enemies that slipped away, so it was hardly perfect, but now it sounds as if it’s usefulness as a control tool has been lessened significantly.

    I’m not often one to rant about the changes of PvP moving into PvE, but it seems fairly obvious that the hugely unpopular Storm set had a single power that made some Controllers (yes, Controllers) very popular and more difficult to destroy utterly in the blink of an eye than their cousins in PvP. I don’t think I ever heard anyone make mention of how overpowered Hurricane was in PvE or how unbalancing it made the game. It’s very disappointing to see a certain brand of complaints that were meant to be discouraged by the party line of “PvP isn’t balanced for one on one” successfully sway the Devs.

    In truth, this doesn’t affect my Controller’s prowess all that greatly. It’s for the Defenders that I feel. While I still have a myriad of tools to keep players and mobs alike off my back during a fight, those with Storm primary have lost one of the only abilities any Defender had to help protect them.

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    Pinnacle ~Carl and Sons/The Establishment
    Khenti – Lvl 15 Warshade
    AkenAmenti – Lvl 20 Necromancy/Dark Mastermind
    Crey Cryostorm – Lvl 50 Ice/Storm/Ice Controller
    Hound of Belial – Lvl 40 Fire/Kinetic Corruptor
  5. Jack Frosts are allowed and, in fact, encouraged during all of the Pinnacle raids I’ve attended. In addition to offering more available targets for players to assist through, the stunning number of AMs laid upon them ensures that they will cycle through their attack chain (and thus, their hold) rather quickly. They’ve proven quite valuable.

    As for Dark pets, aside from people screaming randomly to stop the healing (usually the same people at the same times every raid, you’d think they’d learn), they have proven their worth in the –regen and hold department as well, though they’re generally not called for until the debuff portion of the raid, when Hami’s good and held.

    Rather than bothering with the buffs to accuracy, our raids have simply utilized Radiation’s debuffs in the past. I don’t recall whiffing at Hami very often, once the hold phase has kicked into full swing.

    There are a lot of “holds” that are still rather controversial at the moment, mostly due to the fact that the powers in question are generally attacks first, with a small hold component for flavor. Having this many people in the jello, spamming hugely powerful attacks can lead to both lag and a swift drop in Hamidon’s health. Personally, I’d rather people just let those with holds that are not massively damaging do the work, but I know people want a more active role in most raids.

    One other thing I’ve noticed is that the lead follow or target can often de-render on you during the Mito clearing phase if there are too many people on the assault team. When this happens, I tend to back off a little. Obviously, that many people have things well in hand, so I’ll either wait until the hold phase or, in a couple of cases, join with a second mito-clearing team. I couldn’t believe how quickly the raid went that day.

    Congratulations to Pinnacle for a week’s worth of daily successful raids! * Pats back.*

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    Pinnacle ~Carl and Sons/The Establishment
    Khenti – Lvl 14 Warshade
    Crey Cryostorm – Lvl 50 Ice/Storm/Ice Controller
    Hound of Belial – Lvl 40 Fire/Kinetic Corruptor
  6. [ QUOTE ]
    agreed....guess now i need to hit the invis pool for better use of traps

    [/ QUOTE ]

    I’m confused. You’re complaining because they didn’t give you Patron Powers that can be selected from pool powers?

    Oh, and a signature whining about someone on the forums? Uber-chic. Great way to pick up chicks, I’m told.

    Personally, I’m pleased with the fact that these aren’t direct copies of the hero powers. They’re all pretty much the same, in the end, but the theme of each couldn’t be more blatant. Isn’t that what people were concerned about? Having to take powers that weren’t useful because you wanted to stick to a theme?

    Well, check it out. They’re all of pretty much the same use across the board. You get to pick the patron you really wanted for the appearance of your abilities. Speaking as my Corrupter? I couldn’t be more pleased about Ghost Widow’s set. Mine!

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    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 48 Ice/Storm Controller
    Hound of Belial – Lvl 39 Fire/Kinetic Corruptor
  7. [ QUOTE ]
    What up with giving Doms the boss pet in all sets except Mako's? (Corrupters get the Red Coralax boss, Doms get the Blue lieutenant.)

    [/ QUOTE ]

    I would say it’s because Doms desperately need something.

    Perhaps it’s a little nod to the fact that they’re so underpowered in comparison to the other Villain ATs.

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    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 48 Ice/Storm Controller
    Hound of Belial – Lvl 39 Fire/Kinetic Corruptor
  8. [ QUOTE ]
    I poked _Castle_ again and he found that the bow is marked auto-hit at the moment. He is working internally to decide if this is a bug. He suspects it may be.

    [/ QUOTE ]

    That would explain a lot. Now I don’t feel nearly as bad when my Stormy gets up in his face with Hurricane and I watch him fling arrows into the Blaster’s face in the back.

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    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 47 Ice/Storm Controller
    Hound of Belial – Lvl 39 Fire/Kinetic Corruptor
  9. First off, I’m really glad to see this thread crop up. The former is funny, but it’s nice to have a place that acknowledges the good experiences had, despite the common issues with PuGs.

    I don’t have a good one to add off the top of my head, except for being part of a team where the leader informed the two members of the team who insisted on running off and fighting fires in Steel that they would be kicked.

    …and they were. Believe it or not, that was a very good experience. Far too many flighty and unfocused team leaders out there. It was refreshing to see someone pulling everyone together and keeping the pace fast and fun.

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    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 42 Ice/Storm Controller
    Hound of Belial – Lvl 39 Fire/Kinetic Corruptor

    Regarding demand for h3al0rz: People are selfish and stupid and no amount of argument is going to change that.

    Regarding Corruptors desired only for their secondary:
    See above. If we weren’t capable of being a damage-dealing AT, we wouldn’t have a blasting primary and Scourge.
  10. I like the guide. It’s a very basic, very level representation of what PvP can be.

    Just needed to comment on something real quick…

    [ QUOTE ]
    You've all been watered down with these PvE oriented games to the point that there are rarily anymore ruthless, cut-throat people with BALLS.

    [/ QUOTE ]

    Wow.

    I guess the sheer size of one’s balls involves chuckling over a handful of cheetos as you hammer the attack button on your keyboard, heh.

    Here I was thinking of taking that Extreme Sports tour. This is much easier.

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    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 42 Ice/Storm Controller
    Hound of Belial – Lvl 39 Fire/Kinetic Corrupter

    Regarding h3al0rz: People are selfish and stupid and no amount of argument is going to change that.

    Regarding Corrupters desired only for their secondary:
    See above. If we weren’t meant to be a damage-dealing AT, we wouldn’t have a blasting primary and Scourge.
  11. Khenti

    Two things...

    [ QUOTE ]
    [ QUOTE ]

    What on earth do people want? A little bubble where nothing can hurt you in any way, shape or form, and you roll over your enemies like a trapped hamster of death?

    [/ QUOTE ]

    Hells yeahs.

    That would be awesome.

    [/ QUOTE ]

    I need to carefully review my targeted sarcasm. :P

    Touche, hamster. Touche.

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    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Crystorm - Lvl 40 Ice/Storm Controller
    Hound of Belial - Lvl 35 Fire/Kinetic Corrupter
  12. Khenti

    Two things...

    I really don’t get some of these viewpoints.

    People are complaining because DoT elements are going to take that little 1% away. Or, more commonly, people are complaining that all it will take is for someone to Brawl them after that initial shot. What on earth do people want? A little bubble where nothing can hurt you in any way, shape or form, and you roll over your enemies like a trapped hamster of death?

    I also see some concern over Fire Dominators and Corrupters laying out one-shots. What? You must be joking. I’ve had my Fire Corrupter Fulcrum Shifted twice over and ~still~ couldn’t one-shot. The DoT on their attacks should hardly lead to a panic-induced riot. I suppose Fire Blasters might be able to do it, but I don’t have much experience with them.

    The one-shotting issue is something most squishies have had to deal with for a long time. As an avid squishie-player, it’s infuriating, but I can understand the concept behind it. It can be difficult to challenge the more robust AT’s without it. In all honesty, I haven’t dealt with all that many one-shots. I’ve dealt with two or three-shots that happen so quickly you couldn’t possibly click on a Respite in time. I rather doubt that’s ever going to cease being a hazard in the future, regardless of what caps they put on damage percentage.

    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 40 Ice/Storm Controller
    Hound of Belial – Lvl 36 Fire/Kinetic Corrupter
  13. [ QUOTE ]
    Do NOT assume everyone likes Speed Boost.

    I think this is a throwback to EQ and Spirit of the Wolf. Everyone thought it was the coolest buff in the game and assumed everyone wanted it.

    [/ QUOTE ]

    I’ve never played EQ. As an avid player of Kinetics, I can say that I tend to assume people want it.

    I’ve played every AT up to level twenty or so and my third-highest level character is currently a Scrapper at the moment. All of them, melee or not, benefited hugely from SB. I didn’t have any troubles navigating things or keeping close to the baddie I was working on, but then, maybe I’m just used to being fast.

    I hit everyone with Speed Boost until or unless they tell me otherwise. All too often I’ve asked who wants it and who doesn’t, only to receive no response or get private tells a few seconds later telling me what a jerk I am for skipping them in my buff cycle. I’d rather deal with the alternative of having people just ask me to stop.

    And to add to the actual topic at hand, don’t start screaming at the top of your lungs about how evil a higher level character is if you get hit with an ambush he wasn’t aware of. Honestly, I don’t think I’ve ever hung around a mission door long enough to even meet up with my ambushes. I didn’t even know they existed until I started dropping by the forums.

    ~Khenti, Pinnacle
    Carl and Sons/The Establishment
    Crey Cryostorm – Lvl 39 Ice/Storm Controller
    Hound of Belial – Lvl 35 Fire/Kinetic Corrupter
  14. Wow. This was a very nicely put-together guide and fun to read, too!

    As the sort of player who usually street-hunts or backs up others in the pursuit of their missions, I don't usually get to catch a whole lot of the story. This gives me a newfound respect for the detail of the game's background.

    Thank you for taking the time to put this together. Hopefully soon we'll have some more info on the Igneus. I'm curious about them.

    ~Khenti
    Crey Cryostorm – Lvl 19 Ice/Storm Controller on Pinnacle
    Kataore – Lvl 17 Fire/Energy Blaster on Pinnacle
    Iden – Lvl 21 Kinetics/Radiation Defender on Freedom
  15. I play a heavily AoE-based blaster as my main and I can say that, while I haven’t had the time necessary to play around on the test server, I’m not overly concerned about the new AoE rule.

    Does this nerf my blasting down a little? Yeah, I guess so. Just this morning I had a very good tanker rounding up a roomful of baddies, packing them neatly in a tight little corner for myself and a Peacebringer to lay to waste. I’m certain I hit more than ten baddies with each of my shots.

    Will this make me leave? Of course not. Due to the new constraints of taunt and AoE, we’ll just have to be a little more careful in our selection of bad guys. Pulling or taunting from a distance, for example, rather than herding them together. Though I’ve never seen a real herd, the sort I’ve heard about in hazard zones, that’s as close as I’ve come. I suppose the devs really did manage to limit that much, at least.

    I’m still mighty. That doesn’t change just because I can only hit ten guys at once. I feel a great deal of pride and pleasure in watching the group of yellows, sometimes even reds, beating on my teammates fall like bowling pins as I roll my firebreath/fireball combo down the alley. Ten at once? I still feel it’s a good deal and technically far more damage than any single-target specialist could dish at my level, if you add it all up.

    No need to cry doom over what they’ve done to the blasters, I’d say. I’d be far more concerned about the tankers and controllers.

    ***
    Kataore – Fire/Eng Blaster
    Pinnacle first and forever