Hamidon Raiding 101


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A List of Terms that will be useful to know while reading this:

Mitos: Floating enemies surrounding Hamidon
Jello: the term used to reference the bluish bubble that Hamidon and the Mitos re inside of
Multi-Target Attacks: Will include the following terms in their descriptions; AoE, PBAoE and Cone, these are attacks effecting more than one target
Assault Team: The group of heroes and heroines following the Lead Follow and clearing Mitos
Healing Curtain: Everyone not on another main team that has an AoE heal such as Healing Aura, Radiant Aura, Twilight Grasp and Transfusion (sorry if I missed any)
Holds: These attacks specifically say ‘hold’ in their description, immobilization and sleep do not work here!! They accept orange enhancements.
HamiO: Hamidon Origin Enhancements, the purpose of the raid this enhancement will modify two or three attributes of a power a complete list can be found here

Recently I’ve seen a lot of people at the Hamidon raids that just don’t seem to know what they are doing. In order to try and help these people to not ruin the raid for everyone else, I decided to write this handy guide. This format is based on Pinnacle raids, and other servers may do things differently but this is pretty standard.

First thing’s first, before the raid even begins add the Hamidon Raid Channel and the request channel to a chat box you will be able to see, keep in mind there will be around a hundred heroes at times in the Hive, broadcast and local will be moving right along. I recommend putting them both into one of the numbered tab windows.

On these channels you should be able to find the names of several important people. The three most important people for those not on another main team, are the Raid Leader, Lead Follow, and Targetter. Whoever the Lead Follow and Targetter may be, add them to your server friends list. You’ll then be able to easily find them during the raid.

Those three people, Lead Tank and the PA Team Leader are the only ones who should speak on the request channel during the raid.


 

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Lead Follow: This person leads the Assault team from target to target during the raid. When the raid begins, it’s best to right click their name in your server friends list and select ‘follow’. Doing this will keep you as safe as possible during the raid.

Targetter: Once you are auto-following the Lead Follow, select the Targetter on your friends list. When they announce a target, open fire! This is the best way to take down the targets quickly and with as little aggro as possible from other targets.

Make sure to find out who they are and add them before the raid begins.

Other important teams and people to be aware of:

PA Team: This team is made up of Illusion Controllers, if they don’t all have Hover/Flight of some sort the team will want someone with Group Fly. They are flown above Hamidon and drop in their Phantom Army to take the first Hamidon aggro, along with a lot of Mito aggro so that the assault team is not destroyed while clearing a wedge for the Aggro Team to set up in.

Aggro Team: This team is made up of a Lead Tank, a Backup Tank and Empaths. As a section of Mitos are cleared out from the jello by the assault team, the Lead Tank will move into position and begin taunting Hamidon. This is to make sure Hamidon doesn’t turn and wipe out the entire assault team as the clear the mitos. Empaths on this team should target the Lead Tank and auto-toggle their Heal Other. Also they should be buffing the tank with Adrenalin Boost. Hamidon does untyped damage so the fortitude buff is useless to the Lead Tank. Do NOT run up to the Lead Tank and drop your RA’s, Hamidon’s AoE can easily kill you. It is also advised that you do not use Absorb Pain because by the time the heal fires off the tank will be hit with sometimes five other heals, and if you catch Mito aggro you will be unhealable.

This sums up the people and teams to be aware of.


 

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Raids meet at the South Rock in the Hive, it would be nice if the South Rock were a neighborhood marker in the Hive but it isn’t so it can be a little tricky to find. If you are lucky there will be a “train” set up to the South Rock. Two people with some sort of recall friend will form a team and invite people, one stands at the entrance of the Hive to port people across Eden, and the other stands at the South Rock to port people across the Hive. **Warning, all enemies in the Hive are Monster Class Devouring Earth and it is not a SuperSpeed friendly zone** If there is a train team set up when you arrive at the South Rock please quit the team so that others may get ported also.

Once a good amount of people have arrived at the rock, the Raid Leader will want the Healing Curtain started. Everyone with an AoE heal should now put it on auto, and leave it as such until the Hold Phase begins.

*At this point I tend to experience a lot of lag, I recommend turning graphics, details and bloom effects waaay down. The last thing you want is to lag out as Hamidon dies and come back to find you missed out on a HamiO after all that work.*

The Raid Leader may also request that everyone changes into a costume that has no cape and no aura if possible to cut down on lag. If you don’t have one don’t worry, but if you do please be courteous to us folks with slower machines.

Once everything is set up the PA Team will move in.

The Assault Team will move towards the jello stopping to clear the nearby monsters who will not be welcome inside the jello during the raid.

As the Assault Team moves into the jello there will be a lot of Mito aggro. The further you are from the Lead Follow and the Healing Curtain, the higher the chances that you’ll end up as one of the first casualties.

As you move through the jello you’ll see the targetter announce their target, and the Lead Follow will announce when they are on the move.

When attacking during this phase do NOT use any multi-target ttacks on the mitos. They will draw unwanted aggro and get you and others defeated unnecessarily.

If you are uncertain as to whether your attack is single target or multi target, view the definition above or go to Atlas Park and find a good sized mob of Hellions, and use the attack once. Count how many take damage/are defeated. If the number is greater than one it’s a multi-target attack and should not be used during raids.

AoE Stealth Powers such as Steamy Mist and Shadow Fall, and Persistant AoEs such as Hot Feet, Mud Pots and Lingering Radiation should not be used either.

Stay away from the Lead Tank during the raid, you don’t want Hamidon Aggro, trust me.

If you aren’t the Lead Tank, or Backup Tank should the Lead Tank be defeated, then you should NEVER taunt Hamidon during a raid.


 

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Once the Mitos are completely cleared out the Hold Phase begins. If you don’t have a hold, backup away from Hamidon and wait. Holds are also defined above, and when they are used on an enemy the enemy cannot move or attack.

This phase is vital to the success of the raid. If Hamidon hits half health or lower and the hold is broken, he can and will spawn Mitos. He spawns one Mito for every single person in the zone. Everyone inside and near the jello will be defeated and raids will be impossible until the server is reset bringing the Mito count back down to normal levels.

During the hold phase you can help with powers like Speed Boost, Accelerate Metabolism, Fortitude, Adrenalin Boost and Recovery Aura. These buff the recharge and accuracy of the holds and will help the holders be more effective. It’s important to target through a pet at this point so that you don’t lose sight of Hamidon.

After Hamidon becomes held and the Lead Tank stops taking damage, they will begin a count down. After approximately five to seven minutes of Hamidon being held they will call heroes forward by origin to take one shot at Hamidon. Every hero can take a hit but it is not necessary to have more than one person on your team damage Hamidon, one person counts for the team.

After all heroes get a hit in, Hamidon must be defeated. It is best to not have an attack phase, to minimize the risk of a failed raid. This is especially important if you plan to raid several times a week. Instead of an attack phase, Hamidon is held to defeat. Buffing is important here to keep the Holders going. Be sure to have an enhancement slot open!

If you have knockback resistance, or toggles you use for fighting activate them just before Hamidon is defeated. As he is defeated he puts out a big time knockback and explodes into tons of Hamidon Buds which are all boss level jello blobs. Attack away and let the HamiO trading begin.


 

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**Ways to Make Yourself Unwanted at a Raid, and Poison Your Rep**
- Run up and hit Hamidon, then lay dead the entire raid while going AFK to collect a HamiO while not doing any work
- Use Multi-Target Attacks or summon pets the Raid Leader hasn’t asked for
- Aggro Monsters and drag them into the jello
- Taunt Hamidon while not on the aggro team
- Attack Hamidon while there is no attack phase
- Use the request channel during the raid if you aren’t a Raid Leader
- Attack targets other than those of the Targetter
- Ignoring/Arguing with the Raid Leaders when you are asked to stop your Raid Destructive behaviors; Things you think are helpful aren’t necessarily so
***REMINDER*** The list of ways to make yourself unwanted and poison your rep are the things you should NOT do during a raid

As a controller, I would hope you know the difference between Hold/Immobilize/Sleep. Other AT’s I have noticed seem to be having difficulty distinguishing the difference so here is a list of all the non-controller holds available to players:
Ice Blast/Bitter Freeze Ray
Ice Blast/Freeze Ray
Electricity Manipulation/Shocking Grasp
Ice Manipulation/Freezing Touch
Electric Blast/Tesla Cage
Dark Miasma/Petrifying Gaze
Trick Arrow/Ice Arrow
Luminous Blast/Incandescent Strike
Stone Melee/Seismic Smash
Flame Mastery/Char
Munitions Mastery/Cryo Freeze Ray
Electric Mastery/Shocking Bolt
Psychic Mastery/Dominate
Dark Mastery/Petrifying Gaze
Pyre Mastery/Char
Arctic Mastery/Block of Ice
Earth Mastery/Fossilize

And that’s my guide, you can find me on Pinnacle as Seyda
Special Thanks to the following for filling in a few small gaps in my information: Photomotility, Superioron, and Seed


 

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Feel free to post any comments or *constructive* criticism :-)


 

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The guide seems to be more focused on the Mito Assault team(s). Is this intended?


Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue

Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~

 

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The guide seems to be more focused on the Mito Assault team(s). Is this intended?

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The damage team is the only team where anyone can participate, regardless of AT.


Moggie's big forum-brother.

"I'm a tech. I tell it how it is. I'm incapable of the sunshine blowing necessary in their field." - BillZBubba

 

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During the hold phase you can help with powers like Speed Boost, Accelerate Metabolism, Fortitude, Adrenalin Boost and Recovery Aura. These buff the recharge and accuracy of the holds and will help the holders be more effective. It’s important to target through a pet at this point so that you don’t lose sight of Hamidon.

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Just my 2 cents:

1) Recovery Aura does nothing for one's accuracy or recharge
2) Casting RA, SB, AB and Fortitude during the Hold stage can hinder one's ability to cast their hold. Holds take priority. I like to tell people, at this point, to put Single target holds on AUTO, and click AM when it is available. Hasten is not necessary at this stage, but can be clicked when available. The other powers listed have too long an animation/cast time and can hinder activating powers. They also require targeting of another player, taking away the target from Hamidon.
3) Accuracy during the Hold stage isn't really a concern in general. Hamidon is not hard to hit with any power.


Also, casting pets during the hold stage can hinder ones ability to cast their holds. Generally the only truly useful pets during the hold stage (or attack stage) are Singularities and maybe Dark Servants. Sings are better because they will never expire; Dark Servants can expire and will cause people X time to reacquire a target. Any delay that hinders Holds to be activated is a bad thing. So once the Hold stage is under way, and unless you have Sings, pets should not be casted during this time or during the attack stage. Continuing to cast holds far far far outweighs the additional damage from the pets, especially in comparison to the time needed to cast the pets.

And of course, different servers/leaders will have different preferences,


I've already forgotten about most of you

 

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Jack Frost also holds if you place him close enough to hami. I'd say Sings, Jack and Fluffy are the only pets that one should even think about using during the hold phase.


 

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During the hold phase you can help with powers like Speed Boost, Accelerate Metabolism, Fortitude, Adrenalin Boost and Recovery Aura. These buff the recharge and accuracy of the holds and will help the holders be more effective.

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AM is the all purpose buff in a raid. If you have enough Rad/* and */RAD trollers, the others aren't really of value, especially if (as Voodoo points out) it takes away at all from holding.

If you have no holds to offer, you shouldn't be in the goo during hold phase. If you do, you should be using them at basically perma with all the AMs. All the other buffs are unnecessary and run the risk of generating additional server lag or individual player lag.

RA is unnecessary as the number of AMs on you will give you perma END (running /RAD debuffs and attacking and my end bar doesn't move). SB, well, it is a pain to reapply, but if you have an opening in a hold chain, go for it, but again, that many AMs make it much less necessary. My AM recharges with while it is still active. Fort? Well, most people are pretty well slotted for ACC these days (thatnks, PvP). AB? Well, I guess you can get it out a couple of times during hold with all the AM enhancing you.

Overall, pretty much describes a Freedom raid. I might suggest taking broadcast off your main tab until maybe after the raid (if you want to trade) to ignore the juvenile banter.

Other things I would add:

1. Spamming heals is unnecessary. It won't get you a healing badge (the little green numbers mean nothing if the person hasn't taken damage), and if the aggro tank is doing his job, we aren't taking damage.

2. Debuffs such as Fulcrum shift aren't desirable during the beginning of hold. We don't want his health to drop to 50% before he is held.

3. Having a Hami costume (no cape, no auras, stealth) reduces graphics load for people. Especially in Hold phase, AoE powers like steamy mist, ice slick, and the various storm effects are a waste and just add to graphics load (what, are you going to knockdown/knockback hami ?!?).

4. Look at your combat tab/log to determine who is performing undesirable effects such as heals and send a polite tell to that person instead of yelling in local/broadcast. You'd be surprised how many people think they are getting the epic healing badge. If the tab says "You are healed xxx" without a players name, it is a pet heal. Don't yell about it.

5. If someone has fire imps/phant/PA out, turn on "names" in your options and see whose it is and send a polite tell. Sometimes people don't know these pets are "bad" or accidentally trigger a bind.

6. If someone has steamy mist on, zoom out and look down from above. You can often figure out who is at the center of the radius and send them a polite tell. They probably always run with it on and forgot.

Polite tells...get the point?


 

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Very nice Hami guide. Just had one question:

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Instead of an attack phase, Hamidon is held to defeat.

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What do you mean by this? When everyone comes to Hami for the attack phase, it evidently will cause lots of lag to the point that holders can not only lose sight of Hami but sometimes even lose sight of the pets they're targetting, and thus holds on Hami can be lost. Just want to verify if you're only using ranged attacks at this point. If there is a way to bring Hami's health down to defeat and avoid this lag, that would be very helpful. Please give more detail on this. Thanks!


Mission Architect arc: The Hive Connection, Arc ID: 96660
Triumph: (@UltraBatz)
UltraBatz, lvl 50 MA/SR Scrapper (1355 badges)
UberBatz, lvl 50 Peacebringer (769 badges)

SG: The Steel Paladins, Fusion Force

 

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lag to the point that holders can not only lose sight of Hami but sometimes even lose sight of the pets they're targetting

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I usually lose Hami, have never lost sight of pets and never heard of people doing so. Has this happened to you or is it anecdotal? I have had trouble targetting pets through the crowd. Zoom out, look down from above usually eases this issue.


 

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What do you mean by this? When everyone comes to Hami for the attack phase, it evidently will cause lots of lag to the point that holders can not only lose sight of Hami but sometimes even lose sight of the pets they're targetting, and thus holds on Hami can be lost. Just want to verify if you're only using ranged attacks at this point. If there is a way to bring Hami's health down to defeat and avoid this lag, that would be very helpful. Please give more detail on this. Thanks!

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The current Pinnacle strategy is known as "attackless" since we have no attack phase as such.

When the raid leader is confident that Hamidon is held, they call for resistance and regen debuffs. With these debuffs, the damage from holds (with containment) and the allowed pets is enough to drop Hamidon's HP at a reasonably fast pace without adding any players (and very few additional powers) to the mosh pit.

This has been extremely effective in avoiding crashes.


 

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lag to the point that holders can not only lose sight of Hami but sometimes even lose sight of the pets they're targetting

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I usually lose Hami, have never lost sight of pets and never heard of people doing so. Has this happened to you or is it anecdotal? I have had trouble targetting pets through the crowd. Zoom out, look down from above usually eases this issue.

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yup, it's happened to me and I'm now seeing other people on my server mention that they even lose sight of the pet they're targetting once the attack phase starts and the massive lag starts due to too many heroes converging on one spot.

I did discover recently for myself during the attack phase that if I was hovering high over head hami and targetting him and then turn away from hami and thus away from the area of lag, my lag goes away and I don't lose sight of hami at all.


Mission Architect arc: The Hive Connection, Arc ID: 96660
Triumph: (@UltraBatz)
UltraBatz, lvl 50 MA/SR Scrapper (1355 badges)
UberBatz, lvl 50 Peacebringer (769 badges)

SG: The Steel Paladins, Fusion Force

 

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What do you mean by this? When everyone comes to Hami for the attack phase, it evidently will cause lots of lag to the point that holders can not only lose sight of Hami but sometimes even lose sight of the pets they're targetting, and thus holds on Hami can be lost. Just want to verify if you're only using ranged attacks at this point. If there is a way to bring Hami's health down to defeat and avoid this lag, that would be very helpful. Please give more detail on this. Thanks!

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The current Pinnacle strategy is known as "attackless" since we have no attack phase as such.

When the raid leader is confident that Hamidon is held, they call for resistance and regen debuffs. With these debuffs, the damage from holds (with containment) and the allowed pets is enough to drop Hamidon's HP at a reasonably fast pace without adding any players (and very few additional powers) to the mosh pit.

This has been extremely effective in avoiding crashes.

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That's a very useful tip! I might suggest to try that at our upcoming raids. Off the top of your head, can you just name some of the powers that debuff regen and resist? (I'm a scrapper at heart and not too keen on controller buffs and debuffs and such ). I will also research the powersets to find out the desired powers. Thanks again- good info!


Mission Architect arc: The Hive Connection, Arc ID: 96660
Triumph: (@UltraBatz)
UltraBatz, lvl 50 MA/SR Scrapper (1355 badges)
UberBatz, lvl 50 Peacebringer (769 badges)

SG: The Steel Paladins, Fusion Force

 

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Other AT’s I have noticed seem to be having difficulty distinguishing the difference so here is a list of all the non-controller holds available to players:
Ice Blast/Bitter Freeze Ray
Ice Blast/Freeze Ray
Electricity Manipulation/Shocking Grasp
Ice Manipulation/Freezing Touch
Electric Blast/Tesla Cage
Dark Miasma/Petrifying Gaze
Trick Arrow/Ice Arrow
Luminous Blast/Incandescent Strike
Stone Melee/Seismic Smash
Flame Mastery/Char
Munitions Mastery/Cryo Freeze Ray
Electric Mastery/Shocking Bolt
Psychic Mastery/Dominate
Dark Mastery/Petrifying Gaze
Pyre Mastery/Char
Arctic Mastery/Block of Ice
Earth Mastery/Fossilize


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Defender's Radiation Blast's lvl 38 'nuke' power, Atomic Blast, has an unslotable mag 2 hold component to it. On Virtue, some raid leaders mind, and some don't, when I use it. Partly because of the 'extreme' damage, partly because it drains all your end when you use it, partly because of the extreme recharge time with it. But, it's still a hold, figure I'd mention it. (And with power build up and vanguard, its mag can go up as well)


Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb

 

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That's a very useful tip! I might suggest to try that at our upcoming raids. Off the top of your head, can you just name some of the powers that debuff regen and resist? (I'm a scrapper at heart and not too keen on controller buffs and debuffs and such ). I will also research the powersets to find out the desired powers. Thanks again- good info!

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Resistance Debuffs: Rad/Enervating Field, 2 sonic powers, Storm/Freezing Rain
Regen Debuffs: Rad/Lingering Radiation, Rad/EM Pulse, Dark/Dark Servant, Dark/Twilight Grasp, Kinetics/Transfusion

It doesn't take many regen debuffs to have a major impact (basically zero regen rate). Freezing Rain and the heals are kind of lag-inducing and there aren't a lot of sonic defenders, so the debuff phase usually comes down to a bunch of rads using EF+LR+EMP and dark servants being allowed.


 

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Jack Frost also holds if you place him close enough to hami. I'd say Sings, Jack and Fluffy are the only pets that one should even think about using during the hold phase.

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You know we do not speak of that lout in public!

*shakes fist!*


Reason why I don't mention/like Jack is because he has to be in melee range....and he still won't use his hold sometimes. I've seen plenty plug away with their pitiful ranged attack while basically hugging the big blob. For that reason, as the HOLD stage is starting, our raids generally only call out for Sings and Fluffy. And once the hold stage is underway, we try to not have more pets summoned for lag/hold-slowing reasons.


I've already forgotten about most of you

 

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While this guide is very useful to new people, I see a few flaws. In normal scenarios, dark pets are unneeded. They pam heals. Yes, they hold, but again, not needed. I see singularity as the only "needed " pet. Pure holds.

I don't know what server you are on, but I and some others convinced everyone on Virtue long ago to NOT air drop PA. It is horribly inaccurate, and draws aggro to the caster if things are marginal in illusionist count. This is not an "every raid" tactic.


 

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Just my 2 cents:

1) Recovery Aura does nothing for one's accuracy or recharge
2) Casting RA, SB, AB and Fortitude during the Hold stage can hinder one's ability to cast their hold. Holds take priority. I like to tell people, at this point, to put Single target holds on AUTO, and click AM when it is available. Hasten is not necessary at this stage, but can be clicked when available. The other powers listed have too long an animation/cast time and can hinder activating powers. They also require targeting of another player, taking away the target from Hamidon.
3) Accuracy during the Hold stage isn't really a concern in general. Hamidon is not hard to hit with any power.


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Recovery Aura would fall under the category of helping the holders to be more effective as it allows them to not run out of endurance. Also this was meant to be a "what to do if you don't have a hold"

I didn't think Hamidon was hard to hit but I wasn't positive. Also though it increases the damage output on powers which makes it easier to hold him to defeat.


 

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While this guide is very useful to new people, I see a few flaws. In normal scenarios, dark pets are unneeded. They pam heals. Yes, they hold, but again, not needed. I see singularity as the only "needed " pet. Pure holds.

I don't know what server you are on, but I and some others convinced everyone on Virtue long ago to NOT air drop PA. It is horribly inaccurate, and draws aggro to the caster if things are marginal in illusionist count. This is not an "every raid" tactic.

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As I said this is a Pinnacle guide, and things may be done differently everytime. I posted this after my observations of seven days straight of hamidon raids without a single failure. :-)


 

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As a controller, I would hope you know the difference between Hold/Immobilize/Sleep. Other AT’s I have noticed seem to be having difficulty distinguishing the difference so here is a list of all the non-controller holds available to players:
Ice Blast/Bitter Freeze Ray
Ice Blast/Freeze Ray
Electricity Manipulation/Shocking Grasp
Ice Manipulation/Freezing Touch
Electric Blast/Tesla Cage
Dark Miasma/Petrifying Gaze
Trick Arrow/Ice Arrow
Luminous Blast/Incandescent Strike
Stone Melee/Seismic Smash
Flame Mastery/Char
Munitions Mastery/Cryo Freeze Ray
Electric Mastery/Shocking Bolt
Psychic Mastery/Dominate
Dark Mastery/Petrifying Gaze
Pyre Mastery/Char
Arctic Mastery/Block of Ice
Earth Mastery/Fossilize


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Also add to this list Super Strength/Knock out Blow and probably a few more I'm not thinking of right now

Good basic information here that should be known to everyone at a raid, kudos for putting this together! If a power says "foe hold" in the description, it's a hold. Immobilizes & sleeps are worse than useless, they just add lag.

A few things you may want to add to your guide...

On the Mitos... they will tend to "split" when defeated, holds are welcome to prevent this. AOE attacks seem to increase the likelyhood of a mito splitting ("Split" - A defeated mito spawns a new one in it's place as it dies, so you have to kill it all over again)

Mitos come in 3 types:
Yellow Mitos - these are attack types, and attack with an UNTYPED damage AOE attack that does 700ish points of damage to a lvl 50 toon. Because damage is untyped, defense & resistance do not apply. These attacks seem to be either auto-hit or such high accuracy that they may as well be.

Blue Mitos - these have a stun attack that does no damage, but will stun you if you have no mez protection. To combat this, the mito attack teams have a Force field defender/controller with dispersion bubble.

Green Mitos - these heal the other mitos around themselves, they have no attacks.

Hamidon himself:
Hamidon has an AOE attack similar to the yellow mitos that does around 950 damage to a level 50 character, and he will fire this attack every 4 seconds. Once again, this attack is either auto-hit or so high accuracy that it may as well be, and defense & resistance do not apply. This is the reason for the illusion controllers dropping phantom army, to keep Hami shooting at the PA instead of the mito clearing teams. DO NOT shoot Hamidon during the Mito clearing phase.

During the mito clearing phase, please turn OFF all defensive toggles, except for mez shields, these have no affect and just add lag. Tanks especially MUST turn off any taunt/damage auras! These include Invinceability, Mud Potts, Blazing Aura, Chilling Embrace & Icicles.

In addition to turning down the graphics settings to minimize lag, you probably want to also turn "show character names" to off, this makes about a 15 fps difference on my system.

Again, this is a great resource for beginning Hami raiders.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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Jack Frost also holds if you place him close enough to hami. I'd say Sings, Jack and Fluffy are the only pets that one should even think about using during the hold phase.

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You know we do not speak of that lout in public!

*shakes fist!*


Reason why I don't mention/like Jack is because he has to be in melee range....and he still won't use his hold sometimes. I've seen plenty plug away with their pitiful ranged attack while basically hugging the big blob. For that reason, as the HOLD stage is starting, our raids generally only call out for Sings and Fluffy. And once the hold stage is underway, we try to not have more pets summoned for lag/hold-slowing reasons.

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our raids usually say Jack and Sings only. I don't think I've heard a call for fluffy during the hold phase.


 

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The "short- handed" raid tactic is to gather some empaths, create a healing umbrella for illusions. They stage up next to the big rock on the S side of Hamidon. You have anyone with phase shift use it, and enter, getting appropriate aggro.

The Illusions will now enter and cast PA, staggered by a few seconds. Any illusionist named LALLENDOS will now be rezzed. Once a considerable count of PA are in, and the illusion team (parked as close to Hamidon as can, while avoiding AoE blast) is not taking any significant defeat count, the mito team can enter.

There are some tricks to the above:
PA casts must be just to the other side of Hamidon from the illusion cluster. This allows them to get very close to Hamidon, not get AoE'd, stay more out of range of most mitos, and facilitates minimal movement to steer clear of mito team.
One key thing that is optional, is that if you fear that the raid may be griefed by a taunter in or near the illusions, have the taunter come in early. I personally dislike using 3 to 5 empaths to support a single bag of hit points, that assuming no griefers, is totally unnneded, and detracts from support on the mito team. In larger raids, it is ok.
Also, it is proven to be a good idea to have a lone wolf type hang out a tad away from other illusions, just in case the illusions take a hit, PA can still exist.

I don't even begin to see the value of chaotic PA scattered AROUND hamidon, from drops. This has actually griefed our normal raid before, when there was no taunter until the hold phase. The errant PA drew all kinds of aggro, which then refocused. Virtue has a very clean and efficient system now. The "new" guys don't fully understand all of the dynamics, but play their role quite well.