The Best Hover/Fly /bind EVER!!!


010101

 

Posted

[ QUOTE ]
Thank you for the reply Wasabi_Joe.
I did use the files tonight, and while I like them so far, I did run into a problem that occurred multiple times.

On three occasions (each time I tried to use the binds), at some point, I got into a state where the S key no longer went backwards (didn't function at all when in ground or fly mode) and the hover/fly or sprint state was the opposite of what it should have been.

That is, sprint on when standing still or fly on when "hovering". Unfortunately I'm not sure what caused this, or if it might have been attributable to low framerate on my system even. Toggling the appropriate power did not help. The way I fixed it was to reload my regular keybinds file, then reload ground.txt (though doing that directly might have worked too.

Any help would be appreciated.

There's a button on my nostromo that sticks, spamming "4". If no one else has a problem like this, that could be the issue.

[/ QUOTE ]

If you could experiment and try to figure out what key combos you were useing when the binds broke I might be able to adress that. As far a fixing the situation when a key no longer works there are 2 quick load kays, left control + 'f' reloads the key binds for fly/hover or walk/sprint wich ever state you were in last, that will reset any broken keys. Also left control + 'r' will load the defaul movement binds. Incase you want to turn off sprint/fly when in combat. Hope this helps.

** Okay, after seeing people complain about issues I thought I resolved I did an experimant of my own and uninstalled my binds and installed from the zip file on the web site. That is how I found out the zip file contained a couple of out of date files. The zip file on the web site has been fixed so if you had downloaded the file over the weekend please delete the files you have now and try a fresh install, sorry for the confusion but this was a hectic weekend for me. I guess a couple of things got loast in the cracks.


 

Posted

Wasabi,
love the binds
made a little chane to them myself:
1)removed mouselook (yeah i like it but cutting in & out was giving me headaches)
2)changed "sprint" to "prestige power quick" (that's what i have slotted up - i'm a graphics junkie)
3)Added a bind to reset.txt to have lctrl+r call up ground.txt (makes it a toggle now)

I reziped & My version is
*edit* file removed - see later post *edit*

I was just wondering why there are so many more fly files than ground?
had a little bit of a glitch when I pressed f while w was depressed already - kinda scrambled things but the lctrl+f fixed things right up. so far 2.0 seems great! haven't had a real chance to try it in a door mission yet tho.


 

Posted

It's great that you fixed the binds Joe. Found some leftover errors though:

In the below files, the path is incorrectly spelled c:coh instead og c:/coh

2_index.txt(175): r "autorun 0$$bind_load_file c:coh/moves/fly/fw.txt"
2_index.txt(565): r "autorun 0$$bind_load_file c:coh/moves/ground/gw.txt"
fly\fwr.txt(2): r "autorun 0$$bind_load_file c:coh/moves/fly/fw.txt"
ground\gwr.txt(2): r "autorun 0$$bind_load_file c:coh/moves/ground/gw.txt"

Furthermore I'm a little dismayed by the lack of a follow function. Think you could make a such function while remapping the fly-key?


 

Posted

I tried and I failed...

Adding Superspeed to be used instead of sprint, if available, failed. I tried adding a similar amount (1 or 2) after each sprint, but it did not work. On the plus side, it didn't break anything either, so...

I'm not the greatest bindist, so it could very well be possible to accomplish anyway, just not by me.

I have noticed that sometimes it does not turn on/off sprint reliably, very rare though, and have also experienced not being able to get out of fly-mode but instead turning to hover.

No key-combos to report though...


 

Posted

Thanks Wasabi,

I can try, but I don't think I've ever noticed immediately. One other possibility I forgot to mention. I'm still using keys to turn left and right in addition to having mouselook enabled. It seemed like these were functioning fine to me with the bindset...but if there are any known issues with doing this, let me know.

I do strafe some, but I'm really accustomed to turning that way while standing still and use them some while moving too.


[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!

 

Posted

[ QUOTE ]
Open all the files and so a search for
f "
And replace it with
button5 "
Which then sets the leftside button on your mouse to activate fly.

[/ QUOTE ]

I actually ended up just using a shift state with my Nostromo and reassigning the function of the button I wanted to use, so it emits a f when pressed instead of 7. Thanks, though.


[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!

 

Posted

[ QUOTE ]
It's great that you fixed the binds Joe. Found some leftover errors though:

In the below files, the path is incorrectly spelled c:coh instead og c:/coh

2_index.txt(175): r "autorun 0$$bind_load_file c:coh/moves/fly/fw.txt"
2_index.txt(565): r "autorun 0$$bind_load_file c:coh/moves/ground/gw.txt"
fly\fwr.txt(2): r "autorun 0$$bind_load_file c:coh/moves/fly/fw.txt"
ground\gwr.txt(2): r "autorun 0$$bind_load_file c:coh/moves/ground/gw.txt"

Furthermore I'm a little dismayed by the lack of a follow function. Think you could make a such function while remapping the fly-key?

[/ QUOTE ]

Those typos have now been fixed and version 2.1 is the version downloading from the web page. As for the follow function I use shift+f for follow and I suggest that you remap follow in the options menu of the game. I could add that key bind to a later version but I am reluctant to add any key binds that are not absolutely neccissary, for fear of over writeing a bind that some one is useing for something else. Particularly one as easy to remap as the follow function.


[ QUOTE ]
Thanks Wasabi,

I can try, but I don't think I've ever noticed immediately. One other possibility I forgot to mention. I'm still using keys to turn left and right in addition to having mouselook enabled. It seemed like these were functioning fine to me with the bindset...but if there are any known issues with doing this, let me know.

I do strafe some, but I'm really accustomed to turning that way while standing still and use them some while moving too.

[/ QUOTE ]

I use the 'q' an d 'e' to turn all the time that should not break the binds. If you cannot figure out the exact key combos that are breaking letting me know exactly wich keys get broken will help me to track down the problem.


[ QUOTE ]
I have noticed that sometimes it does not turn on/off sprint reliably, very rare though, and have also experienced not being able to get out of fly-mode but instead turning to hover.


[/ QUOTE ]

I have noticed the same problem but have not been able to determine what is causeing it yet.


[ QUOTE ]
Wasabi,
love the binds
made a little chane to them myself:
1)removed mouselook (yeah i like it but cutting in & out was giving me headaches)
2)changed "sprint" to "prestige power quick" (that's what i have slotted up - i'm a graphics junkie)
3)Added a bind to reset.txt to have lctrl+r call up ground.txt (makes it a toggle now)

I reziped & My version is HERE

I was just wondering why there are so many more fly files than ground?
had a little bit of a glitch when I pressed f while w was depressed already - kinda scrambled things but the lctrl+f fixed things right up. so far 2.0 seems great! haven't had a real chance to try it in a door mission yet tho.


[/ QUOTE ]


Thank you so much for posting the no mouse_look version, I know alot of people have been requesting it I just havent had time yet. I suggest not adding binds to reset or changeing the functionality of control+r though. The ability to reliably come out of these costum binds to default movement no matter what your current binds are set to is a very comforting feature. And since control+f is already a toggle for ground.txt/fly.txt the function is redundant. There are so many more fly binds because the 'x' key and the space bar have to be worked in to some key combos to keep the whole system robust.


The 'f'+'w' key combo should work flawlessly, if you can do some testing and post a key sequence that reliably re breaks the keys I will address the issue, until then I will do some testing of my own. When trying to figure out what breaks a key combo, pay specail attention to when in the seqence keys are released, as this is what breaks the combo.


 

Posted

When using shift+f for follow, does this enable sprint on ground or fly in the air? If not I would very much like for them to be included, no matter the key.

And I don't understand why you're afraid of overwriting any keys, you already killed follow right?


 

Posted

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and have also experienced not being able to get out of fly-mode but instead turning to hover.

[/ QUOTE ]

Also had that happen last night...what was really weird is that I hit F maybe 4-5 times and it eventually turned off hover and fly.

Will experiment more later.


[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!

 

Posted

ok its all well and good that you made ** THE BEST HOVER/FLY /BIND EVER!!!*** but could you please tell me how to use it?

there are no instructions what-so-ever on how to actually use these binds


 

Posted

[ QUOTE ]
You seem to have the gist of it. To switch between fly/hover and sprint/ walk just press 'f'. to get started useing these binds just unzip this file into a directory called c:\coh\moves\. Then in game while stqanding on the ground with sprint off type "/bind_load_file c:/coh/moves/ground.txt" And you will be up and rinning. There is an addendum file that talks about some of the features in the zip. If I get some time I may add a a user guide to the web page . Thanks again to WeapOnX for hosting.

[/ QUOTE ]

These binds are great, but wouldnt it be better if the developers just put the code into the game?

Fly and Hover...


 

Posted

Awsome set!

The only bug I've found so far is while flying, hitting combinations involving X (down), such as holding W then pressing X to descend, reads an error "unable to read bindset" and then screws up the set, leaving it backwards (in fly when it should hover and vice versa).

I believe the problem lies somewhere in the X button, since that is what always toggles it when pressed in combination with S or W.


 

Posted

[ QUOTE ]
Thank you so much for posting the no mouse_look version, I know alot of people have been requesting it I just havent had time yet.

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You're welcome, the least I could do to contribute

[ QUOTE ]
I suggest not adding binds to reset or changeing the functionality of control+r though. The ability to reliably come out of these costum binds to default movement no matter what your current binds are set to is a very comforting feature. And since control+f is already a toggle for ground.txt/fly.txt the function is redundant.

[/ QUOTE ]
I think you missed the point I like being able to switch back & forth between the default binds & the "zoom zoom" bindset. if I hit ctrl+r from within the zoom zoom setup it loads reset.txt & essentially dumps the bindset. By adding bind_load c:...ground.txt in the reset.txt file I can reload the zoom zoom set without having to manually type it in in the game - thereby turning ctrl+r into a toggle between zoom zoom & default binding.

I thought I tried to use ctrl+F to restart after having cleared things with ctrl+r but it seemed to have had the bind set totaly cleared.


[ QUOTE ]
There are so many more fly binds because the 'x' key and the space bar have to be worked in to some key combos to keep the whole system robust.

[/ QUOTE ]
cool thanks for the info - btw seems like the early version had problems if you were sprinting "W" you hit jump "space" then toggled modes "f" then released "W". haven't had a chance to test much tho.


[ QUOTE ]
The 'f'+'w' key combo should work flawlessly, if you can do some testing and post a key sequence that reliably re breaks the keys I will address the issue, until then I will do some testing of my own. When trying to figure out what breaks a key combo, pay specail attention to when in the seqence keys are released, as this is what breaks the combo.

[/ QUOTE ]

As I recall it was "hold w press f till I got near ground release f sprint some release w - wound up drifting backwards in hover I believe.
I gotta say tho from what I saw last night 2.0 was MUCH more stable & the addition of the ctrl+f reset fixed what few glitches i did manage to trigger randomly hammering at the keys.

Can't wait to try this in a door mission tonight.


 

Posted

Ok, tried the binds again today and I got to state once again how cool they are. Tried an indoor mission with them and wow. Had some serious problems while flying though, the bind would lock in autoflying and I had to go to great lengths to get it to stop. But other than this it went very well.

Have a complaint though, why do the enemies keep shooting at me when I'm flying around?


 

Posted

I must agree that these binds are the greatest things to flying since, well, flying. I have been having a problem with the new version 2.0, when I am flying and I press R to autofly, it screws up all the binds and I cant get it to stop flying unless I reset the binds with ctrl+r. Once this happens everything seems to be goofy and I have to reload the binds again. Other than this thanks for the great binds.


 

Posted

[ QUOTE ]
Awsome set!

The only bug I've found so far is while flying, hitting combinations involving X (down), such as holding W then pressing X to descend, reads an error "unable to read bindset" and then screws up the set, leaving it backwards (in fly when it should hover and vice versa).

I believe the problem lies somewhere in the X button, since that is what always toggles it when pressed in combination with S or W.

[/ QUOTE ]

Pressing 'x' whith either 'w' or 's' will always break the binds. those are two key combos I have left out. The only reason is that the 'x', 'w' , 's' set seemed to be used mostly by one finger and so I didnt think those combos would be used much. In order to incorperate them into the binds that I have the following files would have to be made fwx.txt, fsx.txt and fwsx.txt. The last one would be only to keep the system robust.


[ QUOTE ]
ok its all well and good that you made ** THE BEST HOVER/FLY /BIND EVER!!!*** but could you please tell me how to use it?

there are no instructions what-so-ever on how to actually use these binds



[/ QUOTE ]


Actually I didn't name this thread and don't realy consider these the best hover/fly binds ever. I consider this an on going discussion between several people interested in creating useful fly binds sets. There are instructions on installing and starting these binds on the web page. As well as several places in this thread and in the addendum file that comes in the zip. But since you are haveing problems here we go.

1. Unzip this file into a directory called c:\coh\moves\.

2. In the game, while standing on the ground and with sprint off, type in the following "/bind_load_file c:/coh/moves/ground.txt". You are now useing these binds and will notice several things at this point.

a. When you press 'w','s','a', 'd' or nearly any combination of those keys you begin to move in that direction and sprint will come on automically. When you release the key you will stop moving and sprint will turn off.

b. If you press and hold 'f' you will fly straight up in the air until you release 'f'. At wich point you will be in hover mode. You now can move as in 2.a but fly will activate and deactivate instead of sprint. If you press and hold 'f' again you will go down until you release 'f' at wich point you will return to spriont/walk mode.

3. After loading these binds you have at your disposal two quick load keys.

a. control+r will reload the default movement keys for 'wasdx'.

b. control+f will reload the sprint/walk or fly/hover binds, wich ever you used last.

I hope this little tutorial helps.


[ QUOTE ]
Also had that happen last night...what was really weird is that I hit F maybe 4-5 times and it eventually turned off hover and fly.

Will experiment more later.


[/ QUOTE ]

Any help in tracking down this elusive problem is most appretiated.


[ QUOTE ]
I think you missed the point I like being able to switch back & forth between the default binds & the "zoom zoom" bindset. if I hit ctrl+r from within the zoom zoom setup it loads reset.txt & essentially dumps the bindset. By adding bind_load c:...ground.txt in the reset.txt file I can reload the zoom zoom set without having to manually type it in in the game - thereby turning ctrl+r into a toggle between zoom zoom & default binding.


[/ QUOTE ]

Pressing control+r doesn't erase the control+f function. After pressing control+f you will either load ground.txt or fly.txt, wichever was last loaded.


** Thanks to falstaff for pointing out some typo errors in the files, these maybe responsable for some of the lockup. A new version (2.2) is now on the web page.


 

Posted

I think I found the peoblem.

If you hit w, then hit s, then release w first, the toggle status gets inverted.

Same thing if you do hit s first, then w.

Yes I know you can't go both directions at once, but this is just one of those things that happens in the heat of combat, such as when inadvertantly sliding a finger from one key to another.

This breaks the first key completely, it won't make the character move.
Since I lost the ability to move backwards multiple times last night, I msut be hitting S first, but both directions should be fixed.


[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!

 

Posted

[ QUOTE ]

Pressing 'x' whith either 'w' or 's' will always break the binds. those are two key combos I have left out. The only reason is that the 'x', 'w' , 's' set seemed to be used mostly by one finger and so I didnt think those combos would be used much. In order to incorperate them into the binds that I have the following files would have to be made fwx.txt, fsx.txt and fwsx.txt. The last one would be only to keep the system robust.

[/ QUOTE ]

Cool, I'll try to figure this system out and modify it but I have to admit I haven't played with binds much yet. Would it be accurate to presume that those 3 files would look much the same as their Spacebar alternates, with space "$$" and x "+down$$bind_load_file c:/coh/moves/fly/fs.txt" ?

Also would I have to put links to these files anywhere else?

Thanks to everyone who has worked and keeps working to perfect this set!!


 

Posted

[ QUOTE ]
[ QUOTE ]

Pressing 'x' whith either 'w' or 's' will always break the binds. those are two key combos I have left out. The only reason is that the 'x', 'w' , 's' set seemed to be used mostly by one finger and so I didnt think those combos would be used much. In order to incorperate them into the binds that I have the following files would have to be made fwx.txt, fsx.txt and fwsx.txt. The last one would be only to keep the system robust.

[/ QUOTE ]

Cool, I'll try to figure this system out and modify it but I have to admit I haven't played with binds much yet. Would it be accurate to presume that those 3 files would look much the same as their Spacebar alternates, with space "$$" and x "+down$$bind_load_file c:/coh/moves/fly/fs.txt" ?

Also would I have to put links to these files anywhere else?

Thanks to everyone who has worked and keeps working to perfect this set!!

[/ QUOTE ]

[ QUOTE ]
I think I found the peoblem.

If you hit w, then hit s, then release w first, the toggle status gets inverted.

Same thing if you do hit s first, then w.

Yes I know you can't go both directions at once, but this is just one of those things that happens in the heat of combat, such as when inadvertantly sliding a finger from one key to another.

This breaks the first key completely, it won't make the character move.
Since I lost the ability to move backwards multiple times last night, I msut be hitting S first, but both directions should be fixed.


[/ QUOTE ]

Yes, 'w' + 's' will break the fly state. I guess I will have to incorperate gws,fws,fwx,fsx,fwsx,fbarwx,fbarsx, and fbarwsx into the scheme. I just assumed that those combos would not be used. And to anyone who wishes to modify these binds the basic format is this :

fwad.txt ( this indicats that it is in the fly state and that w,a, and d are all depresed at this time)

w "+forward$$bind_load_file c:/coh/moves/fly/fad.txt" (this is executed when w is released. Forward momentum is reversed, and the file for the remaining keys is loaded)

s "$$" ( This indicates that s has NOT been incorperated into this combo and the key key combo 'w+a+d+s' will break the fly state.)

a "+left$$bind_load_file c:/coh/moves/fly/fw.txt"(this is executed when a is released. left momentum is reversed, and the file for the remaining keys is loaded)

d "+right$$bind_load_file c:/coh/moves/fly/fw.txt"(this is executed when d is released. Right momentum is reversed, and the file for the remaining keys is loaded)

f "powexec_name fly$$powexec_name sprint$$powexec_name sprint$$bind_load_file c:/coh/moves/ground/gwad.txt" (This is executed if 'f' is pressed while moving with this key combo. Fly is turned of, sprint is turned on. And the ground equvilant binds are loaded for this key combo.)

space "+up$$bind_load_file c:/coh/moves/fly/fbarwad.txt" (this is executed when space bar is depressed. Upward momentum is added, and the file for the new combination of keys is loaded)

This file will have to be refrenced in any file that leads directly to this particular combo. I hope this helps anyone out there interested in modifying this code.

While writing this post new typos were discovered and now version 2.4 is available here.


 

Posted

Yes, 'w' + 's' will break the fly state. I guess I will have to incorperate gws,fws,fwx,fsx,fwsx,fbarwx,fbarsx, and fbarwsx into the scheme. I just assumed that those combos would not be used.

Well, not on purpose, but I seem to do this repeatedly when fighting.
One other thing...
At some point this evening, ctrl+f changed so that it was reloading sprint or hover binds instead of all of them.

I am really enjoying this. Is the w/s fix feasible for you to do?


[url="http://tinyurl.com/4ylgy"]The Wanderers[/url] of Virtue
We farm fun!

 

Posted

[ QUOTE ]

Actually I didn't name this thread and don't realy consider these the best hover/fly binds ever. I consider this an on going discussion between several people interested in creating useful fly binds sets. There are instructions on installing and starting these binds on the web page. As well as several places in this thread and in the addendum file that comes in the zip. But since you are haveing problems here we go.

1. Unzip this file into a directory called c:\coh\moves\.

2. In the game, while standing on the ground and with sprint off, type in the following "/bind_load_file c:/coh/moves/ground.txt". You are now useing these binds and will notice several things at this point.

a. When you press 'w','s','a', 'd' or nearly any combination of those keys you begin to move in that direction and sprint will come on automically. When you release the key you will stop moving and sprint will turn off.

b. If you press and hold 'f' you will fly straight up in the air until you release 'f'. At wich point you will be in hover mode. You now can move as in 2.a but fly will activate and deactivate instead of sprint. If you press and hold 'f' again you will go down until you release 'f' at wich point you will return to spriont/walk mode.

3. After loading these binds you have at your disposal two quick load keys.

a. control+r will reload the default movement keys for 'wasdx'.

b. control+f will reload the sprint/walk or fly/hover binds, wich ever you used last.

I hope this little tutorial helps.


[/ QUOTE ]

Would sure be nice if this could be put on the webpage.

Any news on that follow-key for ground and fly?


 

Posted

Ok, I hope I guessed your working style right Wasabi...

working on the assumtion that you use the index.txt to make changes & then save out the individual files thereby ensuring that the index is current. I made 2 new versions of the bind.
1 without the mouse look that uses sprint.
and 1 w/o mouselook that uses quick.

I added an edited version of your above tutorial to the zip files.
I marked the addendum 2.4? - to agree with what I understand the version i d/l'ed was.
I also alfabatized the index file to make saving out multiple versions eiser (it now matches explorer & i can cut & paste w/o having to hunt & peck)

sprint no mouselook is here
quick no mouselook is here

Incidently the adendum that came with the 2.4 d/l still says 2.2, Hopefully you just didn't update the addendum.

let me know if your index was out of date as this would mean my revised versions are out of date. I did find one $$ call that was $$t in the index & not in the subfile - sorry can't remember which one it was. I corrected & saved over.

*edit*
found it:
fbarsad.txt
w "$$t"


 

Posted

Hey Wasabi_Joe thanks for that last post explaining how it works.

I've successfully created those files and have fixed my problem. It involved making

fxw
fxwa
fxwd
fxwad
fxs
fxsa
fxsd
fxsad

I am currently testing it out and will search for any additional files I need to add or any other bugs. When satisfied I'll post an updated set or something.

**Edit - Couldn't manage to access my FTP host, been so long since I've needed to put a file up, so if you want my changes, just Private Message your email addy to me and I'll send them. In total, I had to modify every fx...txt but it works great now.


 

Posted

Sounds to me like we'll soon have 2.5!

I think I found one! If I press W & A at the same time (running diagonal) and then press S it will break Sprint, haven't tried it flying though.


 

Posted

[ QUOTE ]
Would sure be nice if this could be put on the webpage.

[/ QUOTE ]

Eh, I might as well throw that up -- gimme a minute.

EDIT: I'm going to do quite a bit of tidying and site maintenance, check out my progress.