ultrawatt

Mentor
  • Posts

    1110
  • Joined

  1. Quote:
    Originally Posted by Deus_Otiosus View Post
    If you are PLing others they can be an inspiration vacuum if they are using them.

    So if you went from Solo farming where every inspiration was yours, to PLing where you now get less Inspirations you would see a noticeable difference.
    This, when you are on a team of maybe 3 or more people you cant count on very many insp to drop. It's one of the reasons i highly recommend getting veng. It helps to make up for the fact that you aren't getting many (if any at all) purples.
  2. Quote:
    Originally Posted by Amy_Amp View Post
    Now take that build as is outside of AE ambush farms...
    And it can solo Mo TFs :P

    But having more to do with the OP, SS/ doesnt actually lvl up that great because it doesnt get any AoE until 32 (28 with burn from FA). FA though isnt *that* bad at all
  3. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Claws/WP Brute and Fire/Dark Corr.
    This.
  4. To post the data chunk go to import/export> short (or long) forum export, then click the box that says "only post data chunk" near the bottom left of the window that opened up.
  5. I kind of think it is, its one of the reasons i like to pair it with /FA or /SD. But if you get mu i think that can really help make up for the lack of AoE (this is what i did on my DM/SR)

    Plus, i find DM to be one of the most survivable melee sets out there...being unkillable is fun.
  6. I have to say, i also LOVE my SS/fire on ITFs. I tend to do exactly this on most of them i run.


    I remember when i did that solo MoITF...so much fun.
  7. ultrawatt

    SS/FA Play Build

    Yeah, build is pretty awful...you dont even have KoB. It pretty pricey if you want a budget build, and you still only have 4 point of -KB. Fireball is WAY under slotted (and i would recomend soul mastery in the first place) Oh, and you dont have FF+rech in foot stomp

    I would have to completely rework it to put something good together
  8. ultrawatt

    SS/FA Play Build

    Attach the data chunk, infact that is the only thing you need to post.
  9. I actually think all of the new powers sounds pretty bad. I tend to never get a travel power if my main were to make room for them i would expect him to preform worse.
  10. ultrawatt

    SS/FA non-farm

    Dont use oblits in anything but burn. An yes, i generally recomend franking FS. I only put a couple slots in blazing aura though, generally dam/end
  11. +rech from hasten doesnt stack last i remember.
  12. ultrawatt

    SS/FA non-farm

    Your end will be awful, you are using the oblit set more than you should. It's really a freakishly overated set.
  13. Quote:
    Originally Posted by Big_Soto View Post
    That is kinda long to wait for an hour for a power to recharge, hell I think 30 is to long as well. I think 10-15 would be better and keep the unbuffable recharge. The ability to use it 4 times an hour IMO would not be a bad thing. I could even see it at a 20 min recharge and use it 3 times an hour.
    If it rechages all of your powers instantly outside of primary and secondary powers then yeah....10-15 min it PANCAKEPANCAKEPANCAKEPANCAKEPANCAKEPANCAKEPANCAKE OP. But if it only does primary/secondary powers then i think 10-15 wouldnt be to bad considering most of these powers already rech pretty quickly.


    Also, source?

    uh, wtf just happened to my post O.O Dont even know if i want to fix that lol.
  14. ultrawatt

    Cebr

    Quote:
    Originally Posted by Traumatica View Post
    This whole thread reminds me a little of the old "Fire Tanker Club" days in early CoH... Firetankers were OP, knew they were OP, and the "old guard" had the "Fire Tanker Club Motto" - The First Rule of the Fire Tanker Club is, you don't talk about the Fire Tanker Club.

    Then the new fire tankers started ranting about how powerful Fire Tankers were all over the forums... And Fire Tankers got nerfed to the ground.


    Just saying...
    mmhmm
  15. Actually judging from the numbers i have seen, it does look pretty bad.
  16. Quote:
    Originally Posted by A Man In Black View Post
    Burst doesn't take knockback sets, so no Force Feedback proc.
    Oh, didnt know that...then FS wins. >.<
  17. ultrawatt

    Cebr

    I dont really think its all that "game breaking." TFs have long been an awful way of gaining rewards.
  18. Quote:
    Originally Posted by Pinkpup View Post
    Take or leave it, but here is my advise;

    Blazing Aura - On my build, I have more damage procs in it.
    Stealth - Find a better home for that second slot.
    Consume - On my build, I went with the taunt set that gives you a recharge set bonus with four. Even slotted that way, I get more then enough endurance to fill my bar when used.
    Foot Stomp - Wondering why you took the Armgdn proc over the Armgdn Damage IO? I would think by the numbers, the damage IO would give you overall better damage then a proc. I mean, you can't count on your armgdn proc going off over the smaller but steadier damage numbers the straight-up armgdn damage IO is giving you.
    mmk lots of things wrong with this.
    First off procs are pure crap in toggles.
    2nd the dmg proc is ALWAYS better than the dmg IO on purple sets...that dmg IO end up adding about 10% more dmg only after ED.
    With FS, a 5 set of arm with the dmg IO gives you an average DPA of 117. With the proc you get an average of...147. Lets not forget that dmg proc keeps working when you are at the dmg cap but the dmg enhancements in your attacks begin to become worthless.
  19. Powers themselves generally only have a cap when it comes to there max targets. Th rest is governed by AT limits


    Burst has lower base dmg and a longer animation. It can however take the FF+rech proc and has a lower base recharge.
  20. ultrawatt

    SS/Fire build

    End looks pretty awful. without a full mob to use consume on you are ******.
  21. ultrawatt

    lv 50 Brute....

    Quote:
    Originally Posted by _Pine_ View Post
    Ever think about slotting your attacks for damage? Just think of what Fury + rage can do to Knock Out Blow if it actually had it's damage doubled with enhancements!
    It doesnt work like that. The enhancements get added to the final dmg, they dont start acting as the base. Basically out of all the ATs enhancing for dmg is the least useful on brutes as it gets completely over shadowed by fury. Infact, i think dmg should generally be pretty low on the list of things to slot for, covering rech/end first on a bure. Especially an SS/ brute.
  22. ultrawatt

    lv 50 Brute....

    Holy ****, OP that build is horrible...sorry. MajorTractor posted something very nice, id recommend using that.
  23. Fiery embrace doesnt buff fire dmg any more than it buffs other types of dmg any more.
    But ive been wondering myself, FSC really does look epic and since you can likely dmg cap with reds it might just end up pulling out ahead.
    Breath of fire wouldnt be usefull at all because you can already maintain a full attack chain though.
    I think the lost of FF+rech proc would REALLY suck.
  24. ultrawatt

    stone armor?

    Quote:
    Originally Posted by Silas View Post
    Yeah but if you just want to be unkillable, make a Tanker. What Brutes excel at is greatly hindered by Granite, let alone Rooted. IMO Stone is arguably the worst armor set for Brutes.
    This. Hell...i dont like granite at all (even on tanks). Id rather have someone on my team that can actually...you know...kill stuff.