stone armor?
Nope. There have been no changes to Stone Armor. Are you sure you're not just spending more time fighting Longbow or Arachnos or Carnies or Malta? All four are pretty dangerous in their own way, even if you're running Granite.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
So i just came back to the game and thought id play my lvl 36 brute whose dark/stone and was nigh-unkilliable i was palying plus 1 and 3 but now i cant handle a simple mission last time i played him was before GR came out so did the nerf stone armor or something?
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Stone isn't that great prior to Granite Armor on a Brute. Odds are you've just run into a foe that debuffs Defense or something. What have you been fighting?
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
CoT recently
Pre-40 CoT are pretty mean too. That's probably it.
Earth casters utterly neuter your defense, spectrals flatten your accuracy, pre-granite you don't have a lot of resistance to negative energy which is what they're using, and conversely their ghosts resist negative energy.
In short they floor your defense, floor your accuracy, resist your attacks, and do more damage than you're used to with their own.
You'll get your revenge post 40 when they become one of the weakest factions in the game.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Well, Stone isn't that great before Granite.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Another thing to point out is not all missions are created equal. Case in point. If you are set at +1 diff in normal missions this means you get +1/+2 mobs. If a boss is involved, it's ultra rare to get a +2 boss as I think the game defaults to generating bosses at the basic diff setting. Now, if I run tip missions, I think the default becomes +2. If it isn't, I get a lot of them.
Depends on what you are looking to get out of it. In terms of being unkillable, it's the easiest to get to.
Another thing to point out is not all missions are created equal. Case in point. If you are set at +1 diff in normal missions this means you get +1/+2 mobs. If a boss is involved, it's ultra rare to get a +2 boss as I think the game defaults to generating bosses at the basic diff setting. Now, if I run tip missions, I think the default becomes +2. If it isn't, I get a lot of them. |
The Melee Teaming Guide for Melee Mans
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I get killed more often on my Stone/DM tanker than on many other melee characters, due to the lack of mobility. Having most of your defense and resistance tied to a single toggle doesn't help either when you get held (gotta love itrials!).
Add to that it's the only character on which I've managed to fail a TF in the last year - Eden, my 2 teammates were meleers and died from the crystal titan, and I didn't have enough DPS to kill it solo nor could I fly and taunt up while they would attack since, yeah, rooted to the ground unless I want to say bye bye to most of my mitigation as well as my mez protection.
Granite's not that bad on brutes. The damage penalty really isn't all that noticeable and the recharge penalty can be worked around by slotting more recharge in your attacks than you otherwise would (unless you habitually slot 99% in each). Or taking an extra attack or two.
That said a well built inv or wp will be almost as unkillable while retaining the ability to leap over curbs.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
So i just came back to the game and thought id play my lvl 36 brute whose dark/stone and was nigh-unkilliable i was palying plus 1 and 3 but now i cant handle a simple mission last time i played him was before GR came out so did the nerf stone armor or something?