Claws/Fire brute. Is the redraw that bad?


Amy_Amp

 

Posted

I have a MA/FA scrapper and I love it, but it lacks survability...
Also, always wanted to try claws, and it seems like a powerfull combo for a brute but there is the redraw.
Is really that bad?


 

Posted

Nope, and I say this from somebody who has a level 50 Claws/regen and level 40 Claws/fire brute.


 

Posted

I dont think it hampers effectiveness, but I found it annoying enough that I permantly shelved my Claws/Fire after reaching 50. I think some redraw just rubs me wrong. I mean I have a DP/TA for goodness sake, which is tons worse and I dont mind it at all.

I will say its a stupid powerfull combo, but for some reason, the redraw on it killed the fun for me, and I cant really even understand why myself. Then again it just might be claws for me, I have deleted every claws I have made, and not because they lack effectiveness.


 

Posted

Actually judging from the numbers i have seen, it does look pretty bad.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Well, for me, the redraw can be annoying at times but my claws/elec brute is too beastly for me to stop playing because of it. Claws is pretty fast acting and you do get used to it once you've played it a while. I say give it a shot. Nothing like a claws brute ripping up lots of baddies with spin and eviserate.


 

Posted

I think it was 5 or 6 issues ago they fixed redraw as far as it being a hindrance to speed. Some people claim anecdotal knowledge of proof of some combos still having some problems, but as far as I can tell from doing video capture, and the frame-by-frame, it's no slower than a non weapon set. No combo I've tried has shown any slowdown that I can detect.

I will admit, that this was several issues ago, and more recent changes may have reintroduced a problem that was fixed temporarily. I'll also admit I certainly didn't try every possible combo so it's possible some combos have a problem, and some don't.

However, I suspect that redraw is a problem only in matters of aesthetics. I think the impression of a slowdown might be an auditory-visual-time-sense illusion of some sort.

That said, I've played many claws alts and not ever had a problem with redraw. Post redraw fix, even TA/Assault Rifle seems fine to me. The only one I really makes me question myself is Broadsword. Intellectually, I'm almost positive Broad sword is fine, too, but I always get a nagging feeling while playing it that it's slowing down during the redraw.

YMMV though.


PS: Claws is scary fast, with one minor exception. I'd think the stupid long animation time of eviscerate in comparison to the other powers in the set would be more annoying than redraw is ever likely to be, but that's easy to say as someone who love her claws 50s...


 

Posted

IIRC, the redraw time was part of the animation time so the redraw was not a factor when calculating DPS. The animation changes got rid of the redraw factor. This means when you do have redraw it is added on top of the animation time so redraw now is considered bad.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
IIRC, the redraw time was part of the animation time so the redraw was not a factor when calculating DPS. The animation changes got rid of the redraw factor. This means when you do have redraw it is added on top of the animation time so redraw now is considered bad.
Correct. At one point, redraw time was "baked in" to the powers themselves. Back then, it didn't matter whether you had to redraw your weapon or not because you would still spend the time doing nothing while the server waited for you to "draw your already drawn weapon."

At some point redraw was "fixed," and all weapon sets got a buff because the redraw time was removed from the powers. You now only had to waste time on redraw if you actually had to redraw.

As long as you keep to powers within your powerset, the redraw will not occur. If you don't, however, redraw is a very real penalty. In the case of claws, it's not so bad. I have a Claws/Dark myself. Between Hasten, Dark Regen and Judgement I don't really notice the redraw. Ninja Blade was a different story.


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Posted

Quote:
Originally Posted by Microcosm View Post
/fire is going to be significantly worse than electric or dark because it is more clicky. This doesn't always bother people, but it bothers me enough that i would never make one.
Right. I was just thinking about the heal. There is also Burn, Fiery Embrace, and Consume to deal with.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I hate redraw on my dual blades. Its annoying to watch it. People say its calculated in the dps but how does that help. It seems noticable when self healing, burn, etc.

I guess though it might not be noticeable if you click more. I usually p[ess 4,1,2,3 or 4, alt+1,alt+2,alt+3 for combos.

My friend just presses randomly 1-5 when she plays. It's just preference. I'd say check the difference between a weapon character and non weapon character.


 

Posted

If burn enters your basic ST DPS rotation so its VERY bad. If you are using pure Claw attacks and only throw Burn/Healing Flames on specific moments its hardly noticable on your overall dps. Of course from a minmaxing PoV I wouldnt roll FA for a Claw brute (or use Claw for a /FA). Spin really recharges fast at a certain level of gear and pretty much covers the need of AoE powers. /FA really shines paired with weak AoE (DM) or long recharge AoE (SS, Elec) weaponless melee power sets.


 

Posted

Is redraw that bad? Only if you let it.

Personally I skip the weapon redraw because I like to up my DPS. My main was a claw/regen (I'm a PvPer), and seeing as DR affected res/def but not absolute heals (regen clicks), regen was the secondary my claws needed to take in order to make the best scrapper i could. If i wanted to roll claws i had to deal with weapon redraw, but i found a way around that which made it more click intensive (although i don't ever use my mouse, so...button intensive).

In options there's Keymapping, and under Target there's something called "cancel target", bind that key to anything you like, i perfer something near my 1-4 numbers, so mine is binded to Q.

Trying this, as you're doing whatever animation takes your claws away, cancel your target and hit your next attack -twice-. The first time you hit your attack, it will auto-target the closest enemy, and the 2nd will que it. When you do this, you'll interrupt the animation time of the power (like healing flames) and take your claws out during that.

For claw/regen, the easiest is MoG or Barrier with their big animation times.

Swipe/MoG animation begins/quickly Q-swipe-swipe/MoG animation interrupted as you pull out claws/MoG animation time ends/you attack without redraw.

It'll seem like a lot of work, but personally i enjoy doing difficult/challenging things ingame to make my game preformance better (Z-canceling in SSB, quickscoping in CA). Once you get the hang of it, it's easy and fast.

It may only up DPS by a small amount, but in PvP every second counted, so I used this tactic for every single regen click + Magus/Geas, and if you've got good enough timing you can skip weapon redraw for Magus' very small animation time as well.

I'm surprised i've never read or heard of anything like this. I PMed...i think werner about it and he wasn't interested. Maybe someone who plays with the forums more can tell people about it, as threads about weapon redraw are still being made. Oh well, GL with the claws/fire.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

I've mostly used my claws/fire for....agriculture, but I have taken him on several TFs as well (mostly ITFs). At no point did I feel the redraw to be a problem really. I must say, I haven't tried taking on particularly hard targets with him (EB, AVs, Pylons) so I can't say how much it would hurt your DPS, but as far as AoE damage is concerned you'll be doing enough for it to not really matter anyway.

But thats just me, and I am pretty wierd.