SS/FA Play Build
Attach the data chunk, infact that is the only thing you need to post.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Hi,
is this the one?
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You have no end slotting in Blazing Aura, Weave, Maneuvers, or Tactics. Unless I missed it, you have no -KB slotted either. I would work merits in their various forms if you want to keep the budget down. Looks like you have 4 LotG: Def/+recharge slotted and in terms of market value, you are looking close to 500 mill right there. The Kinetic Combats can be rather pricey as well.
Yeah, build is pretty awful...you dont even have KoB. It pretty pricey if you want a budget build, and you still only have 4 point of -KB. Fireball is WAY under slotted (and i would recomend soul mastery in the first place) Oh, and you dont have FF+rech in foot stomp
I would have to completely rework it to put something good together
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I've been playing with my own experimental SS/FA non-farming build...
Goals were softcap S/L, and as much recharge as possible, with as few other sacrifices as possible, while avoiding expensive purple sets (at least to start out). The main expensive pieces would be Kinetic Combats, the usual LotG +recharges, and a Hami Enzyme (but see next sentence). Softcap S/L goal is only met with the Gladiator's Armor 3% def enhancement (as a long-term goal to slot in), but is close with Stealth running, in the meantime. Recharge is passable I think - with the Force Feedback +recharge triggering from Foot Stomp often enough, Hasten should be ready to go by the time it expires.
Negatives: I went a bit crazy with the Concealment pool in order to slot the maximum number of LotG's. Skipped Temperature Protection as a result, but I don't think that's a major deal (even for farming - I find with farming I survive more on my defense than on having 90% fire-resist anyway). Consume is slotted with Mocking Beratements for the set bonuses- I wish I could slot some EndMod in there. Single-target attack chain might not be the greatest, pretty much just Haymaker and Knockout Blow, with perhaps Boxing as a filler (plus Burn is a no-brainer, single-target or not). Another slot to add to Blazing Aura would be nice, but it is probably adequate. Another recharge in Fiery Embrace would be nice. A slot could perhaps be stolen from Stamina or Hasten if desired... I had a hard time choosing between Mu and Soul epic pools. I find Ball Lightning decent, but I'm not a big fan of Electrifying Fences - I don't find I need it much on my current farming build. The Soul pool looks nice, particularly having Darkest Night would be cool, but then I'd pretty-much be looking at taking three epic-power-pool choices and having to sacrifice one LotG +recharge, which is why I decided to just go with Mu/Ball Lightning. Higher Energy defense would be nice for the current Incarnate trials.
Oh, Mids often toggles off Incarnate powers I find when importing, so just to mention - the plan is to get Cardiac Core Paragon, because I'm not sure even Consume is enough to deal with endurance issues, otherwise (particularly with the weak slotting on it).
Are the downsides worth it to softcap (or near, before the mega-expensive Gladiator's Armor piece)? I'm not sure. The majority of SS/FA non-farming builds I have found don't even try it, and don't seem to care about the lack of softcap S/L...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(17), Erad-Dmg/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Jab -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), GA-3defTpProc(48)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Tough -- HO:Ribo(A)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Armgdn-Dam%(43), HO:Nucle(43), Sciroc-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(45), FrcFbk-Rechg%(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Electrifying Fences -- HO:Nucle(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
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Hey Guys,
Old player came back and trying to play again. Could use help in SS/FA Brute build. Mainly looking for one build that combine both Farming and some reasonable ability to tank if required.
I have tried couple of things and after checking lots of posts I came up with the following build, I really could use your wise knowledge. I will need Taunt in that build too.
Oooh I don't have much influence hence budget is somehow limited (around 800Mil can push it to 1 bil).
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-EndRdx/Rchg:40(5)
Level 2: Blazing Aura -- Sciroc-Dam%:50(A), Oblit-%Dam:50(7), Erad-%Dam:30(7)
Level 4: Healing Flames -- H'zdH-Heal/EndRdx:40(A), H'zdH-Heal/Rchg:40(11), H'zdH-Heal:40(13), H'zdH-EndRdx/Rchg:30(13), H'zdH-Heal/EndRdx/Rchg:40(15)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(25)
Level 12: Super Jump -- Empty(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(25), S'fstPrt-ResDam/Def+:30(27)
Level 18: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-EndRdx/Rchg:40(31)
Level 20: Consume -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(31), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Acc/Rchg:50(33), Zinger-Taunt/Rng:50(33), Zinger-Dam%:50(33)
Level 22: Weave -- LkGmblr-Rchg+:50(A)
Level 24: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(40), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Acc/Rchg:50(43), Zinger-Taunt/Rng:50(43)
Level 26: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(40), RechRdx-I:50(42)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(39)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 38: Tactics -- ToHit-I:20(A)
Level 41: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(43)
Level 44: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(46), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(48)
Level 47: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Temperature Protection -- Aegis-ResDam:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(45), Numna-Regen/Rcvry+:50(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A)
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 33.3% Defense(Smashing)
- 33.3% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 26.1% Defense(Melee)
- 5.5% Defense(Ranged)
- 7.38% Defense(AoE)
- 3% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 36% Enhancement(Accuracy)
- 53.8% Enhancement(RechargeTime)
- 146.2 HP (9.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 5.5%
- 5% (0.08 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 1.88% Resistance(Negative)
------------Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Harmonized Healing(Healing Flames)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection(Plasma Shield)
- 1.5% (0.03 End/sec) Recovery
- 22.5 HP (1.5%) HitPoints
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Perfect Zinger(Consume)
- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler(Weave)
- 7.5% Enhancement(RechargeTime)
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
Rectified Reticle(Rage)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Obliteration(Burn)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Vengeance)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Enfeebled Operation(Ring of Fire)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Thunderstrike(Fire Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Kinetic Combat(Brawl)