Hey Guys,
Old player came back and trying to play again. Could use help in SS/FA Brute build. Mainly looking for one build that combine both Farming and some reasonable ability to tank if required.
I have tried couple of things and after checking lots of posts I came up with the following build, I really could use your wise knowledge. I will need Taunt in that build too.
Oooh I don't have much influence hence budget is somehow limited (around 800Mil can push it to 1 bil).
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(9)
, KntkC'bat-Dmg/Rchg:35(9)
, KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A)
, RctvArm-ResDam:40(3)
, RctvArm-ResDam/Rchg:40(3)
, RctvArm-ResDam/EndRdx/Rchg:40(5)
, RctvArm-EndRdx/Rchg:40(5)
Level 2: Blazing Aura -- Sciroc-Dam%:50(A)
, Oblit-%Dam:50(7)
, Erad-%Dam:30(7)
Level 4: Healing Flames -- H'zdH-Heal/EndRdx:40(A)
, H'zdH-Heal/Rchg:40(11)
, H'zdH-Heal:40(13)
, H'zdH-EndRdx/Rchg:30(13)
, H'zdH-Heal/EndRdx/Rchg:40(15)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(15)
, KntkC'bat-Dmg/Rchg:35(17)
, KntkC'bat-Dmg/EndRdx/Rchg:35(17)
Level 8: Hasten -- RechRdx-I:50(A)
, RechRdx-I:50(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
, LkGmblr-Def:50(19)
, LkGmblr-Def/EndRdx:50(23)
, LkGmblr-Def/Rchg:50(25)
Level 12: Super Jump -- Empty(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(21)
, KntkC'bat-Dmg/Rchg:35(21)
, KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx:30(A)
, S'fstPrt-ResKB:30(25)
, S'fstPrt-ResDam/Def+:30(27)
Level 18: Tough -- RctvArm-ResDam/EndRdx:40(A)
, RctvArm-ResDam/Rchg:40(27)
, RctvArm-ResDam:40(29)
, RctvArm-ResDam/EndRdx/Rchg:40(29)
, RctvArm-EndRdx/Rchg:40(31)
Level 20: Consume -- Zinger-Taunt:50(A)
, Zinger-Taunt/Rchg:50(31)
, Zinger-Taunt/Rchg/Rng:50(31)
, Zinger-Acc/Rchg:50(33)
, Zinger-Taunt/Rng:50(33)
, Zinger-Dam%:50(33)
Level 22: Weave -- LkGmblr-Rchg+:50(A)
Level 24: Taunt -- Zinger-Taunt:50(A)
, Zinger-Taunt/Rchg:50(40)
, Zinger-Taunt/Rchg/Rng:50(40)
, Zinger-Acc/Rchg:50(43)
, Zinger-Taunt/Rng:50(43)
Level 26: Rage -- Rec'dRet-ToHit/Rchg:20(A)
, Rec'dRet-ToHit:20(40)
, RechRdx-I:50(42)
Level 28: Burn -- Oblit-Dmg:50(A)
, Oblit-Acc/Rchg:50(34)
, Oblit-Dmg/Rchg:50(34)
, Oblit-Acc/Dmg/Rchg:50(34)
, Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
, Oblit-%Dam:50(36)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 32: Foot Stomp -- Oblit-Dmg:50(A)
, Oblit-Acc/Rchg:50(36)
, Oblit-Dmg/Rchg:50(37)
, Oblit-Acc/Dmg/Rchg:50(37)
, Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
, Oblit-%Dam:50(39)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
, RechRdx-I:50(39)
, RechRdx-I:50(39)
Level 38: Tactics -- ToHit-I:20(A)
Level 41: Vengeance -- LkGmblr-Rchg+:50(A)
, LkGmblr-Def:50(42)
, LkGmblr-Def/EndRdx:50(42)
, LkGmblr-Def/Rchg:50(43)
Level 44: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A)
, Enf'dOp-EndRdx/Immob:50(45)
, Enf'dOp-Acc/EndRdx:50(46)
, Enf'dOp-Immob/Rng:50(46)
, Enf'dOp-Acc/Immob/Rchg:50(46)
, Enf'dOp-Acc/Immob:50(48)
Level 47: Fire Blast -- Thundr-Acc/Dmg:50(A)
, Thundr-Dmg/Rchg:50(50)
, Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Temperature Protection -- Aegis-ResDam:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A)
, KntkC'bat-Dmg/EndRdx:35(48)
, KntkC'bat-Dmg/Rchg:35(48)
, KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
, RgnTis-Regen+:30(45)
, Numna-Regen/Rcvry+:50(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A)
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 33.3% Defense(Smashing)
- 33.3% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 26.1% Defense(Melee)
- 5.5% Defense(Ranged)
- 7.38% Defense(AoE)
- 3% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 36% Enhancement(Accuracy)
- 53.8% Enhancement(RechargeTime)
- 146.2 HP (9.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 1.65%
- MezResist(Immobilize) 13.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 5.5%
- 5% (0.08 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 1.88% Resistance(Negative)
------------
Set Bonuses:
Kinetic Combat
(Punch)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Harmonized Healing
(Healing Flames)- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Kinetic Combat
(Haymaker)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Combat Jumping)- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Plasma Shield)- 1.5% (0.03 End/sec) Recovery
- 22.5 HP (1.5%) HitPoints
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Perfect Zinger
(Consume)- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Luck of the Gambler
(Weave)- 7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.62 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
Rectified Reticle
(Rage)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Obliteration
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Maneuvers)- 7.5% Enhancement(RechargeTime)
Obliteration
(Foot Stomp)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Vengeance)- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Enfeebled Operation
(Ring of Fire)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Thunderstrike
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Kinetic Combat
(Brawl)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)