Hell_Hawk

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  1. Hell_Hawk

    SS/FA Play Build

    Hi,

    is this the one?

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  2. Hell_Hawk

    SS/FA Play Build

    Hey Guys,

    Old player came back and trying to play again. Could use help in SS/FA Brute build. Mainly looking for one build that combine both Farming and some reasonable ability to tank if required.

    I have tried couple of things and after checking lots of posts I came up with the following build, I really could use your wise knowledge. I will need Taunt in that build too.
    Oooh I don't have much influence hence budget is somehow limited (around 800Mil can push it to 1 bil).


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-EndRdx/Rchg:40(5)
    Level 2: Blazing Aura -- Sciroc-Dam%:50(A), Oblit-%Dam:50(7), Erad-%Dam:30(7)
    Level 4: Healing Flames -- H'zdH-Heal/EndRdx:40(A), H'zdH-Heal/Rchg:40(11), H'zdH-Heal:40(13), H'zdH-EndRdx/Rchg:30(13), H'zdH-Heal/EndRdx/Rchg:40(15)
    Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(25)
    Level 12: Super Jump -- Empty(A)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
    Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(25), S'fstPrt-ResDam/Def+:30(27)
    Level 18: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-EndRdx/Rchg:40(31)
    Level 20: Consume -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(31), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Acc/Rchg:50(33), Zinger-Taunt/Rng:50(33), Zinger-Dam%:50(33)
    Level 22: Weave -- LkGmblr-Rchg+:50(A)
    Level 24: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(40), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Acc/Rchg:50(43), Zinger-Taunt/Rng:50(43)
    Level 26: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(40), RechRdx-I:50(42)
    Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
    Level 30: Maneuvers -- LkGmblr-Rchg+:50(A)
    Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(39)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 38: Tactics -- ToHit-I:20(A)
    Level 41: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(43)
    Level 44: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(46), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(48)
    Level 47: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 49: Temperature Protection -- Aegis-ResDam:50(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(45), Numna-Regen/Rcvry+:50(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 33.3% Defense(Smashing)
    • 33.3% Defense(Lethal)
    • 5.19% Defense(Fire)
    • 5.19% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.1% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 7.38% Defense(AoE)
    • 3% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 36% Enhancement(Accuracy)
    • 53.8% Enhancement(RechargeTime)
    • 146.2 HP (9.75%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 13.2%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 5.5%
    • 5% (0.08 End/sec) Recovery
    • 40% (2.5 HP/sec) Regeneration
    • 1.88% Resistance(Negative)
    ------------
    Set Bonuses:
    Kinetic Combat
    (Punch)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Harmonized Healing
    (Healing Flames)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 3% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Steadfast Protection
    (Plasma Shield)
    • 1.5% (0.03 End/sec) Recovery
    • 22.5 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Perfect Zinger
    (Consume)
    • MezResist(Terrorized) 2.75%
    • 10% (0.62 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.62 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    Rectified Reticle
    (Rage)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Vengeance)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Ring of Fire)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Kinetic Combat
    (Brawl)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)