DevilsHouseplant

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  1. I did some further fiddling with my planned build...

    I removed the expensive Hecatomb set. The pricey parts now are the LotG +recharges, Kinetic Combat sets, 3 Enzyme Hami-Os (one could be ditched), Regenerative Tissue/Miracle uniques, and the mid-priced purple sets Absolute Amazement and Gravitational Anchor. Leaving just the truly crazy Gladiator's Armor 3%def piece.

    With all toggles running, it should be softcapped S/L, and close for Fire/Cold (42%) and Energy/Neg (44%). 85% global recharge total.

    I skipped Resist Elements. I Tentatively chose Unstoppable as the final power pick. It could be replaced with Resist Elements, Darkest Night (for -tohit), Superspeed/SuperJump, or even Tactics (for Confuse/Fear protection). I'm not really sure what the best choice would be for the final slot here... The Enzyme in Combat Jumping could be swapped out for a Winter's Gift slow-resistance.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SSinvul: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7)
    Level 2: Haymaker -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(9), P'ngFist-Acc/Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/EndRdx(11), P'ngS'Fest-Dmg/Rchg(50)
    Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 10: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27)
    Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(31)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx/Rchg(33)
    Level 18: Rage -- HO:Membr(A)
    Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(36)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36), GA-3defTpProc(37)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37)
    Level 26: Hurl -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(40)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(42), HO:Nucle(43), Erad-%Dam(43), FrcFbk-Rechg%(43)
    Level 35: Resist Energies -- ResDam-I(A)
    Level 38: Tough Hide -- LkGmblr-Rchg+(A), DefBuff-I(45)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(45)
    Level 44: Soul Tentacles -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(46)
    Level 47: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
    Level 49: Unstoppable -- Aegis-ResDam/Rchg(A)
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13)



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  2. DevilsHouseplant

    SS/FA non-farm

    Quote:
    Originally Posted by Nightchill_EU View Post
    To all your builds:

    Aiming for S/L cap is in my opinion a mistake for a jack-of-all-trade build. FA is weak vs Psy and ONLY vs Psy (Tox goes to the roof staking Healing Flames). Caping S/L basicly enhence the toughness versus something you are already strong against (is that even english?).
    I build my SS/FA for maximum Psy res unique and I try to go for Ranged/Melee defense.

    Some of you dont take Darkest Night and Dark Oblit (some dont take Gloom but it cannot help them anymore): its a MISTAKE.
    Dark Oblit is -5% to hit AoE, even if you slot for damage, and its a good AoE. Darkest night is a whooping -15% to-hit and -20% damage. Seriouly would any of you pass over 15% def and 20% res?

    As for end usage Ageless rk3 make Endurance a non-issue and gives recharge. Barrier looks pretty but even rk4 is only steady 5% defense.
    Well, let me take a stab at it...

    Firstly, the common wisdom is that defense is better than resistance, if you have to pick one (layered is best of course), and since so many attacks have a Smashing/Lethal component, S/L defense is a very good choice to build for. Lots of good enhancement set bonuses for it too. Psy defense/resistance is hard to build for, and you tend to give up a LOT of the other things you want (other defenses, global recharge) to get it, so generally trying to do so isn't favored.

    Dark Obliteration seems like a decent attack, and Darkest Night is cool. Mu Mastery is generally preferred though for Electrifying Fences and Ball Lightning, both pretty decent AoE attacks. (Me, I find I only really need one extra AoE attack... I usually use Ball Lightning and just don't use Electrifying Fences.)

    Which incarnate powers to pick depends a lot on the build you go for and personal preference, so I'll leave that one. Though Cardiac and Spiritual are the most popular Alpha slot picks.
  3. I actually just finished assembling my new somewhat-experimental build with decent recharge and near-softcapped S/L (I need to work towards getting a Gladiator's Armor +def enhance) which I have posted in other threads recently, because I realized that I'm not a hardcore farmer and don't feel the need to do +4/x8 anyway (I'd rather farm for purples on the standard demon map usually), and I wanted a build that was more useful for standard play as well... So, we'll see how it does. The S/L def will at least help with the attacks that have an S/L component, but my fire def is only 20%-ish so I'll probably have to eat def insps anyways.
  4. Wow you sure do love your +HP bonuses. I guess that probably works really well on a /WP though - I'm somewhat new to /WP myself. I'm more used to SS/FA where +recharge is king, and I slot much more for that.
    A more usual sort of slotting for Char is four of the Basilisk's Gaze set, for 2.5% Energy/Neg def and 7.5% global recharge, but that would lose the +HP/+regen bonuses there, so it may not be a good trade-off for you. For your goals, the build looks pretty decent to me...
  5. I want to know how Fiery-Enforcer manages +4x8 with low(ish) defenses and no inspirations - without +defense I get ripped to shreds pretty quick, 90% fire resist or no...
  6. DevilsHouseplant

    Help DB/WP build

    Why not take one slot from say Tough, add it to Combat Jumping with a defense IO in it, which should get you to 44.9%. If you change the LotG defense IO in Maneuvers for an Enzyme Hami-O you'd get over 45% (and reduce the endurance on Maneuvers). Enzymes aren't cheap, though.
  7. Oh, these days I just use Ninja Run(+Sprint+Swift) or a Jetpack for travel. Though the stealth in Superspeed is nice.
  8. I thought your build was really interesting... but I wanted a lot more global recharge, so I did a bunch of fiddling and came up with the attached build. It sacrifices a bit of the defenses, but gains around 60% global recharge. I did use one reasonably-priced purple set (Absolute Amazement), and one optional expensive Hecatomb set (which can be replaced with Crushing Impacts at the cost of 5% global recharge). Like your build, it includes the insane Gladiator's Armor 3% def piece. I skipped Unstoppable because I couldn't fit it in, and I'm not a big fan of the long-recharge+crash powers anyways. Criticism welcome.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SSinvul: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7)
    Level 2: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(11)
    Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 10: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27)
    Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(31)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx/Rchg(33)
    Level 18: Rage -- HO:Membr(A)
    Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(36)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36), GA-3defTpProc(37)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37)
    Level 26: Hurl -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(40)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42)
    Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(42), HO:Nucle(43), Armgdn-Dam%(43), FrcFbk-Rechg%(43)
    Level 35: Resist Energies -- HO:Ribo(A)
    Level 38: Tough Hide -- LkGmblr-Rchg+(A), DefBuff-I(45), DefBuff-I(50)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
    Level 49: Darkest Night -- HO:Enzym(A)
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Born In Battle
    Level 50: Cardiac Core Paragon
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)



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  9. Seems like slightly odd slotting for farming... If you are farming fire mobs, you might want to try for some Fire defense, as S/L just doesn't seem to help very much. (I'm working on my more general-play build with capped S/L def, and have found that even though many fire attacks do have an S/L component, enough do not that I still have to eat purple inspirations to boost my overall defense...) If you are farming S/L mobs, well, /FA's much-lower S/L resistance is going to be a hindrance, particularly without capped S/L def.
    You probably want to frankenslot Foot Stomp, and place a Force Feedback +recharge in there. When farming, it is just about guaranteed to trigger every Foot Stomp, which speeds things up a huge amount.
  10. DevilsHouseplant

    Cebr

    Quote:
    Originally Posted by Djeannie View Post
    Currently on beta /auctionhouse no longer works in missions or in bases.
    A red did say that it was disabled due to a major performance issue though, so perhaps it will get re-enabled.
  11. Quote:
    Originally Posted by RedwoodTheElf View Post
    Ewww...Summon not the Game That Must Not be Named!

    Things that suck about CO:
    2) False advertising on the "Teleport" power...how could the same team have done teleport RIGHT in COX, but gotten it so terribly, horribly WRONG in CO?
    Weird - I find the CoH teleport very hard to use for some reason, where the CO one just seemed intuitive and was my fav travel power.
  12. Nice looking build, for those goals (32.5% S/L def, high recharge), though those purple sets are going to cost a fortune... Very similar to the build I've been messing with, considering I am shooting for 45% S/L def (because I'm crazy I guess; currently need the Gladiator's Armor 3% to hit my goal), lower on the recharge, and trying to avoid the crazy-expensive purple sets. Hmm, guess I'll repost it below.

    I think you're going to have to go with Cardiac Alpha. I know my current high-recharge farming build sucks through Endurance like there's no tomorrow, and unless you are farming and surrounded by mobs, Consume slotted with a taunt set is going to be a problem (I decided to go for some EndMod slotting on my Consume for this reason, though I am also going to take a Cardiac Alpha).

    Edit: Whoops, I'm a PANCAKEPANCAKE and hadn't had my coffee yet, sorry. You were talking about Destiny slot, not Alpha... Ageless Radial seems like a good choice to me, for the defense debuff resistance if nothing else. Having a Rebirth built to swap over to when you don't need debuff resistance would be good.

    Here is what I have come up with for my 45% S/L def build. I go back and forth on shifting a slot from Maneuvers (and settling for 44.9% S/L def once I can get a Gladiator's Armor 3%) and/or Rage to beef up Stamina, Consume, Blazing Aura, or Fiery Embrace...

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  13. Quote:
    Originally Posted by ClawsandEffect View Post
    Have you actually built this character in game yet?

    Because I don't think Night Fall will accept Rectified Reticle in the game.
    No I haven't. That'd be the first such set bug I've run in to with Mid's, if you are right.
  14. DevilsHouseplant

    SS/Fire build

    This is a possible compromise in order to get some more EndMod into Consume... Another slot could be stolen from Stamina or Hasten to enhance it even further. Gives up 3% fire/cold def and 7.5% global recharge to up Consume to 34% endurance per mob. I think I may try my previous build first and see how endurance usage goes.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(21), Erad-Dmg/Rchg(21)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 10: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37), GA-3defTpProc(37)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
    Level 22: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(36)
    Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(42)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Sciroc-Dam%(45), FotG-Dam/Rech(45), Sciroc-Acc/Dmg/EndRdx(45), FotG-Dam/End/Rech(46), FrcFbk-Rechg%(46)
    Level 35: Stealth -- LkGmblr-Rchg+(A)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(50), Enf'dOp-Acc/EndRdx(50), Enf'dOp-Immob/Rng(50)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
    Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(19)



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  15. DevilsHouseplant

    SS/Fire build

    Quote:
    Originally Posted by Gallifrey View Post
    Wouldn't it be cheaper to remove the Gladiator 3% from Plasma Shield, move that slot to Maneuvers, fill it with an Enzyme, and move one slot from Hasten to Combat Jumping, filling it with another Enzyme ?
    Exactly 45% s/l according to my Mids.
    Only when stealth is not suppressed, once attacked it won't be enough... Go in to Options->Config->Effects+Maths->Suppression and check 'Attacked'.

    Regarding ultrawatt's comment about End usage, I wonder if Cardiac Alpha will be enough... I could lose 7.5% recharge on the Consume Taunt slotting, and add some EndMod... that might be a good idea.
  16. Quote:
    Originally Posted by Infini View Post
    I would shoot for 32.5% s/l defense. When making the build for my km/regen it took a bit more creativity and sacrifice to hit 45%. It will allow you the flexibility to take other powers you want instead of powers you need to hit 45%. Lucks will push you to 45% from 32.5%, by the way.
    Of course inspirations can make up the difference... but there is just something magical about hitting that 45% point.
  17. DevilsHouseplant

    SS/Fire build

    Looks pretty decent to me overall... I'm going to post the build I'm working on here for comparison and if anyone wants to comment (I posted it in another thread also, but in my defense I made a couple of changes since).

    Mine relies on the Gladiator's Armor 3%def to hit S/L softcap, which your build doesn't (though you slotted it anyway). I skipped Temperature Protection (seems only useful for farming, and even then I'm not sure how useful it really is), and the big change I made since my last posting was to swap Boxing/Tough/Weave for Maneuvers/Tactics/Vengeance(+Jump Kick for Kinetic Combat set), since Vengeance is awesome (particularly for farming), and Tactics gives Fear/Confuse protection when necessary. I hate skipping Tough, but with S/L defense softcap, I'm not sure the 16% S/L resist lost will matter too much. Other than the standard LotG +recharges, Kinetic Combats, and the Gladiator's Armor 3%def (a longer-term goal to add for me), I purposely avoided expensive purple sets (edit: forgot the one needed Enzyme Hami-O). Also I'm not sure the Panacea set you used in Healing Flames is worth it over a way-cheaper Doctored Wounds set. I chose to go with Mu epic pool for Ball Lightning. Since I'm trying to find something of a balance between normal play and decent farming here, I admit that the single-target attack chain may not be the best on this build... Hopefully Haymaker, Knockout Blow, Burn and possibly Jump Kick as a filler will be adequate.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(17), Erad-Dmg/Rchg(17)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 10: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), GA-3defTpProc(48)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
    Level 22: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(36)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Sciroc-Dam%(43), FotG-Dam/Rech(43), Sciroc-Acc/Dmg/EndRdx(43), FotG-Dam/End/Rech(45), FrcFbk-Rechg%(45)
    Level 35: Stealth -- LkGmblr-Rchg+(A)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Electrifying Fences -- HO:Nucle(A)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46)



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  18. These builds are definitely interesting, but perhaps you should mention that their defense figures you are quoting rely on Vengeance... Vengeance is awesome if you always farm with Veng-bait, but myself, I generally farm alone, so decided to skip it. (Edit: Actually, I decided to go for Vengeance on my 'balanced normal+light farm' build with 45% S/L def, posted in another thread - Vengeance IS pretty awesome...)
  19. I was just playing around with a Claws/Regen S/L build, with essentially perma-hasten with T4 Spiritual Alpha... but it took adding the Gladiator's Armor 3% def enhance and a couple of extra pricey Hami-Os to hit it. Is it worth it? Good question... I suspect it is though. I might have to bring my Claws/Regen out of retirement and give it a try.

    Post your KM/Regen for comparison please?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
    Level 1: Fast Healing -- Heal-I(A), Heal-I(50)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(13)
    Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), HO:Nucle(19)
    Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
    Level 8: Quick Recovery -- EndMod-I(A), EndMod-I(25)
    Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Nucle(29)
    Level 12: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(31)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(33)
    Level 16: Integration -- Heal-I(A), Heal-I(33)
    Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
    Level 20: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 22: Tough -- HO:Ribo(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-EndRdx/Rchg(42)
    Level 30: Resilience -- ResDam-I(A), S'fstPrt-ResDam/Def+(42), GA-3defTpProc(42)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
    Level 35: Stealth -- LkGmblr-Rchg+(A)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
    Level 44: Night Fall -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
    Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 49: Moment of Glory -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15)



    Code:
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  20. DevilsHouseplant

    SS/FA Play Build

    I've been playing with my own experimental SS/FA non-farming build...

    Goals were softcap S/L, and as much recharge as possible, with as few other sacrifices as possible, while avoiding expensive purple sets (at least to start out). The main expensive pieces would be Kinetic Combats, the usual LotG +recharges, and a Hami Enzyme (but see next sentence). Softcap S/L goal is only met with the Gladiator's Armor 3% def enhancement (as a long-term goal to slot in), but is close with Stealth running, in the meantime. Recharge is passable I think - with the Force Feedback +recharge triggering from Foot Stomp often enough, Hasten should be ready to go by the time it expires.

    Negatives: I went a bit crazy with the Concealment pool in order to slot the maximum number of LotG's. Skipped Temperature Protection as a result, but I don't think that's a major deal (even for farming - I find with farming I survive more on my defense than on having 90% fire-resist anyway). Consume is slotted with Mocking Beratements for the set bonuses- I wish I could slot some EndMod in there. Single-target attack chain might not be the greatest, pretty much just Haymaker and Knockout Blow, with perhaps Boxing as a filler (plus Burn is a no-brainer, single-target or not). Another slot to add to Blazing Aura would be nice, but it is probably adequate. Another recharge in Fiery Embrace would be nice. A slot could perhaps be stolen from Stamina or Hasten if desired... I had a hard time choosing between Mu and Soul epic pools. I find Ball Lightning decent, but I'm not a big fan of Electrifying Fences - I don't find I need it much on my current farming build. The Soul pool looks nice, particularly having Darkest Night would be cool, but then I'd pretty-much be looking at taking three epic-power-pool choices and having to sacrifice one LotG +recharge, which is why I decided to just go with Mu/Ball Lightning. Higher Energy defense would be nice for the current Incarnate trials.

    Oh, Mids often toggles off Incarnate powers I find when importing, so just to mention - the plan is to get Cardiac Core Paragon, because I'm not sure even Consume is enough to deal with endurance issues, otherwise (particularly with the weak slotting on it).

    Are the downsides worth it to softcap (or near, before the mega-expensive Gladiator's Armor piece)? I'm not sure. The majority of SS/FA non-farming builds I have found don't even try it, and don't seem to care about the lack of softcap S/L...

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(17), Erad-Dmg/Rchg(17)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 10: Jab -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
    Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), GA-3defTpProc(48)
    Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
    Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 24: Tough -- HO:Ribo(A)
    Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Armgdn-Dam%(43), HO:Nucle(43), Sciroc-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(45), FrcFbk-Rechg%(45)
    Level 35: Stealth -- LkGmblr-Rchg+(A)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Electrifying Fences -- HO:Nucle(A)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46)



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  21. Has anyone figured out how to do a "fast install" with the new launcher (by manually copying an existing installation to avoid having to re-download everything)? So far I have failed in my attempts to do so, and had to let it redownload. Some of us have monthly data transfer limits you know!
  22. I've been working on my plant/thorns build recently, and in fact was hoping for some feedback on it, so I'll add it here. The main goals here are S/L defense softcap and perma-hasten (+permadom, with hasten active).

    Only skipped Entangle, Impale, and Thorntrops, none of which seem to be very controversial ones to drop.

    Kept Spore Burst (mainly as a cheap-purple mule), and Spirit Tree because, well, I couldn't think of anything I wanted more. Tree could be dropped in favor of Grant Invis (if Concealment pool is kept) as another LotG +recharge mule.

    Stealth and Hover are choices that a lot of others might not make, and could be changed out (but I think I want to keep both). I'm not intending to run both at the same time - I figure sometimes I may want to hover at range...

    In the Ice Mastery epic pool, I think Ice Storm is probably unnecessary, but I like it so much on my Cold defender that I find it hard to skip... Mace Mastery pool with Poisonous Ray and Scorpion Shield was my other option here, but the AoE -res of Sleet is hard to pass up.

    As for slotting - if I wasn't out of slots, I would gladly add some damage to Roots (though this doesn't seem terribly important for a Dom compared to a Controller) and maybe Strangler, and beef up Skewer a bit (damage/recharge).

    Comments and criticism welcomed.

    I should note that this is a moderately expensive, but not 'omgwtfbbq!'-expensive build.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Thorny Darts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9), Achilles-ResDeb%(50)
    Level 2: Roots -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Acc/Immob(11)
    Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), LdyGrey-%Dam(19)
    Level 6: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21)
    Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(25), CoPers-Conf%(25)
    Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 16: Spirit Tree -- Heal-I(A)
    Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33)
    Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-%Dam(34)
    Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36)
    Level 24: Stealth -- LkGmblr-Rchg+(A)
    Level 26: Carrion Creepers -- Posi-Dam%(A), RechRdx-I(36), TotHntr-Dam%(36), ImpSwft-Dam%(37), ExStrk-Dam%(37)
    Level 28: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(37)
    Level 30: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(39), FtnHyp-Sleep/EndRdx(40)
    Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(42), LdyGrey-%Dam(42)
    Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 41: Sleet -- RechRdx-I(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(46)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Hover -- LkGmblr-Rchg+(A), Flight-I(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Invader
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(13)



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  23. Solo_one: your updated data block loads fine, but Mids is only showing 40.5% S/L defense, not softcapped? There is no power pick in the 44 slot either...
  24. Quote:
    Originally Posted by Elegost View Post
    Werner could show you with a long wall of text study that he did concerning this ... but I'll give you the tl;dr version

    No.
    I stumbled upon Werner's essay on why not to use Achilles proc in an AoE, and I think his argument makes sense.

    After much pondering, I revised the build a bit, to primarily let me add a damage proc to Gambler's Cut, and beef up Maneuvers a bit (just because) - at the expense of 7.5% global recharge. A good trade-off? I'm not sure. I think I'll go with this plan for now, and eventually I will likely replace one of the Obliteration sets with Armageddon, which would recover me +5% global recharge (and maybe a slot).

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5), LdyGrey-%Dam(46)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(11)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 6: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
    Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Lyso(29)
    Level 10: Static Shield -- HO:Ribo(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
    Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
    Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
    Level 20: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx(34), Dct'dW-Heal(36), Dct'dW-Rchg(36)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
    Level 26: Soaring Dragon -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), HO:Nucle(40)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(46)
    Level 35: Power Sink -- EndMod-I(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod(42), RechRdx-I(43)
    Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 41: Power Surge -- Aegis-ResDam/Rchg(A)
    Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
    Level 47: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
    Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), RechRdx-I(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)



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  25. Does anyone think that going for mainly S/L def while not paying too much attention to Ranged or AoE def is unwise? Assuming this build is mainly for Incarnate trials. Been looking at some of the posted Kat/DM builds, and was a bit surprised to see softcapped Range/AoE, but Melee only softcapped with Divine Avalanche...