SS/Fire build
End looks pretty awful. without a full mob to use consume on you are ******.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Not sure if it showed up or would even make a difference but i was planning to use cardiac. However if it flies not do you have any ideas of how I can improve it?
P.s. This is sent from my phone so sorry if there are any toys
Spelling mistakes
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |
Took lots of thought but here we go. Keep in mind I'll be using the top tier cardiac as well(the one that enhances three things, cannot remembers the name though). Thoughts?
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Scorch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) HamiO:Nucleolus Exposure
- (17) Recharge Reduction IO
- (A) Miracle - Heal
- (17) Miracle - Heal/Endurance
- (19) Miracle - +Recovery
- (19) Healing IO
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (21) Rectified Reticle - Increased Perception
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Hecatomb - Accuracy/Recharge
- (27) Mako's Bite - Chance of Damage(Lethal)
- (A) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (34) HamiO:Golgi Exposure
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance
- (31) Steadfast Protection - Resistance/+Def 3%
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - Chance for +End
- (A) Empty
- (A) Empty
- (A) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Chance for Energy Damage
- (36) Armageddon - Chance for Fire Damage
- (36) Armageddon - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Aegis - Resistance
- (43) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Psionic/Status Resistance
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Endurance Modification IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Empty
- (31) Empty
- (31) Empty
- (33) Empty
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;667;1334;HEX;| |78DA6553DB6E5241149DE11C8A505AA0944BEF945E817A005B136334265A486ADA0| |4AC5AE34B43DA919E488000467DF31BF4C107F5CDEB2779FF006DF5074CDD67AF69| |4B72089CB567317BADBDF79CD97AB21E14E2D93521076F346ADDEEEEF5CEA39EF26| |ED5EAF69EF00921124CEC6EA9865256D9569DA78835BFAE1EA86657593B76A3D16E| |3D569DC846F3407554B3679D04814AABD5B0B6DB4AED8738DC54B57DD5E91ED8EDE| |0C9BA6D37EB43BC28DBF5831EADC64A6D7BCF2A3555A74E8EB56ECF7166CF245595| |A15F480AFD39F68A0A415A78AA805B0CE63620E711A2280672C281CF4E82D459690| |A96C4C034C3B919C02C43E08E74B607AA0C11A993284BC22B08AF20BC86E1357C85| |C0344418665FE969C0CC303658375C6218B90998E77D23B4F0629FC7FB8ACA8D8AD| |1D780370C51FAD3A7FD7DF08FC33F0EFF24FC9319EE75FC21CB7EA3A71FB2C2FF8F| |604AA44965104262104546881AD2E643316EB7380A08337CE7614BEE2284B1A4309| |6D46D86D94BE8FA0B41044A6604431DC7502731D4490C7C3A219D5A7ED0C6A8368E| |3EE7C2E75F005E3224A8B2982E36764C1F2189496826C14C9C04C6F464C67E791CD| |DD9DF804386B923C055969CBBCCF093F64F68EB09F47C1E3DE7D1B3414653FA3599| |5A632A5B605829025691751170C170C0A4AC192D3B03D92C645720EB349E46B5461| |AE798C10166719C459C63948416B4FDC25B2E79F11DE03DC3D207C047C027863865| |2D6BFB65D867609F81BD3F22444EBF10B9149F7E90284BE758187B1E6791BFCB39A| |3245AD0232F4074D23CBD79F4754E61D3C554CCD31B23243365F3F4E61D5703BC93| |E39DBEF85E5F7CBF2FF687E922E9F8907829FB958F5CCC9F33C60033DDF74CF1F3E| |FD91E8F44E7F3E87C116F61C1D554D6C5145DCC9A8B597531FF01959FF7D2| |-------------------------------------------------------------------|
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |
That is decidedly not SS/Fire. :P
Until I see something that states to the contrary, going to assume VK is right
![]() |
lol Stupid stupid stupid. Everyone point and laugh... Now seriously though here's what I meant to post..
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Razerei Warrior: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (37) Hecatomb - Chance of Damage(Negative)
- (48) Hecatomb - Accuracy/Damage/Recharge
- (A) Damage Increase IO
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Damage/Endurance
- (A) Panacea - Heal
- (34) Panacea - Heal/Endurance
- (36) Panacea - Endurance/Recharge
- (36) Panacea - Hea/Recharge
- (36) Panacea - Heal/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Mocking Beratement - Recharge
- (21) Mocking Beratement - Taunt/Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (29) Mocking Beratement - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (39) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Mocking Beratement - Taunt/Recharge
- (31) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Recharge
- (A) Reactive Armor - Endurance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Apocalypse - Accuracy/Recharge
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Damage/Endurance
- (48) Apocalypse - Chance of Damage(Negative)
- (A) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (45) Siphon Insight - Accuracy/Endurance/Recharge
- (46) Siphon Insight - Chance for +ToHit
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (43) Endurance Modification IO
P.S. I don't know what was wrong but I almost did it again... Can't afford the failx2
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |
Looks pretty decent to me overall... I'm going to post the build I'm working on here for comparison and if anyone wants to comment (I posted it in another thread also, but in my defense I made a couple of changes since).
Mine relies on the Gladiator's Armor 3%def to hit S/L softcap, which your build doesn't (though you slotted it anyway). I skipped Temperature Protection (seems only useful for farming, and even then I'm not sure how useful it really is), and the big change I made since my last posting was to swap Boxing/Tough/Weave for Maneuvers/Tactics/Vengeance(+Jump Kick for Kinetic Combat set), since Vengeance is awesome (particularly for farming), and Tactics gives Fear/Confuse protection when necessary. I hate skipping Tough, but with S/L defense softcap, I'm not sure the 16% S/L resist lost will matter too much. Other than the standard LotG +recharges, Kinetic Combats, and the Gladiator's Armor 3%def (a longer-term goal to add for me), I purposely avoided expensive purple sets (edit: forgot the one needed Enzyme Hami-O). Also I'm not sure the Panacea set you used in Healing Flames is worth it over a way-cheaper Doctored Wounds set. I chose to go with Mu epic pool for Ball Lightning. Since I'm trying to find something of a balance between normal play and decent farming here, I admit that the single-target attack chain may not be the best on this build... Hopefully Haymaker, Knockout Blow, Burn and possibly Jump Kick as a filler will be adequate.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(17), Erad-Dmg/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), GA-3defTpProc(48)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 22: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(36)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Sciroc-Dam%(43), FotG-Dam/Rech(43), Sciroc-Acc/Dmg/EndRdx(43), FotG-Dam/End/Rech(45), FrcFbk-Rechg%(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Electrifying Fences -- HO:Nucle(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;700;1400;HEX;| |78DA65535B4F5341109ED3734AA55C6B29945BA1175A28F4006AE28324444512942| |AD8448D2FB5C24A0FD4D2F462445F7CF157187F8501BCFD21E3F5DD4B9D33DF024D| |BA69F7DB999D6F66F6DBB3D9E72BDD44AF96C9E8BA5E2AD46AF96BD5465D79B3851| |D678B7C4434228E7C569594B2738D8AAAE673F5AA2AEFD48B616CADA827AA5C53F6| |AAA3AA07F9AB8D6A21B0562E2A8EA9DB270BFFC6FE7EC9CE5594DAEE96E5BA2A549| |CF24EDF89B1ADAAB5A2530988BD567EE6D49CC74EC9A91F846E549C2D5B37D1C867| |0BB53A97097367B3FC8F19A447D34B450F3BC8E3007605AC3D408961913A9E0A1CB| |A0443B322BC4851474CE05C1430C4304EFE09B1FC61B1E2862651D33436DCE2D4BD| |09B82BD09B1338E2D944768FF9CDE352FBBF00BE0A1CF39617892CEF2DC3EDE8FC3| |A202B30701B7047608A679FAEEB43DD41D41D44DD30EA2638AE536BD1599483861D| |81915DC09EC018B41883164966756956175811B0226045C09A046B12AC1837D4A3C| |FD8E35E04EF0016011F78EE4380D50789A350330AA5A3507AFE82E986A7D80888BA| |4D0AB81982F45166717983682C8EC6E2682C81C612682C81C642DC58488B1582584| |988958458498815E0B821F4670C8544E7D465B62C9382BC358C14C6F01B8FDB45FC| |ADC027F68D6AAD467F4BBDD41FC05F81997F802680E46C839C6F1CA5681CA566789| |ED08926C049BF14DDD25784937E21D6DC925873AF25A4C777F2C1372986449FD998| |42229A82F28F9832AD5DD34B3852C1C473716F63F69D84CDBF071CE2D68E00C702B| |D5CC8D6296C141A60D782762DC035669DBE3D9320F51CA4CE40EA0CA44E9FC5F18F| |072DB47916DB3C17DB3C97DA3CABD6E93B6EAE9FADF9F9895E1BD6E9832503E274F| |6937B29C2F8EEE76DCD3032B2FDF3CC6518F7E494BD37E53BFDD11A3C2DC1BF5A83| |27C595016CFA5D1FAADC6F593F68593F6C59CB580E32553BFE035A3FDF60| |-------------------------------------------------------------------|
Exactly 45% s/l according to my Mids.
Wouldn't it be cheaper to remove the Gladiator 3% from Plasma Shield, move that slot to Maneuvers, fill it with an Enzyme, and move one slot from Hasten to Combat Jumping, filling it with another Enzyme ?
Exactly 45% s/l according to my Mids. |
Regarding ultrawatt's comment about End usage, I wonder if Cardiac Alpha will be enough... I could lose 7.5% recharge on the Consume Taunt slotting, and add some EndMod... that might be a good idea.
This is a possible compromise in order to get some more EndMod into Consume... Another slot could be stolen from Stamina or Hasten to enhance it even further. Gives up 3% fire/cold def and 7.5% global recharge to up Consume to 34% endurance per mob. I think I may try my previous build first and see how endurance usage goes.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(21), Erad-Dmg/Rchg(21)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 10: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37), GA-3defTpProc(37)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
Level 22: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(42)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Sciroc-Dam%(45), FotG-Dam/Rech(45), Sciroc-Acc/Dmg/EndRdx(45), FotG-Dam/End/Rech(46), FrcFbk-Rechg%(46)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(50), Enf'dOp-Acc/EndRdx(50), Enf'dOp-Immob/Rng(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;700;1400;HEX;| |78DA6593D94F534114C6CFEDBDA552CA524AA1ECDDA0AC95AA890F9A10154950AA6| |01335BED40A23BD504BD3C588BEF8E2AB51F1CDF85718C0ED1F32AEEF2EF5DCF30D| |D0A43730BF3967CE3767EE773BE9470B3EA2A7F364B45D2AE42A95ECC572ADAADCE| |9DC86BD461E221A904436AD0A4A2533B5922A6733D5B22A6E54F3212C2DA8FBAA58| |51C9455B9577B2176AE59C7FA998575C534D1E4EBC2BDBDB8564A6A4D4BA4FA6CB2| |A57B28B1B9D87C1BA2A57F276C92FF152F1A15DB1EFD905BBBA13BC5CB2D792FA10| |B56C3A57A9729B109F6C9AFFA306E9A7EEA6BC8B13E4B2814D81B5051418296A792| |0D8730486568DF024412D51C18908D0C71826EFA844DE904431438BA86E1A2B4E73| |EA581574DD0032827D1E4DECEE32BFB91C69CF17E0ABE08097DCD8C8725F359C13F| |52E036941E81A705D30C6A347F7F5A0EF00FA0EA0EF10FAC6B9AE557BD19A97171D| |B205239BC016002FC2F0629C556D5AD5065518AA305411A8225045A08AF281DAF53| |BB63B1F22453120017CE0B1130556272C8EC1CD389C8EC3E9F82953541CF80DA7BE| |4E7E6787007D945152AEC02ECEFA1C782D08F21982DA97207C19872F09F892802F7| |EAEEBC3518CBEA0581A3BCB9165528097FAB185D1FFC6E5349C7C2BF8C4B9416DCB| |E06FE937F907F82B98FA07D40192D7E8E5FD86D18A86D16A92C751BDD12834334FC| |4A29973A299792CD1EC7989669F4949BBE7F0B75DA72836FACCC11836A231987C97| |2513DA81891752957A09BC0276053913B7C5F918D3EFD0EEBDE0E41EB00F1C083AB| |87952774AA2790FA7E6746A0EA921EBE8EA9904FB7DB0DF07FB3B60FFD4711DFFF1| |43734D995453E67453E64C5366D13ABAC6F5E5E339DF3EF170C53ABAAF64C0B0D62| |E723E9428BE7B79592B8C5959FE799C328C9BF296DD57E467FAA3B178428A7F3516| |8725D50DAC7A9D1CBADC6A98DF6E98DF6998CB331F60A94EFC07D13CE0C9| |-------------------------------------------------------------------|
So I was looking at making a SS/Fire general play build. I wanted to cap S/L Def but found it difficult without sacrificing too much recharge or proper slotting on powers. I was hoping to get my NRG/Neg Def slightly higher at least to 20 so just 2 purple inspirations could cap my defenses.
I have seen impressive feats such as soloing the MoITF, think this build could do it? Of course that is not all I'd like to be able to do but its a start.
So what do you all think?
As I'm sure you can tell, money is not a huge issue as the enhancements I can't afford I am willing to put time into raising the money for.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Razerei Warrior: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Steadfast Protection - Resistance/+Def 3%
- (7) Steadfast Protection - Knockback Protection
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (50) Hecatomb - Chance of Damage(Negative)
- (50) Hecatomb - Accuracy/Damage/Recharge
Level 4: Healing Flames- (A) Panacea - Heal/Endurance
- (7) Panacea - Endurance/Recharge
- (9) Panacea - Hea/Recharge
- (9) Panacea - Heal/Endurance/Recharge
- (11) Panacea - Heal
Level 6: Blazing Aura- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
Level 8: Knockout Blow- (A) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Temperature Protection- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Taunt- (A) Perfect Zinger - Taunt
- (13) Perfect Zinger - Taunt/Recharge
- (13) Perfect Zinger - Taunt/Recharge/Range
- (15) Perfect Zinger - Accuracy/Recharge
- (15) Perfect Zinger - Taunt/Range
- (19) Perfect Zinger - Chance for Psi Damage
Level 14: Kick- (A) Empty
Level 16: Plasma Shield- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage- (A) Rectified Reticle - To Hit Buff/Recharge
- (21) Rectified Reticle - To Hit Buff
- (21) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 20: Consume- (A) Perfect Zinger - Taunt
- (34) Perfect Zinger - Taunt/Recharge
- (36) Perfect Zinger - Taunt/Recharge/Range
- (36) Perfect Zinger - Accuracy/Recharge
- (36) Perfect Zinger - Taunt/Range
- (37) Perfect Zinger - Chance for Psi Damage
Level 22: Tough- (A) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 26: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
Level 28: Burn- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
Level 30: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 32: Foot Stomp- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Empty
Level 41: Gloom- (A) Apocalypse - Accuracy/Recharge
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Damage/Endurance
- (42) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Chance of Damage(Negative)
Level 44: Dark Obliteration- (A) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - Accuracy/Endurance/Recharge
Level 47: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 49: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 50: Cardiac Core Paragon------------
Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina