SS/Fire build


DevilsHouseplant

 

Posted

So I was looking at making a SS/Fire general play build. I wanted to cap S/L Def but found it difficult without sacrificing too much recharge or proper slotting on powers. I was hoping to get my NRG/Neg Def slightly higher at least to 20 so just 2 purple inspirations could cap my defenses.

I have seen impressive feats such as soloing the MoITF, think this build could do it? Of course that is not all I'd like to be able to do but its a start.

So what do you all think?

As I'm sure you can tell, money is not a huge issue as the enhancements I can't afford I am willing to put time into raising the money for.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Razerei Warrior: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (7) Steadfast Protection - Knockback Protection
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Hecatomb - Chance of Damage(Negative)
  • (50) Hecatomb - Accuracy/Damage/Recharge
Level 4: Healing Flames
  • (A) Panacea - Heal/Endurance
  • (7) Panacea - Endurance/Recharge
  • (9) Panacea - Hea/Recharge
  • (9) Panacea - Heal/Endurance/Recharge
  • (11) Panacea - Heal
Level 6: Blazing Aura
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 8: Knockout Blow
  • (A) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Taunt
  • (A) Perfect Zinger - Taunt
  • (13) Perfect Zinger - Taunt/Recharge
  • (13) Perfect Zinger - Taunt/Recharge/Range
  • (15) Perfect Zinger - Accuracy/Recharge
  • (15) Perfect Zinger - Taunt/Range
  • (19) Perfect Zinger - Chance for Psi Damage
Level 14: Kick
  • (A) Empty
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (21) Rectified Reticle - To Hit Buff
  • (21) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 20: Consume
  • (A) Perfect Zinger - Taunt
  • (34) Perfect Zinger - Taunt/Recharge
  • (36) Perfect Zinger - Taunt/Recharge/Range
  • (36) Perfect Zinger - Accuracy/Recharge
  • (36) Perfect Zinger - Taunt/Range
  • (37) Perfect Zinger - Chance for Psi Damage
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
Level 28: Burn
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
  • (46) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 32: Foot Stomp
  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Empty
Level 41: Gloom
  • (A) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)
Level 44: Dark Obliteration
  • (A) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
Level 47: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End


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Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

End looks pretty awful. without a full mob to use consume on you are ******.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Not sure if it showed up or would even make a difference but i was planning to use cardiac. However if it flies not do you have any ideas of how I can improve it?
P.s. This is sent from my phone so sorry if there are any toys
Spelling mistakes


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Took lots of thought but here we go. Keep in mind I'll be using the top tier cardiac as well(the one that enhances three things, cannot remembers the name though). Thoughts?

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Hecatomb - Chance of Damage(Negative)
  • (7) Recharge Reduction IO
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (15) HamiO:Nucleolus Exposure
  • (17) Recharge Reduction IO
Level 4: Fast Healing
  • (A) Miracle - Heal
  • (17) Miracle - Heal/Endurance
  • (19) Miracle - +Recovery
  • (19) Healing IO
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (21) Rectified Reticle - To Hit Buff/Recharge
  • (21) Rectified Reticle - Increased Perception
Level 8: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (23) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Hecatomb - Accuracy/Recharge
  • (27) Mako's Bite - Chance of Damage(Lethal)
Level 10: Indomitable Will
  • (A) Kismet - Accuracy +6%
Level 12: Hasten
  • (A) Recharge Reduction IO
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (34) HamiO:Golgi Exposure
Level 18: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - Chance for +End
Level 22: Super Jump
  • (A) Empty
Level 24: Boxing
  • (A) Empty
Level 26: Fire Sword Circle
  • (A) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Chance for Energy Damage
  • (36) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Accuracy/Damage/Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 30: Tough
  • (A) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Psionic/Status Resistance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 35: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Superior Conditioning
  • (A) Endurance Modification IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
  • (31) Empty
  • (31) Empty
  • (33) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge


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Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Quote:
Originally Posted by Von Krieger View Post
That is decidedly not SS/Fire. :P
The one time I don't preview.
lol Stupid stupid stupid. Everyone point and laugh... Now seriously though here's what I meant to post..

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Razerei Warrior: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Endurance
  • (11) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Hecatomb - Chance of Damage(Negative)
  • (48) Hecatomb - Accuracy/Damage/Recharge
Level 4: Blazing Aura
  • (A) Damage Increase IO
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Endurance
Level 6: Healing Flames
  • (A) Panacea - Heal
  • (34) Panacea - Heal/Endurance
  • (36) Panacea - Endurance/Recharge
  • (36) Panacea - Hea/Recharge
  • (36) Panacea - Heal/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
Level 10: Temperature Protection
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Taunt
  • (A) Mocking Beratement - Recharge
  • (21) Mocking Beratement - Taunt/Recharge
  • (29) Mocking Beratement - Taunt/Recharge/Range
  • (29) Mocking Beratement - Accuracy/Recharge
Level 14: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (48) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage
  • (A) Rectified Reticle - To Hit Buff
  • (19) Rectified Reticle - To Hit Buff/Recharge
  • (39) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 20: Consume
  • (A) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Taunt/Recharge/Range
  • (31) Mocking Beratement - Accuracy/Recharge
  • (31) Mocking Beratement - Recharge
Level 22: Tough
  • (A) Reactive Armor - Endurance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Burn
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 32: Foot Stomp
  • (A) Force Feedback - Chance for +Recharge
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 41: Gloom
  • (A) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)
Level 44: Dark Obliteration
  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (45) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Chance for +ToHit
Level 47: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (43) Endurance Modification IO

P.S. I don't know what was wrong but I almost did it again... Can't afford the failx2


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Looks pretty decent to me overall... I'm going to post the build I'm working on here for comparison and if anyone wants to comment (I posted it in another thread also, but in my defense I made a couple of changes since).

Mine relies on the Gladiator's Armor 3%def to hit S/L softcap, which your build doesn't (though you slotted it anyway). I skipped Temperature Protection (seems only useful for farming, and even then I'm not sure how useful it really is), and the big change I made since my last posting was to swap Boxing/Tough/Weave for Maneuvers/Tactics/Vengeance(+Jump Kick for Kinetic Combat set), since Vengeance is awesome (particularly for farming), and Tactics gives Fear/Confuse protection when necessary. I hate skipping Tough, but with S/L defense softcap, I'm not sure the 16% S/L resist lost will matter too much. Other than the standard LotG +recharges, Kinetic Combats, and the Gladiator's Armor 3%def (a longer-term goal to add for me), I purposely avoided expensive purple sets (edit: forgot the one needed Enzyme Hami-O). Also I'm not sure the Panacea set you used in Healing Flames is worth it over a way-cheaper Doctored Wounds set. I chose to go with Mu epic pool for Ball Lightning. Since I'm trying to find something of a balance between normal play and decent farming here, I admit that the single-target attack chain may not be the best on this build... Hopefully Haymaker, Knockout Blow, Burn and possibly Jump Kick as a filler will be adequate.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(17), Erad-Dmg/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(29), Mocking-Rchg(29)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34), GA-3defTpProc(48)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 22: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(36)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Sciroc-Dam%(43), FotG-Dam/Rech(43), Sciroc-Acc/Dmg/EndRdx(43), FotG-Dam/End/Rech(45), FrcFbk-Rechg%(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Electrifying Fences -- HO:Nucle(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)



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Posted

Quote:
Originally Posted by DevilsHouseplant View Post
Wouldn't it be cheaper to remove the Gladiator 3% from Plasma Shield, move that slot to Maneuvers, fill it with an Enzyme, and move one slot from Hasten to Combat Jumping, filling it with another Enzyme ?
Exactly 45% s/l according to my Mids.


 

Posted

Quote:
Originally Posted by Gallifrey View Post
Wouldn't it be cheaper to remove the Gladiator 3% from Plasma Shield, move that slot to Maneuvers, fill it with an Enzyme, and move one slot from Hasten to Combat Jumping, filling it with another Enzyme ?
Exactly 45% s/l according to my Mids.
Only when stealth is not suppressed, once attacked it won't be enough... Go in to Options->Config->Effects+Maths->Suppression and check 'Attacked'.

Regarding ultrawatt's comment about End usage, I wonder if Cardiac Alpha will be enough... I could lose 7.5% recharge on the Consume Taunt slotting, and add some EndMod... that might be a good idea.


 

Posted

This is a possible compromise in order to get some more EndMod into Consume... Another slot could be stolen from Stamina or Hasten to enhance it even further. Gives up 3% fire/cold def and 7.5% global recharge to up Consume to 34% endurance per mob. I think I may try my previous build first and see how endurance usage goes.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Taunt/Rchg/Rng(3), Mocking-Acc/Rchg(5), Mocking-Taunt/Rng(5), Mocking-Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 4: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(21), Erad-Dmg/Rchg(21)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 10: Hand Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(33)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(40)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(37), GA-3defTpProc(37)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
Level 22: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(42)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Sciroc-Dam%(45), FotG-Dam/Rech(45), Sciroc-Acc/Dmg/EndRdx(45), FotG-Dam/End/Rech(46), FrcFbk-Rechg%(46)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(50), Enf'dOp-Acc/EndRdx(50), Enf'dOp-Immob/Rng(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dam%(46), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)



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