Seeking feedback on Kat/ElecA/Soul build


DevilsHouseplant

 

Posted

Electric Armor scrapper builds don't get as much discussion here as most of the other armor sets, so I was hoping this build I came up with might spark some discussion, and give a chance for criticism. I researched as much as I could from here and the Brutes board, mixing and matching advice and examples in order to create this build.

Main Goals: avoid mega-expensive purple sets and pvp IOs, softcap S/L defense (before Divine Avalanche), perma-hasten (with Spiritual Total Core Revamp rare alpha minimum) - I wanted high survivability for Incarnate Trials

Debatable choices: skipping Grounded (two +4 knockback enhances instead), skipping Power Surge (very cool looking, and can be useful, but I hate the crash), Superspeed taken for knockback protection slot and stealth effect, Tactics taken for confuse/fear protection when needed


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 6: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), LkGmblr-Def(27), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 10: Static Shield -- HO:Ribo(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 26: Soaring Dragon -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43)
Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Super Speed -- Zephyr-ResKB(A)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 47: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(48), Mantic-Dmg/EndRdx/Rchg(50)
Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(17)



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Posted

It looks pretty workable. You can run the top chain, have good survivability, and of course no end problems. Only thing that really makes me sad is the lack of Power Surge, but I understand why you don't want it. A couple powers would like some more slotting, but still work as they are (Gambler's loves procs, especially the Achilles'; Soaring Dragon wants more damage; Shadow meld wants more recharge). I actually recommend skipping Grounded like you did for scrappers.

The only thing I see that really should be done is swapping the Endmod/Acc in Power Sink to Endmod/End, as Power Sink is autohit.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Microcosm View Post
It looks pretty workable. You can run the top chain, have good survivability, and of course no end problems. Only thing that really makes me sad is the lack of Power Surge, but I understand why you don't want it. A couple powers would like some more slotting, but still work as they are (Gambler's loves procs, especially the Achilles'; Soaring Dragon wants more damage; Shadow meld wants more recharge). I actually recommend skipping Grounded like you did for scrappers.

The only thing I see that really should be done is swapping the Endmod/Acc in Power Sink to Endmod/End, as Power Sink is autohit.
Hmm, the Achilles proc does seem like a good idea. Thanks for pointing out the Endmod/Acc in PS, I often forget that it is autohit. I'm not sure where to find another slot to add to Soaring Dragon, but I wasn't 100% satisfied with the 4 slots there, either...

It would be nice to have more recharge in Shadow Meld, but I'm not entirely convinced... changing the second slot to pure recharge would shave off 1.2s according to Mids, and a third slot with recharge would shave off another 2.1s, down to 23.8s apparently. Nice... but considering the 3s activation time, I wasn't imagining using it immediately when it is up or anything. I suppose if I was trying to faux-tank for a team it would be nice, but if they are impatient (when aren't they?) they won't want to wait 24s (+3s) between spawns anyway...

Thank you, I will ponder your suggestions and post a revised build when I am ready. Maybe I will steal back the second slot from Stamina - .2 end/s isn't likely to make a huge difference, considering the staggering end suck I am already experiencing (before adding all the global recharge) and Energize/Power Sink...


 

Posted

Okay, did a bit of reworking to fit the Achilles proc in Gambler's Cut, decrease the recharge a bit on Shadow Meld, boost the damage on Soaring Dragon, and to replace Superspeed with Power Surge (but not slotted terribly effectively - wanted the global recharge bonus there, but perhaps with Spiritual Core Paragon alpha the slotting of it could be improved).

Wouldn't The Lotus Drops be a great place for an Achilles -res proc? So far I haven't been able to rework the plan to make that work out to my satisfaction, though.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(11)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 6: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Lyso(50)
Level 10: Static Shield -- HO:Ribo(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(40)
Level 26: Soaring Dragon -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), HO:Nucle(42)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42)
Level 32: Maneuvers -- LkGmblr-Rchg+(A)
Level 35: Power Sink -- EndMod-I(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod(43), RechRdx-I(43)
Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Power Surge -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 47: Dark Blast -- Thundr-Acc/Dmg(A)
Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), RechRdx-I(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

Quote:
Originally Posted by DevilsHouseplant View Post
Wouldn't The Lotus Drops be a great place for an Achilles -res proc?
Werner could show you with a long wall of text study that he did concerning this ... but I'll give you the tl;dr version

No.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Does anyone think that going for mainly S/L def while not paying too much attention to Ranged or AoE def is unwise? Assuming this build is mainly for Incarnate trials. Been looking at some of the posted Kat/DM builds, and was a bit surprised to see softcapped Range/AoE, but Melee only softcapped with Divine Avalanche...


 

Posted

Quote:
Originally Posted by Elegost View Post
Werner could show you with a long wall of text study that he did concerning this ... but I'll give you the tl;dr version

No.
I stumbled upon Werner's essay on why not to use Achilles proc in an AoE, and I think his argument makes sense.

After much pondering, I revised the build a bit, to primarily let me add a damage proc to Gambler's Cut, and beef up Maneuvers a bit (just because) - at the expense of 7.5% global recharge. A good trade-off? I'm not sure. I think I'll go with this plan for now, and eventually I will likely replace one of the Obliteration sets with Armageddon, which would recover me +5% global recharge (and maybe a slot).

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5), LdyGrey-%Dam(46)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(11)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Lyso(29)
Level 10: Static Shield -- HO:Ribo(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx(34), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39)
Level 26: Soaring Dragon -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), HO:Nucle(40)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 35: Power Sink -- EndMod-I(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod(42), RechRdx-I(43)
Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Power Surge -- Aegis-ResDam/Rchg(A)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 47: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
Level 49: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), RechRdx-I(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|