capped S/L def on regen
I was just playing around with a Claws/Regen S/L build, with essentially perma-hasten with T4 Spiritual Alpha... but it took adding the Gladiator's Armor 3% def enhance and a couple of extra pricey Hami-Os to hit it. Is it worth it? Good question... I suspect it is though. I might have to bring my Claws/Regen out of retirement and give it a try.
Post your KM/Regen for comparison please?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: Fast Healing -- Heal-I(A), Heal-I(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(13)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), HO:Nucle(19)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 8: Quick Recovery -- EndMod-I(A), EndMod-I(25)
Level 10: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Nucle(29)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(33)
Level 16: Integration -- Heal-I(A), Heal-I(33)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 20: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 22: Tough -- HO:Ribo(A)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-EndRdx/Rchg(42)
Level 30: Resilience -- ResDam-I(A), S'fstPrt-ResDam/Def+(42), GA-3defTpProc(42)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Night Fall -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;692;1384;HEX;| |78DA6594DB6E12511486F7C0500A050A6D69E98116298596B66351136F8C5E48ABA| |DA0B424DE99665AB7742C190810B589313E82C778A82FE0B5A717F1F0141EEE3DE0| |9AF5EF521248C8B767ED7FAFC33F6C8AF7F201211E5E105AE862D56C36B7CBBB0DB| |35E970D4FD1AC58BBC22B8418398A6D1765554A8384779BF14E302F6F49BB298D2D| |5991B66C982DAB6647D6ED3DD99076CB385A044AB55AD52848B36ED995203FAC599| |5BD163D45F869DDBE6335AD1DAB6AB50EFC1C29D7A5BC195DAD5BBB46DE6CECDB92| |DA2B9ACD966C1CC4A8AD2C7D2DA73FFEB475512224856B13D862E865E01C41778BB| |CA3D758AF8914212772C0AA576D5026EDAAE684FA8B0CFF35A0C4085C61DC26B95B| |C9DD281C42E1300A8751784815DE27BD077A8FE7B7CB4931F48731F217F8C7186D0| |34EF29C58A3535ED5AE37C17DC6802AEDF8B8E1B6EE73EA0F8BD8266302F527507F| |4AD5BF44FA0164D20730DE5481318DF1A631DE34661E257950150E463994388B4C9| |7696B506D0DC2BB0460D34E4479127941C888C44BC68957C06BE090E1F23AEDB2DC| |3D0C0B6761E12C4698C5086ED245515044CFA3099D6263AA8931F49752FDD5686B5| |C393D0EA753703A05A7D3703A0DA7D3707A834E4DAADE27E148068E64E04806A62D| |C0B47592C751DF155FE2E9179C7EE262E114E7AB936046E59B79C782EC7BE003F09| |1B1F48911247952CD98C43C490ACDA911E7162106EE53857965DCFC67975375E90B| |63F92BF08DF13628C42274DAE2A1CB717BF90DE30165309447C6232E77F231F0047| |8CAC83D039E330AD4D10A4E89153439A577EE9F5BDDBF3EBCC33EBCC37EBCC319BD| |73EFDAD9E333CE639B92F544723D91D33D91333D91424FA4A4776EB5D038E20B772| |E6EFBBB9F76B5EEDD9FC7114DBBAE393FD3C006E3478FF657B716B7320494FCFCFF| |C2356E74ADCDAEF54ED77A93AE414EADFF03D80CEC37| |-------------------------------------------------------------------|
I would shoot for 32.5% s/l defense. When making the build for my km/regen it took a bit more creativity and sacrifice to hit 45%. It will allow you the flexibility to take other powers you want instead of powers you need to hit 45%. Lucks will push you to 45% from 32.5%, by the way.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I would shoot for 32.5% s/l defense. When making the build for my km/regen it took a bit more creativity and sacrifice to hit 45%. It will allow you the flexibility to take other powers you want instead of powers you need to hit 45%. Lucks will push you to 45% from 32.5%, by the way.
|

Have you actually built this character in game yet?
Because I don't think Night Fall will accept Rectified Reticle in the game.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hi,
I wanted to know if anyone has a soft-capped S/L regen or has tried to softcap S/L def on a /regen scrapper and if it is even worth it to do so? I was working on a new toon (KM/regen) on Mids and I figured I'd give it a shot to softcap S/L def. and actually managed to do it rather easily. I know recharge is a /regen's best friend but wouldn't soft-capped S/L def but just as good, if not better, especially if trying to solo an AV or fighting large mobs?
Any thoughts?