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Posts
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Joined
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Hey Silas, I've got a question - what's the numbers of LR slow vs softcap slow anyway? Checked your guide on /rad, and you didn't mention its slow component. atm, I've got a bit of franken with slow sets to get a few bonuses and acc/rech/slow. Comment?
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The question here, I think, it really what role do you want to play on your team? Do you want to be pure damage, damage, damage or do you want to be damage and support?
DP/ is middle-of-the-pack damage with some reasonable utility secondary effects (few of which are uber uber), so your choice of secondary is going to be important. Especially in Praetoria where the Mez comes Fast and Hard, the ambushes are Frequent, the critters are buff, and squishies are hard freaking pressed because of these three things.
Teaming with a control AT will help with this, but you're both going to be at a disadvantage because you'll be at the mercy of being lowbies.
As far as corr secondaries (since this is the Corr Forum), I'd avoid /pain unless you are comfortable being VERY support-oriented and team-oriented. /kin will help kick out the damage with your Dom friend (although few doms want to get close enough to mobs to benefit from /kin's heal). /dark will do the next best thing by giving you a strong heal, and -resist AOE early in your career. -
You know I keep seeing people pushing /Poison for corruptors, but the Corr Boards have a thread already discussing it. I think the opinion is split disproportionately between a knee-jerk "wouldn't it be great?" and a more sober, "Um, yeah, but it really needs more love before it's a viable Corr secondary".
Gimme Psi Blast Corrs, though. I wants. -
My suggestion: make two brutes. claw/whatever and then claw/wp.
Maybe three brutes.
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If you're looking for procs, you also have the Perfect Zinger Psi damage proc that fits in nicely into Swipe. That's assuming that you're using Swipe as a fury builder, though (and why shouldn't you be?), and that maybe you want a power that does something other than lethal damage on occasion.
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^^^ Hordelings would only be for the Coldblooded Badge, and Gremlins for whatever the gremlin one is
/obvious -
Dammit, another dev tease. Where's my Cap'n Morgan Blast and Cuervo Control sets?
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This really doesn't help the perception of how people are seeing the AE, but most of my AE output and play in 2010 has been playing and designing content for SG play based on RP plotlines and storylines we want to be able to play through (vs. just standing around in the D or in the SG base talking about nothing in particular). I say this because while I'll admit that stand-alone AE content has been less popular (little wonder with GR being launched, new main story content, and several new powersets being put together) or at least less visibly used, people are using it and using it well.
I'd also like to point out that generally speaking if I'm going into the AE building, there's usually one to three people in there with me, several of which are designing and testing. People are using it, it's just a matter of finding the content.
You know, the next few times I see people in the AE, I going to just ask what they are playing/building. What does it hurt? -
Good lord, a GM that has stealth AND spawns several hundred feet in the air? No wonder I've never been able to find him or confirm whether he was spawned or not. Would be nice if he was made a little easier to find (can't even guess whether or not he's difficult to defeat).
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Tiger, will you post a vague, tentative Blueside/Redside schedule?
Also, is there a global channel we can watch for recruiting? -
I can't seem to grok how to work a Dominator. I want to, but control classes for some reason I just don't seem to manage. I might attempt a controller at this point, since I can deal with support classes. However I know I'm going to have a problem with feeling ineffectual due to not quite understanding how to use my controls as my damage output.
Also haven't really managed to get an OH YEAH out of playing an MM. I seem to do reasonably well, but I think the management of it requires a skillset I don't presently have (but might learn with some very gentle mentoring).
The funny thing is that I'm a redsider by preference. -
I'll be looking for the next redside run since that's where most of my 50s live.
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I guess I'll add in here that I know Combat Jumping, Hover, Tactics, and Weave are options, but I'm trying not to add more than two or so powers to my jumble. What kind of set bonuses can I try to go for to drag my abyssmal defenses out of the debthole?
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Seriously. I've got a fire/rad I like to play, but damned if he isn't the first one to faceplant in any team. My Elec/kin does a little better but not always. Looking at the boards here, there's a tremendous trend in getting your toon softcapped defense (usually to S/L). For corrs, apparently this is all about taking Mace Mastery for Scorpion Shield.
Problem is that I hate the other powers in Mace Mastery. I don't want them and I don't need them with the other holes my toons' abilities. The other patrons have powers that are more useful to me, and more of them. Which is to also ignore the whole "conceptual" side of power selection that I usually indulge in. At this point I almost feel like there is some implicit pressure to have every Corr ever have the kind of stat-building required for soft-capping, which really drains my desire to play on my favorite AT. Particularly when I'm dying about six to eight times on a basic lvl 50 alignment mish at (+1/x2, Boss on). When this happened last night, all I could think of was the endless list of comments about softcap, SoftCap, SOOOOOFFFFFTCAAAAAAAAP.
So, screw it. I'm sick and tired of the frustration, I recognize that I guess I need more freaking defense. But I hate, hate, hate Mace Mastery. I recognize that I won't get to the SOOOOFFFFFTCAAAAAAAAP without it, but anything is better than what I've got now.
Any recommendations? As far as my playstyle, I run PVE, a few TF/SFs, solo and team (more solo than not). -
Apparently, given how the boards seem to emphasize it, the craziest thing I've done on my corrs is not softcap def to S/L.
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Everyone is in the running for purple drops as long as you're fighting 47+ mobs. Random is mdaonr
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Awesome, looking forward to seeing what the EU Community puts together on this!
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Fire/Rad was my fire Corr, and in fact my first toon on CoX. So, I have a bit of a bias toward it. Fire/ will bring a lot of damage to the table, and /Rad will grab a lot of debuffs and will be well-welcomed on teams for destroying AVs, EBs, etc. You will become an aggro magnet, with it though (the debuffs will aggro), so be ready to faceplant a lot when you draw too much aggro. Still you'll have a self-heal and slotting your early debuffs for -to hit will increase survivability (you can change these out later for -def or whatever, or both).
/Rad opens up most of its core powers early, and can allow some looser slotting due to several powers which just aren't always well suited toward corruptors. Choking Cloud is generally considered skippable, and Fallout is a situational power that many people decide to leave behind (as it requires a dead teammate). EM Pulse (The T9) is occasionally debateable (I like it). -
About time. I've had a costume with Warrior bottom detail saved on one of my toons that I needed to reload back on her, having accidentally replaced the costume months ago.
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Fully Awesome.
Perhaps the GR system will finally bring the Gospel of Stalker Awesomesauce into the spotlight where it belongs. -
I'm gonna go on a limb here and recommend that you not use DP/storm as your first ranged toon. Dual Pistols, simply said, does not have anything close to the damage output that you're going to be used to on an elec/elec brute. It's middle-of-the-pack and has some interesting effects that you can juggle between, which might lend itself to players who are a bit used to that sort of thing. /Storm is a controversial set not really because of the powers in it, but rather how they can be easily misused or poorly managed by players. If you're not familiar with how to manage a corr, then it's probably not the best choice to learn.
BTW, I think the consensus at this point is that Empty Clips is a reasonably skippable power and that Bullet Rain is generally considered the better choice.
I'd generally agree with the above: If you want DP, go for DP/Dark (good debuffs, great heal), DP/Kin (team buffs, dmg buffs), DP/Rad (killer debuffs, coordinating with DP/ debuffs). Not sure on /Traps (never rolled one) - but the general feeling is that it is a very "safe" but very slow solo set with very good debuffs. But slow.
If you're looking for some reasonable "starter" sets for ranged toons, Fire/ has the highest raw damage output, Elec/ might be closer to what you're used to on your old brute, and Ice/ has nice slows, ST damage, and a reliable hold to help you mitigate (on top of what you get from your secondary). -
I'll just mention in here that /Sonic is going to be a team-oriented set, and while you'll have some debuffing going on at early levels, you won't have a lot of mitigation or any healing going on to assist with soloing. Along with DP's middle-of-the-road damage output, you're going to start sweating mobs without lower difficulty or some team assistance.
However, with a team you'll notice that you can seriously start kicking out the steamrolling. I started a DP/Sonic on test originally, but dropped it because of trouble in soloing (which is how I do most of my play).
Oddly enough my other DP toon is a storm/DP defender and I actually like him quite a bit. It's a different experience than being a corr, but I think still viable.