Need Defense, Hate Mace Mastery


DreadShinobi

 

Posted

Seriously. I've got a fire/rad I like to play, but damned if he isn't the first one to faceplant in any team. My Elec/kin does a little better but not always. Looking at the boards here, there's a tremendous trend in getting your toon softcapped defense (usually to S/L). For corrs, apparently this is all about taking Mace Mastery for Scorpion Shield.

Problem is that I hate the other powers in Mace Mastery. I don't want them and I don't need them with the other holes my toons' abilities. The other patrons have powers that are more useful to me, and more of them. Which is to also ignore the whole "conceptual" side of power selection that I usually indulge in. At this point I almost feel like there is some implicit pressure to have every Corr ever have the kind of stat-building required for soft-capping, which really drains my desire to play on my favorite AT. Particularly when I'm dying about six to eight times on a basic lvl 50 alignment mish at (+1/x2, Boss on). When this happened last night, all I could think of was the endless list of comments about softcap, SoftCap, SOOOOOFFFFFTCAAAAAAAAP.

So, screw it. I'm sick and tired of the frustration, I recognize that I guess I need more freaking defense. But I hate, hate, hate Mace Mastery. I recognize that I won't get to the SOOOOFFFFFTCAAAAAAAAP without it, but anything is better than what I've got now.

Any recommendations? As far as my playstyle, I run PVE, a few TF/SFs, solo and team (more solo than not).


"...his madness keeps him sane.": My Profile on VirtueVerse
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Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

I guess I'll add in here that I know Combat Jumping, Hover, Tactics, and Weave are options, but I'm trying not to add more than two or so powers to my jumble. What kind of set bonuses can I try to go for to drag my abyssmal defenses out of the debthole?


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

Quote:
Originally Posted by twelfth View Post
Seriously. I've got a fire/rad I like to play, but damned if he isn't the first one to faceplant in any team. My Elec/kin does a little better but not always. Looking at the boards here, there's a tremendous trend in getting your toon softcapped defense (usually to S/L). For corrs, apparently this is all about taking Mace Mastery for Scorpion Shield.

Problem is that I hate the other powers in Mace Mastery. I don't want them and I don't need them with the other holes my toons' abilities. The other patrons have powers that are more useful to me, and more of them. Which is to also ignore the whole "conceptual" side of power selection that I usually indulge in. At this point I almost feel like there is some implicit pressure to have every Corr ever have the kind of stat-building required for soft-capping, which really drains my desire to play on my favorite AT. Particularly when I'm dying about six to eight times on a basic lvl 50 alignment mish at (+1/x2, Boss on). When this happened last night, all I could think of was the endless list of comments about softcap, SoftCap, SOOOOOFFFFFTCAAAAAAAAP.

So, screw it. I'm sick and tired of the frustration, I recognize that I guess I need more freaking defense. But I hate, hate, hate Mace Mastery. I recognize that I won't get to the SOOOOFFFFFTCAAAAAAAAP without it, but anything is better than what I've got now.

Any recommendations? As far as my playstyle, I run PVE, a few TF/SFs, solo and team (more solo than not).

Look here

http://cityofheroes.wikia.com/wiki/C...Invention_Sets


 

Posted

Build for ranged defense, it doesn't require scorpion shield to pull off.


 

Posted

The Fire/Rad should be applying a -32% to-hit debuff to +2 enemies. That means you need another 13% to cap. Liberal use of Lingering Rad will assist in keeping them in the anchor.

The Elec/Kin can use sapping to great effect, but for a corruptor it takes until level 36 to really shine. Tesla Cage should give you a nice option to keep the damage down by getting something really annoying out of the way as a first strike.

Here is an Elec/Kin build idea.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Heal(15), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(27), Theft-Heal/Rchg(43)
Level 2: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(3), Det'tn-Dmg/Rng(7), Det'tn-Acc/Dmg/EndRdx(13), Det'tn-Dmg/EndRdx/Rng(15), EndMod-I(43)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(5), RechRdx-I(29)
Level 6: Hurdle -- Jump-I(A)
Level 8: Short Circuit -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(9), Oblit-Dmg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(31)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(17), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(46)
Level 12: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(37), LkGmblr-Rchg+(43)
Level 14: Health -- Empty(A)
Level 16: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(36)
Level 32: Thunderous Blast -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(33), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(34)
Level 35: Transference -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(50)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42)
Level 44: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50), BldM'dt-Dmg(50)
Level 49: Inertial Reduction -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 1: Ninja Run


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.