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Posts
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Joined
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Am I right to believe that, all else being equal, a lower-level proc IO is always better than a higher-level one, or at the very least, no worse?
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It seems that /EA is a brute-only set. What's it pair well with? I was sorta thinking I wanted to have a brute, but I haven't found a mix I like.
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You know what else would make it actually sorta usable?
Make it "interruptible" -- but when you get interrupted it blows up with strength proportionate to how much you'd gotten done.
So if it would normally do 100 points of damage, and you get interrupted halfway through, it does 50. -
I haven't yet gotten around to getting enough amerits for it to come up. It's hard for me to "spend" the kind of money involved -- even if I had two a-merits, it'd be hard for me to justify spending them both on a single recipe, but probably a better deal overall than the two random rolls would be. Probably.
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I do sometimes. Partially because I tend to prefer standard rewards, meaning I'm a bit limited in my selection of arcs when I want that. (It's the XP bonus, we loves the XP bonus.)
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I just had this horrible thought:
The devs should make Time Bomb an inherent power, like fitness, and make it take defense sets!
Then people could use it as a LotG mule. -
ZM: Thanks for the explanation. That does make sense; if the economies were separate, with a single market shared between them, it could have really sucked for some of the players (probably the redside ones). With merged economies, it is no longer an issue.
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I really want the people who were predicting doom to come explain what they thought would go wrong. I'm just curious.
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It's quite likely that it represents a plain old 32-bit integer data type in some database somewhere.
That said, converting a type to 64 bits is usually not particularly hard. Usually. May not be worth it, though. -
Big surprise for me: Demon prince's powers ALL have a slow. Slot the chance-for-damage slow proc and watch the numbers pile up.
Full disclosure: If you buy a level 30 crafted IO of that, I may get some money from you. -
Oh, interesting! So I can have simultaneous bids and sales on the same character, but any OTHER character of mine could inadvertantly bid/buy those.
Cool to know, I guess. -
I've put stamina in at least one toon that was affected by not having it (my dark/dark tanker), and I have no regrets; I figure I'll respec when 19 comes, but I have no idea when that'll be.
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I don't know that I've bought spirit thorns more than once in the last three months. But.
I've been levelling lowbies, so I'll end up with a stack of 17-19 recipes or something like. And what I do is, figure out what salvage I need, then flip through it bidding on everything. And on the low-demand commons, I just bid 1234 on everything, pretty much. If I get it, I'm happy. I don't care whether the going rate is 10 or 1000; 1234 is too small a number to notice. -
You've finally given me a reason to miss WoW's "can't buy your own auctions" feature.
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So far as I know, there's a point up to which increased money produces increased happiness, and past that, it doesn't seem to at any point. In the US, I think it's something around $75k/year.
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Quote:Oh, interesting. The 120-second procs work regardless of exemplar level, as long as the power they're in is active (or is an auto power). I had assumed that procs in general worked regardless of level, but apparently not?Only the IOs that say "for 120 seconds" or have a "X% chance" in their effect description need to be in active powers to work. The others work regardless, unless you happen to exemplar to more than three levels below the IO's level. (This includes the possibility that you actually lose the power the IO is in due to exemplar or any other powers restriction. The IO will still work even without the power it's slotted in down to its level-3.)
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Ooh, I didn't realize that the 6% accuracy IO was a +to-hit. I'll slot one of those at my earliest convenience. Which should be pretty soon. At least on the dark tank, it'd probably go in cloak of darkness. (Right now, my knockback protection is in the toggle that does all my mez protection, just because it's easier to remember it that way, for me.)
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Nightfall was one of the best things I got on my dark/dark. It's good enough that some people take it at 20 and wait until 22 for stamina.
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Okay, so, +to-hit is (usually) more important than accuracy, so far as I can tell. If I have about 30-40% accuracy in a power, then 10% to-hit is about as good as 13-14% accuracy, give or take, and can pay off dramatically when I'm facing to-hit debuffs.
... So how do I get +to-hit? My /dev blasters can use targeting drone. I can take yellows. I guess in theory I could spend two slots getting <something> and Tactics, although that's sorta expensive to run all the time.
What else gives +to-hit? Are there good ways for me to get my basic to-hit up from 75%, especially for purposes of going after higher-level opponents?
(The immediate concern I have involves a dark/dark tanker, but this question applies to basically everyone I play, since even the people who have tactics or targeting drone wouldn't mind more +to-hit.) -
If you want numbers or whatever from a DA/DM tanker, I can get you feedback on how it works up through about level 21. Maybe more later.
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Ooh, this sort of tempts me. Define "lowbie"; I have a level 21 dark/dark tanker who's been just getting a bit more viable.
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I just leveled my DA/DM tank from 13 to 21, and it was a lot of fun. I really like the feel of dark melee with dark armor. It gets a LOT better with Stamina, mind. I don't see Dark Consumption as very relevant while levelling -- that's a long ways out still.
Best choice I made so far, though, was getting a -knockback IO in one of my toggles. Oh, does that help! -
Night Widow will be more like what you've been doing all along, I think, Fortunata is more of a shift in play style.
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