What is a good secondary for DA
Was bored last night an thought about making a tank. After looking at the sets DA looked the funnest to me and kind of got a little concept. But after looking at the secondaries I kind of got lost. I was wondering what was a good secondary for DA. I have never tanked before in COH, if that makes any difference. Iv been looking over the forums and it seems like DA is kind of a end hog is I probably rather a end easy set, but up for any suggestions.
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You can use other sets, but you'll be hurting on endurance recovery even with physical perfection and conserve power from the epic pools.
Was bored last night an thought about making a tank. After looking at the sets DA looked the funnest to me and kind of got a little concept. But after looking at the secondaries I kind of got lost. I was wondering what was a good secondary for DA. I have never tanked before in COH, if that makes any difference. Iv been looking over the forums and it seems like DA is kind of a end hog is I probably rather a end easy set, but up for any suggestions.
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Energy Melee is pretty much hated by everyone, but it does have stuns that you can stack on top of Dark Armor's stun aura.
Also: Funnest isn't a word.
Fire worked ok for me (see link in sig), but I really would have been even tougher with stone, mace, SS or elec, which have stuns to stack with OG and knockdown to give you some more breathing room. Kinetic Melee would be a good pair as well. It has stuns, knockdown, extra mitigation in the form of -damage, and a long time damage buff for the damage aura.
Endurance isn't a problem. All you really need is the theft of essence proc in Dark Regen and you're golden.
Dark Armor is an amazing tank set, especially considering your godmode comes at level 8.
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In regards to the OP I would just add Ice Melee as a possibility to Dechs' list. Frozen Aura does Foot Stomp damage with sleep instead of knock down and then you have Ice Patch. That means you'd have access to sleep, fear, knock down, and disorient all PBAoE. If mez is your sort of mitigator, that might be a lot of fun.
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I love my Dark/Mace tank; at 48 she's tough and a lot of fun to play. The combo has a ton of mitigation between the stuns and KU/KD in Mace. Op Gloom plus Clobber gives you the ability to stun bosses at will, a very nice benefit.
The endurance problems of Dark are very exaggerated, IMO, especially if you're planning on slotting sets. Watcher's Twilight doesn't have Conserve Power or Physical Perfection, and almost never has endurance issues. She does, however, have a Theft of Essence +end, which as Dechs mentioned, is extremely helpful.
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So i guess its comes down to DM,Elec, and Ice. They all sound really cool and i tend to like all three of them. I was wondering dose Ice have frost breath? If it dose do i need it? I hate frost and fire breath for any toon. I like DM I have a DM/reg scrapper, but the lack of aoe sucks. An, idk anything about Elec how is it end game? Do you need that cone in elec kind of don't like the animation.KM sounds good to, but it being new, I'v never played it long term.
Dark/Mace offers some nice synergy.
/Dark is a nice match in terms of options and endurance usage (even tho Je_Saist may have over stated it slightly).
My Dark/ tank was the rare /DB combo... fun, but awkward at times.
I could see /EM possibly...
I'd pick /Mace if I was going to try Dark/ on a tank again.
Would DA/ice be able to solo decently while leveling?
I just leveled my DA/DM tank from 13 to 21, and it was a lot of fun. I really like the feel of dark melee with dark armor. It gets a LOT better with Stamina, mind. I don't see Dark Consumption as very relevant while levelling -- that's a long ways out still.
Best choice I made so far, though, was getting a -knockback IO in one of my toggles. Oh, does that help!
I have a lvl 50 Dark/Dark and a lvl 28ish Dark/Elec. Both work well in their pairing. I would expect that Dark/Fire and Dark/KM would also work well. Considering what Dechs has done with his Dark/Fire, very well.
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/Fire is an excellent secondary no matter what your primary is. 2 PBAoE's with great recharge, damage, and radius? Talk about easy mode. 2 PBAoE's=dead minions=more room for aggro
Sure you don't get any mitigation out of it, but you're a friggin Tanker, do you really need mitigation from the secondary? I know I don't.
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Dark isnt that bad if you manage the fear aura or leave it out and slot for end redux in attacks
Dark Armor is really set-up to be used with Dark Melee.
You can use other sets, but you'll be hurting on endurance recovery even with physical perfection and conserve power from the epic pools. |
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Dark Armor can be paired with anything if you know what you're doing. Thematically, Dark/Dark is a perfect pair, but other melee sets will provide great benefits as well. SS will provide gobs of ST knockdown until 38, where there's AoE involved. Stone will do the same but with some stuns here and there. Fire will turn up the damage with the DoTs, and Mace will add good stun and solid Smashing damage. Energy will be a single target stun dynamo.
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"Dark Armor is a complete waste as a tanking set."
I'd just like to add my two cents here. As most others have said, DA's endurance issues are quite overstated and can largely be solved with a simple Theft of Essence proc in Dark Regen. There's certainly no reason you'd be hurting for endurance without Dark Melee as your secondary.
I've played Dark/Elec to 50 and the AOE is nice both for doing damage and for gaining aggro quickly. Lightning Rod in particular makes a fun opener. I found the pairing to be both effective and fun. I plan to try out Kinetic Melee with Dark Armor next and I believe it will also work well.
I'd also recommend the OP read Dechs' DA thread if he hasn't already as Dechs has a number of good insights into the set and explains things well.
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I'd also recommend the OP read Dechs' DA thread if he hasn't already as Dechs has a number of good insights into the set and explains things well.
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Don't get me wrong, there's a ton of good information in there, and not all of it mine. There is, however, a good deal of bickering and some incorrect information as well. Just be careful while stumbling through that thread.
One of these days I'm going to sit down and write the MFing Dark Armor Guide. But it'll wait at least until after I'm done leveling the DA stalker. I'd like to have a better feel for the set with lower modifiers.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
If you want numbers or whatever from a DA/DM tanker, I can get you feedback on how it works up through about level 21. Maybe more later.
I have a Dark/Ice tank, and she is a mitigation machine. With an area-effect stun, fear, knockdown, sleep, and to-hit-debuffs, and a single-target hold, she can nullify almost anything. That's without *any* ancillary pool, since she chose to get tough+weave instead.
I would not, however, recommend soloing a DA/Ice. The endurance requirements are harsh at early levels. Even at max level her damage is not very good, and she relies on the damage aura to do most of the work.
Frost breath is one of the best damage-dealing powers in the ice set, and you'll regret not taking it. But it may not be strictly necessary.
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I have a Dark/Ice tank, and she is a mitigation machine. With an area-effect stun, fear, knockdown, sleep, and to-hit-debuffs, and a single-target hold, she can nullify almost anything. That's without *any* ancillary pool, since she chose to get tough+weave instead.
I would not, however, recommend soloing a DA/Ice. The endurance requirements are harsh at early levels. Even at max level her damage is not very good, and she relies on the damage aura to do most of the work. Frost breath is one of the best damage-dealing powers in the ice set, and you'll regret not taking it. But it may not be strictly necessary. |
Its ST damage is pretty terrible tho. Which is why soul mastery is an amazing powerpick for ice melee. gloom ftw.
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It all depends on what you want to do with it. I took Dark Melee for mine despite having a Dark/Dark Brute. Ideally what is conceptually matching should work best in terms of something. The majority of the player base might have other ideals that are nothing like that something.
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Unless you are just fighting high level bosses, that is completely false, Ice melee has very good AoE damage and can easily kill mobs and mobs of minions and LTs. If having a footstomp clone for an AoE isn't enough along with all of Ice melees other powers. then nothing is enough.
Its ST damage is pretty terrible tho. Which is why soul mastery is an amazing powerpick for ice melee. gloom ftw. |
/Ice is all about survivability. With IO's, it's mostly overkill. Dark definitely doesn't need the mitigation from /Ice.
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How is Frozen Aura a Foot Stomp clone? It has less damage(no rage), less radius and no KD. The only redeeming thing about it is that you can slot a sandman heal proc in it.
/Ice is all about survivability. With IO's, it's mostly overkill. Dark definitely doesn't need the mitigation from /Ice. |
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"Dark Armor is a complete waste as a tanking set."
How is Frozen Aura a Foot Stomp clone? It has less damage(no rage), less radius and no KD. The only redeeming thing about it is that you can slot a sandman heal proc in it.
/Ice is all about survivability. With IO's, it's mostly overkill. Dark definitely doesn't need the mitigation from /Ice. |
I said Frozen aura is a footstomp clone which it is in every shape and form, besides damage type, secondary effect and radius, and I would bet all my inf that the devs would reduce Footstomp's radius if they could get away with it or get around to it. Frozen Aura is what footstomp WOULD have been if it was developed during the current administration.
If GIS wasn't so terrible, ice melee would not have that bad rap for damage that it does. Luckily Frozen Touch is a very nice attack along with being a hold.
And you also ignore that frozen aura is pure ice damage, which most NPC targets have no resistance to.
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Im sorry, did footstomp somehow become footstomp + rage? And then you discount that Ice also has Frost, which does more damage then frozen aura.
I said Frozen aura is a footstomp clone which it is in every shape and form, besides damage type, secondary effect and radius, and I would bet all my inf that the devs would reduce Footstomp's radius if they could get away with it or get around to it. Frozen Aura is what footstomp WOULD have been if it was developed during the current administration. If GIS wasn't so terrible, ice melee would not have that bad rap for damage that it does. Luckily Frozen Touch is a very nice attack along with being a hold. And you also ignore that frozen aura is pure ice damage, which most NPC targets have no resistance to. |
Frost is a subpar attack when it comes to AoE. It's still practically a melee cone, and won't give you the AoE coverage you'll often want.
As for Ice type damage, it helps but it's not gonna put you on par with Foot Stomp. Not even close. Face it, your powerset needs a buff.
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Was bored last night an thought about making a tank. After looking at the sets DA looked the funnest to me and kind of got a little concept. But after looking at the secondaries I kind of got lost. I was wondering what was a good secondary for DA. I have never tanked before in COH, if that makes any difference. Iv been looking over the forums and it seems like DA is kind of a end hog is I probably rather a end easy set, but up for any suggestions.