rsclark

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  1. Quote:
    Originally Posted by Everything_Xen View Post
    If a new sub can join and get to teir 9 in 3 years, why cant someone who's already given Paragon their money get there as well?
    You can. Wait 3 years-the credit time they give you.

    Quote:
    Why should the veteran player's $15 a month be valued any less than the newbie's?
    It isn't. Nothing is taken away from you. There are now more options and a different system to get it. There is even another new currency. You lose nothing and get a very significant jump start on the new stuff. They have to wait 3 years and you don't.

    Your complaint sounds suspiciously like the people who complained about CoV becoming included in the base game after they had to pay for it.
  2. Quote:
    Originally Posted by Electric-Knight View Post
    Hmm... I'm usually quick to get this sort of thing...

    I'm not following how my 42 months gets me past Tier 6.
    N/3+((N/3)/4)= Paragon Reward Tokens at launch (N is your number of months on your highest vet badge)

    So, 42 months would equal 17.5 points, no? And that would be in the 7th Tier.

    What am I missing and/or doing wrong?
    And thanks for any help (I'm very happy to be wrong in this case... and as soon as i have it pointed out, I plan to fix my first post in here).
    No one is saying that everyone who has been paying for 3 years jumps to tier 9. What they are saying is that anyone who starts paying today will be at tier 9 in 3 years. The people who have been subscribing longer get a jump start on that 3 years depending on how long they have been subscribed.

    But the jumpstart is LESS than the actual time you have been subscribed. If you've been here for 5 years, maybe they knock 2 years off that 3 year requirement. and you only have to wait 1 year to get to tier 9.

    The time you have been subscribed in the past is worth less than the time you are subscribed once the new system goes live. But the good thing is you don't have to pick one or the other. Your future (full credit) subscription time will simply add onto your past (partial credit) time.

    But it does mean that new players will be able to get to t9 while being subscribed for less total time than someone who has been here all along. That's the whole point. They don't want to put the highest rewards out of reach of new people. Doing that is a disincentive to start the game at all if you know you are coming in at an insurmountable disadvantage compared to everyone already in the game. They made that advantage surmountable - you can effectively "catch up".
  3. And even when acting as stalkers, banes and widows throw out some massive group buffs and widows have some ranged attacks that stalkers can only dream of.
  4. One problem with that video is that it's really not completely true. The one big success story of the free-to-play model is DDO, and they broke most of those "rules". The certainly separated content into have and have not. Some of that content offered access to items that were not available in other areas and was either better or simply offered options not available elsewhere. And they even straight out sold power in the form of stat tomes (which were available for free, but were far outside of what anything but a veteran farmer would actually have access to while playing the game normally.)
  5. I may cancel my acct like I have many times in the past, but I don't see any situation where I would stop paying but continue to play. The existence of the premium option will have no effect on my choices. If I stop paying it will be because I do not wish to play the game in its current form whatever that may be.
  6. rsclark

    New Player

    Hero - more people to play with
    Villain - fewer people to play with
    Praetorian - no access to early travel powers
  7. Quote:
    Originally Posted by Shadow_Kitty View Post
    Oh, and while at it, please post a definition of "casual" as well.
    It is an easy experiment to do. Tell a member of the opposite sex at a party how many hours per week you spend playing. If they don't wince and move away as quickly as possible, then you are casual. Bonus casual points if you need to deal in larger periods of time that "per week".
  8. Quote:
    Originally Posted by Arilou View Post
    I've certainly been running the ITF more than any of the trials (although probably not as much as both trials together). Certainly more than time spent there. The same probably applies to LGTF, STF and at least som of the Fearsome Fivesome.

    I've T4:ed up one character and T3:ed up five.
    Well, that is your choice. You may enjoy replaying content, but I don't. I simply object to the assumption that we have all been grinding all along when that is not actually a true statement.
  9. Quote:
    Originally Posted by Lothic View Post
    I can understand that reason on a certain basic economic level. But on the other hand it's sort of like he's saying, "The only way we can support a given MMO is if it's as big as WoW". Since there's not likely going to be another game (anytime soon) that'll be as big as WoW it almost seems like Mr. Fries is choosing to limit the potential to grow his own company into new markets. It's not like -every- game gets as big as WoW afterall.

    If I were Mr. Fries I'd be looking into how to make -any- kind of figure regardless of what MMO it's from. *shrugs*
    Having a larger business is only beneficial if you make more money by doing it.
  10. Quote:
    Originally Posted by Arilou View Post
    Would still require grinding though. Heck, it would require the grinding the same content we've been grinding for years.
    I've said it before, but it bears repeating. I have no t4 incarnate abilities besides alpha. I have unlocked all 5 slots for only 1 character, and have more than 1 slot on only 3 characters. I started playing in Beta, and have over 60 months subscribed time.

    Even saying all of that, I have run Lambda and BAF more times than any other content in this game - by a very wide margin. I haven't been grinding anything for years, because it has never been required before.
  11. Quote:
    Originally Posted by JayLeonHart_EU View Post
    My post was simply to highlight how meaningless the statements AF made were, without saying what the buffs/nerfs were.
    Presumably he assumed people would have basic knowledge about the game.
  12. You also have aggro cap issues with a group. Solo, I can pull two groups together and let the AoEs fly. Add one person and that just spreads things out as half the group runs to attack him instead. Sure, I'm not hitting everything with the areas, but not having to run and get more is a huge help in speed.
  13. Quote:
    Originally Posted by Arcanaville View Post
    The BAF escape phase is probably one of the purest situations that require the best possible *application* of damage, rather than contrived situations like pylon farming: targets that you can only stop by killing them with direct fire, from whatever range you can engage them in, that can't be easily herded. Blasters generally outperform everything else in that phase.
    I've seen FA brutes burn down everything coming out of a door during that stage and be ready for every group that pops, but I have not seen blasters ready to do that with every spawn. Maybe a fire/reactive could have RoF ready for every one, but that would still just put them equal to what brutes and scrappers are able to also do.

    That post above was made about damage being everything once you have enough survivability, but the BAF prisoner phase demonstrates quite well a situation where you also hit sufficient damage easily enough and more doesn't do anything.

    Blasters may excel in their ability to kill runners that get away from multiple doors, but there is no reason to herd doors since they all pop out standing right where you expect them to. I don't even know why you mention herding when you don't need it at all for any AT during the stage. Maybe blasters excel when the league is doing choke points, but I see so few leagues doing choke points compared to doors, that it seems a moot point.
  14. My roommate just re-rolled a DP/devices blaster because he wanted one that took advantage of inherent stamina, but didn't want to go through a respec. It was easier for him to start over at level 1.

    Crazy is relative.
  15. Quote:
    Originally Posted by Blue Rabbit View Post
    Wait, people play with sound on?
    Come on now. At least once every 10 or 12 missions there's that one pesky glowey that you need to turn on the sound briefly to find.

    Of course, the other 99.9% of the game it's better to play without the constant 300 decibel ZZZZZZZZZZZZZZZZZZZZZPTTTPTTTPTTTZZZZZZZARRRAAAAAA AAZZZPTTPTTTPTTZZZZZZ, but you can't ignore those tiny moments where the sound serves some useful purpose.
  16. What's really great is those don't look like joke builds, because he has purples slotted (singles of course). That would be two wasted respecs to stick those in for a joke and then pull them back out. Maybe he's got resources to burn for something like that, but wow.
  17. Quote:
    Originally Posted by BrandX View Post
    I was thinking about this, and I thought of a fun way to do this solo...

    Solo Player mission, like they did with Morality missions, that has +4 enemies that drop shards, and you have to face off against an AV (no downgrading to EB) and if you beat it, you get an EMP Merit, and if you clear the objectives, Astral Merits.

    Make it repeatable, but can only get 1 EMP Merit once every 20 hours, just like the trials.

    Keeps it equally difficult to the trials, while allow people to repeat it to earn threads.
    That leaves a huge, gaping hole for no good reason. Either forced solo or forced dozen people. There is no reason you could not have what you are suggesting, but allow it for small groups.
  18. Quote:
    Originally Posted by Ironblade View Post
    There is a good reason and it does make good business sense. Plenty of people felt that the lack of high-end raid content was a serious flaw with the game. By introducing that type of content, they widen the appeal of the game. Please note, they did not REMOVE any solo content in the process.
    Some people believe the lack of forced grouping was a strong point of the game and by changing that they narrow the appeal. The question is which change involves the larger number of people. Also, and I think more important than straight numbers, is the question of competition. If you try to appeal to the non-raiding crowd, then you're pretty much unchallenged. If you are just another raid game, then you have an elephant in the room to contend with.

    Lastly, the fact that there is more raid content is a separate question to whether or not the raid content they do have is made the only path to advancement. Unless there is a huge contingent of people who not only want raid content, but also want other people forced into that raid content, then having other options doesn't exclude those people at all. And if they do feel that way, they are jerks.
  19. Quote:
    Originally Posted by _Synchrotron_ View Post
    If I were king of the forest I wouldn't have put some of the things in the astral/empyrian merit store that they did - but they're the designers, not I - so they got to pick.
    And we pay them to play, so we get to complain about the choices we do not agree with.
  20. Quote:
    Originally Posted by Arilou View Post
    I should note that these same issues apply to everything, not just trials. Running the ITF has surely come down to an art-form by now.
    I wouldn't want to run ITF 30 times on any character either.
  21. Quote:
    Originally Posted by PoliceWoman View Post
    When I'm team leader, I will pass over a blaster to get the first tanker/brute on a team, support toons if my team is low on support, or scrappers/brutes on events where melee DPS is better (e.g. ITF).
    Absolutely. Blasters make a wonderful 10th member of your 8-man team.
  22. Quote:
    Originally Posted by Arilou View Post
    I believe the point is that the incarnate content doesen't *lose* you anything. You can still do everything you could do pre-I18.
    So? How does that invalidate anything he said? Playing from level 30 to 50 does not invalidate the 1-30 game, but if you suddenly needed 20 people to advance past 30, there would be outrage.

    He addressed exactly what you said in this post, but you ignored it.
  23. Quote:
    Originally Posted by Aggelakis View Post
    It's a test environment called TRAINING ROOM. It's not a test environment called TEST SERVER or BETA TESTING. Why would a rank newb automagically think something that's not called test server be a test server?
    Where would a noob even see the words "training room". It does not appear on the server list unless you are feeding the launcher special command line parameters. It's like complaining there were no warning signs posted in a dangerous area after you climbed a fence and picked a lock to get in.
  24. Quote:
    Originally Posted by Forbin_Project View Post
    And is it really so far fetched an idea that someone who is a new subscriber to the game might misunderstand how a feature works or even get incomplete or inaccurate info about something from another player that might lead him to believe that something works differently then the way it actually does.
    I don't know about "far fetched", but it's certainly less likely than the alternative.