FigurePrints: a statue of my Character?


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Posted

Did you notice that $30 was for the limited pre-made figs.

To do a Figurine was $130 and a Bust $70.

Not to say it wouldn't be a bad idea, but think of the legal hoops this company had to do to get Licensed permission from Activision/Blizzard for that. Do you honesty think NCSoft would be willing to license that?

Thank you for the time...


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Posted

Not by this company (I don't know anything about them at all), but I had a couple of action figures made of my main, and I'm extremely happy with them. Like Tymers noted, however, don't expect it to be cheap -- I believe mine were about $125 a pop.




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Posted

I have some family that used to be really really (really, really, really, really) into WoW, and I've seen the FigurePrints they had. They're actually really not very good. I mean, they're basically cut from a 3d printer--so they look kind of like they were carved from a block of soap by a chimp with a spoon, and then painted by kindergarteners.

I don't think I've ever seen a promotional photo that wasn't taken from a distance.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
I mean, they're basically cut from a 3d printer--so they look kind of like they were carved from a block of soap by a chimp with a spoon, and then painted by kindergarteners.

I don't think I've ever seen a promotional photo that wasn't taken from a distance.
Makes me want to rush right out and get one ! LOL


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Posted

The number of color and costume piece options available in this game are several orders of magnitude more than what they deal with in making characters for that other game. I doubt they're even capable of making things to the level of complexity most of the costumes in this game would require.


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Posted

Ed Fries, founder of the company, was at Classic Gaming Expo last year, and I asked him if there was any consideration for supporting City of Heroes figures. Sadly, the short answer was that the player base was too small to be considered worthwhile from a business point of view. Here's to hoping that changes in the future.


 

Posted

Quote:
Originally Posted by Silurian View Post
Ed Fries, founder of the company, was at Classic Gaming Expo last year, and I asked him if there was any consideration for supporting City of Heroes figures. Sadly, the short answer was that the player base was too small to be considered worthwhile from a business point of view. Here's to hoping that changes in the future.
I can understand that reason on a certain basic economic level. But on the other hand it's sort of like he's saying, "The only way we can support a given MMO is if it's as big as WoW". Since there's not likely going to be another game (anytime soon) that'll be as big as WoW it almost seems like Mr. Fries is choosing to limit the potential to grow his own company into new markets. It's not like -every- game gets as big as WoW afterall.

If I were Mr. Fries I'd be looking into how to make -any- kind of figure regardless of what MMO it's from. *shrugs*


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Posted

I imagine it's a lot of work writing the software that converts game info into a 3D model that looks good without manual intervention. Especially a game like ours that has tons of different costume pieces that can be mixed and matched, compared to that other game.


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Posted

Quote:
Originally Posted by Gemesis View Post
haha I was desperately hoping someone would get that


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Posted

Quote:
Originally Posted by Lothic View Post
I can understand that reason on a certain basic economic level. But on the other hand it's sort of like he's saying, "The only way we can support a given MMO is if it's as big as WoW". Since there's not likely going to be another game (anytime soon) that'll be as big as WoW it almost seems like Mr. Fries is choosing to limit the potential to grow his own company into new markets. It's not like -every- game gets as big as WoW afterall.

If I were Mr. Fries I'd be looking into how to make -any- kind of figure regardless of what MMO it's from. *shrugs*
Having a larger business is only beneficial if you make more money by doing it.


 

Posted

Quote:
Originally Posted by Father Xmas View Post
I imagine it's a lot of work writing the software that converts game info into a 3D model that looks good without manual intervention. Especially a game like ours that has tons of different costume pieces that can be mixed and matched, compared to that other game.
That would be the big reason. I seem to remember one of the red names (can't remember if it was theOcho, BABs, Positron, or a forward through one of them from the other artists) stating that how City of Heroes stores its costume data is largely incompatible with 3D printing.




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Posted

Quote:
Originally Posted by rsclark View Post
Having a larger business is only beneficial if you make more money by doing it.
Obviously. But small third-party businesses that totally rely on another single company for their existence aren't too smart either. What if Blizzard decided to start making their own figures like this? This FigurePrints outfit would be completely SOL.

Companies that don't bother to look for other business opportunities usually end up shooting themselves in the foot eventually. It just sounded to me like Mr. Fries was effectively happy to keep his business stagnated and marginalized.


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Posted

Yes but excluding Asian MMOs, FTP or otherwise, Blizzard's population is probably as big as all the others combined. Now if it takes $X to develop the character conversion software for one game, you will ideally want a pretty good ROI which means either getting a large percentage of a smaller game population to use the service or a small percentage of a huge game population. The later is probably the better business plan.

However we do suffer from altitis more than other MMOs so if you count individual characters our character population may be higher than most but you still have to assume only a very small percentage will dole out $130 for something you will but under a bell jar in your study.


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Posted

Well all I know is that 3D printing technology is getting better and cheaper all the time. It doesn't require "special MMO character conversion software" related to one specific game. Even the FigurePrints page itself says it just uses "snapshots" of the way characters appear online. It shouldn't ultimately matter which MMO has more players or not for something like this.

Now I'll readily admit it might still be hard for people to submit standardized pics that a generic 3D printer can use. But that's not a problem related to supporting one game or another. If FigurePrints could overcome the hurdle of getting their customers to sumbit properly scaled artwork they could directly support making any type of figure for any game.

Call me silly but if I were Mr. Fries that'd be something I'd be working on right now.


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Posted

Quote:
Originally Posted by Lothic View Post
It doesn't require "special MMO character conversion software" related to one specific game. Even the FigurePrints page itself says it just uses "snapshots" of the way characters appear online.
Two points.

FigurePrints already has most (all?) of the 3D data it needs from Blizzard to recreate all the items/characters.

The "snapshots" are like City of Heroes' costume files.

Edit:
Ooh, this topic has been repeatedly mentioned since 2006.

Arcanaville at one point posted what the figures would probably look like:
Quote:
Originally Posted by Arcanaville View Post
She goes on to say in another post:
Quote:
Originally Posted by Arcanaville View Post
I would assume the latter, but I'm honestly not sure. I'm actually less worried about my molecule-thin skirt, and still coming to grips with the fact that a surprising number of my characters are actually apparently walking around in little more than body paint, and not actual clothes.

There are some ramifications to 3d printing when your top is only airbrushed on. I wonder if there are any clothes that are just bump-mapped?
And when she hedges what she is saying she does a good job at it:
Quote:
Originally Posted by Arcanaville View Post
I would try to continue to hypothetically pursue this project that I'm only theoretically working on, to try to resolve the hypothetical question of what barriers stand in the way of making this work all the way down to a hypothetical printed model, if I was working on this, which of course I'm not. And hypothetically speaking if I did do that I would hypothetically keep the devs in the loop on my highly inappropriate and unauthorized actions. That would hypothetically allow everyone to potentially benefit from this hypothetical activity, which I'm of course unable to actually do in reality.

Hypothetically speaking, if someone did figure out a way to make this work at least in theory, I wonder if under those hypothetical conditions Marketing would consider investing a small amount of hypothetical resources to create an avenue for hypothetical customers to purchase these hypothetical models, and if they would consider this a hypothetically valid use of marketing resources. It would be a shame if hypothetical customers willing to buy 3d printings of their characters were hypothetically forced to use hypothetically questionable means to accomplish that task.




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Posted

Quote:
Originally Posted by Lothic View Post
Well all I know is that 3D printing technology is getting better and cheaper all the time. It doesn't require "special MMO character conversion software" related to one specific game. Even the FigurePrints page itself says it just uses "snapshots" of the way characters appear online. It shouldn't ultimately matter which MMO has more players or not for something like this.
Ah no. It's not that simple. Well simple if you are designing items using a 3D Cad system, standard output format and all, not so much converting a bunch of game geometry data and texture maps.


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Posted

Quote:
Originally Posted by Snow Globe View Post
Two points.

FigurePrints already has most (all?) of the 3D data it needs from Blizzard to recreate all the items/characters.

The "snapshots" are like City of Heroes' costume files.

Edit:
Ooh, this topic has been repeatedly mentioned since 2006.

Arcanaville at one point posted what the figures would probably look like:

She goes on to say in another post:

And when she hedges what she is saying she does a good job at it:
Well as you say people have be talking about this for a long time now.

I never claimed that what they can do with generic 3D printing today is perfect. But I'm willing to make the reasonable educated guess that it won't really be too much longer before the technology will allow for good figures without the need for any proprietary game data. Again I'll just say that I was mostly reacting to Mr. Fries apparently shortsighted attitude on the matter.


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Posted

Quote:
Originally Posted by Father Xmas View Post
Ah no. It's not that simple. Well simple if you are designing items using a 3D Cad system, standard output format and all, not so much converting a bunch of game geometry data and texture maps.
You do realize my post actually addressed this:

Quote:
Originally Posted by Lothic View Post
Now I'll readily admit it might still be hard for people to submit standardized pics that a generic 3D printer can use. But that's not a problem related to supporting one game or another. If FigurePrints could overcome the hurdle of getting their customers to sumbit properly scaled artwork they could directly support making any type of figure for any game.
The day will come in the not-so-distant future where needing application data specific to a particular MMO will not be required for this.


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