VEAT interrogations
veat- villain epic archetype
PPP- patron power pool
yep I'm reading that first one right. I'm pretty sure VEATs had access to that stuff since....ever, didn't they?
here's a link to all the PPPs that VEATs get:
http://wiki.cohtitan.com/wiki/PPP
veat- villain epic archetype
PPP- patron power pool yep I'm reading that first one right. I'm pretty sure VEATs had access to that stuff since....ever, didn't they? here's a link to all the PPPs that VEATs get: http://wiki.cohtitan.com/wiki/PPP |
damn I was pretty sure they hadnt.
VEATs are awesomesauce (IMHO)
My crab is a ranged tankmage with capped defense to range, tons of AoE, and 7 pets (counting Lore).
My Fortunata/Night Widow (dual build) has capped defense to all positions, tons of AoE, and either PSI or lethal/toxic damage galore.
VEATs are awesomesauce (IMHO)
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Fortunatas get the npc version of psychic wail, i.e. normal nuke stats except no crash at all. That's one of the more satisfying powers in the game to use.
If you want a more "stalkerish feel", go with Bane.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
1- Why do I see so much VEAT builds with PPP? Since when have they acces to PPP?
2- Peacebringers, warshades and Soldiers seems to have very tough tanking capacities. Are widows something else than Claw Stalkers with confuse? 3- You cant slot up Mind Link for recharge, does Membrane do the trick? |
2. VEATs can fill a LOT more roles IMO than khelds, i have a soldier who is more of a hover blaster which also has good resist debuffs and some pets, crabs can essentially be masterminds with all the pets they have access to, forts can act as doms or blasters, the only one thats really stalker like are bane and night widow trees
3. yes

And even when acting as stalkers, banes and widows throw out some massive group buffs and widows have some ranged attacks that stalkers can only dream of.
And even when acting as stalkers, banes and widows throw out some massive group buffs and widows have some ranged attacks that stalkers can only dream of.
|
(please...this is sarcastic)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
VEATS have NOT had access to PPP's since release. Access to brute PPP's were given a short time after VEATS went live.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
VEATS have NOT had access to PPP's since release. Access to brute PPP's were given a short time after VEATS went live. |
Not trying to troll here. VEATs are good. Im just confuse about how Crab is supperior to Widow on the paper. But I am actually trying to figure out a Widow build.
My Fortunata/Night Widow (dual build) has capped defense to all positions, tons of AoE, and either PSI or lethal/toxic damage galore. |
Also, besides S/L being commonly resisted (hello lvl 20ish CoT Ghost missions with a Broad Sword Scrapper), I dont think tox/Psy really affects PvE content like they do on players. Im not talking PvP, but foes using tox/psy hurt most played characters. For a player fighting foes the point is more S/L vs non-S/L.
And even when acting as stalkers, banes and widows throw out some massive group buffs and widows have some ranged attacks that stalkers can only dream of. |
On the paper Fortuna's ranged attacks are actually quite weak DPA-wise. So I'll propably go for a Stalktroller build using crowd controls and Widow Traning Claw attacks.
I'm not sure toward what attack chain to aim. Lunge is amazing but Swipe and Strike are average. I obviously have to include Follow Up. Second best attack of the set is Gloom from Soul PPP but if I have to unleash claw after every gloom it most likely goes behind Swipe/Strike.
Since they are so good and animate so fast I cant be FU/Lung/Gloom chain so it has to be FU/Lung/Gloom/Swipe (skiping Strike) or FU/Strike/Lung/Strike (because the use of Swipe will gimp the chain too much).
On the power chose I'm really stuck.
- I dont think I can survive not having tough, even def caped it is still 8% to get one-shot. But it screws 2 power slots.
- On the Widow training I'll pick descent attack chain so thats at least Swipe/Follow Up/Lunge and Spin.
- On the Fort pool I'm thinking Dominate, Total Dom and Psychic Wail.
- On the Teamwork I can probably skip the to-hit toggle since i can throw a perception IO into Combat Training Offensive. Assault is more arguable, its a complete waste with a good Kin but its priceless without.
- On Fort Teamwork I guess Mask Presence, Mind Link (if can be hasted with Membranes), Confuse and Aura of Confusion (cycling Aura and Total Dom may be pretty awesome).
- Most likely going for Hasten/Super-Speed.
- Tricky question is Aid Self. It technically takes 2 powers even if 1st one is not a complete waste but I dont know how you cant survive messy pickup Keyes without any kind of self heal. Widows have also butload of def but no res and the few blows that passes through can kill you very fast.
- Leadership, mostly assault looks also nice if you consider Teaming or Lore Pets. Double Assault is a steady 30% dmg for everyone. Its ridiculous if you compared with Fulcrum Shift but those 2 auras alone probably does more damage than yourself on any trial/TF.
- As for PPP I may be Soul for Gloom (if I goes into my chain), Darknest Night is pretty awesome for the -dmg, Dark Oblit is very good and PPP pets are probably the best damage powers anyone has access to if they are mate permanent.
Fenses/Ball from Mu is also a good AoE boost option but Im not sure I trust Striker's dmg.
A few comments, I love VEATs. They both have thier strengths and weaknesses. In a lot of ways, it's a matter of taste. The advantage of Crab/Bane/Wolf is Venom Grenade. It's just that good, that plus their maneuvers has such a high base value. Widow's perks are that it's ultimately a bit easier to softcap, plus they can do some nice single target damage, or get some control.
About Mind Link, while it doesn't take recharge enhancments directly, it will slot defense and tohit buff sets, and those sets have recharge in them. You can generally cap defense and recharge with 4 or so slots. You could use Membranes if you want, but Def/Rech IOs are much cheaper.
For Widow AEs, the best are Spin as you mentioned, and Dart Burst. Lots of people overlook Dart Burst, but it's the fastest AE that Widows get, and the damage is still good, plus the area on it isn't bad. Plus one of the PP AoEs as well, Spin, Dart Burst and Dark Oblit give some nice AE damage.
1- Why do I see so much VEAT builds with PPP? Since when have they acces to PPP?
2- Peacebringers, warshades and Soldiers seems to have very tough tanking capacities. Are widows something else than Claw Stalkers with confuse?
3- You cant slot up Mind Link for recharge, does Membrane do the trick?