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Posts
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Joined
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Awwww, one more thing to be sad about today. I'll miss you guys, and your stories. I wish you and your family well, Wyll.
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Luck Charms spring to mind, but I'm still reeling from the news. Can't really think.
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Quote:Well, it depends on the purpose. I think their goal is to let the community get to know them, as people. To make more of a personal connection with the players. I won't judge how well they succeed, but I think that's a big part of the purpose of these talks, and I don't think frequency defeats that purpose. If anything, the fewer people who bother to show up, the more personal the connection is for those who do.Just suggesting that maybe doing it too often defeats the purpose, whatever that is.
Sometimes things like this are actually cooler and more relevant when they -don't- happen all the time. *shrugs*
I never watch them myself. Forming personal connections ain't how I roll. -
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I'm still sad about the CoT update, but these Skulls are fine. I don't want that hair on my head, but I don't mind it on the head of someone I'm punching. My only objection is that the skull is gone from the back of the jacket. That's one of the defining elements of the gang. And not just their gang, but gangs in general are often identified by the picture on the back of the jacket. I really think we need that skull and crossbones returned to their jackets. Otherwise, I have no problem with this update.
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Quote:Mmm, maybe. It has been a while since I read the whole thing; I just skimmed it to see if that was the one I was thinking of, but it's possible I misremember it. Most people today think of evolution as having a gravitational pull towards progress: species gradually change to be better and better. (For some definition of better.) Lovecraft seemed to think it was the opposite: that it took careful work, and well arranged matches, in order to have any hope of maintaining one's racial strength. The slightest taint of impurity, marrying below your station, etc, could send a whole family crashing back down the evolutionary tree to simian status.That was more of a result of hundred of years of inbreeding than a statement on evolution.
I sometimes wonder if Tolkein felt the same way, with all that stuff about the race of man growing weaker with every generation. Granted, he probably was thinking of the continued dilution of Elven blood, but it seems to be common among writers in some time periods to believe that everything was better in the past and it's only getting worse. In other time periods, it's more common to believe that the past was dirty and ignorant and the future is bright and shiny. -
"It is true that I have sent six bullets through the head of my best friend, and yet I hope to show by this statement that I am not his murderer."
That's the first line of The Thing on the Doorstep, one of my favorite Lovecraft stories. I'm a fan of Lovecraft's writing, but there's no denying the guy was a racist - and not just against the people we would consider minorities today. I don't think he even gave much thought to them. My impression is that he spent more time hating on southern Europeans than anyone else. He also had weird and self-evidently untrue ideas about evolution (as in The Lurking Fear). Kind of a messed up dude in a variety of ways, and his love affair with adjectives wears thin fairly quickly. Still, despite all that, I think some of his stories are well worth reading. -
Assume 10 seconds for the loading screen, and 20 seconds to actually do your marketing. What is it, 30 seconds you have to wait when logging out each character? That's one minute per character, 100 characters, twice a week. That's 200 minutes, or 3 hours and 20 minutes. You know what, forget about the 20 seconds of marketing. Just the time you spend logging in and out of the game is more time than I spend playing in a week. I'm not sure which I'm more jealous of: your bankroll, your free time, or your ability to stare at loading screens long enough to make my head explode.
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Just out of curiosity, I took a quick spin through the patch notes. I think the last major change to Task Force difficulty settings was Issue 17, which was indeed two years ago, as Organica said. Apparently we've learned an important lesson here today: it takes more than 2 years for new changes to sink into my head. So apparently I still have a long time to wait before I get the hang of Incarnate salvage/xp/merit whatevers.
Oh, but more recently it looks like they changed things so that Death From Below and other "challenge trials" ignore the difficulty settings.
Anyhow, I have a lot of sympathy for anyone who is confused about the connection between task forces and difficulty settings. Or anything else for that matter. The less I play, the more sympathy I have. -
It's too soon to know if the Halloween costume pack will be sold every year. We've only had the one year. But I would guess... probably? And yes, the fish bits are definitely part of the Halloween costume pack from 2011. Didn't Positron say there would be a new Halloween pack in 2012?
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They have changed the rules on TFs and difficulty settings so many times I can't begin to keep track. In fact, I'm not convinced that it works that way now. For a while at least there were different rules for different task forces, depending on whether or not the TF counted for that one accolade. Have they changed it again?
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Welcome to the game! It's double xp weekend, so people might be a little manic right now.
You can try any archetype, but most people find blaster and scrapper to be easy and fun to start with.
You can have one character who is a villain and another character who is a hero. It's also possible to start as a villain or a hero and then switch alignments later, but that's a bit tricky (and probably not available on the free version of the game).
Some archetypes are more solo-friendly than others. A scrapper is a pretty good choice if you are solo. Defender and controller are less solo-friendly, especially if you take a lot of powers which only benefit your teammates and not yourself.
But even in short bursts at odd hours, teaming is still an option. It's a friendly, casual game. It will be easier to find teams on the more populated servers (Virtue, Freedom, Justice... whatever is at the bottom of the server list). The best way to find teams is to ask about global channels in the forum section for whichever server you choose. -
One thing to mention: it makes no difference whether you are a hero or villain, or which server you are on. There is now only one market server, and we all share it.
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I think the contests which are limited to North America also annoy people in the EU. Generally not the Community Team's fault, but when has that mattered?
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Quote:After you read it, and you know all the twists and turns, go back and reread it. But instead of looking at things through Batman's eyes, consider what is happening from the villain's point of view, even though he isn't "on screen" very often. Think about what he is doing at that point in the comic and why he is doing it.Actually ran to the comic shop across the street from the studio and picked up Batman: Hush. Look forward to reading it after I finish Batman and Robin Volume 1.
I think Hush, if you examine it, is a very good textbook on writing: what to do, and what NOT to do. -
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Quote:You should just explain that to everyone. Making people on the internet understand your point of view should be pretty easy.On behalf of our Environment Art team...
There is nothing *easy* about changing world fixtures.
Ramble: It's tends to grind game developers gears when people make statements that "such and such would be easy..." without understanding the full impact or scope of work of said changes. -
I'm surprised bases aren't coming up in this thread. There will always be niggly little details to fix. But in terms of major systems, or going by lines of code, I would guess that bases are the biggest thing in the game right now which needs to be fixed. From what the devs have said, the whole thing is such a mess of spaghetti code that they don't dare do anything with bases. Even if you're happy with the way bases are now, I can't imagine being satisfied, as a developer, with having such a big chunk of code be untouchable like that. Lots of things could stand to be improved, but bases need to be rebuilt from scratch before anything else can be done with them.
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I have a server dedicated to characters my kids create. If you haven't already, you'll want to remove the store icon from your UI. There's an option for that somewhere.
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I really like this idea. I imagine a simpler series of story arcs tied to the levels of the enemy groups. So when your villain is a high enough level to meet the Tsoo, you can get a Tsoo contact and do missions side-by-side with the Tsoo, learning more about them, gaining badges and temp powers and costume bits, and so on.
And on the hero side, you could spend some time working closely with various hero groups in the city. I guess we already do this in a way with Vanguard, for example, but those stories don't really make me feel like I'm a part of Vanguard. -
Who created superadyne? When the Regulators got in there, they swore everyone to secrecy about what they saw.
Some of that must have to do with the (rather silly) consequences of taking lots of the drug. (spoilers). But that still leaves a mystery about where it came from.
Oh... wait. It's a Nemesis plot, isn't it? I think I knew that and blocked it out. Sigh. Never mind.
Ok, alternate question: is there something weird under that hill next to the Talos Island T station? -
I think I'll sit this one out. As you may have guessed from my complete absence from the Time team lately, I haven't been able to spend as much time in game as I'd like. I should have a lot more free time in a couple of semesters.
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Quote:Never could get the hang of Thursdays.Significantly more work. This has become an all day endeavour for both Hit Streak and I.
EDIT: Also, what Snow Globe said. Now that we have the market, all exclusive items should be released with the understanding that they will appear on the market after a certain amount of time has passed. I am baffled by any company's reluctance to make money.