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Posts
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Joined
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I've been using the first post of that guide for a while (which is awesome and I'm very appreciative that she's putting it together), but I don't think it says anywhere what the powersets of the pets are. I do see the crafting requirements and the more generic Lore text that explains what the purpose of the slot is.
Unless you guys are saying that the links in the lore pets describe all the attacks and buffs the pets have, but that is not making sense to me when I look at the paragonwiki links. I was suspecting, maybe slightly different or pared down powers.
If those pets have the identical powersets of their NPC counterparts though, that'd be nice.
I've been skipping over those linked power descriptions because I thought those were just for pretty picture purposes, not for powerset description purposes. -
Quote:I think this is what people mean when they say shards should not drop:I didn't say anything about Threads. We're talking about Shards here. I have never seen anything, anywhere, that said Shards don't drop in the trials (Threads dropping or not have nothing to do with Shards dropping or not). Shards drop from any enemy now if you've unlocked Alpha, and I don't see why the Trials should be treated any differently.
http://boards.cityofheroes.com/showt...89#post3571089
Incarnate Components
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- Incarnate Shards can be earned by those who have their Alpha Slot unlocked even when exemplared. Incarnate Shards will not drop during Incarnate Trials, Incarnate Threads will drop instead.
I've read somewhere that maybe when you are in the hospital you could get shard drops. Could be the person did get a shard in the hospital and figure'd maybe it was excluded. Might be observational bias. -
I have received Astral Merits on a number of occasions, so those seem to be repeatable. That's a good thing.
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Is there a guide to the Lore pets yet? I didn't see it in the Player Guides, or by searching, or by paragonwiki.com.
Thanks! -
Adeon, only if you get the badge? What about if you completed the task and would've have been awarded the badge, but already had it?
In other words, can you repeatedly do certain tasks to get an uncommon or is it just one time for each badge?
I was looking at my requirements. Seems like all 3 of my incarnates need 6,640 threads to get a VR in Interface, Destiny, and Judgement. Didn't bother with Lore yet, because I'm didn't look into what the pets do yet. But anything I can do to bypass thread conversion is good imo. -
Based on my limited experience, it looks like the BAF and Lambda trial tables give you, randomly, the option of either:
ALL the commons (Arcane, Biomorphic, etc)
ALL the uncommons (Cytolitic, Dimension, etc)
ALL the rares (Exotic, Ancient, etc)
ALL the very rares (Forbidden, Living, etc)
Is that correct? I am trying to plan out my 'purchase' requirements, but it doesn't seem to matter much which route I go (for example whether I go Total Radial, Partial Radial, etc to get to a Radial Final Judgement).
I'm contrasting that with Alphas, where I could efficiently plan certain TFs to guarantee certain rewards at the end. This time, I could do just BAF (or Lambda) and still get all the rewards without having to do Breakdowns or Conversions, is that correct? It's a little luck of the draw if I get the Common vs Very Rare.
I know I can combine threads to help make these items.
I also understand about needing 2 Commons, 2 Uncommons, and 2 different rares to make 1 very rare.
Follow up question: Do these new components sometimes just drop during the Trials? I think I have a couple I never crafted. -
I think the new powers and levels are generally a good idea. Nevertheless, I feel some cognitive dissonance trying to fit them into my expectation of what being an incarnate means.
What I suspected to happen was that over time I'd become more like an AV. That usually means more mez resistance, more hit points, more debuff resistance, higher resistance, higher con level, more devastating attacks.
Alternately, I got the impression that the Mender Ramiel arc was supposed to hint at our future potential. In that arc, I never got the sense that I had any of these new incarnate abilities (except maybe Alpha). I had no new attacks, no new debuffs, no new pets. Rather, I appeared to con higher, had buffed stats, etc., like an AV. I get that the future self is really pretty unrealistic and would be unbalancing and boring. Still, that was an indication of what you could look like one day, and I was kind of thinking steady progression in that direction (e.g., 10 incarnate levels, 1 for each slot, etc).
Instead, with 5 levels of incarnate content revealed, it seems like we get:
a) up to 1 level shift that occurs in the normal world (at certain levels) and some enhancement bonuses for certain attributes
b) an added (pb)aoe attack, which could be comparable to other AV attacks
c) proc debuffs on most attacks, which are interesting, but not really comparable to AV attacks
d) some praetorian pets that never existed among any characters in the known universe previously
e) large radius aoe buffs with rapid half life decay, not really comparable to AV powers
How do we go from these first 5 levels of incarnate content to the next 5 and will we become something like AVs in the process? Or, for squishy ATs, are we supposed to remain squishy incarnates, unlike every non-incarnate AV in the game? -
My fortunata/widow. Both builds are fun. I get good team/solo Def numbers, I can scrap or mezblast and I don't get mezzed. I can also stealth around pretty well when the need arises and have recall on my team build.
For years, I've really liked my Fire/Ice Blaster, but there are times when I get mezzed that were frustrating (particularly before you could use you 3 basic attacks). Lately, I've also experimented with his nemesis, a Fire/Cold Corruptor, which isn't quite as fun solo, but still nice in teams. -
I do suspect they have people other than Developers that could perhaps participate with the community during their periods of unanticipated withdrawal.
I heartily support the developers and other that are needed to identify and fix the problem and hope they find a speedy resolution. However, I could imagine a situation where the company hired a community rep, and such a person could use twitter or a forum post that's locked as a one-way street form of mini-updates.
I'm not upset, I hope they fix the rollback problems, but if I was affected, it was only minimally (no lost NotWs if the rollback only affects the last couple days, for example). In the meantime, like said, read a good book, do something else, etc.
Here's to a new i20 update in the near future and fixed servers in the immediate future. -
I recall it's not being damaged, although it certainly helps if they're not triggered at all. From pwiki: All teammates must avoid taking any damage from mines set by Director 11's invisible pets in the first mission of the Tin Mage Task Force. I'm no expert, but I've received this even when not trying.
I've done it 3 different ways.
1. Summon pets, everyone stays outside except 1-2 players who enter, get all the glowies. Those players then aggro D11 to the door and everyone enters or is ported inside, drop buff nukes (sometimes this is done outside the door). Pets aggro, and you try create a wall of players to make it hard for D11 to run away. Drop debuff nukes and disintegrate D11 before the minelayer gets to the corner.
2. Summon pets, enter, clear all glowies, except one on the west wall, closest to where he spawns. Attack and also let pets do a ton of damage and buff/debuff drop nukes on team and him.
3. Enter, clear all glowies, except one on the west wall, closest to where he spawns, then with most of us flying, defeat him. No temp pets, no uber team (at least not intentionally it was just a PUG TM without X build requirements), just mostly people flying, although tank was grounded. We did manage to defeat him probably within 60 seconds.
The general rule is that time is key. Probably with more 50+1s running around it's easier. Might wanna recommend that people slot their Musculatures if they have them before entering the mission. Any added dmg is good. The longer you wait the more impossible the situation becomes.
Final note, I think there's a 50% chance to hit if a bomb is triggered, although that might be mitigated by using purple inspirations. Certainly popping 4-20 purples won't hurt :P Either you get him within 90 seconds or you fail has been my experience. -
I tend to send tells in 1-3 global channels and a /b in the zone where the TF or mission is forming.
Thus, I tend to see globals and locals. The problem usually happens when someone isn't available for an immediate invite (switching, not in a coop zone, in a mission, or market, etc). In those cases, I try to make sure I know their global and their local name of the player they will join with.
I can usually eyeball it that way. In addition to my primary chat tab which has team and private chat, I also have a special tab on my bottom chat window that just has private chat (I have lots of special tabs with just a couple things in them). I have another, which is just system chat on my top chat window. If I'm getting flooded, I tend to flip to the system and private tabs so I can just focus on tells and compare global/locals. I click on their name and convert to global or local, whichever is the opposite of what they put in there. -
JohnP, that sounds like something that could earn you a bug hunter badge...
I never thought about the popup window issue, much. Sometimes during AV fights, I will target a teammate attack, fortune, target another teammate, attack attack attack... fortune, target another teammate, etc. Since we're all on the same target, it's sorta convenient.
I've also used it when traveling to an objective (in a zone or instance) and will drive-by fortune a teammate.
I've never had anyone complain that I was blocking their window or they didn't want it.
I use the z key for /bind z "dialogyes", so it doesn't annoy me at all when I get fortuned.
It would be nice if there was a way to auto accept or auto decline fortunes, I thought there was. -
Let me add a few things before I provide any technical information.
This is a relatively new desktop, pretty low-end, around $500.
I run in Windowed mode, but not full screen.
Sometimes I have other apps in the background, like a browser.
I tend to have Contacts up, as well as several other windows (which are detached and placed around the screen). -
Recently (past couple weeks), I've been getting a lot of game freezes, which the result in a computer reboot within about 10 seconds.
I've received this in four different scenarios:
1. After logging in, when I select the top server in my list (Freedom). I get to this point by using the NCSoft Launcher (which remains visible after launching), I click or tab to COH, then I fill in my password (username is already populated). I accept the agreement, and then click on the server and freeze/reboot.
2. When selecting a player, right-click O (for Info).
3. When trying to place something in a base. I double-clicked to a room in Edit mode, then selected Place Item.
4. Logging back in after the reboot from trying to place something in base.
What's weird about all these situations is that my computer completely freezes, then reboots.
I suspect a video driver issue. I have an ATI Radeon HD 4200. I updated the drivers yesterday, but still crashing (although today it was only 3 and 4 type crashes, not 1 or 2).
I can provide information, just let me know what might be helpful. Thanks! -
thanks, I do have a custom playerslot configuration. I've moved it to another directory and let the game create it again.
Is there an issue with having a custom character placement or can I change the placement again and then lock it to read only? -
For the past week or so, I've been getting an issue.
I am pretty sure this new issue predates the NCSoft launcher, but I get the issue when using the NCSoft launcher as well.
Steps to reproduce (with launcher since that's how I run it now):
Open NCSoft Launcher
Click on City of Heroes, then Play Now
Loads COH in the background
Click on COH window, username is already filled in
Type in password and click Log In
Click Accept to the new User Agreement
Click on Freedom (which is my last used server and at the top of the list)
Computer freezes, reboots within 15 seconds
Anyone else experiencing this? It's getting very frustrating. After the reboot, I can usually do the exact same steps (except I'll get the User already logged on message) and then get in fine. -
Preface: rarely play PvP, felt it was too binary and I'm not good at it.
I like that there are different zones with different styles (particularly WB as a free-for-all, seems like there should be a ffa/coop pvp zone where solo you could attack anyone, but teams could be composed of both factions and then they are immune to their own team's attacks).
I like that there are unique rewards to pvp and that those rewards are in some way customized a little bit for the pvp zones (i.e., work differently in pve and pvp).
I like that pve and pvp powers have been delinked to some extent. I used to find it very frustrating that changes to balance pvp affected pve. In that regard, the binary nature of travel suppression still aggravates me and it seems that it was not an issue until pvp.
I like the zone tasks, like WB nukes and BB shivans. I don't ever use Siren's these days.
I like that there was an attempt to balance with DR. I think there should've been some effort to continue to tweak, balance, and manage these changes. Instead, it appears that someone made changes and never looked back or got fired years ago and no one wants to touch the code (feels the same with bases). Some changes may have been too heavy handed, some maybe didn't go far enough, but it could've been tweaked. Sure it would lead to complaints as well, but over time it might've resulted in a better pvp environment.
I like customizable maps in arenas.
I like gladiators (not pvp per se but arena).
I like being able to pull up arena windows from anywhere.
As an aside, maybe added something like WSTs to PvP zones occasionally might increase interest. Increase rewards in those zones for a limited period of time or make some other zone-level change for that week to encourage participation.
Also as an aside, maybe the Devs should create a pre-13 pvp zone for those that are committed to that style to play in (although I imagine TS would still exist).
Last aside, relook at travel suppression to make it more gradual. I like that it's there, but it's current implementation of crawl to super speed speeds is so amateurish and it really makes the whole game look silly when players are moving and attacking in pve and pvp. -
Quote:I agree with Blood that you really only need to cover positional OR delivery tags, not positional AND delivery tags. See http://paragonwiki.com/wiki/Defense. I think that's what makes Widow/Fortunatas such outstanding characters, they can get double Maneuvers and Mind Link, effectively boosting the positional and typed Def of all players on a team. But, to me (and based on the understanding that almost every power in the game has a positional tag), getting the A/R/M positional Def is more important than the typed Defense. And thus, you already get good positional defense and should capitalize on that, since a tohit check only uses your highest Def rating for Positional or Delivery.I really don't understand why if you are soft capped to all 3 positions you are worried about typed defenses too. Once you softcap to the positions you are softcapped to all typed too by proxy. Defense takes the positional and typed and uses the defense you have the highest number to. Also I know you were explicitly clear on not taking hasten but I really cannot see why except for the glowie hands. On any toon there is no way that there isn't a power you could skip for hasten to improve your build. It is pretty much like throwing in 7 sets that give 10% recharge each. But it only takes at most 3 slots of a cheap regular io.
As for Hasten, I think you made it clear. You don't like the animations, the glows, etc. Despite it's noticeable gaming advantage, you don't need it. I get that. Sometimes I get into Mids mode and min/max on paper. But when I get into a team, it doesn't matter, I could probably have SOs and still feel pretty good. Some builds, maybe the min/max means more (solo farming 8 person missions). Most characters could do without Hasten, it would show, but it probably wouldn't cause mission failure.
Good luck with the build, maybe you can post it with the modifications you made. -
Sounds like it could be down through the Titan network or Paragonwiki, but not sure who/how it would be done. Wanna volunteer
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I concur (I use the link www.paragonwiki.com, but it's the same site AFAIK). It's a good start, most of the information is current and will help you get an understanding of things that have changed.
You might also want to search "Issues" and read over some of the changes listed there.
After you've read up some, you'll still have more specific questions. Those will also probably be answered with a link to that site and maybe some more elaboration.
Good luck and welcome back! -
We ran and did well. We failed the last mission when either Scirocco or Ghost Widow alpha'd after being pulled and took one of us out.
Hopefully, y'all made it on the second run. Let us know what happened. If you run again, I might be available next weekend. -
I don't have Hover, but I use Raptor Pack. It uses more End but it's also faster. In my 7 years, I've almost never tried hover blasting. I'll try it out a little this weekend, see how I like it
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It's a little late for me, as I probably won't redo this build unless I really messed something up. I will have a few weeks to test it against the ITF, Apex, and Tin Mage TFs, so I will see how I handle the Acc/THB issues. I agree, it's great to have on a large team, but I guess in my case, I'm hoping a few other support toons will have it instead of me
I like Tactics, too, and generally on my Controller/Defenders I get the trifecta of Leadership, so I'm sympathetic to the arguments in favor of Tactics.
This build hopefully does enough to help teams as it is. I could've dropped Vengeance, but when the going gets really tough (as in, it's not just a Widow or Drone giving a team of 8 problems), I'll go for Vengeance instead.
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Linea, I think you got sidetracked on a minor issue there. I'm sure there are good reasons for Tactics, but this really isn't that thread, your comment will probably be mostly lost. Another use for Tactics, though, is the GSFC: Chance for Build Up (although I've never tried it, seems like a good choice).
All, I did make my Fortunata last night. Still got a couple purple sets (only got the Confusion set) and a couple special Uniques to get later, but I'm gonna run her around for a week or two to see how she feels before investing more. Solo, she seems to be an end hog, so I might stick with Cardiac, but in a team, should be manageable, particularly if I'm munching inspirations. Thanks for the advice on the build.
Here's the build I went with:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Apophenia: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Telekinetic Blast- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Damage/Recharge
- (5) Decimation - Damage/Endurance
- (13) Force Feedback - Chance for +Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Entropic Chaos - Accuracy/Damage
- (7) Entropic Chaos - Damage/Endurance
- (7) Entropic Chaos - Damage/Recharge
- (9) Entropic Chaos - Damage/Endurance/Recharge
- (9) Entropic Chaos - Chance of Heal Self
- (11) Devastation - Chance of Hold
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
- (15) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense/Endurance
- (17) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Range
- (17) Positron's Blast - Chance of Damage(Energy)
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (21) Steadfast Protection - Resistance/+Def 3%
- (23) Resist Damage IO
- (23) Impervium Armor - Psionic Resistance
- (25) Aegis - Psionic/Status Resistance
- (A) Entropic Chaos - Chance of Heal Self
- (25) Entropic Chaos - Accuracy/Damage
- (27) Entropic Chaos - Damage/Endurance
- (27) Entropic Chaos - Damage/Recharge
- (29) Entropic Chaos - Damage/Endurance/Recharge
- (29) Lockdown - Chance for +2 Mag Hold
- (A) Positron's Blast - Chance of Damage(Energy)
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Accuracy/Damage
- (33) Force Feedback - Chance for +Recharge
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Defense Buff IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (36) Defense Buff IO
- (36) Resist Damage IO
- (36) Resist Damage IO
- (37) Resist Damage IO
- (A) Luck of the Gambler - Defense/Recharge
- (37) Red Fortune - Defense/Recharge
- (37) Gift of the Ancients - Defense/Recharge
- (A) Lockdown - Chance for +2 Mag Hold
- (39) Lockdown - Accuracy/Hold
- (39) Lockdown - Endurance/Recharge/Hold
- (39) Lockdown - Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Endurance Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused
- (42) Coercive Persuasion - Contagious Confusion
- (43) Coercive Persuasion - Confused/Recharge
- (43) Coercive Persuasion - Accuracy/Confused/Recharge
- (43) Coercive Persuasion - Accuracy/Recharge
- (A) Detonation - Damage/Recharge
- (45) Detonation - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
- (45) Gravitational Anchor - Chance for Hold
- (46) Energy Manipulator - Chance to Stun
- (A) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance/Range
- (50) Detonation - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Energy Manipulator - Chance to Stun
- (A) Range IO
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Flight Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Endurance Modification IO
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Ranged)
- 8.5% Defense(AoE)
- 6.75% Max End
- 83.75% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 36% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 12.05 HP (1.125%) HitPoints
- MezResist(Confused) 5.5%
- MezResist(Held) 2.2%
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 2.2%
- 11.5% (0.202 End/sec) Recovery
- 50% (2.683 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 7.725% Resistance(Fire)
- 7.725% Resistance(Cold)
- 4.875% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 9% Resistance(Psionic)
- 3% Resistance(Lethal)
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Arbiter Makerian (Rogue Fire/Ice Blaster, Tier 4 alpha, 7 year Vet, 1180+ badges, including all MOs except STF).