macskull

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  1. A hovering Crab built heavily for ranged defense would be your best bet, but it's still not efficient for the money you'd be investing.
  2. Quote:
    Originally Posted by Schismatrix View Post
    Then again there's absolutely no reason to expect a "crashless nuke" would do as much or more damage than a standard nuke that has a much longer recharge time and a crash.
    There is when the crashless nuke takes a year and a half to animate.
  3. Quote:
    Originally Posted by Wooden_Replica View Post
    What powers specifically have elusivity?
    Does elusivity stack with different powers?
    Does slotting for defense in a power do anything for its elusivity?
    Does Defense for set bonuses do anything for your overall elusivity?
    Is Elusivity typed? either positional or damage type?
    1. Any melee in-set defense toggle or epic/patron defense toggle. These give elusivity to the same positions or types they provide defense for in PvP. There are some exceptions - AoE defense buffs (Dispersion Bubble, Mind Link, VEAT Maneuvers, etc.) do not provide elusivity, nor do some in-set defense powers such as Cloak of Darkness or Heightened Senses. Personal Force Field provides elusivity in both the in-set and epic/patron versions, however.
    2. Generally there is no way to stack elusivity because it is only provided by in-set toggles. The exception to this is Energy Aura, which has elusivity granted in Overload in addition to the elusivity found in the other defense toggles in that set.
    3. No.
    4. No.
    5. Yes - see number 1. For example, Power Shield gives defense against fire, cold, energy, psi, and negative in PvP, therefore it grants elusivity to the same. Evasion gives defense against AoE in PvP, therefore it grants elusivity to the same. It's important to note that the types of damage a power protects from in PvP are not necessarily the same as what it protects from in PvE. Power Shield provides psi and negative defense in PvP but does not in PvE.
  4. Quote:
    Originally Posted by Gaderath View Post
    I've had a really high ping (500-1500) off and on since i17 launched, and my game implodes on itself if I try to change most the ultra options. I've noticed that occasional screen flicker as well, Mari, it's annoying but not critical really. No crashes though (aside from changing ultra settings), and I've used the market plenty.
    That implosion when changing graphics settings is due to conflicts with the ATI drivers, which I'd sworn they'd fixed in the 10.3 and 10.4 Catalyst updates.

    (Also "implodes on itself" is redundant. )
  5. Well, you don't really need both Phase and Hibernate (just Phase is probably better since you'll get camped using Hibernate in zone). Should probably have some endredux in AS instead of the extra recharge, because spamming it will make your end drop pretty bad. Otherwise, looks decent.
  6. Quote:
    Originally Posted by Phillygirl View Post
    You forgot the score board thing in arena. That's new too.
    I forget to add that because quite frankly the scoreboard sucks. Doesn't update live, shows individual scores instead of team scores, and is a huge window that you can't realistically keep open during a match unless you're an observer bot (and with those broken no one is going to be watching matches anyways).

    Quote:
    Originally Posted by B_Witched View Post
    unless it is a runaway prius then you can sue toyota.
    This made me lol - I hear they're recalling some Sequoia models too.
  7. Quote:
    Originally Posted by Sermon View Post
    The problem is that a new feature crept in: the ability to put in an order for multiple enhancements and inspirations. Who knows if this was intended. If it was, being aware of it would have allowed people to test it. As is, one has to fall upon it. Something which is hard to due, since marketing on test is, as was mentioned, limited.
    Guessing it was very intentional since it always seemed silly that you couldn't bid on stacks of recipes or inspirations, but the relative lack of a functioning market on test made testing these sorts of things difficult if not impossible.
  8. Quote:
    Originally Posted by Moonlighter View Post
    On the other hand, I can't tell you how much *better* the new interface is to me.

    I run to Wentworths, drop the recipes I have gathered into the slot, and hit Find so I can sell them..
    ...You do realize this is exactly how the old interface worked, right?
  9. These are the things that would've been caught if there were actually a functioning economy/market on test.
  10. Quote:
    Originally Posted by HotFlash View Post
    Mine has to be the new market interface.
    I am going to strongly disagree here - from a functionality standpoint (as well as a "looks" standpoint) the new UI is pretty terrible. It's got some nice features like the ability to find all savage required for a recipe, but it's clunky, counter-intuitive, and some of the ways it works will require me to re-learn how to search for items. For example, let's say I type "Decimation" into the search box (and have autocomplete turned off, since with it on I can't search for partial matches). I'll get both recipes and enhancements. With the old market system I could click the "recipes" or "enhancements" categories on the left side to filter my search results, but now those same buttons act as search-starters.

    Anyways... I like the email feature because it means I can consolidate inf and enhancements on servers where I play most often, even if the characters who are generating that stuff aren't on that server. Ultra Mode is nice but the continuing quirks with ATI cards make me a sad panda.
  11. Yeah, that was more than a bit aggravating... don't forget to mention that the green mitos on the LGTF seem to have been replaced with ones more akin to those found in the actual Hamidon encounter - they have mag 50 hold protection and 90% resistance to all. We were concerned for a bit before we just decided to power through them, take out Hami first, and then finish off the greens one by one. Hoping that's a bug, because a team that doesn't have either lots of damage or lots of mez will have a very rough go with that mission.
  12. Boost Range (Cosmic Burst, Electron Haze, especially), Power Boost (PB'd -def and stun), good high-damage single target attacks.
  13. Quote:
    Originally Posted by Fulmens View Post
    I should do a recheck on how much it would cost to re-IO out my original 6 million inf man, if I take out the spectacular exception. . .

    . . .at the time I didn't have the near-million in my budget to get a Steadfast KB protection IO, so I settled for a Steadfast Res/Def at 40K plus crafting and salvage cost.
    I went to go start counting up the going rate for the IOs slotted on my Warshade, but I managed to crash the game every time I clicked on an enhancement in the search results to get the price.
  14. Maybe they're intentionally making bugs so they can fix them and ignore the actual ones >.>
  15. The lag is horrible. I thought it was just an issue with test, as it had been going on throughout closed and open beta, but it's still very present on live.
  16. /Energy is by far better.
  17. Haven't found a way so far. Surprised this didn't get fixed during beta.
  18. If you plan on doing any PvP with this at all you will need the pool Stealth or you'll be in for a world of hurt.
  19. Did they suppress observer bots too now?
  20. macskull

    Marklar 4/20/10

    Nice job on yesterday's raid. Despite some miscommunication and a pullback on the first wave, we managed to finish in about the same time hero raids take.
  21. With the IO system the way it is, you can slot for lots of A and still have respectable amounts of B, C, and D, provided you can afford to spend the inf to make such a build (like the capped-HP, high-damage, perma-Heat Exhaustion, 41 points KB protection, and high-acc Elec/Therm build Ra was bouncing around a while ago).
  22. Quote:
    Originally Posted by Black_Mute View Post
    Thanks for the build advice. I ended up taking out the shields and cauterize, in favor of ball of lighting and telsa cage. Didn't think about the nice bonuses from Gladiator's Net. Almost done building it so I can finish it trying out the new market interface!
    lol i still don't see why you're spending billions of inf to pvp on a dead server
  23. Quote:
    Originally Posted by ConFlict View Post
    Any bets on this being the first pvp fix to come through?
    Correct me if I'm wrong, but wasn't spawning with almost no health/endurance an intentional change pretty early on?