Hail of Bullets Change?
Yes, it is true.
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Just noticed the wiki page myself.
If true, hail of bullets just went from decent power to awesomesauce.
Where to now?
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(please note this is with level 50 IO's 1accuracy 2damage 3 recharge)
The "new" Hail of bullets" according to the [power] in game is as follows:
PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special
Average Damage:375.85
Damage Per Cast Cycle:6.24
Activation Time:0.00s
Recharge Time:1m 0s
Endurance Cost:17.89
Accuracy:2.07X
Available Level:32
Power Type:Click
Target Type:Self
Effect Area:AoE -- 25.00 ft. radius (16 targets max)
Attack Types:AoE, lethal
60.00%% chance for 12 Ticks of 36.54 lethal damage over 3.50s on target
60.00%% chance for 12 Ticks of 15.66 lethal damage over 3.50s on target
10.00%% chance for 0.40 magnitude knockback for 3.50s on target
0.40 magnitude knockback on target after 3.50s delay
+9.75% strength to melee for 5.00s on self Ignores buffs and enhancements unresistable
+9.75% strength to ranged for 5.00s on self Ignores buffs and enhancements unresistable
+9.75% strength to AoE for 5.00s on self Ignores buffs and enhancements unresistable
+5.80% strength to all damage for 7.50s on self Ignores buffs and enhancements unresistable
I'm not sure what was the incentive behind the 0.00 second activation time. It feels...weird every time I cast it. xD
But I thought DP was fine?
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Anyone know why this change is NOT in the overall patch notes? There was a lot of angst about the status of Dual Pistols, so I'm surprised they didn't note this in there. Same thing for the merits you earn for the exploration accolades. They obviously need to note the big stuff, but little things like this are worth noting as well.
As it is, I am still really surprised at the defense buff during the nuke. Doesn't seem like it was needed at all, especially with a damage buff. Seemed like people were dying during using it from bad tactics, not from how the power was setup. But cool, I'll take it.
What's up with that 0 second activation time? Are you no longer rooted during this? The damage is still over 3.5 seconds, but the activation time seems odd.
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You're still rooted. There is no activation time because when you click HoB, you're actually granting yourself a no-activation-time defense buff and summoning a pseudopet at the same time, basically, sort of, and the real numbers don't show that properly (not sure if it even CAN).
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You're still rooted. There is no activation time because when you click HoB, you're actually granting yourself a no-activation-time defense buff and summoning a pseudopet at the same time, basically, sort of, and the real numbers don't show that properly (not sure if it even CAN).
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Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
But this also means that HoB starts to recharge as soon as you click the power. Which means a few seconds of extra Recharge! Yay! |
Of course many people still don't know that powers start recharging at the end of the activation time, so they won't appreciate the bonus there.
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Is the avg damage accurate? It is higher than traditional blaster nukes isn't it?
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Edit: Average Damage:375.85 is correct as far as i can tell, unless the power detail is wrong
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What the hell? Let's buff defenders.
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The reason for the defence boost was because several players were complaining about it being a melee range PBAoE with a long animation.
Where as other sets have one set hit with damage in there nuke then they can move again, the dance emote with hail of bullets meant people got killed before the attack animations ended.
It is a very nice buff, and makes the power worth having again now
It is lower than a level 50 minions hit points, so no, it is not higher than a regular nuke. Regular nukes do around 600 damage slotted with 3 SOs, IIRC.
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And yet the question was asked anyway. Go figure.
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Paragon Wiki's I17 page notes that Hail of Bullets was getting buffed with I17. However, I see no such indication in the official patch notes. Was this just wishful thinking on the part of someone at the Wiki, or was it part of I17, then removed after testing?
The note on the Wiki seemed pretty drastic for how much it was increasing it. A damage buff plus defense while using the power (which is a lot like some suggestions I saw on the forums... making me wonder if this note is incorrect... since HoB never seemed to be THAT bad). Just wondering which is correct. |
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Is the avg damage accurate? It is higher than traditional blaster nukes isn't it?
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Paragon Wiki: http://www.paragonwiki.com
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It is lower than a level 50 minions hit points, so no, it is not higher than a regular nuke. Regular nukes do around 600 damage slotted with 3 SOs, IIRC.
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I don't have dual pistols as I haven't purchased GR, so I can't check it myself.
I just know that avg damage on the traditional nukes is 305. So the unenhanced avg damage of Hail is about 192 now?
I'm not sure what was the incentive behind the 0.00 second activation time. It feels...weird every time I cast it. xD
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Synapse
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Thanks for the explanation.
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Well, we really wanted to sneak in the defense buff while the power's animation was playing. However, +defense buff power attributes trigger AFTER the activation time is complete. That would prevent us from making the power behave in the way we wanted, so we reduced the cast time to 0, and the animation team forced the power to root you. And now you know!
Synapse |
Also: this "trick" of making cast time and animation time deliberately different has a lot of potential uses, but this is the first time its actually ever been explicitly used for this purpose by the devs to the best of my knowledge.
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Paragon Wiki's I17 page notes that Hail of Bullets was getting buffed with I17. However, I see no such indication in the official patch notes. Was this just wishful thinking on the part of someone at the Wiki, or was it part of I17, then removed after testing?
The note on the Wiki seemed pretty drastic for how much it was increasing it. A damage buff plus defense while using the power (which is a lot like some suggestions I saw on the forums... making me wonder if this note is incorrect... since HoB never seemed to be THAT bad).
Just wondering which is correct.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory