Hail of Bullets Change?


Aggelakis

 

Posted

Paragon Wiki's I17 page notes that Hail of Bullets was getting buffed with I17. However, I see no such indication in the official patch notes. Was this just wishful thinking on the part of someone at the Wiki, or was it part of I17, then removed after testing?

The note on the Wiki seemed pretty drastic for how much it was increasing it. A damage buff plus defense while using the power (which is a lot like some suggestions I saw on the forums... making me wonder if this note is incorrect... since HoB never seemed to be THAT bad).

Just wondering which is correct.


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Posted

(please note this is with level 50 IO's 1accuracy 2damage 3 recharge)
The "new" Hail of bullets" according to the [power] in game is as follows:

PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special

Average Damage:375.85
Damage Per Cast Cycle:6.24
Activation Time:0.00s
Recharge Time:1m 0s
Endurance Cost:17.89
Accuracy:2.07X
Available Level:32
Power Type:Click
Target Type:Self
Effect Area:AoE -- 25.00 ft. radius (16 targets max)
Attack Types:AoE, lethal

60.00%% chance for 12 Ticks of 36.54 lethal damage over 3.50s on target
60.00%% chance for 12 Ticks of 15.66 lethal damage over 3.50s on target
10.00%% chance for 0.40 magnitude knockback for 3.50s on target
0.40 magnitude knockback on target after 3.50s delay
+9.75% strength to melee for 5.00s on self Ignores buffs and enhancements unresistable
+9.75% strength to ranged for 5.00s on self Ignores buffs and enhancements unresistable
+9.75% strength to AoE for 5.00s on self Ignores buffs and enhancements unresistable
+5.80% strength to all damage for 7.50s on self Ignores buffs and enhancements unresistable


 

Posted

I'm not sure what was the incentive behind the 0.00 second activation time. It feels...weird every time I cast it. xD


 

Posted

Quote:
Originally Posted by Daemodand View Post
But I thought DP was fine?
It was. Now it's just BETTER


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Posted

Quote:
Originally Posted by Soulwind View Post
It was. Now it's just BETTER
Yup!


 

Posted

Quote:
Originally Posted by Daemodand View Post
But I thought DP was fine?
It was and is. I don't really count minor tweaks needed as not being fine, otherwise I wouldn't play Fiery Aura, heh. Executioner's Shot was just a little slow and HoB was a little damage light. Of the two, HoB was the most off, so it was a good choice to fix.

Anyone know why this change is NOT in the overall patch notes? There was a lot of angst about the status of Dual Pistols, so I'm surprised they didn't note this in there. Same thing for the merits you earn for the exploration accolades. They obviously need to note the big stuff, but little things like this are worth noting as well.

As it is, I am still really surprised at the defense buff during the nuke. Doesn't seem like it was needed at all, especially with a damage buff. Seemed like people were dying during using it from bad tactics, not from how the power was setup. But cool, I'll take it.

What's up with that 0 second activation time? Are you no longer rooted during this? The damage is still over 3.5 seconds, but the activation time seems odd.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

You're still rooted. There is no activation time because when you click HoB, you're actually granting yourself a no-activation-time defense buff and summoning a pseudopet at the same time, basically, sort of, and the real numbers don't show that properly (not sure if it even CAN).


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Posted

Quote:
Originally Posted by Aggelakis View Post
You're still rooted. There is no activation time because when you click HoB, you're actually granting yourself a no-activation-time defense buff and summoning a pseudopet at the same time, basically, sort of, and the real numbers don't show that properly (not sure if it even CAN).
But this also means that HoB starts to recharge as soon as you click the power. Which means a few seconds of extra Recharge! Yay!


 

Posted

Quote:
Originally Posted by Aggelakis View Post
You're still rooted. There is no activation time because when you click HoB, you're actually granting yourself a no-activation-time defense buff and summoning a pseudopet at the same time, basically, sort of, and the real numbers don't show that properly (not sure if it even CAN).
Ah, good to know. I figured there was something weird with that. Pets are always annoying to figure out in that regard.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Bright Shadow View Post


But this also means that HoB starts to recharge as soon as you click the power. Which means a few seconds of extra Recharge! Yay!
Ooh yes, even better!

Of course many people still don't know that powers start recharging at the end of the activation time, so they won't appreciate the bonus there.


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Posted

Quote:
Originally Posted by Ossified View Post
(please note this is with level 50 IO's 1accuracy 2damage 3 recharge)
The "new" Hail of bullets" according to the [power] in game is as follows:

PBAoE, Superior DMG(Lethal/Special), Self +Def(Melee, Ranged, AoE), Foe Knockdown/Special

Average Damage:375.85
Is the avg damage accurate? It is higher than traditional blaster nukes isn't it?


 

Posted

Quote:
Originally Posted by Frosticus View Post
Is the avg damage accurate? It is higher than traditional blaster nukes isn't it?
I can certianly doublecheck. but it was a direct copy&paste, so only errors should be where I hit enter wrong to space it out more like it is in game.

Edit: Average Damage:375.85 is correct as far as i can tell, unless the power detail is wrong


 

Posted

Quote:
Originally Posted by Frosticus View Post
Is the avg damage accurate? It is higher than traditional blaster nukes isn't it?
It is lower than a level 50 minions hit points, so no, it is not higher than a regular nuke. Regular nukes do around 600 damage slotted with 3 SOs, IIRC.


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Posted

The reason for the defence boost was because several players were complaining about it being a melee range PBAoE with a long animation.

Where as other sets have one set hit with damage in there nuke then they can move again, the dance emote with hail of bullets meant people got killed before the attack animations ended.

It is a very nice buff, and makes the power worth having again now


 

Posted

Quote:
Originally Posted by StratoNexus View Post
It is lower than a level 50 minions hit points, so no, it is not higher than a regular nuke. Regular nukes do around 600 damage slotted with 3 SOs, IIRC.
Then again there's absolutely no reason to expect a "crashless nuke" would do as much or more damage than a standard nuke that has a much longer recharge time and a crash.

And yet the question was asked anyway. Go figure.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Paragon Wiki's I17 page notes that Hail of Bullets was getting buffed with I17. However, I see no such indication in the official patch notes. Was this just wishful thinking on the part of someone at the Wiki, or was it part of I17, then removed after testing?

The note on the Wiki seemed pretty drastic for how much it was increasing it. A damage buff plus defense while using the power (which is a lot like some suggestions I saw on the forums... making me wonder if this note is incorrect... since HoB never seemed to be THAT bad).

Just wondering which is correct.
It is part of the Missing Patch Notes.


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Posted

Quote:
Originally Posted by Frosticus View Post
Is the avg damage accurate? It is higher than traditional blaster nukes isn't it?
Quote:
Originally Posted by Ossified View Post
I can certianly doublecheck. but it was a direct copy&paste, so only errors should be where I hit enter wrong to space it out more like it is in game.

Edit: Average Damage:375.85 is correct as far as i can tell, unless the power detail is wrong
Keep in mind that it doesn't really matter what the average damage says, since HoB's damage can change by a very large amount from one firing to the next due to its mechanics, where (IIRC) each tick has a 50% chance of landing.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Then again there's absolutely no reason to expect a "crashless nuke" would do as much or more damage than a standard nuke that has a much longer recharge time and a crash.
There is when the crashless nuke takes a year and a half to animate.


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Posted

Quote:
Originally Posted by StratoNexus View Post
It is lower than a level 50 minions hit points, so no, it is not higher than a regular nuke. Regular nukes do around 600 damage slotted with 3 SOs, IIRC.
Ah so the poster listed "enhanced" average damage.

I don't have dual pistols as I haven't purchased GR, so I can't check it myself.

I just know that avg damage on the traditional nukes is 305. So the unenhanced avg damage of Hail is about 192 now?


 

Posted

Quote:
Originally Posted by Bright Shadow View Post
I'm not sure what was the incentive behind the 0.00 second activation time. It feels...weird every time I cast it. xD
Well, we really wanted to sneak in the defense buff while the power's animation was playing. However, +defense buff power attributes trigger AFTER the activation time is complete. That would prevent us from making the power behave in the way we wanted, so we reduced the cast time to 0, and the animation team forced the power to root you. And now you know!

Synapse


 

Posted

First after red name.

... and knowing is half the battle.

Thanks for the explanation.


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Posted

Quote:
Originally Posted by Synapse View Post
Well, we really wanted to sneak in the defense buff while the power's animation was playing. However, +defense buff power attributes trigger AFTER the activation time is complete. That would prevent us from making the power behave in the way we wanted, so we reduced the cast time to 0, and the animation team forced the power to root you. And now you know!

Synapse
I should point out the animation team always forces attack animations to root us, because as far as I know cast time only enforces power activation lockout - meaning, if the attack animation didn't root, we couldn't cast powers during the cast time, but we could move around.


Also: this "trick" of making cast time and animation time deliberately different has a lot of potential uses, but this is the first time its actually ever been explicitly used for this purpose by the devs to the best of my knowledge.


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