DM/SR for PVE and a little PVP
If you plan on doing any PvP with this at all you will need the pool Stealth or you'll be in for a world of hurt.
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dam%(13), T'Death-Acc/Dmg(17), T'Death-Dmg/EndRdx/Rchg(27)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(3), Oblit-Dmg(5), Oblit-Dmg/Rchg(13), Oblit-%Dam(17), Oblit-Acc/Dmg/Rchg(27)
Level 4: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(29), RedFtn-Def(36), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43)
Level 6: Assassin's Eclipse -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Dmg(7), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(11), GSFC-ToHit(15), GSFC-Build%(23), GSFC-ToHit/Rchg(37), GSFC-ToHit/EndRdx(40)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Heal(19), Nictus-Acc/Heal(19), Nictus-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-%Dam(23)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(29), Numna-Regen/Rcvry+(34)
Level 24: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-End%(25), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(39), P'Shift-EndMod/Acc(40)
Level 26: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37)
Level 28: Quickness -- Run-I(A)
Level 30: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(31), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(39), RedFtn-Def(42), RedFtn-Def/EndRdx/Rchg(43)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(43)
Level 38: Kick -- Acc-I(A)
Level 41: Moonbeam -- ExtrmM-Dmg/ActRdx/Rchg(A), ExtrmM-Acc/Dmg(46), ExtrmM-Acc/Rng/Rchg(48), ExtrmM-Acc/ActRdx/Rng(50), ExtrmM-Dmg/EndRdx/Rchg(50)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Elude -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48)
Level 49: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 6: Ninja Run
------------
Set Bonus Totals:
- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 10.1% Defense(Fire)
- 10.1% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Melee)
- 21% Defense(Ranged)
- 14.1% Defense(AoE)
- 2.25% Max End
- 72.5% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 33% Enhancement(Accuracy)
- 10% FlySpeed
- 149.1 HP (12.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 14.9%
- MezResist(Stun) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 20% (1.01 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 3.75% Resistance(Negative)
- 5% Resistance(Toxic)
- 10% RunSpeed
------------Set Bonuses:
Touch of Death
(Smite)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Hide)
- 7.5% Enhancement(RechargeTime)
Obliteration(Shadow Maul)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Hecatomb(Assassin's Eclipse)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Touch of the Nictus(Siphon Life)
- 22.6 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
- 3.75% Resistance(Negative)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler(Dodge)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Red Fortune(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite(Midnight Grasp)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Extreme Measures(Moonbeam)
- 1.5% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 2% DamageBuff(All)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Shadow Meld)
- 7.5% Enhancement(RechargeTime)
Red Fortune(Shadow Meld)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Elude)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gladiator's Armor(Tough)
- 3% Defense(All)
Steadfast Protection(Tough)