ketch

Legend
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  1. Quote:
    Originally Posted by Wicked_Wendy View Post
    It just strikes me as funny from time to time when I see 9 or 10 members being unsilenced and allowed to chat again. Almost seems like one mod has one set of standards and another has his or her set. The nightshift shift guy silences 10 players for not staying on topic. Then day shift guy comes in, shakes his head and mutters "Not again!" and opens everyone back up.

    I like the comments I am seeing though obviously different people have different views of what is or isn't good moderating and guess what .. that's a right we all have here. headed back into the game for a while take care and have fun!
    Speaking to this particular phenomenon, silencing a user is sometimes used as a warning or a temporary punishment for breaking the channel rules. I have seen users silenced for periods as short as 10 minutes, sometimes enough to let them cool their heads instead of trying to get in the last word or another jab. I've seen users silenced by the same moderator one day and unsilenced the next. I've rarely seen it occur from differing views on moderators' parts.

    My personal preference for moderating goes like this: one warming in channel, one warning send via tell, then a brief silencing. Three strikes on short silences will buy someone a 2-3 day silence. Problems that persist from there are looking to be kicked and/or banned from the channel.
  2. When the damage buff was stripped from domination, the AT's damage modifiers were boosted at the same time. Certainly not statistical evidence, but in my game time I have seen a significant increase in the number of dominators being played since the change.

    As for Vanden's original question, I suppose it would take a reworking of several powers. It's work that should have been done when dominators were created and probably more work than will ever be done on an AT that seems to be performing just fine. Though I am a bit surprised they let Electric come to the table as is. If Synaptic Overload worked properly with domination it certainly wouldn't overpower the set.
  3. Quote:
    Originally Posted by Bubbawheat View Post
    If they added a few minor fixes, I would use it in a heartbeat. Biggest problem - not being able to see how many people are in the queue. Second biggest problem - not being able to join an in-progress trial unless they are below the minimum. Although I personally think they should only be able to join an in-progress during the first stage of the trial.
    In my experience, if a league drops below the minimum number of people required to start it begins bleeding participants rapidly. Joining such a league has served little purpose beyond seeing "Oh, we're all quitting?" Dropping queuers into a raid in its first or second stage would make a good bit more sense to me. Full leagues have, to me, been more enjoyable than minimal ones.

    I think dev expectation may have been that more people would queue with 6-8 man teams while the reality is the queue is filled with individuals.
  4. Where can information of this event be found? I checked the original announcement, but didn't see any update.
  5. I did a BAF recently where I and another dom or controller were both able to contribute two Trees. It was a fun little forest we made.
  6. Quote:
    Originally Posted by Dark_Tower View Post
    To the OP what’s your secondary? If it’s /Kin then no it’s not the best place for procs since Fulcrum Shift does not boost the damage of procs, as such you'll get less impact from FS. If your secondary is /rad I would think about it a bit more since your debuffs will boost the damage of your procs by default since your debuffing your targets resistance.

    I like procs to get a little extra out of a power when your brushing up against the ED cap but I would never put 3 or 4 porcs in a power at the cost of damage/acc/end redux.

    As far as Obliteration goes it’s a great set with some very nice bonuses, but one of the worst sets for Hot Feet. Hot Feet is a MAJOR end drain and Obliteration has very little end redux in the set. Your far better off slotting 6 of Milti Strike, it‘s bonuses aren’t as good but it will cap your end redux and allow you to run Hot Feet without fear of it burning though your end and dropping all your other toggles. Even if you’re a /kin and can refill your end with Transference you still need a mob to drain and you still need to hit, if you miss and your toggles drop your dead.
    Actually, if you are a /kin then proc's are a very good idea. Why? When reaching the damage cap, enhancement is included. 200% damage buff from FS + 100% damage buff from enhancements will offer the same damage as 300% damage buff from FS. This may require keeping FS stacked a bit, but that is usually no problem. Proc's, in this case, allow you to exceed the damage cap in a sense.
  7. A bit on an aside, but I'm finding my doms are also top notch for the Lambda trial. Built for perma-dom and a bit of stealth, I can go in neutralize the mobs surrounding the vats or crates and take down the objective. (Bonus points to Mind for doing this with little to no aggro.) Heck, even mezzing mobs on the way makes it easier for others to navigate the corridors.
  8. ketch

    Fire or Ice APP

    Quote:
    Originally Posted by Magentrix View Post
    Defenses are really not that useful for a dominator, imo. Let the melee toons concentrate on being able to suck up punches, your job is to make stuff stand still and die. I'd stick with the Fire APP.
    I disagree. Even with ridiculously strong controls, a good bit of damage can get through. Soft-capping on top of perma-dom has let my plant/psi do things she wasn't capable prior to that. Malta at x8 didn't even slow her down after capping.
  9. Quote:
    Originally Posted by Ra_Ra View Post
    You can ditch the End Mod IO in Adrenaline Boost and put that slot elsewhere (maybe dominate for more damage). Adrenaline Boost has a ridiculous amount of end recov so adding the extra end mod slot is wasted.
    The purpose of the End. Mod is to allow Blasters, Defenders, and Corrupters to recover through crashing nukes which come with a 1000% recovery debuff. AB without the End. Mod. and Recovery Aura together allow them to come out of the red on recovery, but just barely.
  10. Personally, I think the Tin Mage and Apex TF's should be adjusted to award iXP as well. My biggest complaint with incarnate XP at the moment is the constant grind. On a good BAF I've gained around 20% or 5 runs. I only have 4 alts that I'm focusing on for the incarnate content, but after unlocking the slots with the first I'm finding it a bit dull.
  11. Quote:
    Originally Posted by White Hot Flash View Post
    Ideally, you're not even supposed to wash with soap or shampoo every day. It sucks all the moisture out of your skin and takes the good oils out of your hair. Unless you sweat like a pig, you don't have to do much more than spritz off with water. 2 minutes should be plenty on the off-soap days.
    But how will I wash away the sin? HOW?!
  12. I'm having the same issue. BAF usually dc's after the cut scene. Upon returning and trying to rejoin the league the client will crash. This has happened on trials started from both RWZ and Cimerora.
  13. Quote:
    Originally Posted by Dr_Mechano View Post
    Noticed something interesting.

    Well interesting to me anyway.

    Even the Lore Pets are customisable, as in you can colour both their aura AND certain parts of their armour.

    Perhaps this is the reason for the lack of other pets, the Praetorian pets, using items mostly available to players, can be customised, other pets would have to be tailored to accept such customisation.

    Though perhaps we are seeing the first step towards MM customisation in this, who knows.
    Perhaps not quite the same, but many standards NPC's can be color tinted when used in the AE system. I haven't unlocked Lore yet to see the extent of what can be done with it. Could anyone confirm if it's similar to the customization of standard NPC's in AE or better?
  14. Quote:
    Originally Posted by ramules View Post
    well before this game i was going to get dc universe online and play as a controller. but then i found out that CoH was for the MAC as well and i always wanted to get this game. plus i felt that this game is more in depth and has more options then DC so id like to play as a controller but as i said before. im new to mmo,s and know very little about how to build, what stats to work on, what class or type to start out as, ect any help would be greatful
    My own recommendations for a first time controller would be Mind or Plant control. Though you could always post a thread over on the controller boards about a first time controller and you'll be sure to get a lot of useful feedback.

    Don't worry too much about some of the intricacies of the game. CoH is pretty forgiving. Your first build likely won't be the best, but you'll be able to contribute to teams easily.
  15. Virtue is a nice place too. Shop around the servers a bit and see which one you like.

    Likewise with AT's. I have never been a melee player, my first and true love has always been controllers. Going Rogue has let me enjoy dominators a bit too. Find what you like.
  16. Quote:
    Originally Posted by Golden Girl View Post
    So if you look at the pillars of the dictatorship - Enriche/brainwashing, the IDF/military power, the Clockwork, the Seer network and the threat of the Hamidon/Tyrant's claim to be the only one able to stop it, then it does look like the Trials are being designed around them.
    The BAF Trial is a blow against Tyrant's brainwashing/propaganda, Lambda Sector is a blow against Tyrant's military might, the Anti-Matter reactor is a potential blow against the Clockwork/mechanized forces of Tyrant, and potential Mother Mayhem Trial is a blow against Tyrant's thought police and system of slavery, and the Hamidon Trial is a blow against Tyrant's claims to be the one and only way of stopping the Devouring Earth.

    All the various forces of oppression that were introduced in GR become the focus of the Incarnate Trials for us to liberate Praetoria - it has a nice flow to it - discover the evil of the dictatorship 1-20, escape the evil of the dictatroship 20-50, return to destroy the evil of the dictatorship 50+.
    I'm sure I'm not the only one who would argue that it doesn't have a good flow to it. In fact, it's pretty darn poor. Levels 1-20 you might discover the evils of the dictatorship (depending on where you begin your character and, as people have argued before, accept the decision pushed on you at level 20), levels 20-40 are mostly devoid of this story but the devs are making an effort to fit it with newer missions and the upcoming TF's, 40-50 we seemingly deal with the Praetorian menace in Tina McIntyre's and Maria Jenkin's stories. Finally at 50+ the Praetorians become the biggest threat we've ever seen.

    Honestly, if the Praetorians had a greater presence throughout the entire game all this end game might be easier to swallow. Something similar to the Rikti invasions would fit the bill nicely. Let's see a nice threatening robot invasion of Atlas Park just to remind everyone that the Praetorians are trying to invade. We hear a lot about how threatening they are, but we don't actually see it until we've already begun down the Incarnate path.
  17. Asymetrical designs are near the top of my list. It drives me nuts that if I use the robotic arm or gladiator shoulders that it's always the same side. Seperating arm and leg details into left and right would really open up a lot of options.

    On a similar note, seperating some of the facial details, as mentioned above, would make for a big improvement.

    Adjusting the brightness setting when looking at powers was a nice addition I'd like to see in the general costume creation part.
  18. To add a bit to Laev's view on Dominate, it is one of the very few attacks that has no positional component (it shares this trait with Blind). I have found this very useful, aside from a select few mobs with high psi defense (Carnies and some Arachnos), Dominate is sure to hit. It's not an overwhelming advantage, but it does come in handy from time to time.
  19. Oh, I didn't notice the other cookies until I scrolled down.
  20. I, for one, welcome our new European overlor... breathren. I look forward to having fun with you all.
  21. Mind is a favorite control set of mine on both Dominators and Controllers. Is it better for Dominators? I would agree, yes. It benefits a great deal from Domination with only Levitate not taking advantage of Dom's inherent. Does that mean it is mediocre for Controllers? Far from it. Mind's strength is, as Tex states, the variety of options for dealing with tough mobs. Levitate, Mesmerize, Confuse, and Dominate are all efficient ways to deal with bosses. I have not had trouble keeping 3-4 of the War Walkers under wraps with my mind controllers. When one strayed loose of my control is was debuffed to a kitten with /rad toggles.

    Recognizing that your contribution to the team is not limited to control or damage goes a long way in appreciating what Mind can do. Aggro free control lets you easily set up to debuff enemies.

    As for the constant dom vs troller debate that some seem to want to perpetuate, I ask this. How often do we compare controllers and corrupters? The have as much in common as dominators and controllers. Dominators and Controllers, even if you're playing a damage oriented Controller, have quite different playstyles.
  22. I've got to say, Leo, you always come up with some very cool concepts for characters. I've considered doing the powered up look for doms, but found it bothersome to change when Domination went down. That or I get locked in perma-dom.
  23. Quote:
    Originally Posted by Local_Man View Post
    Mutation is a handy power to have. Certainly not essetial, but nice for teaming. Fallout is kind of fun, but very situational; also, if you have Fallout, not being able to rez a teammate after you have exploded his corpse is kind of rude. Another option, especially if you go with Super Speed + Stealth, is Recall Friend.
    Just an aside, but I find this a bit odd. Since Fallout does no harm to the fallen and benefits the team, why would anyone consider it rude that it was used with or without a rez? People certainly don't expect one to have a rez simply because one has Vengeance. Heck, I find it difficult to fire off my Power Boost/Fallout/Vengeance combo before people are picking themselves up despite the fact that I've informed the team I can rez.
  24. Quote:
    Originally Posted by Celestial_Lord View Post
    IIRC, I once read that Plant Control and the Fly travel power do not mix well. However, I do not recall as to why. Is there any particular reason why a Plant Control Controller or Plant Control Dominator should not take nor use the Fly travel power?
    Perhaps, you're thinking of flying enemies? There are a few powers in Plant, such as the single target immobilize, that require the enemy to be grounded.