Plant Doms in BAF


Dreadman

 

Posted

Have been running the Incarnate trials and have discovered that my Plant Dom with permadom is surprisingly helpful in BAF. Specifically, just me and 1 or 2 other damagers can hold back ALL Reinforcement Spawns while the rest focus on the AVs.

With permadom and roughly 160% recharge (total), I can hit the spawns as soon as they materialize with Seeds of Confusion(Confuse Proc helps a bunch to ensure the whole mob gets mezzed) followed by immobilizing them. As a /Fire dom, and with assistance from a scrap or blaster, we can clear each spawn before the next comes up. Rarely do any mobs even get to the grass area. As long as I'm on a BAF with more than 12+ players, it very rarely fails when I'm focusing on the Reinforcements. Only fails occur when we have trouble synching up the Av deaths.

My question to others is whether you've also discovered your Dom can have a huge impact in the Incarnate Trials or any other TF/Trial.

I'm not sure the mass confuse for Mind Doms has fast enough recharge to spam on each mob. Plant doms truly rule in this niche specialty for BAFs and to a degree in the LAM due to the low confuse resistance of the mobs, excepting the Lt. prisoners.


 

Posted

I don't play a dom but I can say from a scrapper's perspective we love you mezzers on that part. Holds and immobilizations on those guys sure makes it easier to clear them quickly. Especially if you can hit them while they are all grouped together so our AOE attacks can hit them all. Very frustrating when those guys get scattered because 1-1 hunts take longer and are very dangerous since those guys get tougher the longer they are on the map.

One side note. These spawns are a big source of iXP in the BAF, to maximize it you should have members of every team participating (even if you don't really need them) so that all teams get iXP. And don't be two quick to kill off the AVs so you can get more spawns.


 

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Good point and as a matter of fact I broadcasted in the League window to team captains to ensure that we had roughly equal damage represented from all teams. Only once was there 2 teams and just me and a scrapper held back the mobs. Typically, on a '24' BAF, there are 4-5 of us wiping out the reinforcement mobs.

I could tell that the AOErs were loving how tight the mobs were. Interesting side effect of confuse is that the mobs immediately aggro on each other and with my immob second in my chain, most mobs were very tight. The experience did not seem to suffer due to quick disposal of each mob.

Advice to other plant doms.. don't use creepers. While it adds extra damage, it also raises the potential of a boss aggroing on you. I did that only once and died... by the time I got back from the hospital, the Reinforcements had gotten out of control.


 

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Mine's not permadom, a bit less than 1/3 of the way there. But still had only occasional issues with confusing the spawns. The trick is that confusion is not the only tool in Plant's box. Creepers, vines, chance to hold slotted in roots, etc. and I was able to lock down all of the spawns with the help of some scrappers and a traps corrupter.

On a later run with a permadom plant tag teaming them it was much easier. So yes it is helpful. But by no means necessary.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

The most surprising aspect of plants on that TF is actually on the second phase. With Sleet, my creepers kill off entire waves of spawns, including lieutenants. Every time a new enemy enters the patch I get another vine, and the vines last for several spawns, so it seems like I'm building up 12-20 vines, each of which is hitting for 10-20 damage, and then proc'ing for another 60 damage fairly frequently. It's great.


 

Posted

Quote:
Originally Posted by StabBot View Post
The most surprising aspect of plants on that TF is actually on the second phase. With Sleet, my creepers kill off entire waves of spawns, including lieutenants. Every time a new enemy enters the patch I get another vine, and the vines last for several spawns, so it seems like I'm building up 12-20 vines, each of which is hitting for 10-20 damage, and then proc'ing for another 60 damage fairly frequently. It's great.
Yes. Creepers own doors.
If only I weren't /mako for theme... but I still do fine without Sleet .


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

For a change of pace I'm thinking of respec'ing. How good is the Mako pet compared to the lore pets?


 

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Quote:
Originally Posted by StabBot View Post
For a change of pace I'm thinking of respec'ing. How good is the Mako pet compared to the lore pets?
Funny that you ask that.
See the thread I just posted in these (Dominator) forums. I've got some relatively hard numbers with the Mako pets & lore pets included. My lore pets are the IDF ones though, and I think they may be the bottom of the barrel damage wise.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I love creepers. How do you have yours slotted?

I went two Acc/Dam Hamios, two generic recharge and two damage procs (Slow set and Posi's blast).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by StabBot View Post
The most surprising aspect of plants on that TF is actually on the second phase. With Sleet, my creepers kill off entire waves of spawns, including lieutenants. Every time a new enemy enters the patch I get another vine, and the vines last for several spawns, so it seems like I'm building up 12-20 vines, each of which is hitting for 10-20 damage, and then proc'ing for another 60 damage fairly frequently. It's great.
I noticed that to. Others who were patrolling the map to pick up strays kept pausing by my door waiting expectantly and nothing was coming out. Occasionally a Lt. would sneak by with about 1/2 or less health which was not a challenge to deal with.

Permacreepers definitely rocks on the 2nd wave.... now if only I had perma sleet. I tend to alternate back and forth with sleet or snow storm. The stacked slows and damage from those and creepers is nice. I'm tempted to respec and add another proc.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I love creepers. How do you have yours slotted?

I went two Acc/Dam Hamios, two generic recharge and two damage procs (Slow set and Posi's blast).
2 end/rech/slow
1 rech io
1 acc/dam HO
impeded swiftness: chance for smashing
explosive strike: chance for smashing

I may replace one of the end/rech/slows with another proc, but I thought I remembered reading that the others didn't fire off as often as the two i used.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Dreadman View Post
Good point and as a matter of fact I broadcasted in the League window to team captains to ensure that we had roughly equal damage represented from all teams. Only once was there 2 teams and just me and a scrapper held back the mobs. Typically, on a '24' BAF, there are 4-5 of us wiping out the reinforcement mobs.

I could tell that the AOErs were loving how tight the mobs were. Interesting side effect of confuse is that the mobs immediately aggro on each other and with my immob second in my chain, most mobs were very tight. The experience did not seem to suffer due to quick disposal of each mob.

Advice to other plant doms.. don't use creepers. While it adds extra damage, it also raises the potential of a boss aggroing on you. I did that only once and died... by the time I got back from the hospital, the Reinforcements had gotten out of control.
I have been playing my lvl 50 Plant/psi since 2006. But since I didnt have the umph for single trgt dmg like i wanted to, i went with /fire on 5 of my toons.

Since I have roughly 34 doms now (24 fully io'd) I have a couple of different plants. For the BAFS I have been using my plant/fire/fire, Dot Dots. She is softcap to s/l (doesnt mean much on a BAF) and is at about 163% recharge. I can pretty much handle the reinforcements (solo with or w/o a buffer) as long as they are still lvl 54's w/o the self buffs. I can think the plant/fire is one of the nicest combos for doms on the new trials.

I disagree with with not using creepers, since they will help grab aggro, immobilize mobs, and help to stack Roots on reinforcements. This helps with the ease and efficiency of using AOE's , on the mobs. As long as they stay the normal lvl of lvl 54, then you have 30 secs to take out any adds and that shouldnt be hard when you hit lvl 50+3 and have a lvl tier3-4 ion judgement (that is still bugged btw so you do a LOT more dmg when you are buffed)

I would like to see the a team of 24 Plant doms take on the BAF together one day .....

I


 

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Quote:
Originally Posted by Lifewind View Post
I disagree with with not using creepers, since they will help grab aggro, immobilize mobs, and help to stack Roots on reinforcements. This helps with the ease and efficiency of using AOE's , on the mobs. As long as they stay the normal lvl of lvl 54, then you have 30 secs to take out any adds and that shouldnt be hard when you hit lvl 50+3 and have a lvl tier3-4 ion judgement (that is still bugged btw so you do a LOT more dmg when you are buffed)

I would like to see the a team of 24 Plant doms take on the BAF together one day .....

I
I'm half tempted to try and coordinate a mostly Plant BAF or Lambda. The most impressed I've ever been with Plant Doms was on a Lambda trial where we only had 8 total... oddly that included 3 Plant doms. The original discussion in the League window went from "not enough to do this.. but may as well farm for some threads"... to "wow, this is going smoother than it should" and finally, to " we can do this" and "we did it". Interestingly, we had to improvise when someone went in the vators to the acids. We decided to make a run for the acids only and got all of them before Marauder spawned. Dealing with Marauder was no issue as me and another Plant Dom camped out at the grenade spawn spot and fed grenades to the rest. Never underestimate the pwnage from multiple plant doms rendering mobs into null threat. To be fair, I'm sure the rest of the team were skilled damagers and debuffers so the Plant doms don't deserve all the credit. However, I'd like to see how often any group of 8... or less is able to do the Lamda.


I kind of agree with your "disagree". Creepers rock when it's not just me vs. the spawns. In other words, if I have a scrapper or better aggro magnet with me at the spawn spot there's little possibility of being wiped out by the alpha if I don't get off my confuse in time. I like Lobster's suggestion on the creeper slotting. I may have to check that out in Mids and see if I still have enough global recharge left to keep my creepers perma with that slotting.


 

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Quote:
Originally Posted by Lobster View Post
2 end/rech/slow
1 rech io
1 acc/dam HO
impeded swiftness: chance for smashing
explosive strike: chance for smashing

I may replace one of the end/rech/slows with another proc, but I thought I remembered reading that the others didn't fire off as often as the two i used.
explosive fires less than targetted aoe will. The best is impeded swiftness. Then the three targetted aoes (Purple, Posi, PvP) but putting the chance for knockdown in creepers is really not so useful so you're left with Posi and gladiator for top damage.

Then end/rech/slow are not a bad idea. I just know that the second Acc made a very noticeable difference in performance. I don't have a whole lot of acc from set bonuses.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

my fire/psi perma dom is brutally effective at locking down the spawns of convicts, with one exception. my recharge is so high (205%), that because of sever side lag i never know what power is ready to use.

my fire cages recharge in a tad less than 2 seconds, and I have had it take up to 10 seconds to become usable again after the icon has refreshed. the same thing happens with all my powers, so I hear the "this power is not ready" sound alot durring that phase. once that phase is over everything goes back to normal.

I have a plant thorn that is close to perma, but hav not runn it on trials yet, I think I might soon though


Leader/Founder of Order Sixty-Six Guardian Server

 

Posted

The BAF makes my Ice/Fire Dominator really jealous of... every other set. It's gotten a lot better with some level shifts, but this is one part I just can't handle alone, mainly because all boss spawn = immunity to Arctic Air's confusion. He still rocks the prisoner part though. It seems that -Jump isn't resisted by the lieuts, so if you block their path while standing on an Ice Slick, they'll go nuts trying to pathfind and buy you a little extra time.


 

Posted

Quote:
Originally Posted by Dreadman View Post
I'm half tempted to try and coordinate a mostly Plant BAF or Lambda. The most impressed I've ever been with Plant Doms was on a Lambda trial where we only had 8 total... oddly that included 3 Plant doms. The original discussion in the League window went from "not enough to do this.. but may as well farm for some threads"... to "wow, this is going smoother than it should" and finally, to " we can do this" and "we did it". Interestingly, we had to improvise when someone went in the vators to the acids. We decided to make a run for the acids only and got all of them before Marauder spawned. Dealing with Marauder was no issue as me and another Plant Dom camped out at the grenade spawn spot and fed grenades to the rest. Never underestimate the pwnage from multiple plant doms rendering mobs into null threat. To be fair, I'm sure the rest of the team were skilled damagers and debuffers so the Plant doms don't deserve all the credit. However, I'd like to see how often any group of 8... or less is able to do the Lamda.


I kind of agree with your "disagree". Creepers rock when it's not just me vs. the spawns. In other words, if I have a scrapper or better aggro magnet with me at the spawn spot there's little possibility of being wiped out by the alpha if I don't get off my confuse in time. I like Lobster's suggestion on the creeper slotting. I may have to check that out in Mids and see if I still have enough global recharge left to keep my creepers perma with that slotting.
Yeah, i think a team of 8-24 plant doms/trollers would be a fun team. Any of you guys on Champion?


 

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Quote:
Originally Posted by Lifewind View Post
Yeah, i think a team of 8-24 plant doms/trollers would be a fun team. Any of you guys on Champion?

Pinnacle here .


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I LOVE playing my plant storm controller on BAF's . Creepers and freezing rain is pure win at the doors. Also, any persistant damage/mez powers do wonders for that phase of the trial!


Combat Kangaroos, Justice Server. First 50's
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Quote:
Originally Posted by kangaroo120y View Post
I LOVE playing my plant storm controller on BAF's . Creepers and freezing rain is pure win at the doors. Also, any persistant damage/mez powers do wonders for that phase of the trial!

I got a plant/psi and a plant/fire that I will get tier 4 reactives on with the moderate DOT. It is pretty nice looking at at extra DOTS going off :-)


 

Posted

Quote:
Originally Posted by kangaroo120y View Post
I LOVE playing my plant storm controller on BAF's . Creepers and freezing rain is pure win at the doors. Also, any persistant damage/mez powers do wonders for that phase of the trial!
That explains it. I was at a door with just me on my Plant/Fire/Ice and another Plant/Storm and we never saw anything get past the door. We both kept spamming Sleet, Ice Storm and Creepers and even the Lts. failed to sneak by.

Might be interesting to try and see if we can coordinate a mostly Plant BAF on the test server. I'm on Freedom myself.


 

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Sign me up on the test server. Plant/Fire/Fire Here on freedom.



 

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Quote:
Originally Posted by Negate View Post
Sign me up on the test server. Plant/Fire/Fire Here on freedom.
Good Idea.. totally 4got about test server.. would anyone else be interested?


 

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Quote:
Originally Posted by Lifewind View Post
Good Idea.. totally 4got about test server.. would anyone else be interested?
Sure maybe this weekend some time in the AM eastern time

Plant/Fire/Fire on Freedom


 

Posted

A bit on an aside, but I'm finding my doms are also top notch for the Lambda trial. Built for perma-dom and a bit of stealth, I can go in neutralize the mobs surrounding the vats or crates and take down the objective. (Bonus points to Mind for doing this with little to no aggro.) Heck, even mezzing mobs on the way makes it easier for others to navigate the corridors.