Plant Doms in BAF


Dreadman

 

Posted

Quote:
Originally Posted by ketch View Post
A bit on an aside, but I'm finding my doms are also top notch for the Lambda trial. Built for perma-dom and a bit of stealth, I can go in neutralize the mobs surrounding the vats or crates and take down the objective. (Bonus points to Mind for doing this with little to no aggro.) Heck, even mezzing mobs on the way makes it easier for others to navigate the corridors.
I've discovered that also. Getting an additional +1 or +2 level shift has made my permadom very effective in the labs. My last run, I split off from the main group and managed to collect 5 acids by myself. Leading with SOC and then holding any others lets me focus on the acids for quick collection.

Even on MoLam runs, a Plant dom shines. I was confusing the add-on mobs so they'd assist with taking down Marauder. Hard part was getting the rest of the team to ignore the adds instead of fighting them. Imagine having enough Plant dom to perma-confuse large groups of the add-on mobs. I noticed they tended to fight each other instead of hitting Marauder if you did not let them get close enough before confusing.

As far as trying to coordinate a Plant/Mind Dom trial on the Test server, I'd think a early-mid am timeframe on the weekend might allow all from EST to PST to participate in addition to some European night owls. If we can get 40+% Plant doms + add ons, would still be good.