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Quote:I whole-heartedly agree. Part of a good horror is the mystery. Just throwing out the "Oh hey, ghosts" really killed an atmosphere they could have built up. The scene in the basement is a prime example of where they fumbled. Instead of a brief glimpse at something otherworldly, the flashed it across the screen repeatedly.For me it was just too much... Not too creepy, but rather too much thrown into one episode. To me, proper horror is a build up of creepiness, a slow escalation which allows the people in the story, and the viewer, to not just cut and run, but rather think they can handle it. This show, imo, threw just way too much in way too fast. Heck, it all seemed to happen within the first couple of days of their moving in. I just do not think there is a sustainability factor, nor really an escallation factor.
All in all, I may watch the second episode but really I don't see me getting all that involved in this. -
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Quote:I solo'ed through on a stalker too (kinetic/ninja). During one particular ambush I thought "How the heck would I have survived this on a controller?" Defense definitely kept me alive until my endurance wore thin, then some purples until I could hold my own again. Another peeve for me, particular to playing as a stalker, was how wasted criticals from hide were on possessed mobs. It's a bit annoying to have one of the AT's prime strengths negated by foes who must take a single blow (any blow) before the fight began.The agressive NPCs in the graveyard full of distractions is certainly one... Officer Orb being completely unable to follow my Stalker in Hide was another... The constant ambushes are just something I've gotten used to (They seem to be the default mission design in Praetoria. <_<), but having them run up on me before I was even half-way through reading the first of several text screens was *not* a Good Thing... And, yeah. I got a little weary of having to dodge the space-whale and his vicious little seedling friends while I flew back and forth between the tower and the multiple people who were determined to send me there over and over and over again.
As for the zone and story on whole, I liked most of it. The first half was better than the latter. The Midnighter Master really ruined the pace and tension of it for me after he came around. With the mystery unraveling and a new threat mounting, the comic relief of this womanizer seemed so far out of place. -
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I had heard Q moved on to bother some new friends... some four legged friends.
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With a dominator, your primary really isn't intended to be your source of damage. If your damage seems a bit anemic, then you may want to point the finger at your secondary. Controllers, on the other hand, have to leverage their controls for containment and the debuffs from their secondary to deal heavier damage.
In regards to Electric Control for dominators, it is good but not mind blowing. Unfortunately, neither it's sleep or the chaining confuse really benefit from Domination (the confuse only dominates on the first target). I consider that a considerable downside when many other control sets' bread and butter controls, e.g. Seeds of Confusion, Stalagmites, or Flash Fire, do benefit from domination. It's still a formidable sapper for both dominators and controllers, so I wouldn't rule it out entirely because that's a good bit of control as well. It just doesn't have the immediate lock down you'd find with a perma-dom plant dom, for instance. -
With Static Field and Distortion Field, you can stack -95% recharge. The recharge floor on NPC's is -75% so you'll easily reach that. Even against +2 enemies, where your powers are only 80% as effective, you'll still reach -76% recharge.
Considering that you'll rarely be the single source of -recharge on a team, additional -recharge in your powers isn't necessary and as Tex pointed out the proc rate is quite poor. -
Rest assured World of Confusion is worse. In fact, I can't conceive any reason to use it at all. It's only mag 2 with a 20% chance for 1 additional mag, requires a tohit check, and its radius is only 8 feet.
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Quote:I stand corrected on this point. The last time I searched Amazon for copies of CoH was near the beginning of the year, hoping to find some cheap ones I could use for additionally time. At that time the average price was $10-15 dollars. Occasionally, I've known others to find it cheaper. I'm sure the recent news of introducing a F2P tier has altered those prices.Who said you have to spend $10-$15 on this game? I've been getting copies of CoH to use as gifts for years for $1-$5 in store bargain bins and off of Amazon.
Quote:What exactly is immoral or evil about explaining how a game works and the options they have to unlock features to your friends?
pan·der
noun /ˈpandər/
panders, plural
A person who assists the baser urges or evil designs of others
- the lowest panders of a venal press
verb /ˈpandər/
pandered, past participle; pandered, past tense; pandering, present participle; panders, 3rd person singular present
Gratify or indulge (an immoral or distasteful desire, need, or habit or a person with such a desire, etc.)
It grows tiring, both to me and the questioner, when the answer to their feature questions is repeatedly "You need to buy access to that", especially to many very basic features. Seriously, who thought it was a good idea that I couldn't pass an awaken to a fallen teammate because they're a free player?
Quote:Over the past 7 1/2 years I've seen more people praising the costume creator and soloability even begging for the ability to solo team content than commenting on the ability to team. So I think it's fair to say that teaming isn't the #1 feature in this game.
Quote:No it isn't solely Nyx's problem. All vet players that leave out important information when answering questions share the same problem.
Heck, I can't even recall what unlocks at each tier with the Paragon Rewards so I just link them to the wiki entry, which does a better job of documenting it than the official site. It's definitely a problem when the best answers to relevant questions comes from a third-party, out of game source. -
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It is possible though it does come at a significant cost in power. Bear in mind that MM pets are not only damage but, in essence, additional HP for the MM when in bodyguard mode.
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Yeah, I'm fairly certain as well that Farsight isn't allowed to stack from the same caster. Even if it was it would only stack for a portion of it's duration while PB will affect Farsight for it's full duration. With PB and Farsight, it's possible to soft cap to all positions and types.
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Quote:When they fix the LFG tab to wait a reasonable amount of time before launching with the minimal amount of players and allow players to join an event in progress, it might see some use. Until then people will roll with full leagues due to higher rates of success.And I wish there was less preforming going on for the iTrials. I much prefer just queuing up and going, as it's highly convenient when it works like that. Players make the LFG system a great deal less useful at 50.
Quote:1. If it really was a friend you were referring you'd buy him a cheap copy of the game off of Amazon so he'd start with a VIP account, and then he could decide if he wanted to drop to Premium.
Quote:2. If they were really friends you wouldn't lie to them and say they could never talk. Instead you'd say for just $5 bucks free accounts cam permanently unlock the chat channels.
Quote:Actually the shining beacon of the game has been the costume creator and it's soloability.
Quote:And yet you aren't willing to tell your friends how easy and cheap it is to unlock the chat channels. Some great community spirit there.
Quote:VIP's can easily include free players in their teams by simply announcing when they are recruiting to come to a specific location if they want to join a team.
The problem you are having is one you made for yourself. -
If you look at it from a gameplay perspective, you garner the most from having a roster of heroes, villains, vigilantes, and rogues. You have access to all the story arcs and TFs/SFs though some will be "character gated" as well earning bonuses towards very hard to acquire goods. If you only play Hero/Villain or only play Vigilante/Rogue you miss out on something. Play all of them and you have access to everything.
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Don't forget that added scream as he plunged out of the sky. Dramatic? Yes. Accurate? No.
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Quote:First let me address the notion that support is unnecessary. This is absolutely not the case. Buffs make everyone in the league more survivable, and the debuffs from multiple sources make the AV's noticeable weaker. (In this game, damage + debuffs will almost always outpace damage + more damage. How fortunate that doms now have access to Sleet?) There are portions of trials that favor damage or survivablity, however, the do not compose the entire trial.Hey,
As someone that hasn't gotten that far, I was wondering what, if any, dominator primaries are useful in things like incarnate trials. With all of the comments about resistances and such, it seems as though the support and control aren't really effective in such things. Is that overblown? If not, do soft controls work (like Ice)? What about endurance drains from Elec?
Quote:Are you saying then that controls are useful vs. the big bads in things like incarnate trials? I'm certainly aware that dominators do damage, but it seems like if all you need on the big bads is damage then (at least in those fights alone) you are better off bringing a scrapper/blaster/brute/whatever. I'm just wondering if there is a dominator primary that is useful in those fights.
Doms are top notch. In the right hands, with the right build, they're nearly unstoppable. -
Quote:I suspect the same. Which is fine by me, there were enough pieces in this pack to justify the points I spent on it.The more I think about this, the more I expect there to be a second and perhaps third CoT costume pack with the remaining costume items. Perhaps a CoT Lt pack, then a CoT boss pack. This would also given them more items to aid with the whole add something new ever week statement.
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Same thought came to mind here. I was tempted to post as such on Kotaku. The trailer is nice and all, but it certainly is misleading.
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I must say the controls, debuffs, and damage I get out of my earth/fire/ice dom are pretty nifty. It does make me look at a few of my controllers and wonder why they can't dish out the same.
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Quote:Let's imagine for a moment, I have 4/5 incarnate branches and I need only one very rare component to complete the final tree. I have just finished my 23rd trial and receive a very rare component. What is my reaction? First excitement, then irritation that my efforts were undermined by the random number generator with a sigh, "I wish this would have happened sooner." But....But, again, it's not pointless given the assumption of a random system as the primary reward rate. If the progress rate is predicated on average reward rates from a random reward table, then you have to assume that some people will be below average. The deterministic supplement to the random reward means that there is a limit on how far below average someone can be.
Quote:If you have good luck and never need the deterministic supplement, then that's great, and I'm sure that's part of why we can spend Astral and Empyrean merits on other goodies. But whether or not that happens is, by definition, random for this design choice.
Quote:A random supplement to predominantly deterministic progress is pure bonus. A deterministic supplement to (on average) predominantly random progress may be pure bonus, but may also serve to protect a player from unfortunate random results. The two situations are not symmetric.
Going back to that assertion that a random reward in a deterministic systerm is pointless, explain why. Even as a pure bonus, it simulates the periods of higher rewards. It's icing on the cake. -
Quote:This is my primary reason for preferring a deterministic path. There is no bad luck, no need for a safety net.Because that's not correct. The deterministic path serves to ensure that the random path cannot screw someone too badly due to bad luck. It's a escape hatch. A deterministic path needs no such safeguard.
Quote:No, actually. The deterministic path becomes, like UberGuy stated, an escape hatch. If the random number generator really hates you, then you will still eventually get what you want. IMO, the deterministic path is quite reasonable here. 8 Empyreans to a rare? You can do that in two days right now. I'm not even sure it can be said that the random path is necessarily faster. It is if you're lucky, but if not, tokens work too.
In my opinion, that's a reasonable rate. Using merits comes out slightly ahead of random rewards. The deterministic path pulls ahead, if only slightly. However, let's look at the what it takes to buy a Very Rare with Empyreans.
Investing 2 hours, 35 minutes each day will net you 6 Empyreans and 4 rolls. At the end of 5 days, you will have acquired 30 Empyreans, made 24 reward rolls, and invested 12 hours, 55 minutes. With an approximate 10% drop rate on Very Rares, there is an 92% chance you will have received a Rare Drop in that time. Alternatively, you could run 52 BAFs with those 13 hours. Your chance of not receiving a very rare by the end of those trials: 0.4% Your chance of receiving at least one very rare component: 99.6%
By the time, you've gather enough Empyreans the odds are stacked strongly in favor of you having received a very rare drops. Which makes your efforts as pointless as UberGuy suggests random drops would be in a primarily deterministic system.
Quote:Actually, I'll bet that the primary reason that merits came about is the Katie Hannon Task Force and the 15 min. rare recipe.
But in any event, most MMORPGs have token systems to earn loot. This game isn't that different to be honest. Perhaps a bit easier to earn loot, but that's only recently.
Quote:You have random rewards here. Many rewards in this game have a random component. I think that's my whole problem with people's objections to the Incarnate system. It's not grounded in facts. I haven't stated a preference here at all. I'm taking issue with the descriptors being tossed around because they are erroneous by any objective measure.
That's why the incarnate system is different from other rewards. In order to see content progression (the conclusion of Praetoria and the coming storm, presumably) you must engage in character progression, but unlike the tried and true leveling system there's now a degree of randomness. -
Quote:Random rewards are no longer a bonus when they become the primary path to acquiring the incarnate abilities; at that point, they become they primary path to acquiring the incarnate abilities. Progression outside of that then becomes the bonus. Furthermore, if a better deterministic path renders random rewards pointless, isn't the contrary true: random rewards make the deterministic path pointless. Why then is that ok?The random rewards are a bonus. Just a bonus that is so good that it can remove the need to use the deterministic path. I really don't get why people can't see that. The Incarnate abilities are 100% deterministic. You can use Astral and Empyrean merits to earn every slot and every ability in the Incarnate trees.
That it usually takes longer than the random rewards is wholly intentional. Otherwise, the random rewards are pointless.
Quote:I would also take issue with your assertion that progression isn't partially random in the rest of the game. Gear progression is, in this game and most other MMORPGs, as much a part of player power as level progression. The difference between a IOed to the gills level 50 and one in SOs shows that. IOs, like Incarnate abilities have both random and deterministic elements. The deterministic elements have been becoming more dominate over time. First the introduction of reward merits, then alignment merits, then Astrals/Empyrean merits have made earning IOs much easier.
Likewise, we are already seeing the first tip-toes into creating more deterministic paths to Incarnates. Earning thread/Astral merits from the Signature Arcs is just the first such way I'll bet.
Quite frankly, I only see this conversation going round and round because it is rooted in personal preference in how people like to play and be rewarded. If I wanted to deal with random rewards, I'd simply play another game. -
Odd in what way? Progression throughout the rest of the game does not come in random spurts. The incarnate system introduced a new system of progress that was divergent from what already existed. Imagine if the rest of the game played in a similar fashion; 1 bubble until level could mean defeat 100 more foes or 10.
In my perspective, the random reward should be a bonus, a little something extra.
I'll concede that it's a personal perspective. I enjoy working toward a set outcome more than risking a roll of the dice.