I no longer like my Trollers!


dazedandconfused

 

Posted

There is definitely an ebb and flow to which toons I play the most, but since I began in i3, I have enjoyed trollers immensely. As I have looked closely at my list of toons (I alt a lot, so I have plenty), I am realizing that I really just don't like trollers anymore.

I used to see the debuff option as troller or fender, and I never liked that defenders didn't do much damage, so I went troller because their powers really intrigued me. (I still have several defenders, but didn't like them as well).

I am finding that Doms and Corrs have really ruined trollers for me. If I want the lockdown power, I find I enjoy the damage secondary much more than the support. If I want debuff, I'd MUCH prefer corruptor because of the damage and soloability.

Anyone else feeling this way? Give me a reason to love my trollers again. I went from my fire/rad troller being my "main" to literally never playing that toon anymore.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Vel_Overload View Post
I agree only from a Corruptor > Defender point of view.

Controllers and Dominators are have different playstyles entirely.
I agree there definately.

Ever since going rogue there was literally no reason to ever play a defender again.


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Posted

Quote:
Originally Posted by Vel_Overload View Post
I agree only from a Corruptor > Defender point of view.

Controllers and Dominators are have different playstyles entirely.
I totally agree that it is a different playstyle, but for some reason I just don't like troller's playstyle as much as Doms. Maybe that is a better way to put it.

But, yeah, I'd love to hear a good defense for why defender over corruptor.


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Posted

Quote:
Originally Posted by shaggy5 View Post
But, yeah, I'd love to hear a good defense for why defender over corruptor.
Because a defender has better buffs and debuffs.

Because a defender gets its support powers sooner.

Because a ... oh hell with it, just go look at the other "Corruptor vs Defender" thread in the Corruptor forums. Or was it Defender?

EDIT: Particularly, look at this post: http://boards.cityofheroes.com/showt...84#post3896784


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Posted

The best defense is a good offense never was more true than balancing corruptors over defenders in my opinion.

Basically the devs made the ultimate Offenders with Corruptors as in the end game the dedicated defender is often not needed but the damage of the Corruptor is.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Because a defender has better buffs and debuffs.

Because a defender gets its support powers sooner.

Because a ... oh hell with it, just go look at the other "Corruptor vs Defender" thread in the Corruptor forums. Or was it Defender?

EDIT: Particularly, look at this post: http://boards.cityofheroes.com/showt...84#post3896784
Dechs--nothing here I can disagree with. I still have a cold, bubble, dark, TA, Kin defender. Just like the corruptor better. Having said that, I actually purposely made a Kin defender because I didn't like the set when I was a troller because I had two many power options that I felt I needed/wanted to use in a fight, so my kin defender is just what I want. Making him a corruptor would give me the same issue.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Wait, I think I just argued against myself!


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
I totally agree that it is a different playstyle, but for some reason I just don't like troller's playstyle as much as Doms. Maybe that is a better way to put it.

But, yeah, I'd love to hear a good defense for why defender over corruptor.
You want to make your team stronger via better buffs and debuffs, simple enough answer really.

As for why a controller? They're still the ultimate team support. I have an Earth/Fire Dom I very much enjoy playing, he can annihilate a mission faster than my Earth/Cold troller can. However, the team utility of the Earth/Cold troller is significantly higher. I know this is only one example out of many, but I think it encapsulates why trollers are still very relevant and powerful today.


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Posted

I like my trollers just fine thank you very much. While for some soloability may be a reason to back away from a controller for some of us it isn't. I don't typically solo, and don't particularly like it really. I have some controllers that can solo (Fire/Storm is a buzzsaw on crack) but I rather like a support character. DPS---feh. I like lockin' em down, debuffing the heck out of em and letting the buffed mouthbreathers to go in and clean up for me. Cause afterall a controller is just a mastermind who has teammates for pets.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Because a defender has better buffs and debuffs.

Because a defender gets its support powers sooner.

Because a ... oh hell with it, just go look at the other "Corruptor vs Defender" thread in the Corruptor forums. Or was it Defender?

EDIT: Particularly, look at this post: http://boards.cityofheroes.com/showt...84#post3896784
The best debuff is dead mobs, so all that is a wash when it comes down to it.


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Posted

Quote:
Originally Posted by MentalMaden View Post
Cause afterall a controller is just a mastermind who has teammates for pets.
I typically confuse my Fire Controller's Imps with Scrappers and vise-versa, but I have friends who like to drive Scrappers and they probably wouldn't like to hear that I consider their characters to be functionally equivalent to big Imps.


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Posted

Quote:
Originally Posted by Lothic View Post
I typically confuse my Fire Controller's Imps with Scrappers and vise-versa, but I have friends who like to drive Scrappers and they probably wouldn't like to hear that I consider their characters to be functionally equivalent to big Imps.
Not true, the imps cause less aggro.


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Posted

I must say the controls, debuffs, and damage I get out of my earth/fire/ice dom are pretty nifty. It does make me look at a few of my controllers and wonder why they can't dish out the same.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
As for why a controller? They're still the ultimate team support. I have an Earth/Fire Dom I very much enjoy playing, he can annihilate a mission faster than my Earth/Cold troller can. However, the team utility of the Earth/Cold troller is significantly higher. I know this is only one example out of many, but I think it encapsulates why trollers are still very relevant and powerful today.
I agree with that, I find Trollers better than Defs and Corrs for team support (personal opinion, not looking to argue, I won't change my opinion anyway), but I have been playing Corrs more than Trollers lately.

The reason is, Control primaries are what I consider 'complex', and Buff/Debuff sets are also complex in my view, compared to melee/blast sets. So unlike Defs and Doms, Trollers get two complex powersets (maybe MMs too but I don't play them and most I've teamed with barely use their secondary, it's a bit rare to find a MM who has a clue ingame - in the forums everyone seems to have, but most players don't come here).

So, my controllers are by far the toons that make me multitask more and since I'm a keyboard player, they are the ones who have the most binds, my mind/emp (busiest control primary with busiest secondary since you have to watch the teams' health and end, be aware when the buffs are ready, only gets worse when you have a top build, I actually stopped IO'ing her after awhile because she was becoming busier and busier the more recharge I crammed in her) has like 8 keys bound to something, my fire/kin has 6, while my ice/psi dom only has two, one for Arctic Air (which I basically never detoggle anyway) and other for Drain Psyche.

I guess that's why after Trollers get serious damage (Epics) they can do crazy stuff - Ill/Rads have been soloing the whole game for years and even some unlikely combos are doing crazy stuff, see Boomie's Elec/Cold thread.


 

Posted

To me, Controllers are more strategic than any other AT, and that's why I like them. All the other ATs have a powerset specifically designed for damage . . . and then ends up as some kind of set up leading to the same attack chain over and over. Controllers have to do more to adjust to the circumstances, adjust to the team, adjust to the terrain and adjust to the objectives.

Plus, Controllers have a huge variety of strategies. How you play an Earth/Storm is very, very different than how you play an Ill/Rad or a Mind/FF. With the damage ATs, it is pretty much just the same flow of damage, damage, damage.


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Posted

Controllers are insanely powerful toons, if not the most powerful in the game. And I do mean all facets of the game. If you think damage is lacking then you should really take a closer look at what controllers can do. I'm completely OK with your preference for Corruptors. That's your opinion and I respect that. Don't tell me that they can't deal damage in addtition to support.


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Posted

The value of controllers is that they (the good ones, at least) can be built to excel in many fields - damage, personal survivability, debuffs and controls. The synergy between all those strengths makes them powerful, and in situations where one of them doesn't work, they have other strengths to fall back on. They're incredibly versatile, can cope with a huge range of circumstances, and they don't have to put up with a retarded form shifting mechanic to do it. If I wanted to make a 'do anything, go anywhere' character, a controller would be one of my first choices.

That said, these are just the game mechanical reasons. Liking is a pretty subjective thing. You may just decide you don't like the controller playstyle and that's perfectly fine.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Fix'd.
Didn't need fixing -- Notice that I said, "To me, . . . "

And furthermore I don't agree. It is quite easy to play a MM by buffing up the pets, setting them on Bodyguard, and then aggro stuff to let the pets wipe them out. I agree Warshades are fun and more strategic than the usual damage AT, but once you get to high levels, there's a lot of "Eclipse-Mire-kill stuff."


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Posted

Quote:
Originally Posted by Local_Man View Post
To me, Controllers are more strategic than any other AT, and that's why I like them. All the other ATs have a powerset specifically designed for damage . . . and then ends up as some kind of set up leading to the same attack chain over and over. Controllers have to do more to adjust to the circumstances, adjust to the team, adjust to the terrain and adjust to the objectives.
That is exactly why controllers were my first favorite AT (my 'shade was the second as soon as the 'troller hit 50). Lately I have been feeling like the end game has passed them by though. Options are nice, but when there are characters that wade into an 8-man spawn and walk away 5 seconds later leaving behind a pile of corpses I feel like my options are kinda wasted.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Didn't need fixing -- Notice that I said, "To me, . . . "
Apologies, I didn't mean it the way it came off. The smiley was to denote a joking tone. I was changing the statement to fit myself.

Quote:
Originally Posted by Local_Man View Post
And furthermore I don't agree. It is quite easy to play a MM by buffing up the pets, setting them on Bodyguard, and then aggro stuff to let the pets wipe them out. I agree Warshades are fun and more strategic than the usual damage AT, but once you get to high levels, there's a lot of "Eclipse-Mire-kill stuff."
You know, though, I could say very much the same for controllers. After all, once you get to the high levels, there's a lot of "Lockdown-debuffs-kill stuff."

Of course, there's quite a bit of variety to controllers, they don't all fit that mold, particularly Illusion. I'm aware that my analogy isn't perfect.

Then again, hardly every Mastermind plays by buffing pets, using bodyguard and going to town. How's Storm, TA or Poison do that?

Just saying. Not really saying. Just saying.


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Check out all my guides and fiction pieces on my blog.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by MentalMaden View Post
Not true, the imps cause less aggro.
MUST beat the little red ones to the mob ... MUST beat the little red ones to the next mob ...

Thanks for the smile


 

Posted

Quote:
Originally Posted by Greyhame View Post
That is exactly why controllers were my first favorite AT (my 'shade was the second as soon as the 'troller hit 50). Lately I have been feeling like the end game has passed them by though. Options are nice, but when there are characters that wade into an 8-man spawn and walk away 5 seconds later leaving behind a pile of corpses I feel like my options are kinda wasted.
This is what I sorta meant in my first post. I think every AT can be fun and certainly holds plus debuff can rock it, but they don't seem as all-powerful, master of the game type and I don't enjoy them like I used to (and they were my favorite, too!).


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

I like mine... loving plant\time